I suppose Germany could have taken Greece but it isn’t ideal.
pacifiersboard (X) vs. Ghostglider (L +12) BM
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 bomber moved from Hawaiian Islands to 55 Sea Zone Combat - Americans Battle in French West Africa Battle in 46 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 55 Sea Zone to Queensland 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 1 destroyer, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland Place Units - Americans 2 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 tactical_bomber placed in Eastern United States 1 tactical_bomber placed in Western United States Americans undo move 5. 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 artillery, 1 fighter and 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 4 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 5 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery and 1 infantry placed in Chahar 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 destroyer, 1 infantry and 4 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Scotland to 125 Sea Zone 1 fighter moved from United Kingdom to 125 Sea Zone 1 artillery and 1 infantry moved from Morocco to Algeria 2 fighters moved from Gibraltar to Algeria 1 armour moved from Iraq to Syria British take Syria from Neutral_Axis 1 armour moved from Syria to Iraq 4 infantry moved from Tanganyika Territory to Kenya 1 fighter and 1 tactical_bomber moved from Egypt to Kenya 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 artillery and 2 infantry moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Malaya 2 fighters moved from India to Malaya Combat - British Battle in 125 Sea Zone British attack with 2 fighters Germans defend with 1 destroyer British roll dice for 2 fighters in 125 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in 125 Sea Zone 1 fighter owned by the British retreated Germans win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for British: 1 fighter Battle in Algeria British attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Algeria, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Algeria 1 infantry owned by the Italians lost in Algeria British win, taking Algeria from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Kenya British attack with 1 fighter, 4 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Kenya, round 2 : 3/6 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kenya 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery in Shan State, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Malaya British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 aaGun, 1 factory_minor, 1 fighter and 1 harbour Japanese roll AA dice in Malaya : 1/3 hits, 0.50 expected hits 1 fighter owned by the British lost in Malaya British roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Malaya, round 2 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the British lost in Malaya 1 aaGun owned by the Japanese lost in Malaya 1 fighter owned by the British retreated Japanese win with 1 fighter remaining. Battle score for attacker is -16 Casualties for British: 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 aaGun Non Combat Move - British 1 fighter moved from Malaya to Yunnan 2 fighters moved from Algeria to Gibraltar 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 125 Sea Zone to United Kingdom 1 aaGun and 3 infantry moved from Scotland to United Kingdom 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 fighter moved from Gibraltar to United Kingdom 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour moved from Iraq to Egypt 2 artilleries and 4 infantry moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from Kenya to Egypt 3 infantry moved from Union of South Africa to Rhodesia 1 aaGun and 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kwangsi 2 infantry moved from Yunnan to Hunan Place Units - British 1 destroyer placed in 71 Sea Zone 3 submarines placed in 98 Sea Zone 1 submarine placed in 109 Sea Zone 1 infantry placed in United Kingdom British undo move 4. 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4 British collect 33 PUs (2 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 9 infantry
Combat Hit Differential Summary :
Chinese regular : -2.33 Americans regular : 0.67 Italians regular : 1.00 Japanese regular : -1.00 Japanese AA : 0.50 Germans regular : 0.67 British regular : -1.17
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TripleA Manual Gamesave Post: ANZAC round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 2 fighters moved from Yunnan to Malaya Combat - ANZAC Battle in Malaya ANZAC attack with 2 fighters Japanese defend with 1 factory_minor, 1 fighter and 1 harbour ANZAC roll dice for 2 fighters in Malaya, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 fighter in Malaya, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in Malaya ANZAC roll dice for 1 fighter in Malaya, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in Malaya, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in Malaya 1 fighter owned by the Japanese lost in Malaya Japanese win with no units remaining. Battle score for attacker is -10 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 fighter Battle in 42 Sea Zone ANZAC attack with 1 fighter and 3 submarines Japanese defend with 1 cruiser and 1 destroyer ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.50
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OOL? 3 sub+FTR vs. DD+CRU
1 hit from subs in round 1 -
now I cannot open the map, but kill cruiser first
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 2 fighters moved from Yunnan to Malaya Combat - ANZAC Battle in Malaya ANZAC attack with 2 fighters Japanese defend with 1 factory_minor, 1 fighter and 1 harbour ANZAC roll dice for 2 fighters in Malaya, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 fighter in Malaya, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in Malaya ANZAC roll dice for 1 fighter in Malaya, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in Malaya, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in Malaya 1 fighter owned by the Japanese lost in Malaya Japanese win with no units remaining. Battle score for attacker is -10 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 fighter Battle in 42 Sea Zone ANZAC attack with 1 fighter and 3 submarines Japanese defend with 1 cruiser and 1 destroyer ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 cruiser and 1 destroyer Battle in 21 Sea Zone ANZAC attack with 1 cruiser and 1 submarine Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 42 Sea Zone to Northern Territory 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.17 ANZAC regular : -0.50
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yes please - max intercept in Moscow
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Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 bomber and 3 fighters; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 artillery moved from France to Western Germany 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 infantry moved from Ukraine to Western Ukraine 2 tactical_bombers moved from Ukraine to Western Ukraine 3 mech_infantrys moved from Poland to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine 2 fighters moved from Ukraine to Russia 1 bomber moved from Southern Italy to Russia 1 bomber moved from Novgorod to Russia 1 transport moved from 115 Sea Zone to 113 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Russians launches 4 interceptors out of Russia Attackers Fire, : 1/4 hits, 1,00 expected hits Defenders Fire, : 2/4 hits, 1,33 expected hits 2 fighters owned by the Germans lost in Russia 1 fighter owned by the Russians lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in Russia causes 9 damage total. Battle in Western Ukraine Germans attack with 1 infantry, 4 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 1/7 hits, 1,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 3 : 1/7 hits, 1,83 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 aaGun moved from Eastern Poland to Western Ukraine 2 tactical_bombers moved from Western Ukraine to Bryansk 2 bombers moved from Russia to Bryansk 1 mech_infantry moved from Smolensk to Bryansk 1 infantry moved from Archangel to Smolensk 1 aaGun, 1 artillery and 7 infantry moved from Archangel to Belarus 1 infantry moved from Belarus to Bryansk 5 mech_infantrys moved from Bessarabia to Bryansk 1 aaGun, 7 armour, 8 artilleries, 25 infantry and 6 mech_infantrys moved from Ukraine to Bryansk 1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Germany to Eastern Poland 4 mech_infantrys moved from Western Germany to Poland 5 artilleries and 2 infantry moved from Novgorod to Belarus Place Units - Germans 2 armour and 1 fighter placed in Novgorod 3 artilleries placed in Ukraine 1 bomber and 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Germans collect 60 PUs (1 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Defenders Fire, : 0,67 Attackers Fire, : 0,00 Russians regular : 0,00 Germans regular : -1,67 Russians AA : -0,33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 22 PUs; Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 2 infantry moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 4 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 infantry owned by the Germans lost in Vologda Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Vologda to Russia 3 aaGuns, 4 artilleries and 31 infantry moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 2 aaGuns and 19 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Tambov to Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -1.83
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 22 PUs; Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 2 infantry moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 4 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 infantry owned by the Germans lost in Vologda Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Vologda to Russia 3 aaGuns, 4 artilleries and 31 infantry moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 2 aaGuns and 19 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Tambov to Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Kweichow: 2 infantry EDIT: Adding units owned by Russians to Hunan: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -1.83
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Please use last map with 2 INF inside China moved in NCM
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z21: No - Sub will fight round 1 and CRU is first casualty.
If sub is alone it will submerge, thanks -
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 destroyers, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 55 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from Japan to 21 Sea Zone 1 fighter moved from 35 Sea Zone to Northern Territory 1 infantry moved from 55 Sea Zone to Northern Territory 1 artillery moved from 55 Sea Zone to Northern Territory 1 marine moved from Philippines to 35 Sea Zone 1 battleship moved from 35 Sea Zone to 44 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 bomber moved from Formosa to 21 Sea Zone 1 mech_infantry moved from Anhwe to Kiangsi 1 artillery moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from French Indo China to Shan State 1 armour moved from French Indo China to Siam Japanese take Siam from ANZAC 1 armour moved from Siam to French Indo China 1 battleship, 1 marine and 2 submarines moved from 35 Sea Zone to 55 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 44 Sea Zone to 55 Sea Zone 1 armour moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians 1 infantry moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 3 artilleries and 11 infantry moved from Amur to Manchuria 1 tactical_bomber moved from Amur to Manchuria 1 carrier moved from 35 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from French Indo China to Kiangsi 4 fighters moved from French Indo China to Shan State 1 tactical_bomber moved from 41 Sea Zone to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to Kiangsi 1 infantry moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 41 Sea Zone to Northern Territory 1 tactical_bomber moved from French Indo China to Kwangsi Combat - Japanese Battle in 21 Sea Zone Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser and 1 submarine Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 21 Sea Zone 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 bombers owned by the Japanese retreated 1 submarine owned by the Japanese retreated to 19 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 55 Sea Zone Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 marines, 2 submarines and 1 transport Americans defend with 1 submarine Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Shan State Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers British defend with 1 artillery Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 3,50 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Northern Territory Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 fighter Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Territory, round 2 : 2/4 hits, 1,67 expected hits ANZAC roll dice for 1 fighter in Northern Territory, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Northern Territory 1 fighter owned by the ANZAC lost in Northern Territory Japanese win, taking Northern Territory from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 fighter Battle in Kwangsi Japanese attack with 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 0/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 2 tactical_bombers owned by the Japanese retreated 2 infantry owned by the Japanese retreated to French Indo China Battle in Kiangsi Japanese attack with 1 artillery, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 1/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese winChinese win with 1 infantry remaining, taking Kiangsi from Chinese with 1 artillery, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 3 artilleries, 11 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 3 artilleries, 11 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/15 hits, 3,83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 artilleries, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from 21 Sea Zone to 55 Sea Zone 1 fighter moved from 21 Sea Zone to Kwangtung 2 tactical_bombers moved from Kwangsi to French Indo China 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 artillery, 1 marine and 1 transport moved from 42 Sea Zone to 55 Sea Zone 3 carriers moved from 41 Sea Zone to 55 Sea Zone 2 fighters moved from Northern Territory to 55 Sea Zone 2 bombers moved from 21 Sea Zone to French Indo China 2 tactical_bombers moved from Kiangsi to French Indo China 4 fighters moved from Shan State to 55 Sea Zone 1 tactical_bomber moved from Shan State to 55 Sea Zone 1 tactical_bomber moved from Shan State to French Indo China 1 tactical_bomber moved from Manchuria to Japan Place Units - Japanese 2 destroyers placed in 37 Sea Zone 1 infantry placed in Malaya 3 infantry placed in French Indo China 1 destroyer placed in 6 Sea Zone 3 fighters placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 2 bombers EDIT: Adding units owned by Japanese to Japan: 2 bombers EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4 Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -3,50 UK_Pacific regular : -0,33 ANZAC regular : -0,33
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I can see that you loaded marines in combat move, but your did not unload them.
This is not allowed.Please feel free to cancel/adjust/redo attack on z55 and Northern Territory as you like.
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@Ghostglider said in pacifiersboard (X) vs. Ghostglider (L +12) BM:
I can see that you loaded marines in combat move, but your did not unload them.
This is not allowed.Please feel free to cancel/adjust/redo attack on z55 and Northern Territory as you like.
Are you sure about that rule / do you know reference? I have been only aware that I must not partially unload from a transport.
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I am certain, but I don’t know the correct place to reference.
A fast google-search find below:https://axisallies.com/rules/axis-allies-rules-pacific1940-2nd-edition.pdf
Page 16: If a transport loads
land units during the Combat Move phase, it must offload those units to attack a hostile territory as part of an amphibious
assault during the Conduct Combat phase, or it must retreat during the sea combat step of the amphibious assault sequence
while attempting to do so. -
@Ghostglider said in pacifiersboard (X) vs. Ghostglider (L +12) BM:
I am certain, but I don’t know the correct place to reference.
A fast google-search find below:https://axisallies.com/rules/axis-allies-rules-pacific1940-2nd-edition.pdf
Page 16: If a transport loads
land units during the Combat Move phase, it must offload those units to attack a hostile territory as part of an amphibious
assault during the Conduct Combat phase, or it must retreat during the sea combat step of the amphibious assault sequence
while attempting to do so.good one. I think that this BM feature possibly is not covered by an official ruling? Only found in Game Notes:
- (PE) Transports can only be loaded in 1 phase (not both), and unloaded in 1 phase (not both).
- (PE) Transports if unloading for amphibious assault must unload all units loaded in the combat move phase and may not hold back some units while offloading other units unless the units held back were loaded in previous rounds.
@Panther @gamerman01
Is there already an answer to this Balanced Mod related rule question?@Ghostglider
For our game we can perhaps assume that one battleship unloaded during combat movement and one battleship with marine came during non-combat movement. So in result one marine is edited from sz to territory? -
OK for me.
You can also leave your Marine where you picked it up if you prefer.
My main point is that you cannot have in on your ship.Please share map after correction