inf: e.poland, bessarabia, yunnan +9
Sub: 91, 106, 110 +18
fighter: scotland, volgograd, caucasus +30
India: +1
HF
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 cruiser, 1 submarine and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Northern Italy to 99 Sea Zone
1 artillery moved from Northern Italy to 99 Sea Zone
2 infantry moved from Albania to 99 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 2 infantry, 1 submarine and 2 transports moved from 99 Sea Zone to 101 Sea Zone
1 artillery moved from 101 Sea Zone to Cyprus
1 artillery moved from 101 Sea Zone to Crete
1 infantry moved from 101 Sea Zone to Crete
1 infantry moved from 101 Sea Zone to Cyprus
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 2 infantry moved from Ethiopia to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Battle in Crete
Battle in Cyprus
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Slovakia Hungary
1 armour moved from Albania to Slovakia Hungary
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 destroyer placed in 99 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 1
Italians collect 11 PUs (1 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 64 Sea Zone to 59 Sea Zone
1 cruiser moved from 65 Sea Zone to 64 Sea Zone
1 artillery and 2 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
1 destroyer moved from 74 Sea Zone to 60 Sea Zone
1 fighter moved from United Kingdom to Algeria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to Greece
4 bombers and 1 fighter moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
Combat Hit Differential Summary :
@mr_stucifer Intercept ?
@mikawagunichi No intercept.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to Greece
4 bombers and 1 fighter moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 2/4 hits, 0.67 expected hits
2 bombers owned by the Germans killed by AA in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in United Kingdom causes 10 damage total. Damaged units is as follows: factory_major = 9, airfield = 1
Battle in Greece
Germans attack with 3 armour, 1 fighter and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 1 fighter and 5 infantry in Greece, round 2 : 3/9 hits, 2.83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germans lost in Greece
3 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour, 1 fighter and 4 infantry in Greece, round 3 : 4/8 hits, 2.67 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from Greece to Southern Italy
3 fighters and 4 tactical_bombers moved from Northern Italy to Southern Italy
2 bombers moved from United Kingdom to Western Germany
1 submarine moved from 113 Sea Zone to 94 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 submarine moved from 115 Sea Zone to 122 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from Yugoslavia to Slovakia Hungary
4 armour and 4 mech_infantrys moved from France to Germany
2 armour moved from Normandy Bordeaux to Western Germany
2 infantry moved from Western Germany to Germany
Place Units - Germans
5 armour and 5 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
British AA : 1.17
Neutral_Allies regular : -0.67
Germans regular : 1.50
@mr_stucifer London’s AA guns were accurate
Yikes 😲 😲
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Leningrad to Northern Belarus
2 artilleries moved from Leningrad to Northern Belarus
1 artillery moved from Leningrad to Vyborg
1 aaGun moved from Leningrad to Northern Belarus
1 artillery and 1 infantry moved from Smolensk to Northern Belarus
1 infantry moved from Northern Belarus to Eastern Poland
1 infantry moved from Northern Belarus to Baltic States
3 artilleries moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Northern Belarus to Bessarabia
2 aaGuns moved from Russia to Samara
1 armour and 1 mech_infantry moved from Southern Caucasus to Northern Caucasus
3 artilleries and 1 infantry moved from Siberia to Amur
Place Units - Russians
1 submarine placed in 5 Sea Zone
1 fighter and 1 tactical_bomber placed in Siberia
1 artillery and 2 infantry placed in Leningrad
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 factory_minors, 1 marine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
1 unit repaired.
1 artillery and 5 infantry moved from Yunnan to Burma
2 bombers, 3 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 infantry moved from Davao to Manilla
2 artilleries and 1 infantry moved from Davao to 36 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 mech_infantry moved from Chahar to Shansi
3 infantry moved from Jehol to Shansi
1 infantry moved from Kwangtung to Hunan
Japanese take Hunan from Chinese
1 artillery and 2 infantry moved from Anhwe to Shansi
1 infantry moved from Kiangsi to Anhwe
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
2 infantry moved from Southern Manchuria to Korea
3 fighters and 2 tactical_bombers moved from Japan to Korea
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery moved from Kyushu to 7 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Manilla
1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Guam
2 artilleries, 2 battleships, 2 destroyers, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 artilleries and 2 infantry moved from 37 Sea Zone to Borneo
Combat Hit Differential Summary :
@mr_stucifer Scramble to Burma?
@mikawagunichi Yes please.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 factory_minors, 1 marine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
1 unit repaired.
1 artillery and 5 infantry moved from Yunnan to Burma
2 bombers, 3 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 infantry moved from Davao to Manilla
2 artilleries and 1 infantry moved from Davao to 36 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 mech_infantry moved from Chahar to Shansi
3 infantry moved from Jehol to Shansi
1 infantry moved from Kwangtung to Hunan
Japanese take Hunan from Chinese
1 artillery and 2 infantry moved from Anhwe to Shansi
1 infantry moved from Kiangsi to Anhwe
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
2 infantry moved from Southern Manchuria to Korea
3 fighters and 2 tactical_bombers moved from Japan to Korea
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery moved from Kyushu to 7 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Manilla
1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Guam
2 artilleries, 2 battleships, 2 destroyers, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 artilleries and 2 infantry moved from 37 Sea Zone to Borneo
Combat - Japanese
UK_Pacific scrambles 1 units out of Eastern India to defend against the attack in Burma
Battle in Guam
Battle in 44 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win, taking Guam from Americans, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 5 infantry and 2 tactical_bombers
British defend with 3 aaGuns, 1 fighter and 7 infantry
British roll AA dice in Burma : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 5 infantry and 2 tactical_bombers in Burma, round 2 : 3/13 hits, 5.17 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 fighter and 7 infantry in Burma, round 2 : 3/8 hits, 3.00 expected hits
3 infantry owned by the Japanese lost in Burma
3 aaGuns owned by the British lost in Burma
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Burma, round 3 : 6/10 hits, 4.67 expected hits
UK_Pacific roll dice for 1 fighter and 7 infantry in Burma, round 3 : 3/8 hits, 3.00 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
6 infantry owned by the British lost in Burma
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 2 bombers owned by the Japanese retreated
UK_Pacific win with 1 fighter and 1 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for British: 3 aaGuns and 6 infantry
Battle in Shansi
Japanese attack with 1 artillery, 5 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Shansi, round 2 : 1/7 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shansi
1 infantry owned by the Chinese lost in Shansi
Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Shansi, round 3 : 1/6 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Borneo
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 artillery
Japanese roll dice for 2 battleships and 1 cruiser in Borneo, round 2 : 1/3 hits, 1.83 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Manilla
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Manilla, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Manilla, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Manilla, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Manilla, round 4 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Manilla, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Korea
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Korea, round 2 : 6/7 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Moving scrambled unit from Burma back to originating territory: Eastern India
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers, 3 fighters and 2 tactical_bombers moved from Burma to Kwangsi
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
3 fighters and 2 tactical_bombers moved from Korea to Japan
1 armour and 2 infantry moved from Japan to Kyushu
1 aaGun moved from Japan to Kyushu
1 marine moved from Gilbert Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from Wake Island to 32 Sea Zone
3 carriers, 1 destroyer, 3 fighters, 2 infantry, 3 tactical_bombers and 1 transport moved from 32 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
1 marine moved from 35 Sea Zone to Caroline Islands
1 tactical_bomber moved from Shantung to Kwangsi
EDIT: 1 transport moved from 20 Sea Zone to 21 Sea Zone
Place Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
1 marine placed in Japan
1 factory_minor placed in Kiangsu
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,6
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -1.00
Japanese regular : -1.17
British AA : -1.17
UK_Pacific regular : -0.33
Russians regular : -0.33
@mikawagunichi was hoping to snag a plane, but won’t complain about stalling out the ground push for a couple turns 🤞🏼
I got the German bombers so ‘twould be rather unsportsmanlike of me to complain about AA in Burma 😉
@mr_stucifer I breathed a massive sigh of relief after the AA guns rolled
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 artillery and 1 infantry moved from Brazil to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to French West Africa
Combat - Americans
Battle in French West Africa
Americans attack with 1 artillery and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 1/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 transport moved from 28 Sea Zone to 11 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 armour and 1 infantry moved from Western United States to 11 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 28 Sea Zone to 27 Sea Zone
1 armour and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 cruiser, 2 submarines and 1 transport placed in 11 Sea Zone
1 transport placed in 104 Sea Zone
1 fighter and 1 tactical_bomber placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
7 infantry moved from Inner Mongolia to Shansi
2 infantry moved from Honan to Shansi
1 fighter moved from Inner Mongolia to Shansi
Combat - Chinese
Battle in Shansi
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 artillery, 4 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 9 infantry in Shansi, round 2 : 3/10 hits, 2.00 expected hits
Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Shansi, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Chinese lost in Shansi
3 infantry owned by the Japanese lost in Shansi
Chinese roll dice for 1 fighter and 7 infantry in Shansi, round 3 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shansi, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Shansi
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shansi
Chinese roll dice for 1 fighter and 6 infantry in Shansi, round 4 : 2/7 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery, 4 infantry and 1 mech_infantry
Non Combat Move - Chinese
7 infantry moved from Tsinghai to Szechwan
1 fighter moved from Shansi to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
1 infantry placed in Shansi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 32 PUs;
British buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Malaya to Shan State
1 infantry moved from Burma to Shan State
1 fighter moved from Eastern India to Shan State
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Anglo-Egyptian Sudan
1 carrier and 2 cruisers moved from 94 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 transports moved from 94 Sea Zone to 112 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
2 fighters and 1 tactical_bomber moved from Algeria to 98 Sea Zone
1 bomber moved from Iceland to Normandy Bordeaux
2 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone
2 infantry moved from 74 Sea Zone to French Madagascar
Combat - British
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in French Madagascar
Battle in 98 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking French Madagascar from Neutral_Axis with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 94 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 94 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 112 Sea Zone
British attack with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports; Americans loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports in 112 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the British
1 submarine owned by the Germans lost in 112 Sea Zone
British win, taking 112 Sea Zone from Neutral with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Anglo-Egyptian Sudan
British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Anglo-Egyptian Sudan, round 2 : 2/6 hits, 2.17 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo-Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Anglo-Egyptian Sudan
2 infantry owned by the Italians lost in Anglo-Egyptian Sudan
British roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Anglo-Egyptian Sudan, round 3 : 1/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery in Anglo-Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo-Egyptian Sudan
1 artillery owned by the Italians lost in Anglo-Egyptian Sudan
British win, taking Anglo-Egyptian Sudan from Italians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Eastern India
1 submarine moved from 40 Sea Zone to 42 Sea Zone
1 infantry moved from Baluchistan to Southern Persia
British take Southern Persia from Neutral_Allies
1 destroyer moved from 60 Sea Zone to 42 Sea Zone
1 cruiser moved from 59 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to Eastern India
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 bomber moved from Normandy Bordeaux to United Kingdom
2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Algeria
1 fighter moved from 94 Sea Zone to Algeria
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from 94 Sea Zone to United Kingdom
1 armour and 1 infantry moved from Eastern United States to 104 Sea Zone
1 fighter and 2 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
Place Units - British
2 fighters placed in United Kingdom
2 infantry placed in Union of South Africa
1 transport placed in 73 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 1,1
British collect 28 PUs (2 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
6 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : 1.83
Americans regular : 0.33
Italians regular : 0.33
Japanese regular : -1.00
Germans AA : -0.17
Germans regular : 0.67
Neutral_Axis regular : -0.33
British regular : -0.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 marine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
2 armour moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Cyprus to 101 Sea Zone
1 artillery and 1 infantry moved from Crete to 101 Sea Zone
1 bomber moved from Southern Italy to Egypt
2 infantry moved from Alexandria to Egypt
2 fighters moved from Southern Italy to Egypt
1 destroyer moved from 99 Sea Zone to 100 Sea Zone
1 submarine moved from 101 Sea Zone to 99 Sea Zone
1 cruiser moved from 101 Sea Zone to 99 Sea Zone
1 cruiser moved from 99 Sea Zone to 101 Sea Zone
Combat - Italians
Battle in Egypt
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Eastern Poland
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Eastern Poland, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
Trigger Italy Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
2 artilleries and 2 infantry moved from 101 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
2 fighters moved from Egypt to Alexandria
1 bomber moved from Egypt to Crete
1 aaGun and 1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 destroyer placed in 99 Sea Zone
1 marine placed in Southern Italy
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Russians regular : -0.33
British regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
3 fighters moved from Java to Queensland
1 destroyer moved from 59 Sea Zone to 42 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 60 Sea Zone to 42 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
3 armour moved from Greece to Romania
2 infantry moved from Greece to 101 Sea Zone
2 infantry moved from Greece to Bulgaria
2 artilleries and 7 infantry moved from Slovakia Hungary to Romania
1 armour and 1 mech_infantry moved from Germany to Romania
1 fighter and 1 tactical_bomber moved from Holland Belgium to Romania
3 artilleries and 12 infantry moved from Poland to Baltic States
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in Baltic States
Germans attack with 3 artilleries and 12 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 12 infantry in Baltic States, round 2 : 3/15 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Poland to Baltic States
8 armour and 8 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Holland Belgium to France
2 infantry moved from Germany to Western Germany
6 infantry moved from Finland to Norway
1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 tactical_bomber moved from Southern Italy to Eastern Poland
2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
2 armour and 3 mech_infantrys moved from Western Germany to Slovakia Hungary
1 submarine moved from 122 Sea Zone to 125 Sea Zone
Place Units - Germans
4 armour and 5 mech_infantrys placed in Germany
1 artillery placed in France
1 infantry placed in Western Germany
1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Removing units owned by Italians from 100 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 101 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,6
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.50