Good game.
Can start another in a week or two maybe.
6 days?
Farmboy knows this, but
I am moving into a new house, and I am closing out another game (I think farmboy is too) so that we can concentrate on this one more.
Other game closed out, and I will play as soon as I can
Scramble to 97??
US8 scramble.tsvg
@gamerman01 full scramble.
China 8 done, but now I need to change locations so UK8 a little later, maybe soon
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 96 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 99 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
1 fighter owned by the Italians retreated
Americans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
1 artillery moved from Algeria to Tunisia
1 infantry moved from Libya to Tunisia
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Italians regular : -1.50
French DD stays home
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 carriers, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
3 infantry moved from Ukraine to Rostov
1 fighter and 2 tactical_bombers moved from Greece to Rostov
1 bomber moved from Greece to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Smolensk to Vologda
2 infantry moved from Smolensk to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 fighter moved from Norway to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Rostov
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 2/6 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Rostov
2 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 3 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 3 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2.50 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 4 infantry
British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.67 expected hits
Americans roll dice for 1 aaGun, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
1 aaGun owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 3 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 1.50 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 4 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 1 aaGun
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Southern France to Normandy Bordeaux
5 infantry moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea Zone
2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Norway to 112 Sea Zone
1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
2 mech_infantrys moved from Norway to Vyborg
5 infantry moved from Norway to Finland
1 armour and 1 mech_infantry moved from Southern France to Greater Southern Germany
8 mech_infantrys moved from Slovakia Hungary to Belarus
1 mech_infantry moved from Eastern Poland to Smolensk
1 bomber moved from Bryansk to Novgorod
5 infantry moved from Novgorod to Belarus
1 bomber moved from Vologda to Smolensk
4 armour and 1 mech_infantry moved from Ukraine to Smolensk
1 fighter and 2 tactical_bombers moved from Rostov to Greece
11 mech_infantrys moved from Germany to Eastern Poland
2 armour and 6 mech_infantrys moved from Archangel to Smolensk
1 armour and 4 mech_infantrys moved from Western Germany to Slovakia Hungary
Place Units - Germans
2 carriers and 2 submarines placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 1 infantry placed in Western Germany
1 fighter placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Russians regular : 1.67
Germans regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Malaya to Shan State
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Hunan to Yunnan
1 fighter moved from Philippines to Shan State
1 fighter moved from 36 Sea Zone to Shan State
1 fighter moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from Hopei to Shan State
1 bomber moved from Hopei to Yunnan
1 bomber moved from Hopei to Yunnan
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Paulau Island
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters, 3 tactical_bombers and 1 transport in 34 Sea Zone, round 2 : 6/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in Paulau Island
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Paulau Island, round 2 : 5/8 hits, 3.83 expected hits
Americans roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
1 infantry owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Yunnan, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Yunnan to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 37 Sea Zone
3 marines moved from French Indo China to 36 Sea Zone
2 battleships, 1 cruiser, 2 destroyers, 3 marines and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Sikang to Szechwan
1 infantry moved from Anhwe to Hunan
2 bombers moved from Yunnan to Philippines
2 fighters moved from 34 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from Paulau Island to 35 Sea Zone
1 fighter and 3 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 aaGun moved from Kweichow to Hunan
1 armour and 1 mech_infantry moved from Kansu to Sikang
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Hopei to Sikang
2 armour and 1 mech_infantry moved from Manchuria to Anhwe
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to Manchuria
1 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 carrier and 1 transport placed in 37 Sea Zone
1 infantry placed in Malaya
3 infantry placed in French Indo China
2 fighters placed in Japan
1 armour and 2 infantry placed in Manchuria
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 1.33
Japanese regular : 4.17
UK_Pacific regular : 0.67
@farmboy might slightly adjust my ncms. Looking now
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Malaya to Shan State
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Hunan to Yunnan
1 fighter moved from Philippines to Shan State
1 fighter moved from 36 Sea Zone to Shan State
1 fighter moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from Hopei to Shan State
1 bomber moved from Hopei to Yunnan
1 bomber moved from Hopei to Yunnan
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Paulau Island
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters, 3 tactical_bombers and 1 transport in 34 Sea Zone, round 2 : 6/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in Paulau Island
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Paulau Island, round 2 : 5/8 hits, 3.83 expected hits
Americans roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
1 infantry owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Yunnan, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Yunnan to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 37 Sea Zone
3 marines moved from French Indo China to 36 Sea Zone
2 battleships, 1 cruiser, 2 destroyers, 3 marines and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Sikang to Szechwan
1 infantry moved from Anhwe to Hunan
2 bombers moved from Yunnan to Philippines
2 fighters moved from 34 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from Paulau Island to 35 Sea Zone
1 fighter and 3 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 aaGun moved from Kweichow to Hunan
1 armour and 1 mech_infantry moved from Kansu to Sikang
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Hopei to Sikang
2 armour and 1 mech_infantry moved from Manchuria to Anhwe
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to Manchuria
1 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 carrier and 1 transport placed in 37 Sea Zone
1 infantry placed in Malaya
3 infantry placed in French Indo China
2 fighters placed in Japan
1 armour and 2 infantry placed in Manchuria
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 aaGun
EDIT: Adding units owned by Japanese to Yunnan: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 battleships, 1 cruiser and 3 marines
EDIT: Adding units owned by Japanese to Philippines: 1 fighter, 3 marines and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 battleships and 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 1.33
Japanese regular : 4.17
UK_Pacific regular : 0.67
It has been rather obvious that Japan has been facing stiff defense against defending 2’s, and now you took a 4/4
So I took a couple minutes to summarize, and to keep it short I only looked over Allied ground defenses against Japan, not at Allied counters.
Basically terrible early in the game and again in recent rounds, but the J3 DOW went great.
Still, I count 26/59 or 44% overall, which is approximately 6 hits more than average, so probably not as bad as it felt.
3 AA miss early, and only 3/11 Chinese hits against total air strike, which are big factors, but later you suffered the 2/3 AA bringing AA to 2/6.
So not exactly game breaking, but definitely slanted a bit towards me in that aspect (ground defense against Japan only, through round 9)
We’re going to Chicago this evening because they’re finishing our 2 stairwells this weekend, so I can do FRANZAC this afternoon if you do Italy, else take your time.
Going to see Boldfresh and family!
If you haven’t started - I guess it only affects Japan -
But if you allow, infantry and artillery to West India instead of Turkmenistan
@gamerman01 no turn until tonight at the earliest unfortunately. Enjoy your trip!
Ah, the suspense is over!
Thank you,
and I guess it is possible I could sneak in ANZAC on Saturday at some point