TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Adding units owned by Russians to Southern Caucasus: 1 fighter
EDIT: Turning off Edit Mode
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 9 infantry, 1 marine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 2 infantry and 1 mech_infantry moved from Celebes to 45 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 38 Sea Zone
1 destroyer moved from 45 Sea Zone to 38 Sea Zone
Japanese take 43 Sea Zone from UK_Pacific
1 submarine moved from 45 Sea Zone to 56 Sea Zone
2 fighters moved from 45 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Caroline Islands
1 bomber moved from Malaya to Shantung
1 artillery moved from Inner Mongolia to Shansi
1 artillery and 6 infantry moved from Anhwe to Shansi
1 infantry moved from Tsinghai to Inner Mongolia
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Honan to Shansi
1 infantry moved from Hopei to Honan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Hopei
1 infantry moved from Kiangsi to Hunan
1 armour and 1 mech_infantry moved from Burma to Szechwan
2 armour moved from Burma to Szechwan
1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 battleship and 1 cruiser moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Southern Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from 24 Sea Zone to Wake Island
1 infantry moved from Kiangsu to 20 Sea Zone
1 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Southern Manchuria
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
5 artilleries and 5 infantry moved from Burma to Yunnan
Combat - Japanese
Battle in Midway
Battle in Wake Island
Battle in Korea
Battle in 56 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 56 Sea Zone
Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Korea from Russians with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 38 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 38 Sea Zone
1 submarine owned by the British lost in 38 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarine
Battle in Caroline Islands
Japanese attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/6 hits, 2.33 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Caroline Islands
2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Caroline Islands, round 3 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Shansi
Japanese attack with 2 artilleries and 7 infantry
Russians defend with 1 aaGun, 1 artillery and 7 infantry
Japanese roll dice for 2 artilleries and 7 infantry in Shansi, round 2 : 3/9 hits, 2.17 expected hits
Chinese roll dice for 1 aaGun, 1 artillery and 7 infantry in Shansi, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Japanese lost in Shansi
2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Shansi
Japanese roll dice for 2 artilleries and 5 infantry in Shansi, round 3 : 1/7 hits, 1.83 expected hits
Chinese roll dice for 1 artillery and 5 infantry in Shansi, round 3 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese lost in Shansi
1 infantry owned by the Russians lost in Shansi
Japanese roll dice for 2 artilleries and 4 infantry in Shansi, round 4 : 2/6 hits, 1.67 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 4 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese lost in Shansi
2 infantry owned by the Russians lost in Shansi
Japanese roll dice for 2 artilleries and 2 infantry in Shansi, round 5 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 5 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Shansi
1 infantry owned by the Russians lost in Shansi
Japanese roll dice for 2 artilleries and 1 infantry in Shansi, round 6 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Shansi, round 7 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 7 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shansi
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Shansi
Japanese win, taking Shansi from Chinese with 2 artilleries remaining. Battle score for attacker is 9
Casualties for Japanese: 7 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 7 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shantung, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Southern Manchuria
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Southern Manchuria, round 2 : 3/4 hits, 1.67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Southern Manchuria, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Southern Manchuria
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Southern Manchuria
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Yenisey from Russians to Japanese
EDIT: Turning off Edit Mode
2 fighters moved from Southern Manchuria to Kyushu
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
4 carriers moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from Shantung to Anhwe
1 infantry moved from Timguska to Yenisey
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Malaya
Place Units - Japanese
1 destroyer placed in 7 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Kiangsu
5 infantry and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 1.33
Japanese regular : 2.00
British regular : 0.50
Savegame