Scramble Scotland?
L23 PTV mr_stucifer (Axis+9) vs mikawagunichi
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@mr_stucifer Yeah that’s fine no need to re-roll.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 2 fighters, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Japan to 7 Sea Zone 2 fighters, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 34 Sea Zone 2 battleships, 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 44 Sea Zone to 34 Sea Zone 4 fighters and 1 tactical_bomber moved from 132 Sea Zone to 34 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 132 Sea Zone to 45 Sea Zone 1 bomber moved from Malaya to 45 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from Borneo to 37 Sea Zone 1 infantry moved from Kwangsi to 37 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 45 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 45 Sea Zone to Celebes 1 infantry moved from Eastern Sinkiang to Western Sinkiang Japanese take Western Sinkiang from Chinese 1 infantry moved from Northern Sinkiang to Timguska Japanese take Timguska from Russians 1 armour, 2 artilleries and 4 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Burma 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsu to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Southern Manchuria Combat - Japanese Americans scrambles 2 units out of Caroline Islands to defend against the attack in 34 Sea Zone Battle in Southern Manchuria Battle in 45 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 2 transports ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 transports in 45 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Southern Manchuria from Chinese, taking 45 Sea Zone from ANZAC with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 34 Sea Zone Japanese attack with 2 battleships, 4 carriers, 1 destroyer, 12 fighters, 1 submarine and 5 tactical_bombers Americans defend with 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 4 transports; ANZAC defend with 4 fighters Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 4 carriers, 1 destroyer, 12 fighters and 5 tactical_bombers in 34 Sea Zone, round 2 : 10/20 hits, 11.00 expected hits Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 8 fighters, 1 tactical_bomber and 4 transports in 34 Sea Zone, round 2 : 9/21 hits, 10.00 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese 3 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone 1 submarine owned by the Americans and 4 destroyers owned by the Americans lost in 34 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 12 fighters and 5 tactical_bombers in 34 Sea Zone, round 3 : 12/20 hits, 11.00 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 8 fighters, 1 tactical_bomber and 4 transports in 34 Sea Zone, round 3 : 10/17 hits, 8.67 expected hits 8 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 carrier owned by the Japanese lost in 34 Sea Zone 3 fighters owned by the ANZAC, 3 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 4 carriers owned by the Americans and 1 battleship owned by the Americans lost in 34 Sea Zone Japanese roll dice for 2 battleships, 1 destroyer, 4 fighters and 4 tactical_bombers in 34 Sea Zone, round 4 : 6/11 hits, 6.33 expected hits Americans roll dice for 5 fighters and 4 transports in 34 Sea Zone, round 4 : 3/5 hits, 3.33 expected hits 1 destroyer owned by the Japanese and 2 battleships owned by the Japanese lost in 34 Sea Zone 1 fighter owned by the ANZAC, 4 fighters owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone 3 transports owned by the Americans lost in 34 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 63 Casualties for Japanese: 2 battleships, 4 carriers, 1 destroyer, 8 fighters, 1 submarine and 1 tactical_bomber Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 4 transports Casualties for ANZAC: 4 fighters Battle in Celebes Japanese attack with 1 armour, 2 infantry and 1 mech_infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Celebes, round 2 : 2/4 hits, 1.17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 4 fighters and 3 tactical_bombers moved from 34 Sea Zone to 45 Sea Zone 3 carriers moved from 132 Sea Zone to 45 Sea Zone 1 carrier moved from 44 Sea Zone to 45 Sea Zone 1 bomber moved from 45 Sea Zone to Malaya 1 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from Kyushu to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsu 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kansu to Northern Sinkiang 1 infantry moved from Tsinghai to Eastern Sinkiang 1 artillery moved from Kansu to Inner Mongolia 1 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Hunan to Szechwan 1 infantry moved from Kwangtung to Hunan 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Kwangtung to Kiangsi 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone Place Units - Japanese 1 submarine and 2 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in Malaya 1 artillery and 4 infantry placed in Japan 2 infantry placed in Kiangsu Japanese undo move 3. 1 artillery, 2 fighters and 3 infantry placed in Japan 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4,2,1,4 Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -0.17 ANZAC regular : -1.00 -
Forgot to edit the fighter back on after deleting the tac 😅
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TripleA Manual Gamesave Post: UK_Pacific round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians Combat - Americans Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from United Kingdom to 93 Sea Zone 1 carrier and 2 destroyers moved from 104 Sea Zone to 93 Sea Zone 9 transports moved from 93 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 destroyer moved from 24 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 27 Sea Zone Place Units - Americans 1 airfield placed in Morocco 10 infantry placed in Eastern United States 3 artilleries and 5 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 10 infantry EDIT: Removing units owned by Americans from Central United States: 3 artilleries and 5 infantry EDIT: Adding units owned by Americans to Western United States: 1 tactical_bomber EDIT: Adding units owned by Americans to 11 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to Eastern United States: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to Eastern United States: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 6 infantry moved from Jehol to Chahar Combat - Chinese Battle in Chahar Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Chahar, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Chahar, round 3 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 5 infantry in Chahar, round 4 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 4 infantry in Chahar, round 5 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 3 infantry in Chahar, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 2 infantry in Chahar, round 7 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 3 armour, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Morocco to Tunisia British take Tunisia from Italians 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians Combat - British Non Combat Move - British 1 fighter moved from United Kingdom to Morocco 7 armour and 4 mech_infantrys moved from Egypt to Iraq 6 artilleries and 5 infantry moved from Alexandria to Egypt 3 mech_infantrys moved from Central India to Eastern India 2 armour and 1 mech_infantry moved from Southern Persia to Central India 2 transports moved from 93 Sea Zone to 105 Sea Zone 1 submarine moved from 43 Sea Zone to 38 Sea Zone 1 destroyer moved from 43 Sea Zone to 56 Sea Zone 1 battleship and 1 cruiser moved from 43 Sea Zone to 55 Sea Zone 3 fighters and 2 tactical_bombers moved from Northern Australia to Queensland Place Units - British 1 factory_minor placed in Egypt 3 armour placed in Southern Persia 1 fighter and 1 infantry placed in United Kingdom British undo move 3. 1 fighter placed in United Kingdom 1 infantry placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,4 British collect 41 PUs (1 lost to blockades); end with 41 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Chinese regular : -3.33 Japanese regular : 2.00 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries and 3 infantry moved from Libya to Tunisia 1 fighter and 1 tactical_bomber moved from Malta to Tunisia 1 battleship and 1 marine moved from 94 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Tunisia 1 bomber moved from Malta to Tunisia Combat - Italians Battle in Tunisia Italians attack with 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber British defend with 1 mech_infantry Italians roll dice for 1 battleship in Tunisia, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Tunisia, round 2 : 6/10 hits, 4.00 expected hits British roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tunisia Italians win, taking Tunisia from British with 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Tunisia to Southern Italy 1 fighter moved from Tunisia to Malta 1 tactical_bomber moved from Tunisia to Gibraltar 1 fighter moved from 94 Sea Zone to 96 Sea Zone 1 fighter moved from 94 Sea Zone to 96 Sea Zone 1 carrier moved from 94 Sea Zone to 96 Sea Zone 1 marine moved from 94 Sea Zone to Gibraltar 5 transports moved from 94 Sea Zone to 95 Sea Zone 2 transports moved from 95 Sea Zone to 97 Sea Zone 2 armour and 2 infantry moved from Northern Italy to 97 Sea Zone 2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 armour and 2 infantry moved from 96 Sea Zone to Tunisia 3 artilleries and 3 infantry moved from Southern France to 95 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone 3 artilleries and 3 infantry moved from 94 Sea Zone to Gibraltar 3 infantry moved from Northern Italy to Southern France Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Southern France 1 submarine placed in 99 Sea Zone Italians undo move 3. 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians regular : 1.33 British regular : -0.33 -
TripleA Manual Gamesave Post: French round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter and 1 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Removing units owned by ANZAC from South Australia: 1 artillery EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 artillery, 2 fighters, 9 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 5 artilleries and 5 infantry moved from Rostov to Northern Caucasus 1 armour and 1 mech_infantry moved from Rostov to Stalingrad Germans take Stalingrad from Russians 1 armour and 1 mech_infantry moved from Stalingrad to Northern Caucasus 6 infantry moved from Leningrad to Novgorod 1 armour and 1 mech_infantry moved from Vologda to Yaroslavl Germans take Yaroslavl from Russians 1 armour and 1 mech_infantry moved from Yaroslavl to Novgorod 1 artillery and 10 infantry moved from Vologda to Novgorod 1 armour and 1 mech_infantry moved from Kursk to Bryansk Germans take Bryansk from Russians 1 armour and 1 mech_infantry moved from Bryansk to Southern Belarus 1 armour and 1 mech_infantry moved from Kursk to Southern Belarus 1 armour moved from Kursk to Tula Germans take Tula from Russians 1 armour moved from Tula to Tambov 5 armour, 1 artillery, 3 infantry and 6 mech_infantrys moved from Kursk to Tambov 1 artillery and 3 infantry moved from Rostov to Tambov 3 armour moved from Ukraine to Tambov 2 artilleries and 3 infantry moved from Northern Belarus to Novgorod 1 fighter moved from Western Germany to Ukraine 1 tactical_bomber moved from Western Germany to Ukraine 1 tactical_bomber moved from Western Germany to Ukraine 2 bombers moved from Kansu to Ukraine 1 bomber moved from France to Gibraltar Combat - Germans Battle in Novgorod Germans attack with 1 armour, 3 artilleries, 19 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 3 artilleries, 19 infantry and 1 mech_infantry in Novgorod, round 2 : 7/24 hits, 5.50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 3 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Northern Caucasus Germans attack with 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry in Northern Caucasus, round 2 : 5/12 hits, 4.17 expected hits Russians roll dice for 1 mech_infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Northern Caucasus Germans win, taking Northern Caucasus from Russians with 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Rostov to Tambov 1 aaGun moved from Kursk to Tambov 1 infantry moved from Finland to Karelia 2 transports moved from 118 Sea Zone to 117 Sea Zone 2 artilleries and 2 infantry moved from Germany to 117 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to 116 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 116 Sea Zone to 117 Sea Zone 1 transport moved from 118 Sea Zone to 116 Sea Zone 2 infantry moved from Western Germany to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Norway 4 artilleries, 4 infantry and 4 transports moved from 117 Sea Zone to 118 Sea Zone 4 artilleries and 4 infantry moved from 118 Sea Zone to Leningrad 2 infantry moved from Norway to Finland 1 armour moved from Western Germany to Poland 1 infantry moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from France to Holland Belgium 1 fighter moved from France to Malta 1 fighter and 1 tactical_bomber moved from France to Gibraltar 1 submarine moved from 128 Sea Zone to 122 Sea Zone 1 submarine moved from 116 Sea Zone to 128 Sea Zone Place Units - Germans 1 airfield placed in Ukraine 1 artillery and 2 infantry placed in Ukraine 1 transport placed in 102 Sea Zone 2 infantry placed in Romania 2 fighters placed in Western Germany 5 infantry placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 72 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 2.33 -
TripleA Manual Gamesave Post: Russians round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Stalingrad Russians take Stalingrad from Germans 1 infantry moved from Gorky to Vologda Russians take Vologda from Germans 1 armour moved from Russia to Yaroslavl Russians take Yaroslavl from Germans 1 armour moved from Yaroslavl to Russia 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 armour moved from Russia to Tula Russians take Tula from Germans 1 armour moved from Tula to Russia 1 artillery and 2 infantry moved from Korea to Southern Manchuria 1 artillery and 7 infantry moved from Jehol to Shansi Combat - Russians Battle in Southern Manchuria Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Southern Manchuria, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Southern Manchuria Russians win, taking Southern Manchuria from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shansi Russians attack with 1 artillery and 7 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 7 infantry in Shansi, round 2 : 2/8 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Russians win, taking Shansi from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Jehol to Shansi 1 artillery and 4 infantry moved from Amur to Northern Manchuria 3 tactical_bombers moved from Russia to Southern Caucasus 2 artilleries and 2 infantry moved from Samara to Urals 1 armour moved from Russia to Urals 1 mech_infantry moved from Russia to Urals 1 armour and 1 mech_infantry moved from Russia to Komi Place Units - Russians 1 artillery, 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6 Russians collect 31 PUs (1 lost to blockades); end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 Russians regular : 0.50 -
TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 fighter EDIT: Adding units owned by Russians to Southern Caucasus: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@mikawagunichi NCM edit 1 Russian fig from Moscow to S. Caucasus.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 fighter EDIT: Adding units owned by Russians to Southern Caucasus: 1 fighter EDIT: Turning off Edit Mode Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 9 infantry, 1 marine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 2 infantry and 1 mech_infantry moved from Celebes to 45 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 38 Sea Zone 1 destroyer moved from 45 Sea Zone to 38 Sea Zone Japanese take 43 Sea Zone from UK_Pacific 1 submarine moved from 45 Sea Zone to 56 Sea Zone 2 fighters moved from 45 Sea Zone to 56 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Caroline Islands 1 bomber moved from Malaya to Shantung 1 artillery moved from Inner Mongolia to Shansi 1 artillery and 6 infantry moved from Anhwe to Shansi 1 infantry moved from Tsinghai to Inner Mongolia 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Honan to Shansi 1 infantry moved from Hopei to Honan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Hopei 1 infantry moved from Kiangsi to Hunan 1 armour and 1 mech_infantry moved from Burma to Szechwan 2 armour moved from Burma to Szechwan 1 infantry moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Kiangsu to Shantung 1 battleship and 1 cruiser moved from 45 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to Southern Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 infantry moved from 24 Sea Zone to Wake Island 1 infantry moved from Kiangsu to 20 Sea Zone 1 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Southern Manchuria 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Kiangsu to Shantung 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shan State to Yunnan 1 artillery and 2 infantry moved from Malaya to Shan State 5 artilleries and 5 infantry moved from Burma to Yunnan Combat - Japanese Battle in Midway Battle in Wake Island Battle in Korea Battle in 56 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 56 Sea Zone Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Korea from Russians with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 38 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 38 Sea Zone 1 submarine owned by the British lost in 38 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for British: 1 submarine Battle in Caroline Islands Japanese attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/6 hits, 2.33 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Caroline Islands 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Caroline Islands, round 3 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Americans: 2 artilleries and 2 infantry Battle in Shansi Japanese attack with 2 artilleries and 7 infantry Russians defend with 1 aaGun, 1 artillery and 7 infantry Japanese roll dice for 2 artilleries and 7 infantry in Shansi, round 2 : 3/9 hits, 2.17 expected hits Chinese roll dice for 1 aaGun, 1 artillery and 7 infantry in Shansi, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Japanese lost in Shansi 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Shansi Japanese roll dice for 2 artilleries and 5 infantry in Shansi, round 3 : 1/7 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 5 infantry in Shansi, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese lost in Shansi 1 infantry owned by the Russians lost in Shansi Japanese roll dice for 2 artilleries and 4 infantry in Shansi, round 4 : 2/6 hits, 1.67 expected hits Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 4 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Shansi 2 infantry owned by the Russians lost in Shansi Japanese roll dice for 2 artilleries and 2 infantry in Shansi, round 5 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 5 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shansi 1 infantry owned by the Russians lost in Shansi Japanese roll dice for 2 artilleries and 1 infantry in Shansi, round 6 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Shansi, round 7 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 7 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shansi 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Shansi Japanese win, taking Shansi from Chinese with 2 artilleries remaining. Battle score for attacker is 9 Casualties for Japanese: 7 infantry Casualties for Russians: 1 aaGun, 1 artillery and 7 infantry Battle in Shantung Japanese attack with 1 artillery, 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shantung, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Southern Manchuria Japanese attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Southern Manchuria, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Southern Manchuria, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Southern Manchuria 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Southern Manchuria Japanese win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Yenisey from Russians to Japanese EDIT: Turning off Edit Mode 2 fighters moved from Southern Manchuria to Kyushu 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 4 carriers moved from 45 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone 1 submarine moved from 5 Sea Zone to 7 Sea Zone 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 bomber moved from Shantung to Anhwe 1 infantry moved from Timguska to Yenisey 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Malaya Place Units - Japanese 1 destroyer placed in 7 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in Kiangsu 5 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 1.33 Japanese regular : 2.00 British regular : 0.50 -
TripleA Manual Gamesave Post: UK_Pacific round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Americans Americans buy 5 artilleries, 1 carrier and 12 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 27 Sea Zone to 24 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 27 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Midway 1 destroyer moved from 27 Sea Zone to 25 Sea Zone Combat - Americans Battle in 24 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 24 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Midway Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Midway, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midway 1 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier and 3 destroyers moved from 27 Sea Zone to 26 Sea Zone 2 destroyers moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from 24 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to Morocco 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 9 transports moved from 91 Sea Zone to 104 Sea Zone 1 infantry moved from Algeria to Morocco Place Units - Americans 10 infantry placed in Eastern United States 5 artilleries and 2 infantry placed in Central United States 1 carrier placed in 11 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Chahar to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Northern Manchuria Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 2 armour, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern India to Burma UK_Pacific take Burma from Japanese 1 infantry moved from Tobruk to Libya British take Libya from Italians Combat - British Non Combat Move - British 3 fighters moved from Morocco to Egypt 2 fighters moved from United Kingdom to Morocco 2 transports moved from 105 Sea Zone to 109 Sea Zone 2 armour and 1 mech_infantry moved from Central India to Eastern India 3 aaGuns, 2 armour, 2 artilleries, 13 infantry and 4 mech_infantrys moved from Eastern India to Burma 1 battleship and 1 cruiser moved from 55 Sea Zone to 42 Sea Zone 7 armour and 4 mech_infantrys moved from Iraq to Southern Caucasus 3 armour moved from Southern Persia to Southern Caucasus 3 fighters and 2 tactical_bombers moved from Queensland to Hawaiian Islands Place Units - British 3 infantry placed in Quebec 3 infantry placed in Egypt 2 armour and 1 mech_infantry placed in Southern Persia 1 submarine placed in 73 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 4,4 British collect 42 PUs; end with 42 PUs Place Units - UK_Pacific 1 submarine placed in 40 Sea Zone 1 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Units Change Ownership Some Units in Eastern India change ownership: 1 infantry Some Units in 40 Sea Zone change ownership: 1 submarineCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.33 Japanese regular : 0.00 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Italians Italians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tunisia to Algeria Italians take Algeria from Americans 1 armour moved from Algeria to Tunisia 1 fighter moved from Malta to Libya 1 fighter moved from Southern Italy to Libya 1 bomber moved from Southern Italy to United Kingdom 2 fighters moved from 96 Sea Zone to Libya 2 infantry moved from Tunisia to Libya Combat - Italians Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits 1 bomber owned by the Italians killed by AA in United Kingdom Bombing raid in United Kingdom causes 0 damage total. Battle in Libya Italians attack with 4 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 4 fighters and 2 infantry in Libya, round 2 : 3/6 hits, 2.33 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Libya Italians win, taking Libya from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Libya to 94 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to 96 Sea Zone 2 fighters moved from Libya to Malta 1 fighter moved from Libya to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 100 Sea Zone 3 transports moved from 94 Sea Zone to 95 Sea Zone 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 94 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 3 infantry moved from 96 Sea Zone to Tunisia 1 mech_infantry moved from 96 Sea Zone to Tunisia 1 aaGun moved from Southern France to 95 Sea Zone 5 infantry moved from Southern France to 95 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone 1 aaGun and 5 infantry moved from 94 Sea Zone to Gibraltar 4 infantry moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 1 tactical_bomber moved from Gibraltar to 94 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Southern France 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians regular : 0.67 British AA : 0.83 British regular : -0.33 -
TripleA Manual Gamesave Post: French round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11 Combat Move - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12 Purchase Units - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12 Purchase Units - Germans Germans buy 1 carrier, 2 fighters, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Gibraltar to 109 Sea Zone 2 bombers, 1 fighter and 2 tactical_bombers moved from Ukraine to 103 Sea Zone 2 bombers, 1 fighter and 2 tactical_bombers moved from 103 Sea Zone to Southern Caucasus 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry moved from Northern Caucasus to Southern Caucasus 2 infantry moved from Romania to 102 Sea Zone 2 infantry and 1 transport moved from 102 Sea Zone to 103 Sea Zone 2 infantry moved from 103 Sea Zone to Southern Caucasus 1 artillery and 2 infantry moved from Tambov to Stalingrad 1 armour moved from Tambov to Tula Germans take Tula from Russians 1 armour moved from Tula to Tambov 1 armour moved from Tambov to Saratov Germans take Saratov from Russians 1 armour moved from Saratov to Tambov 1 armour moved from Southern Belarus to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Southern Belarus 1 armour moved from Southern Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Southern Belarus 1 armour moved from Novgorod to Yaroslavl Germans take Yaroslavl from Russians 1 armour moved from Yaroslavl to Novgorod 1 infantry moved from Leningrad to Vologda 1 infantry moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Leningrad to Vologda Combat - Germans Germans creates battle in territory 122 Sea Zone Battle in 109 Sea Zone Germans attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 109 Sea Zone Germans win, taking 122 Sea Zone from Americans with 1 bomber remaining. Battle score for attacker is 12 Casualties for British: 2 transports Battle in Stalingrad Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Stalingrad, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Stalingrad, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Stalingrad 1 infantry owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern Caucasus Germans attack with 1 armour, 5 artilleries, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 10 armour and 4 mech_infantrys; Russians defend with 1 fighter and 3 tactical_bombers Germans roll dice for 1 armour, 5 artilleries, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Southern Caucasus, round 2 : 8/19 hits, 7.33 expected hits Russians roll dice for 10 armour, 1 fighter, 4 mech_infantrys and 3 tactical_bombers in Southern Caucasus, round 2 : 9/18 hits, 9.17 expected hits 2 artilleries owned by the Germans and 7 infantry owned by the Germans lost in Southern Caucasus 4 mech_infantrys owned by the British and 4 armour owned by the British lost in Southern Caucasus 1 fighter owned by the Germans, 2 bombers owned by the Germans and 2 tactical_bombers owned by the Germans retreated 3 artilleries owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Northern Caucasus Russians win with 6 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Germans: 2 artilleries and 7 infantry Casualties for British: 4 armour and 4 mech_infantrys Non Combat Move - Germans 3 armour and 2 mech_infantrys moved from Tambov to Northern Caucasus 1 artillery and 2 infantry moved from Ukraine to Rostov 1 fighter and 2 tactical_bombers moved from Southern Caucasus to Ukraine 2 bombers moved from Southern Caucasus to Ukraine 1 armour moved from Poland to Southern Belarus 4 artilleries and 3 infantry moved from Leningrad to Novgorod 1 fighter and 1 tactical_bomber moved from Vologda to Leningrad 1 infantry moved from Karelia to Archangel 2 infantry moved from Finland to Karelia 3 transports moved from 118 Sea Zone to 117 Sea Zone 1 transport moved from 118 Sea Zone to 116 Sea Zone 1 battleship, 1 carrier, 1 fighter and 4 submarines moved from 116 Sea Zone to 115 Sea Zone 1 fighter moved from Gibraltar to Western Germany 1 fighter moved from Western Germany to 115 Sea Zone 1 bomber moved from 109 Sea Zone to Iceland 1 submarine moved from 127 Sea Zone to 115 Sea Zone 1 submarine moved from 128 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 4 infantry moved from Germany to 117 Sea Zone 4 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone 4 infantry moved from 118 Sea Zone to Leningrad 1 transport moved from 117 Sea Zone to 115 Sea Zone 1 infantry moved from Germany to 116 Sea Zone 1 infantry and 2 transports moved from 116 Sea Zone to 115 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from 115 Sea Zone to Norway 2 infantry moved from Holland Belgium to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway Place Units - Germans 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber placed in 115 Sea Zone 1 fighter placed in Western Germany 3 infantry placed in Ukraine 4 infantry placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 74 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsCombat Hit Differential Summary :
Russians regular : 1.17 Germans regular : 1.33 -
TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12 Purchase Units - JapaneseCombat Hit Differential Summary :
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TripleA Move Summary: Japanese round 12
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 cruiser, 9 infantry, 1 marine, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 25 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 25 Sea Zone 1 submarine moved from 7 Sea Zone to 25 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 armour moved from Caroline Islands to 34 Sea Zone 1 armour and 1 transport moved from 34 Sea Zone to 24 Sea Zone 1 infantry moved from Wake Island to 24 Sea Zone 1 armour, 1 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from 25 Sea Zone to Midway 1 infantry and 1 marine moved from Japan to 6 Sea Zone 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry and 1 marine moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from Japan to Midway 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from Kiangsu to 20 Sea Zone 1 artillery and 2 transports moved from 20 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Kyushu to Korea 1 bomber moved from Anhwe to Inner Mongolia 1 infantry moved from Honan to Inner Mongolia 2 artilleries moved from Shansi to Inner Mongolia 1 artillery and 1 infantry moved from Shantung to Jehol Japanese take Jehol from Chinese 1 infantry moved from Anhwe to Shansi 1 infantry moved from Hopei to Honan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Kiangsu to Kiangsi 1 submarine moved from 56 Sea Zone to 46 Sea Zone -
@mikawagunichi Scramble Midway?
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@mr_stucifer No thanks





