@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
@mr_stucifer Max scramble and max defense for OOL. In cases of equal defense power, kill ships before planes.
@mikawagunichi Even lose BB before fighter? ANZAC fighters first?

@mr_stucifer Yes BB before fig. Kill AZ fighters before US fighters. The only caveat is if the battle is close and you are keeping your sub alive in your own OOL, then keep my BB until the end so it can be hit.
@mr_stucifer That all looks good.
@mikawagunichi I made a mistake on my losses and need to change the remaining survivors to 5 fighters and 3 tacticals as that is what could reach back to sz45. So you will see an edit for that. It looks like it would not have changed the dice for the final round, but I am happy to reroll those dice if you want to confirm.

@mr_stucifer Yeah that’s fine no need to re-roll.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Japan to 7 Sea Zone
2 fighters, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 34 Sea Zone
2 battleships, 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 44 Sea Zone to 34 Sea Zone
4 fighters and 1 tactical_bomber moved from 132 Sea Zone to 34 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 132 Sea Zone to 45 Sea Zone
1 bomber moved from Malaya to 45 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Borneo to 37 Sea Zone
1 infantry moved from Kwangsi to 37 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 45 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 45 Sea Zone to Celebes
1 infantry moved from Eastern Sinkiang to Western Sinkiang
Japanese take Western Sinkiang from Chinese
1 infantry moved from Northern Sinkiang to Timguska
Japanese take Timguska from Russians
1 armour, 2 artilleries and 4 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Burma
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsu to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Southern Manchuria
Combat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 34 Sea Zone
Battle in Southern Manchuria
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 transports in 45 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Southern Manchuria from Chinese, taking 45 Sea Zone from ANZAC with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 34 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 destroyer, 12 fighters, 1 submarine and 5 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 4 transports; ANZAC defend with 4 fighters
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 1 destroyer, 12 fighters and 5 tactical_bombers in 34 Sea Zone, round 2 : 10/20 hits, 11.00 expected hits
Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 8 fighters, 1 tactical_bomber and 4 transports in 34 Sea Zone, round 2 : 9/21 hits, 10.00 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
3 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
1 submarine owned by the Americans and 4 destroyers owned by the Americans lost in 34 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 12 fighters and 5 tactical_bombers in 34 Sea Zone, round 3 : 12/20 hits, 11.00 expected hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 8 fighters, 1 tactical_bomber and 4 transports in 34 Sea Zone, round 3 : 10/17 hits, 8.67 expected hits
8 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 carrier owned by the Japanese lost in 34 Sea Zone
3 fighters owned by the ANZAC, 3 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 4 carriers owned by the Americans and 1 battleship owned by the Americans lost in 34 Sea Zone
Japanese roll dice for 2 battleships, 1 destroyer, 4 fighters and 4 tactical_bombers in 34 Sea Zone, round 4 : 6/11 hits, 6.33 expected hits
Americans roll dice for 5 fighters and 4 transports in 34 Sea Zone, round 4 : 3/5 hits, 3.33 expected hits
1 destroyer owned by the Japanese and 2 battleships owned by the Japanese lost in 34 Sea Zone
1 fighter owned by the ANZAC, 4 fighters owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone
3 transports owned by the Americans lost in 34 Sea Zone
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 63
Casualties for Japanese: 2 battleships, 4 carriers, 1 destroyer, 8 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Casualties for ANZAC: 4 fighters
Battle in Celebes
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Celebes, round 2 : 2/4 hits, 1.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters and 3 tactical_bombers moved from 34 Sea Zone to 45 Sea Zone
3 carriers moved from 132 Sea Zone to 45 Sea Zone
1 carrier moved from 44 Sea Zone to 45 Sea Zone
1 bomber moved from 45 Sea Zone to Malaya
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Kyushu to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsu
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kansu to Northern Sinkiang
1 infantry moved from Tsinghai to Eastern Sinkiang
1 artillery moved from Kansu to Inner Mongolia
1 infantry moved from Inner Mongolia to Kansu
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Hunan to Szechwan
1 infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kiangsi
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 submarine and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 artillery and 4 infantry placed in Japan
2 infantry placed in Kiangsu
Japanese undo move 3.
1 artillery, 2 fighters and 3 infantry placed in Japan
1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4,2,1,4
Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : -0.17
ANZAC regular : -1.00
Forgot to edit the fighter back on after deleting the tac 😅
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
Combat - Americans
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from United Kingdom to 93 Sea Zone
1 carrier and 2 destroyers moved from 104 Sea Zone to 93 Sea Zone
9 transports moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 destroyer moved from 24 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 27 Sea Zone
Place Units - Americans
1 airfield placed in Morocco
10 infantry placed in Eastern United States
3 artilleries and 5 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 10 infantry
EDIT: Removing units owned by Americans from Central United States: 3 artilleries and 5 infantry
EDIT: Adding units owned by Americans to Western United States: 1 tactical_bomber
EDIT: Adding units owned by Americans to 11 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to Eastern United States: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to Eastern United States: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
6 infantry moved from Jehol to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Chahar, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 6 infantry in Chahar, round 3 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 5 infantry in Chahar, round 4 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 4 infantry in Chahar, round 5 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 3 infantry in Chahar, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 7 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 3 armour, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Morocco to Tunisia
British take Tunisia from Italians
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
Combat - British
Non Combat Move - British
1 fighter moved from United Kingdom to Morocco
7 armour and 4 mech_infantrys moved from Egypt to Iraq
6 artilleries and 5 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Central India to Eastern India
2 armour and 1 mech_infantry moved from Southern Persia to Central India
2 transports moved from 93 Sea Zone to 105 Sea Zone
1 submarine moved from 43 Sea Zone to 38 Sea Zone
1 destroyer moved from 43 Sea Zone to 56 Sea Zone
1 battleship and 1 cruiser moved from 43 Sea Zone to 55 Sea Zone
3 fighters and 2 tactical_bombers moved from Northern Australia to Queensland
Place Units - British
1 factory_minor placed in Egypt
3 armour placed in Southern Persia
1 fighter and 1 infantry placed in United Kingdom
British undo move 3.
1 fighter placed in United Kingdom
1 infantry placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,4
British collect 41 PUs (1 lost to blockades); end with 41 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -3.33
Japanese regular : 2.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries and 3 infantry moved from Libya to Tunisia
1 fighter and 1 tactical_bomber moved from Malta to Tunisia
1 battleship and 1 marine moved from 94 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Tunisia
1 bomber moved from Malta to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
British defend with 1 mech_infantry
Italians roll dice for 1 battleship in Tunisia, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Tunisia, round 2 : 6/10 hits, 4.00 expected hits
British roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 fighter moved from Tunisia to Malta
1 tactical_bomber moved from Tunisia to Gibraltar
1 fighter moved from 94 Sea Zone to 96 Sea Zone
1 fighter moved from 94 Sea Zone to 96 Sea Zone
1 carrier moved from 94 Sea Zone to 96 Sea Zone
1 marine moved from 94 Sea Zone to Gibraltar
5 transports moved from 94 Sea Zone to 95 Sea Zone
2 transports moved from 95 Sea Zone to 97 Sea Zone
2 armour and 2 infantry moved from Northern Italy to 97 Sea Zone
2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 armour and 2 infantry moved from 96 Sea Zone to Tunisia
3 artilleries and 3 infantry moved from Southern France to 95 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone
3 artilleries and 3 infantry moved from 94 Sea Zone to Gibraltar
3 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Southern France
1 submarine placed in 99 Sea Zone
Italians undo move 3.
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
British regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter and 1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery, 2 fighters, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
5 artilleries and 5 infantry moved from Rostov to Northern Caucasus
1 armour and 1 mech_infantry moved from Rostov to Stalingrad
Germans take Stalingrad from Russians
1 armour and 1 mech_infantry moved from Stalingrad to Northern Caucasus
6 infantry moved from Leningrad to Novgorod
1 armour and 1 mech_infantry moved from Vologda to Yaroslavl
Germans take Yaroslavl from Russians
1 armour and 1 mech_infantry moved from Yaroslavl to Novgorod
1 artillery and 10 infantry moved from Vologda to Novgorod
1 armour and 1 mech_infantry moved from Kursk to Bryansk
Germans take Bryansk from Russians
1 armour and 1 mech_infantry moved from Bryansk to Southern Belarus
1 armour and 1 mech_infantry moved from Kursk to Southern Belarus
1 armour moved from Kursk to Tula
Germans take Tula from Russians
1 armour moved from Tula to Tambov
5 armour, 1 artillery, 3 infantry and 6 mech_infantrys moved from Kursk to Tambov
1 artillery and 3 infantry moved from Rostov to Tambov
3 armour moved from Ukraine to Tambov
2 artilleries and 3 infantry moved from Northern Belarus to Novgorod
1 fighter moved from Western Germany to Ukraine
1 tactical_bomber moved from Western Germany to Ukraine
1 tactical_bomber moved from Western Germany to Ukraine
2 bombers moved from Kansu to Ukraine
1 bomber moved from France to Gibraltar
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 3 artilleries, 19 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 3 artilleries, 19 infantry and 1 mech_infantry in Novgorod, round 2 : 7/24 hits, 5.50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 3 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northern Caucasus
Germans attack with 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry in Northern Caucasus, round 2 : 5/12 hits, 4.17 expected hits
Russians roll dice for 1 mech_infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Northern Caucasus
Germans win, taking Northern Caucasus from Russians with 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Rostov to Tambov
1 aaGun moved from Kursk to Tambov
1 infantry moved from Finland to Karelia
2 transports moved from 118 Sea Zone to 117 Sea Zone
2 artilleries and 2 infantry moved from Germany to 117 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 116 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 116 Sea Zone to 117 Sea Zone
1 transport moved from 118 Sea Zone to 116 Sea Zone
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
4 artilleries, 4 infantry and 4 transports moved from 117 Sea Zone to 118 Sea Zone
4 artilleries and 4 infantry moved from 118 Sea Zone to Leningrad
2 infantry moved from Norway to Finland
1 armour moved from Western Germany to Poland
1 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
1 fighter moved from France to Malta
1 fighter and 1 tactical_bomber moved from France to Gibraltar
1 submarine moved from 128 Sea Zone to 122 Sea Zone
1 submarine moved from 116 Sea Zone to 128 Sea Zone
Place Units - Germans
1 airfield placed in Ukraine
1 artillery and 2 infantry placed in Ukraine
1 transport placed in 102 Sea Zone
2 infantry placed in Romania
2 fighters placed in Western Germany
5 infantry placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 72 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 2.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Stalingrad
Russians take Stalingrad from Germans
1 infantry moved from Gorky to Vologda
Russians take Vologda from Germans
1 armour moved from Russia to Yaroslavl
Russians take Yaroslavl from Germans
1 armour moved from Yaroslavl to Russia
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 armour moved from Russia to Tula
Russians take Tula from Germans
1 armour moved from Tula to Russia
1 artillery and 2 infantry moved from Korea to Southern Manchuria
1 artillery and 7 infantry moved from Jehol to Shansi
Combat - Russians
Battle in Southern Manchuria
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Southern Manchuria, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Southern Manchuria
Russians win, taking Southern Manchuria from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shansi
Russians attack with 1 artillery and 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 7 infantry in Shansi, round 2 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Russians win, taking Shansi from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Jehol to Shansi
1 artillery and 4 infantry moved from Amur to Northern Manchuria
3 tactical_bombers moved from Russia to Southern Caucasus
2 artilleries and 2 infantry moved from Samara to Urals
1 armour moved from Russia to Urals
1 mech_infantry moved from Russia to Urals
1 armour and 1 mech_infantry moved from Russia to Komi
Place Units - Russians
1 artillery, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
Russians collect 31 PUs (1 lost to blockades); end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Russians regular : 0.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Adding units owned by Russians to Southern Caucasus: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@mikawagunichi NCM edit 1 Russian fig from Moscow to S. Caucasus.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Adding units owned by Russians to Southern Caucasus: 1 fighter
EDIT: Turning off Edit Mode
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 9 infantry, 1 marine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 2 infantry and 1 mech_infantry moved from Celebes to 45 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 38 Sea Zone
1 destroyer moved from 45 Sea Zone to 38 Sea Zone
Japanese take 43 Sea Zone from UK_Pacific
1 submarine moved from 45 Sea Zone to 56 Sea Zone
2 fighters moved from 45 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Caroline Islands
1 bomber moved from Malaya to Shantung
1 artillery moved from Inner Mongolia to Shansi
1 artillery and 6 infantry moved from Anhwe to Shansi
1 infantry moved from Tsinghai to Inner Mongolia
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Honan to Shansi
1 infantry moved from Hopei to Honan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Hopei
1 infantry moved from Kiangsi to Hunan
1 armour and 1 mech_infantry moved from Burma to Szechwan
2 armour moved from Burma to Szechwan
1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 battleship and 1 cruiser moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Southern Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from 24 Sea Zone to Wake Island
1 infantry moved from Kiangsu to 20 Sea Zone
1 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Southern Manchuria
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
5 artilleries and 5 infantry moved from Burma to Yunnan
Combat - Japanese
Battle in Midway
Battle in Wake Island
Battle in Korea
Battle in 56 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 56 Sea Zone
Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Korea from Russians with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 38 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 38 Sea Zone
1 submarine owned by the British lost in 38 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarine
Battle in Caroline Islands
Japanese attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/6 hits, 2.33 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Caroline Islands
2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Caroline Islands, round 3 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Shansi
Japanese attack with 2 artilleries and 7 infantry
Russians defend with 1 aaGun, 1 artillery and 7 infantry
Japanese roll dice for 2 artilleries and 7 infantry in Shansi, round 2 : 3/9 hits, 2.17 expected hits
Chinese roll dice for 1 aaGun, 1 artillery and 7 infantry in Shansi, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Japanese lost in Shansi
2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Shansi
Japanese roll dice for 2 artilleries and 5 infantry in Shansi, round 3 : 1/7 hits, 1.83 expected hits
Chinese roll dice for 1 artillery and 5 infantry in Shansi, round 3 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese lost in Shansi
1 infantry owned by the Russians lost in Shansi
Japanese roll dice for 2 artilleries and 4 infantry in Shansi, round 4 : 2/6 hits, 1.67 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Shansi, round 4 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese lost in Shansi
2 infantry owned by the Russians lost in Shansi
Japanese roll dice for 2 artilleries and 2 infantry in Shansi, round 5 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 5 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Shansi
1 infantry owned by the Russians lost in Shansi
Japanese roll dice for 2 artilleries and 1 infantry in Shansi, round 6 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Shansi, round 7 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 7 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shansi
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Shansi
Japanese win, taking Shansi from Chinese with 2 artilleries remaining. Battle score for attacker is 9
Casualties for Japanese: 7 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 7 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shantung, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Southern Manchuria
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Southern Manchuria, round 2 : 3/4 hits, 1.67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Southern Manchuria, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Southern Manchuria
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Southern Manchuria
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Yenisey from Russians to Japanese
EDIT: Turning off Edit Mode
2 fighters moved from Southern Manchuria to Kyushu
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
4 carriers moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from Shantung to Anhwe
1 infantry moved from Timguska to Yenisey
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Malaya
Place Units - Japanese
1 destroyer placed in 7 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Kiangsu
5 infantry and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 1.33
Japanese regular : 2.00
British regular : 0.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 27 Sea Zone to 24 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 27 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Midway
1 destroyer moved from 27 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 24 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 24 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Midway, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Midway
1 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier and 3 destroyers moved from 27 Sea Zone to 26 Sea Zone
2 destroyers moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from 24 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Morocco
1 destroyer moved from 104 Sea Zone to 93 Sea Zone
9 transports moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Algeria to Morocco
Place Units - Americans
10 infantry placed in Eastern United States
5 artilleries and 2 infantry placed in Central United States
1 carrier placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Chahar to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Inner Mongolia, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Northern Manchuria
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 2 armour, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Tobruk to Libya
British take Libya from Italians
Combat - British
Non Combat Move - British
3 fighters moved from Morocco to Egypt
2 fighters moved from United Kingdom to Morocco
2 transports moved from 105 Sea Zone to 109 Sea Zone
2 armour and 1 mech_infantry moved from Central India to Eastern India
3 aaGuns, 2 armour, 2 artilleries, 13 infantry and 4 mech_infantrys moved from Eastern India to Burma
1 battleship and 1 cruiser moved from 55 Sea Zone to 42 Sea Zone
7 armour and 4 mech_infantrys moved from Iraq to Southern Caucasus
3 armour moved from Southern Persia to Southern Caucasus
3 fighters and 2 tactical_bombers moved from Queensland to Hawaiian Islands
Place Units - British
3 infantry placed in Quebec
3 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Southern Persia
1 submarine placed in 73 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 4,4
British collect 42 PUs; end with 42 PUs
Place Units - UK_Pacific
1 submarine placed in 40 Sea Zone
1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Units Change Ownership
Some Units in Eastern India change ownership: 1 infantry
Some Units in 40 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.33
Japanese regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Algeria to Tunisia
1 fighter moved from Malta to Libya
1 fighter moved from Southern Italy to Libya
1 bomber moved from Southern Italy to United Kingdom
2 fighters moved from 96 Sea Zone to Libya
2 infantry moved from Tunisia to Libya
Combat - Italians
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits
1 bomber owned by the Italians killed by AA in United Kingdom
Bombing raid in United Kingdom causes 0 damage total.
Battle in Libya
Italians attack with 4 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 4 fighters and 2 infantry in Libya, round 2 : 3/6 hits, 2.33 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Libya to 94 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 96 Sea Zone
2 fighters moved from Libya to Malta
1 fighter moved from Libya to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 100 Sea Zone
3 transports moved from 94 Sea Zone to 95 Sea Zone
1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 94 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
3 infantry moved from 96 Sea Zone to Tunisia
1 mech_infantry moved from 96 Sea Zone to Tunisia
1 aaGun moved from Southern France to 95 Sea Zone
5 infantry moved from Southern France to 95 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone
1 aaGun and 5 infantry moved from 94 Sea Zone to Gibraltar
4 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Gibraltar to 94 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Southern France
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British AA : 0.83
British regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Combat Move - French
Combat Hit Differential Summary :