Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL23 PTV mr_stucifer (Axis+9) vs mikawagunichi
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@mikawagunichi No scramble to 43, scramble 45 please!
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@mikawagunichi Also please lose fighter before cruiser
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TripleA Manual Gamesave Post: UK_Pacific round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Marshall Islands to 32 Sea Zone 2 artilleries, 1 battleship, 3 cruisers, 2 infantry and 4 transports moved from 32 Sea Zone to 34 Sea Zone 2 artilleries and 2 infantry moved from 34 Sea Zone to Caroline Islands 5 fighters and 1 tactical_bomber moved from 32 Sea Zone to Caroline Islands 6 infantry moved from United Kingdom to 113 Sea Zone 2 battleships moved from 113 Sea Zone to 93 Sea Zone 6 infantry and 3 transports moved from 113 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from 113 Sea Zone to Gibraltar 3 artilleries and 5 infantry moved from Eastern United States to 104 Sea Zone 3 artilleries, 2 destroyers, 5 infantry and 4 transports moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Gibraltar 1 artillery moved from 93 Sea Zone to Gibraltar 1 artillery moved from 93 Sea Zone to Gibraltar 1 infantry moved from 93 Sea Zone to Gibraltar 1 artillery moved from 93 Sea Zone to Gibraltar 1 infantry moved from 93 Sea Zone to Gibraltar 8 infantry moved from 93 Sea Zone to Morocco 4 carriers, 4 destroyers, 2 fighters and 1 submarine moved from 32 Sea Zone to 34 Sea Zone 1 destroyer moved from 26 Sea Zone to 24 Sea Zone Combat - Americans Battle in Morocco Battle in Gibraltar Americans attack with 3 artilleries, 3 infantry and 1 tactical_bomber Italians defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships in Gibraltar, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 3 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 24 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 24 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 24 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 24 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Caroline Islands Americans attack with 2 artilleries, 5 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour, 1 infantry and 1 marine Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 aaGun, 1 infantry and 1 marine in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 marine owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 fighter Casualties for Japanese: 1 aaGun, 1 infantry and 1 marine Non Combat Move - Americans 2 infantry moved from United Kingdom to 113 Sea Zone 2 aaGuns moved from United Kingdom to 113 Sea Zone 2 aaGuns, 1 carrier, 4 destroyers, 1 fighter, 2 infantry and 2 transports moved from 113 Sea Zone to 93 Sea Zone 2 aaGuns and 2 infantry moved from 93 Sea Zone to Morocco 1 tactical_bomber moved from Gibraltar to 93 Sea Zone 4 fighters and 1 tactical_bomber moved from Caroline Islands to 34 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 transport placed in 11 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 destroyers placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 carrier and 1 destroyer placed in 11 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Southern Manchuria to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 6 artilleries and 6 infantry moved from Egypt to Alexandria 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 40 Sea Zone to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern India to 43 Sea Zone 2 bombers moved from Eastern India to 45 Sea Zone Combat - British Japanese scrambles 1 units out of 44 Sea Zone to defend against the attack in 45 Sea Zone Battle in 45 Sea Zone British attack with 2 bombers and 1 transport Japanese defend with 1 cruiser, 1 fighter and 1 transport British roll dice for 2 bombers and 1 transport in 45 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser, 1 fighter and 1 transport in 45 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 2 bombers and 1 transport in 45 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser, 1 fighter and 1 transport in 45 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 bomber owned by the British lost in 45 Sea Zone 1 cruiser owned by the Japanese lost in 45 Sea Zone British roll dice for 1 bomber and 1 transport in 45 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 1 transport in 45 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the British lost in 45 Sea Zone 1 transport owned by the British lost in 45 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -19 Casualties for British: 2 bombers and 1 transport Casualties for Japanese: 1 cruiser Battle in 43 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 cruiser, 1 destroyer and 2 transports British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 2 transports in 43 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 carrier owned by the British lost in 43 Sea Zone 2 transports owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 43 Sea Zone British win, taking 43 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for British: 1 carrier Casualties for Japanese: 1 cruiser, 1 destroyer and 2 transports Battle in Alexandria British attack with 6 artilleries and 6 infantry Italians defend with 1 infantry British roll dice for 6 artilleries and 6 infantry in Alexandria, round 2 : 1/12 hits, 4.00 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Moving scrambled unit from 45 Sea Zone back to originating territory: 44 Sea Zone Non Combat Move - British 3 fighters and 2 tactical_bombers moved from 43 Sea Zone to Northern Australia 3 mech_infantrys moved from Southern Persia to Central India 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt 3 fighters moved from United Kingdom to Morocco 1 artillery and 1 mech_infantry moved from United Kingdom to 113 Sea Zone 2 infantry moved from United Kingdom to 113 Sea Zone 1 artillery, 2 battleships, 2 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 93 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco Place Units - British 2 armour and 1 mech_infantry placed in Southern Persia 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,1 British collect 40 PUs (1 lost to blockades); end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 5 infantryCombat Hit Differential Summary :
Americans regular : 1.83 Japanese regular : -0.83 Italians regular : -1.00 Japanese AA : 0.50 British regular : -4.17 -
@mikawagunichi Sorry, I did not see your second post on OOL before I ran it. You can edit the cruiser back and kill the fig if you want.
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@mr_stucifer
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Italians Italians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from Tobruk to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from 94 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone 1 armour and 1 mech_infantry moved from Southern France to 95 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 94 Sea Zone to Gibraltar 4 fighters and 2 tactical_bombers moved from 94 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar 1 bomber moved from France to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 armour, 3 artilleries, 1 bomber, 5 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 1 airfield and 1 harbour; Americans defend with 3 artilleries and 3 infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 5 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Gibraltar, round 2 : 6/19 hits, 8.17 expected hits British roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Italians lost in Gibraltar 3 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 armour, 3 artilleries, 1 bomber, 5 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Italians: 3 infantry Casualties for Americans: 3 artilleries and 3 infantry Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Gibraltar to Malta 1 bomber moved from Gibraltar to Malta 4 fighters and 2 tactical_bombers moved from Gibraltar to 94 Sea Zone 1 infantry moved from Southern France to Normandy Bordeaux 1 aaGun moved from Southern France to Normandy Bordeaux 1 artillery and 3 infantry moved from Northern Italy to Southern France 3 artilleries and 3 infantry moved from Tobruk to Libya 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 2 armour and 1 infantry placed in Southern France 2 artilleries and 2 infantry placed in Northern Italy 3 infantry placed in Southern Italy Italians undo move 3. 3 infantry placed in Northern Italy Italians undo move 1. Italians undo move 1. 2 artilleries and 1 infantry placed in Southern France 2 armour and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians regular : -1.83 British regular : 1.00 -
TripleA Manual Gamesave Post: French round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Celebes 1 destroyer moved from 55 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win, taking 45 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 2 fighters moved from Queensland to Caroline Islands 2 infantry moved from Queensland to Northern Australia 1 aaGun moved from Queensland to Northern Australia Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Morocco Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -0.33 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 4 artilleries, 6 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 5 infantry moved from Novgorod to Vologda 1 armour and 1 mech_infantry moved from Southern Belarus to Bryansk Germans take Bryansk from Russians 1 armour and 1 mech_infantry moved from Bryansk to Kursk 1 armour and 1 mech_infantry moved from Kursk to Tambov Germans take Tambov from Russians 1 armour and 1 mech_infantry moved from Tambov to Rostov 2 artilleries and 4 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Urals 3 infantry moved from Kursk to Rostov 1 artillery moved from Kursk to Rostov 2 artilleries and 1 infantry moved from Kursk to Rostov 1 infantry moved from Kursk to Rostov 5 infantry moved from Novgorod to Vologda 1 armour and 1 mech_infantry moved from Archangel to Vologda Combat - Germans Strategic bombing raid in Urals Russians roll AA dice in Urals : 0/1 hits, 0.17 expected hits Bombing raid in Urals rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Urals causes 3 damage total. Battle in Rostov Germans attack with 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry Russians defend with 2 artilleries Germans roll dice for 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry in Rostov, round 2 : 6/16 hits, 4.83 expected hits Russians roll dice for 2 artilleries in Rostov, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Rostov 2 artilleries owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries Battle in Vologda Germans attack with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Vologda, round 2 : 3/13 hits, 3.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 7 armour and 7 mech_infantrys moved from Smolensk to Kursk 1 infantry moved from Kursk to Rostov 1 aaGun moved from Kursk to Rostov 1 artillery moved from Kursk to Rostov 2 fighters moved from France to Gibraltar 2 infantry moved from Western Germany to 116 Sea Zone 2 infantry moved from Germany to 116 Sea Zone 4 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone 1 transport moved from 118 Sea Zone to 117 Sea Zone 4 infantry moved from 118 Sea Zone to Leningrad 2 transports moved from 118 Sea Zone to 116 Sea Zone 2 infantry moved from Germany to 117 Sea Zone 2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Leningrad 3 infantry moved from Western Germany to France 1 fighter moved from Western Germany to France 1 submarine moved from 128 Sea Zone to 127 Sea Zone 1 submarine moved from 116 Sea Zone to 128 Sea Zone 1 aaGun, 11 artilleries and 17 infantry moved from Smolensk to Southern Belarus 1 infantry moved from Leningrad to Archangel 2 artilleries and 3 infantry moved from Leningrad to Northern Belarus 1 bomber moved from Urals to Kansu 1 bomber moved from Novgorod to Kansu 1 bomber moved from Ukraine to France 1 infantry moved from Norway to Finland 2 infantry moved from Western Germany to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Norway 1 tactical_bomber moved from Western Germany to France Place Units - Germans 3 armour placed in Ukraine 2 submarines placed in 116 Sea Zone 2 artilleries and 2 infantry placed in Germany 1 armour, 2 artilleries and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 1.17 Russians AA : -0.17 -
TripleA Manual Gamesave Post: Russians round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Southern Manchuria to Korea 1 infantry moved from Southern Manchuria to Korea 1 infantry moved from Yaroslavl to Novgorod Russians take Novgorod from Italians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 mech_infantry moved from Stalingrad to Northern Caucasus 1 infantry moved from Nenetsia to Gorky 15 infantry moved from Russia to Samara 10 artilleries moved from Russia to Samara 6 armour and 2 mech_infantrys moved from Stalingrad to Russia 6 artilleries and 4 infantry moved from Russia to Samara 1 armour moved from Gorky to Russia Combat - Russians Battle in Korea Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Korea, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Korea, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Korea, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 artillery and 4 infantry moved from Siberia to Amur 1 infantry moved from Sakha to Siberia Place Units - Russians 1 artillery, 6 infantry and 2 tactical_bombers placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1 Russians collect 31 PUs (3 lost to blockades); end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Japanese regular : -1.00 Russians regular : -1.50 -
TripleA Manual Gamesave Post: Russians round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Southern Manchuria to Korea 1 infantry moved from Southern Manchuria to Korea 1 infantry moved from Yaroslavl to Novgorod Russians take Novgorod from Italians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 mech_infantry moved from Stalingrad to Northern Caucasus 1 infantry moved from Nenetsia to Gorky 15 infantry moved from Russia to Samara 10 artilleries moved from Russia to Samara 6 armour and 2 mech_infantrys moved from Stalingrad to Russia 6 artilleries and 4 infantry moved from Russia to Samara 1 armour moved from Gorky to Russia Combat - Russians Battle in Korea Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Korea, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Korea, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Korea, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 artillery and 4 infantry moved from Siberia to Amur 1 infantry moved from Sakha to Siberia Place Units - Russians 1 artillery, 6 infantry and 2 tactical_bombers placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1 Russians collect 31 PUs (3 lost to blockades); end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Burma: 2 armour EDIT: Adding units owned by Russians to Eastern India: 2 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -1.00 Russians regular : -1.50 -
@mikawagunichi Edited Russian tanks NCM from Burma.
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TripleA Manual Gamesave Post: Russians round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Southern Manchuria to Korea 1 infantry moved from Southern Manchuria to Korea 1 infantry moved from Yaroslavl to Novgorod Russians take Novgorod from Italians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 mech_infantry moved from Stalingrad to Northern Caucasus 1 infantry moved from Nenetsia to Gorky 15 infantry moved from Russia to Samara 10 artilleries moved from Russia to Samara 6 armour and 2 mech_infantrys moved from Stalingrad to Russia 6 artilleries and 4 infantry moved from Russia to Samara 1 armour moved from Gorky to Russia Combat - Russians Battle in Korea Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Korea, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Korea, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Korea, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 artillery and 4 infantry moved from Siberia to Amur 1 infantry moved from Sakha to Siberia Place Units - Russians 1 artillery, 6 infantry and 2 tactical_bombers placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1 Russians collect 31 PUs (3 lost to blockades); end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Burma: 2 armour EDIT: Adding units owned by Russians to Eastern India: 2 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Southern Manchuria: 1 aaGun, 1 artillery and 7 infantry EDIT: Adding units owned by Russians to Jehol: 1 aaGun, 2 artilleries and 7 infantry EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Jehol: 1 artillery EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -1.00 Russians regular : -1.50 -
@mikawagunichi Sorry forgot to move the S. Manchuria stack too.
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 2 fighters, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Japan to 7 Sea Zone 2 fighters, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 34 Sea Zone 2 battleships, 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 44 Sea Zone to 34 Sea Zone 4 fighters and 1 tactical_bomber moved from 132 Sea Zone to 34 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 132 Sea Zone to 45 Sea Zone 1 bomber moved from Malaya to 45 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from Borneo to 37 Sea Zone 1 infantry moved from Kwangsi to 37 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 45 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 45 Sea Zone to Celebes 1 infantry moved from Eastern Sinkiang to Western Sinkiang Japanese take Western Sinkiang from Chinese 1 infantry moved from Northern Sinkiang to Timguska Japanese take Timguska from Russians 1 armour, 2 artilleries and 4 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Burma 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsu to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Southern Manchuria -
@mikawagunichi Scramble 34? Big naval battle 😬
68 vs 61 combat power, so lots of hits first round once dice start flying… If you want to give me OOL for like first 6 hits I can get started when you’re ready! -
@mr_stucifer Max scramble and max defense for OOL. In cases of equal defense power, kill ships before planes.
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@mikawagunichi Even lose BB before fighter? ANZAC fighters first?
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@mr_stucifer Yes BB before fig. Kill AZ fighters before US fighters. The only caveat is if the battle is close and you are keeping your sub alive in your own OOL, then keep my BB until the end so it can be hit.
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@mr_stucifer That all looks good.





