@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
You can use the last 4 PU - no problem
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 2 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 artillery moved from French Indo China to Shan State
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 cruiser and 2 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 battleship, 1 carrier, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 bomber moved from Philippines to Malaya
1 bomber moved from Anhwe to Malaya
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
4 fighters and 3 tactical_bombers moved from French Indo China to Shan State
1 artillery moved from Kwangsi to Yunnan
1 fighter and 2 tactical_bombers moved from Philippines to Shan State
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
British defend with 1 battleship and 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the British and 1 battleship owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 26
Casualties for British: 1 battleship and 1 submarine
Battle in Malaya
Japanese attack with 2 bombers and 1 marine
British defend with 1 marine; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers and 1 marine in Malaya, round 2 : 1/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 marine in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in Malaya
1 marine owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 bomber and 1 marine remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber
Casualties for British: 1 marine
Battle in Shan State
Japanese attack with 2 artilleries, 6 fighters, 1 infantry and 6 tactical_bombers
British defend with 2 aaGuns and 8 infantry
British roll AA dice in Shan State : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 2 artilleries, 5 fighters, 1 infantry and 6 tactical_bombers in Shan State, round 2 : 4/14 hits, 7.33 expected hits
UK_Pacific roll dice for 2 aaGuns and 8 infantry in Shan State, round 2 : 5/8 hits, 2.67 expected hits
1 fighter owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
2 aaGuns owned by the British and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 4 fighters and 4 tactical_bombers in Shan State, round 3 : 3/9 hits, 5.00 expected hits
UK_Pacific roll dice for 6 infantry in Shan State, round 3 : 3/6 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
3 infantry owned by the British lost in Shan State
Japanese roll dice for 3 fighters and 3 tactical_bombers in Shan State, round 4 : 3/6 hits, 3.50 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 4 : 0/3 hits, 1.00 expected hits
3 infantry owned by the British lost in Shan State
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -40
Casualties for Japanese: 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers
Casualties for British: 2 aaGuns and 8 infantry
Battle in Yunnan
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Kweichow
2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 5 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Buryatia
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Buryatia, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Chahar to Hopei
1 infantry moved from Buyant-Uhaa to Chahar
1 aaGun and 1 infantry moved from Jehol to Anhwe
1 infantry moved from Kwangsi to Hunan
2 fighters moved from Shan State to 37 Sea Zone
1 bomber moved from Malaya to French Indo China
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to Kwangtung
1 tactical_bomber moved from Shan State to Kwangtung
1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
1 infantry moved from Siberia to Sakha
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 submarine placed in 6 Sea Zone
3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -4.50
British AA : 0.00
UK_Pacific regular : 3.00
Russians regular : 0.67
British regular : 0.17
map not working again
Yes, please kill 2 Italy FTRs in round 1
Please kill another FTR, thanks
I just noticed that I didn’t place any units in my FIC factory, but placed everything in Japan.
Would you be OK with me placing 3 of my INFs, which I placed in Japan in FIC?
You have already done your combat movement with US, so no problem if it is too late to change placement…
np with changing to intended placement in FIC!
Please kill another FTR, thanks
another Italian FTR as I guess?
Thank you and yes please kill Italy FTR again - sorry for not being clear
I don’t have the file with the started combat with me so I could finish this battle with rolling here in the forum and then proceed with the other combats regularly via MARTI. Does this sound good?
No problem for me
1d6<=2: 1; Hits: 1
1d6<=3: 6; Hits: 0
3d6<=4: 5, 2, 1; Hits: 2
order of loss for the follow-up?

also open for edit requests
Why don’t I have 2 FTRs + 3 T.BMB as defense?
Sorry - 3 FTRs + 2 T.BMBs as defense
If possible, I would like to have 2 surviving FTRs to land on AC.
If you still attack, I will do max. scramble