@cwglee51 I still get this though:
78586c34-1461-4178-b5e9-79401feda187-image.png
Test summary from TripleA, engine version: 2.6.14509, time: 9:56:29 AM
Savegame
Test summary from TripleA, engine version: 2.6.14509, time: 10:05:24 AM
Savegame
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 7
Combat Move - British
1 fighter moved from Eastern United States to 109 Sea Zone
1 transport moved from 40 Sea Zone to 39 Sea Zone
1 artillery moved from Burma to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 57 Sea Zone to Malaya
1 armour, 1 artillery, 15 infantry and 2 mech_infantrys moved from Shan State to Malaya
1 armour moved from French Indo China to Malaya
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 armour moved from Kenya to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Italians
1 armour moved from Anglo-Egyptian Sudan to Belgian Congo
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1, carrier = 1, battleship = 1
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer and 6 submarines
EDIT: Americans takes 23 Sea Zone from Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1, battleship = 1
EDIT: Turning off Edit Mode
1 submarine moved from 25 Sea Zone to 35 Sea Zone
Americans take 23 Sea Zone from Japanese
1 bomber moved from Shantung to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 5 Sea Zone
Americans take 7 Sea Zone from Japanese
EDIT: Americans undo move 9.
EDIT: Americans undo move 8.
EDIT: Americans undo move 6.
EDIT: Americans undo move 5.
EDIT: Americans undo move 4.
EDIT: Americans undo move 3.
EDIT: Americans undo move 2.
EDIT: Americans undo move 1.
EDIT: 2 battleships, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
EDIT: 1 submarine moved from 25 Sea Zone to 35 Sea Zone
EDIT: 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 35 Sea Zone
EDIT: 1 fighter moved from Midway to 35 Sea Zone
EDIT: 5 fighters moved from 35 Sea Zone to 49 Sea Zone
EDIT: Americans undo move 5.
EDIT: Americans undo move 4.
EDIT: 1 fighter moved from Midway to 35 Sea Zone
EDIT: 5 fighters moved from 35 Sea Zone to 31 Sea Zone
EDIT: Americans undo move 5.
EDIT: Americans undo move 4.
EDIT: Americans undo move 3.
EDIT: Americans undo move 2.
EDIT: Americans undo move 1.
1 fighter moved from Midway to 35 Sea Zone
1 submarine moved from 25 Sea Zone to 35 Sea Zone
Americans take 23 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 35 Sea Zone
2 battleships, 2 cruisers and 3 destroyers moved from 34 Sea Zone to 35 Sea Zone
3 fighters moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
2 battleships, 2 cruisers, 3 destroyers and 3 fighters moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 35 Sea Zone
1 fighter moved from Midway to 35 Sea Zone
1 submarine moved from 25 Sea Zone to 35 Sea Zone
Americans take 23 Sea Zone from Japanese
1 bomber moved from Shantung to 36 Sea Zone
1 bomber moved from Shantung to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 5 Sea Zone
Americans take 7 Sea Zone from Japanese
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win, taking 5 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 2 battleships, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 6 transports
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 4/14 hits, 7.00 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 6 transports in 35 Sea Zone, round 2 : 9/15 hits, 6.83 expected hits
2 submarines owned by the Americans, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 35 Sea Zone
2 carriers owned by the Japanese and 2 destroyers owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 3/7 hits, 4.00 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 6 transports in 35 Sea Zone, round 3 : 4/11 hits, 5.83 expected hits
1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in 35 Sea Zone
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 2 battleships and 1 bomber in 35 Sea Zone, round 4 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 fighters, 1 tactical_bomber and 6 transports in 35 Sea Zone, round 4 : 5/8 hits, 4.33 expected hits
1 bomber owned by the Americans and 2 battleships owned by the Americans lost in 35 Sea Zone
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 6 transports remaining. Battle score for attacker is -59
Casualties for Americans: 2 battleships, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 34 Sea Zone: 2 carriers, 2 submarines and 1 tactical_bomber
EDIT: Adding units owned by Americans to Caroline Islands: 1 tactical_bomber
EDIT: Turning off Edit Mode
3 infantry moved from Western United States to 11 Sea Zone
2 transports moved from 12 Sea Zone to 27 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 submarine moved from 27 Sea Zone to 7 Sea Zone
1 submarine moved from 11 Sea Zone to 26 Sea Zone
1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 carriers moved from 11 Sea Zone to 27 Sea Zone
1 carrier moved from 27 Sea Zone to 32 Sea Zone
3 infantry moved from 27 Sea Zone to Hawaiian Islands
1 armour moved from Western United States to Ontario
1 transport moved from 34 Sea Zone to 32 Sea Zone
1 submarine moved from 57 Sea Zone to 55 Sea Zone
1 submarine moved from 52 Sea Zone to 27 Sea Zone
1 aaGun moved from Eastern United States to Ontario
1 carrier moved from 27 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Western United States to 27 Sea Zone
1 fighter moved from Western United States to 32 Sea Zone
Place Units - Americans
2 fighters, 4 infantry and 2 tactical_bombers placed in Eastern United States
1 destroyer and 2 submarines placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Shansi to Hopei
2 infantry moved from Honan to Hopei
2 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to Fukien
Chinese take Fukien from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 artillery owned by the Japanese lost in Hunan
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
1 infantry moved from Anhwe to Kiangsi
2 infantry moved from Anhwe to Hopei
2 infantry moved from Shansi to Anhwe
1 infantry moved from Shantung to Kiangsu
3 infantry moved from Shantung to Anhwe
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 28 PUs;
British buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Eastern United States to 109 Sea Zone
1 transport moved from 40 Sea Zone to 39 Sea Zone
1 artillery moved from Burma to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 57 Sea Zone to Malaya
1 armour, 1 artillery, 15 infantry and 2 mech_infantrys moved from Shan State to Malaya
1 armour moved from French Indo China to Malaya
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 armour moved from Kenya to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Italians
1 armour moved from Anglo-Egyptian Sudan to Belgian Congo
Combat - British
Battle in Sumatra
Battle in 109 Sea Zone
British attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians submerged
British roll dice for 1 fighter in 109 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 transport in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the Italians lost in 109 Sea Zone
British win, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in Szechwan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
British attack with 2 armour, 1 artillery, 1 fighter, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber
British roll dice for 2 armour, 1 artillery, 1 fighter, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 6/22 hits, 5.83 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 4 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 8/20 hits, 8.50 expected hits
8 infantry owned by the British lost in Malaya
6 infantry owned by the Japanese lost in Malaya
British roll dice for 2 armour, 1 artillery, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 3 : 4/14 hits, 4.50 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 3 : 6/14 hits, 6.50 expected hits
6 infantry owned by the British lost in Malaya
4 infantry owned by the Japanese lost in Malaya
British roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 4 : 2/8 hits, 3.50 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Malaya, round 4 : 5/10 hits, 5.17 expected hits
2 mech_infantrys owned by the British, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Malaya
2 artilleries owned by the Japanese lost in Malaya
1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
1 armour owned by the British retreated to Shan State
Japanese win with 1 armour, 1 artillery, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -27
Casualties for British: 1 armour, 1 artillery, 15 infantry and 2 mech_infantrys
Casualties for Japanese: 2 artilleries and 10 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
1 destroyer moved from 57 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 57 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to Eastern India
1 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
4 fighters moved from Kenya to Iraq
1 artillery and 1 infantry moved from Kenya to 74 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Iraq
2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Belgian Congo
4 infantry moved from Kenya to Belgian Congo
1 fighter moved from 109 Sea Zone to Eastern United States
1 fighter moved from United Kingdom to Scotland
Place Units - British
1 fighter and 2 infantry placed in Iraq
1 transport placed in 73 Sea Zone
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,6,3,1,2,5,6,5,2,4,4
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 24 PUs (7 lost to blockades); end with 24 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in Eastern India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : -3.50
Italians regular : 0.00
Japanese regular : 0.17
British regular : -1.67
@mr_stucifer
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Syria
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Battle in Syria
Non Combat Move - Italians
1 armour moved from Nigeria to French Central Africa
Italians take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French West Africa
Italians take French West Africa from Neutral_Axis
1 submarine moved from 109 Sea Zone to 93 Sea Zone
1 transport moved from 94 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
1 aaGun, 5 artilleries, 15 infantry and 1 mech_infantry moved from Egypt to Anglo-Egyptian Sudan
1 aaGun and 1 infantry moved from 100 Sea Zone to Egypt
1 transport moved from 100 Sea Zone to 97 Sea Zone
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 tactical_bomber placed in Southern Italy
3 armour placed in Egypt
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
@ArtofWar1947 Do you want to use the armour to capture French Central or French West Africa? My understanding is you can’t activate them both.
Krieghund said in Neutral Activation:
A related question is if you can move through a pro-you neutral on the way to another friendly tt.
No. You have to stop.
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 32 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery and 3 infantry moved from Queensland to South Australia
1 aaGun, 1 artillery and 6 infantry moved from New South Wales to Queensland
2 infantry moved from Queensland to South Australia
1 carrier and 2 fighters moved from 57 Sea Zone to 55 Sea Zone
1 submarine moved from 57 Sea Zone to 59 Sea Zone
1 submarine moved from 57 Sea Zone to 45 Sea Zone
1 submarine moved from 57 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 destroyer placed in 64 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
@mr_stucifer
Two things indicate it was a legal move:
This might be a good questions for a moderator. (I don’t know what authority Krieghund has.)
@ArtofWar1947 Krieghund worked with Larry Harris on the game design & rules. He’s an official Q&A. Happy to get a ruling from a moderator too. It’s not a big impact on the game either way :)
@mr_stucifer
Interesting, but apparently Krieghund’s opinion was not embodied in the rules–even after all this time.
@ArtofWar1947 I imagine at least for Triple A it is a coding issue. It does mention it in the game notes for Global.
Rules specific to 1940 the engine does not do, but you must follow:
- (PE) You are not allowed to blitz or move any units through Friendly Neutrals, including the same turn they are captured, unless they have been previously attacked.
@mr_stucifer
Okay, in that case, the Italians will take FWA and not FCA and need to lose 1 ipc.
@mr_stucifer
Does France want to do or move any thing?
@ArtofWar1947 sorry, away from the computer and didn’t realize I forgot Frances turn. Move inf from Eire to Scotland and destroyer to SZ next to Iraq please for me
@mr_stucifer
Game History
Round: 8
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters, 2 infantry and 1 tactical_bomber moved from Leningrad to Vologda
1 artillery and 1 infantry moved from Leningrad to Northern Belarus
3 fighters moved from Western Germany to Northern Belarus
Combat - Germans
Battle in Northern Belarus
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Northern Belarus, round 2 : 1/5 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Northern Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Northern Belarus, round 3 : 1/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Vologda to Leningrad
3 fighters moved from Northern Belarus to Leningrad
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 infantry moved from Germany to Poland
1 destroyer and 2 transports moved from 118 Sea Zone to 116 Sea Zone
2 carriers and 1 destroyer moved from 115 Sea Zone to 93 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 112 Sea Zone
1 fighter and 3 tactical_bombers moved from Quebec to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Egypt
1 transport moved from 100 Sea Zone to 95 Sea Zone
2 fighters moved from Egypt to Anglo-Egyptian Sudan
1 artillery moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
Place Units - Germans
2 infantry placed in Southern France
2 fighters placed in Western Germany
3 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in Germany
Germans undo move 3.
4 armour, 1 artillery, 3 infantry and 2 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 69 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : -1.67
Germans regular : -2.33
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 armour moved from Bessarabia to Ukraine
2 infantry moved from Novgorod to Northern Belarus
1 tactical_bomber moved from Russia to Northern Belarus
1 infantry moved from Soviet Far East to Siberia
1 artillery and 2 infantry moved from Amur to Siberia
1 armour moved from Amur to Siberia
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 artillery moved from Novgorod to Vologda
1 infantry moved from Novgorod to Vologda
1 infantry moved from Yaroslavl to Vologda
2 fighters and 1 tactical_bomber moved from Novgorod to Northern Belarus
3 fighters moved from Novgorod to Vologda
@ArtofWar1947 scramble from Leningrad?
@mr_stucifer
Scramble 3 fighters to Volgda.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 armour moved from Bessarabia to Ukraine
2 infantry moved from Novgorod to Northern Belarus
1 tactical_bomber moved from Russia to Northern Belarus
1 infantry moved from Soviet Far East to Siberia
1 artillery and 2 infantry moved from Amur to Siberia
1 armour moved from Amur to Siberia
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 artillery moved from Novgorod to Vologda
1 infantry moved from Novgorod to Vologda
1 infantry moved from Yaroslavl to Vologda
2 fighters and 1 tactical_bomber moved from Novgorod to Northern Belarus
3 fighters moved from Novgorod to Vologda
Combat - Russians
Germans scrambles 3 units out of Leningrad to defend against the attack in Vologda
Battle in Northern Belarus
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Northern Belarus, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Northern Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Northern Belarus
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Northern Belarus
Russians win, taking Northern Belarus from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Siberia
Russians attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Siberia, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Siberia
1 infantry owned by the Japanese lost in Siberia
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Siberia, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Siberia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Siberia
1 artillery owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 3 fighters and 2 infantry
Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Vologda, round 2 : 3/6 hits, 2.33 expected hits
Germans roll dice for 3 fighters and 2 infantry in Vologda, round 2 : 2/5 hits, 2.67 expected hits
2 infantry owned by the Russians lost in Vologda
1 fighter owned by the Germans and 2 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery and 3 fighters in Vologda, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 2 fighters in Vologda, round 3 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Russians and 1 artillery owned by the Russians lost in Vologda
2 fighters owned by the Germans lost in Vologda
Russians win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Russians: 1 artillery, 1 fighter and 2 infantry
Casualties for Germans: 3 fighters and 2 infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Novgorod
4 infantry moved from Smolensk to Novgorod
1 infantry moved from Smolensk to Novgorod
1 infantry moved from Smolensk to Novgorod
1 artillery and 5 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Northern Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Northern Belarus to Russia
2 aaGuns and 11 infantry moved from Amur to Korea
2 infantry moved from Northern Manchuria to Korea
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
8 infantry placed in Russia
2 armour placed in Stalingrad
Russians undo move 2.
Russians undo move 1.
1 artillery and 2 infantry placed in Ukraine
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,6
Russians collect 39 PUs (3 lost to blockades); end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
Germans regular : 0.33
Russians regular : 0.33
@mr_stucifer
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 4 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Southern Manchuria to Northern Manchuria
Japanese take Northern Manchuria from Chinese
2 artilleries and 5 infantry moved from Southern Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
1 bomber moved from Japan to Jehol
1 tactical_bomber moved from Kwangtung to Shan State
3 artilleries and 3 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 35 Sea Zone to 132 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 132 Sea Zone
3 artilleries and 3 infantry moved from 132 Sea Zone to Shan State
1 destroyer, 4 fighters and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 artillery, 3 infantry and 1 marine moved from Java to 43 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 43 Sea Zone to 38 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 38 Sea Zone to Sumatra
1 bomber moved from Paulau to Shan State
1 fighter moved from Malaya to Sumatra
1 armour, 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Malaya to Shan State
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 marine
British defend with 1 artillery
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sumatra
1 artillery owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 3 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 artillery
Battle in Jehol
Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Jehol, round 2 : 4/10 hits, 3.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
British roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 42 Sea Zone
1 transport owned by the British lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 transport
Battle in Shan State
Japanese attack with 1 armour, 4 artilleries, 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 3 aaGuns, 1 armour, 1 fighter and 1 tactical_bomber
British roll AA dice in Shan State : 1/6 hits, 1.00 expected hits
1 bomber owned by the Japanese lost in Shan State
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 4 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 5/14 hits, 6.00 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.67 expected hits
2 infantry owned by the Japanese lost in Shan State
3 aaGuns owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 4 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 bomber and 2 infantry
Casualties for British: 3 aaGuns, 1 armour, 1 fighter and 1 tactical_bomber
Non Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 38 Sea Zone
1 fighter moved from Sumatra to 38 Sea Zone
3 fighters and 2 tactical_bombers moved from Shan State to Malaya
1 artillery moved from Kwangtung to Hunan
2 infantry moved from Paulau to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Kwangtung
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 bomber moved from Jehol to Japan
Place Units - Japanese
1 destroyer placed in 38 Sea Zone
1 destroyer placed in 132 Sea Zone
1 airfield and 1 infantry placed in Malaya
1 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 3,4
Japanese collect 33 PUs (8 lost to blockades); end with 33 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.83
British AA : 0.00
UK_Pacific regular : 1.00
British regular : -0.33