TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
@Panzerstahl-Helm actually tou might have put a blocker in 46 to protect Paulau. I will not Attack anything since my F up.
That seem cool ?
Howdy,
all good with ANZAC. You can also attack Palau if you wish. I doubt that I would have placed a blocker there if you had placed your units already in last turn.
It is not a big impact at all into our game.
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
3 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 3 infantry and 1 mech_infantry
British defend with 2 infantry; Americans defend with 1 elite, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Southern France, round 2 : 2/5 hits, 1,17 expected hits
Americans roll dice for 1 elite and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Italians lost in Southern France
2 infantry owned by the British lost in Southern France
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 3 : 0/4 hits, 1,00 expected hits
Americans roll dice for 1 elite in Southern France, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 4 : 0/3 hits, 0,83 expected hits
Americans roll dice for 1 elite in Southern France, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 mech_infantry in Southern France, round 5 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 elite in Southern France, round 5 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians lost in Southern France
1 elite owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 3 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 elite
Non Combat Move - Italians
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 air_transport moved from Egypt to Southern Italy
2 armour, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 fighter moved from Egypt to Southern Italy
1 aaGun and 1 air_transport moved from Northern Italy to Egypt
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,1,4,4,5,5,1,4,3,2,6
Italians collect 13 PUs (3 lost to blockades); end with 14 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Italians regular : -0,67
BR
@Panzerstahl-Helm Right Arm Hmm … looks like the update took the images away Anyway here’s F 5. :)
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 Escort, 2 Fortifications, 2 infantry and 1 transport; Remaining resources: 5 PUs;
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 armour and 1 infantry placed in New South Wales
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 armour moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
2 Fortifications placed in Solomon Islands
1 Escort and 1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Trigger ANZAC Liberates DNG Turn5: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 Escort
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort_Convoy
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
3 infantry moved from Tunisia to Libya
Turn Complete - French
Combat Hit Differential Summary :
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.<br><br>Do Not Place more than there are Infantry Present. Player Enforced.<b></body>
Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may only....
Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans
Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans
triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942
triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942
triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942
triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942
Germans repair damage of 5x factory_minor; Remaining resources: 61 PUs;
Germans buy 2 Atlantic_Walls, 6 GermanUBoats, 1 German_Heavy_BB, 2 Wolfpacks, 1 carrier and 1 elite; Remaining resources: 0 PUs;
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
1 Panzer_Grndrs moved from Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to Denmark
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Denmark
1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 tactical_bomber moved from 112 Sea Zone to Denmark
3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Western Germany to Holland Belgium
Combat - Germans
Turning on Edit Mode
EDIT: Battle in Holland Belgium
EDIT: Germans attack with 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers
EDIT: British defend with 1 uk_para
EDIT: 0/1 hits, 0,17 expected hits
EDIT: 2/5 hits, 2,33 expected hits
EDIT: 0/1 hits, 0,33 expected hits
EDIT: 1 uk_para owned by the British lost in Holland Belgium
EDIT: Germans takes Holland Belgium from British
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: Battle in Denmark
EDIT: Germans attack with 1 Panzer_Grndrs, 2 bombers, 1 infantry and 1 tactical_bomber
EDIT: British defend with 1 uk_para
EDIT: 1/1 hits, 0,17 expected hits
EDIT: 2/5 hits, 2,33 expected hits
EDIT: 0/1 hits, 0,33 expected hits
EDIT: 1 uk_para owned by the British lost in Denmark
EDIT: Germans takes Denmark from British
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: Turning off Edit Mode
Battle in 104 Sea Zone
Germans attack with 3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
Americans defend with 1 Escort
Germans roll Wolfpack_Attack dice in 104 Sea Zone : 0/3 hits, 0,50 expected hits
Germans roll dice for 3 GermanUBoats and 1 Wolfpack in 104 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Americans roll dice for 1 Escort in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Americans lost in 104 Sea Zone
Germans win with 3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 Escort
Non Combat Move - Germans
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Germany
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Denmark
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 fighter moved from Western Germany to 104 Sea Zone
2 carriers moved from 112 Sea Zone to 104 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Denmark to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Denmark to Western Germany
1 tactical_bomber moved from Denmark to Western Germany
2 Me_109Ts and 1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Southern Italy
2 mine_unarmeds moved from Germany to Western Germany
2 fighters moved from Southern Italy to 97 Sea Zone
1 aaGun and 1 air_transport moved from Western Germany to Egypt
1 air_transport moved from Egypt to Western Germany
1 infantry moved from France to Holland Belgium
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Bulgaria to Bessarabia
1 artillery moved from Romania to Bessarabia
1 infantry moved from Germany to Western Germany
1 elite moved from Slovakia Hungary to Romania
1 Rail and 1 elite moved from Germany to Denmark
2 infantry moved from Bulgaria to Romania
1 infantry moved from Romania to Slovakia Hungary
5 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
1 German_Heavy_BB and 1 carrier placed in 110 Sea Zone
2 Wolfpacks placed in 112 Sea Zone
6 GermanUBoats placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 Atlantic_Walls placed in Norway
1 elite placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Germans regular : -1,50
EDIT: : -0,67
Germans Wolfpack_Attack : -0,50
@Panzerstahl-Helm Wow ! Kriegsmarine going Ape ! The Tirpitz is launched :)
Game History
Round: 6
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1942 and Our Factories have Begun Mass Tank Production !<br><br>You may now purchase 3 tanks for 12 PUs. They can only be placed in Moscow.<b></body>
Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
Russians buy 3 Mass_Tankss, 1 Russian_Rockets, 1 Tank_General, 1 armour, 1 elite, 3 guard_infantrys and 2 russian_paras; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Combat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Western Ukraine
2 infantry moved from Karelia to Finland
2 infantry moved from Novgorod to Karelia
EDIT: 1 armour moved from 1st Corps to 3rd Corps
EDIT: 1 guard_infantry moved from 3rd Corps to 1st Corps
1 3rdCorps moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Caucasus to Novgorod
2 infantry moved from Northwest Persia to Iraq
1 1stSovietAG, 2 Russian_Rocketss, 2 aaGuns, 3 artilleries, 1 elite, 2 guard_infantrys, 19 infantry and 3 mech_infantrys moved from Bryansk to Western Ukraine
3 Russian_Rocketss moved from Russia to Bryansk
14 infantry moved from Russia to Bryansk
1 elite moved from Russia to Bryansk
6 infantry moved from Vologda to Archangel
1 armour moved from Urals to Russia
2 Rails and 2 infantry moved from Russia to Western Ukraine
1 Europe_Rail and 1 infantry moved from Russia to Western Ukraine
3 infantry moved from Volgograd to Caucasus
2 armour moved from Caucasus to Bryansk
Place Units - Russians
1 armour placed in Novgorod
3 Mass_Tankss, 1 Russian_Rockets, 1 Tank_General, 1 elite, 3 guard_infantrys and 2 russian_paras placed in Russia
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
@Panzerstahl-Helm oh yea, so 1 “Wolfpack” will support 3 or more U-boats, not just 3.
While I’m thinking of it, do you want me to turn on Technology for Rd 7 ? One has to turn it on at the end of turn 6 in “Game Options” in order for it to be active for Rd 7.
Also, do you care if i turn on “Charles De Gaulle Neutrals” ? We don’t have to play with the rules, I just like the Flavor it gives to the Map.
Not just all Inf for the Neutrals :)
Hello. Sure, turn on technology. I want the full experience of the game! Why just eat a steak if I csn have a red wine with it! 😁
This game is to explore all the facets the rules to gain experience for future victories.
I haven’t found the de Gaulle rule in the rule book nor an usefull information in the forum, but as long it is not only favoring the Allies, I am eager to try it out.
This is a wild game already (the lonely queen of the north - the Tirpitz - is at the coast of Spain 🤪), so it can only get crazier!
@Panzerstahl-Helm Right on. Yea in The Captain’s Rules, Tech is turned on Rd 7, so it needs to be activated rd 6 in Game Options in order for it to be on for Rd 7.
Charles De Gaulle Neutrals is an “unofficial” Game Option discussed here. It’s the 3rd post in the thread.
There’s a link to it in Game Notes as well as the starting setup. Here’s an excerpt from the link.
New neutral rules! Neutral ships don’t affect naval at all unless you are attacking them. When attacking a neutral, the units written here are immediately placed in the attacked territory as well as any territories alligned to them. The opposing team will pick a player to represent those forces and collect income from any of their territories you failed to take.
The neutrals which have more than one territory are:
Mongolia (use OOB rules for this one)
Portugal: Portugal, Portuguese Giunea, Angola, Mozambique
Spain: Spain, Rio de Oro
I’ll add this when I update the Notes. Also, for Naval, which is the Boat Anchor symbol, I still need to change it, so it will tell what Ships are there when you Hover on it.
Similar to how “Free Ships” works in the Timetable.
Sir, it seems there is a small bug with sea zone 15. When I try to move a ship into SZ15, it appears in SZ25 only. I tried it in CM as well as in NCM, although it says that the ship moved to SZ15.
Perhaps you try it out yourself.
Below a screenshot.
Game History
Round: 6
Purchase Units - Japanese
Note to players Japanese: <body><b>It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !<br><br>Banzai Attacks are Now Possible.<b></body>
Japanese buy 2 armour, 1 elite, 1 factory_minor, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 armour, 2 artilleries and 1 infantry moved from Java to 42 Sea Zone
1 armour, 2 artilleries, 1 infantry and 3 transports moved from 42 Sea Zone to 41 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 carrier and 1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 Japan_destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 elite and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 elite, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 elite and 1 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from Marshall Islands to 32 Sea Zone
1 Japan_destroyer and 1 infantry moved from 32 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 30 Sea Zone
1 pacific_submarine moved from 6 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 31 Sea Zone
2 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 Japan_destroyer, 2 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indo China
1 infantry and 1 mech_infantry moved from Hopei to Chahar
1 elite and 1 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to Chahar
1 fighter moved from Hopei to Kweichow
1 artillery and 1 elite moved from Hunan to Yunnan
2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in New Britain
Battle in Kweichow
Japanese attack with 1 elite, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 elite, 1 fighter and 1 infantry in Kweichow, round 2 : 0/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 elite, 1 fighter and 1 infantry in Kweichow, round 3 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking New Britain from ANZAC, taking Kweichow from Chinese with 1 elite, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 Fortification, 1 aaGun and 1 infantry
British roll AA dice in Sumatra : 1/2 hits, 0,33 expected hits
1 fighter owned by the Japanese lost in Sumatra
Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/5 hits, 2,17 expected hits
British roll dice for 1 Fortification, 1 aaGun and 1 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
1 aaGun owned by the British and 1 infantry owned by the British lost in Sumatra
Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Sumatra, round 3 : 3/3 hits, 1,50 expected hits
British roll dice for 1 Fortification in Sumatra, round 3 : 0/0 hits, 0,00 expected hits
1 Fortification owned by the British lost in Sumatra
Japanese win, taking Sumatra from British with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 1 Fortification, 1 aaGun and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
ANZAC roll dice for 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
1 cruiser owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 Japan_destroyer
Casualties for ANZAC: 1 cruiser
Battle in 31 Sea Zone
Japanese attack with 1 fighter, 1 pacific_submarine and 1 tactical_bomber
Americans defend with 1 Escort
Japanese roll dice for 1 pacific_submarine in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 Escort in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Americans lost in 31 Sea Zone
Japanese win with 1 fighter, 1 pacific_submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 Escort
Battle in 30 Sea Zone
Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 8 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/12 hits, 5,17 expected hits
Chinese roll dice for 8 infantry in Yunnan, round 2 : 3/8 hits, 2,67 expected hits
3 infantry owned by the Japanese lost in Yunnan
6 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 elite, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 5/9 hits, 4,67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 elite, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 8 infantry
Battle in Johnston Island
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Chahar, round 2 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Johnston Island from Americans, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 2 armour, 1 artillery and 4 infantry
British defend with 1 uk_armour
Japanese roll dice for 2 armour, 1 artillery and 4 infantry in French Indo China, round 2 : 1/7 hits, 2,17 expected hits
British roll dice for 1 uk_armour in French Indo China, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese lost in French Indo China
1 uk_armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for British: 1 uk_armour
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
3 Japan_destroyers moved from 36 Sea Zone to 6 Sea Zone
2 carriers moved from 32 Sea Zone to 33 Sea Zone
2 carriers moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 55 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 Japan_destroyer, 1 battleship and 1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 36 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Hopei
1 fighter moved from Chahar to Hopei
2 air_transports moved from Hopei to Japan
1 air_transport and 1 elite moved from Japan to Hopei
1 fighter moved from Kweichow to 36 Sea Zone
Place Units - Japanese
3 submarines and 1 transport placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
2 armour, 1 elite, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
Japanese collect 56 PUs; end with 56 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 57 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -0,67
Japanese regular : 1,50
British AA : 0,67
ANZAC regular : 0,33
British regular : 1,83
@Panzerstahl-Helm Hi Panzer Good catch on 15 SZ. I screwed the placement up lol Here’s the fix
replace the one in your Game folder. It’s inside map.
Machine fckn up again. I’ll save after every player. Don’t buy that chinese lenovo shit lol
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 Escorts, 1 carrier, 1 destroyer, 1 elite, 1 infantry, 3 submarines, 1 transport and 2 usa_fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
3 usa_fighters moved from Hawaiian Islands to 30 Sea Zone
2 usa_fighters moved from 10 Sea Zone to 31 Sea Zone
1 ArmoredInfantry and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Tobruk from Italians
1 infantry moved from Libya to Tobruk
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 3 usa_fighters
Japanese defend with 1 Japan_destroyer
Americans roll dice for 1 destroyer and 3 usa_fighters in 30 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 Japan_destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Japan_destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 1 destroyer and 3 usa_fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 Japan_destroyer
Battle in 31 Sea Zone
Americans attack with 1 submarine and 2 usa_fighters
Japanese defend with 1 pacific_submarine
1 pacific_submarine owned by the Japanese submerged
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Central United States
1 usa_fighter moved from 30 Sea Zone to Queensland
1 usa_fighter moved from Western United States to Hawaiian Islands
2 usa_fighters moved from 30 Sea Zone to Hawaiian Islands
2 usa_fighters moved from 31 Sea Zone to 26 Sea Zone
1 Escort, 2 NavyFighters, 2 carriers, 1 pacific_cruiser, 1 pacific_submarine and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from Aleutian Islands to 8 Sea Zone
4 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 8 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 Rail moved from Eastern United States to Alaska
1 Rail and 1 mech_infantry moved from Alaska to Central United States
1 Heavy_BB, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines, 2 transports and 2 usa_fighters moved from 93 Sea Zone to 92 Sea Zone
2 ArmoredInfantrys moved from Morocco to 92 Sea Zone
2 ArmoredInfantrys moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 Heavy_BB moved from 91 Sea Zone to 92 Sea Zone
1 ArmoredInfantry and 1 infantry moved from Central United States to 101 Sea Zone
1 ArmoredInfantry, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 ArmoredInfantry and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 elite and 1 infantry placed in Eastern United States
1 Escort, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 usa_fighters placed in Western United States
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 elite, 1 infantry and 2 usa_fighters placed in Eastern United States
2 Escorts, 1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
1 Escort and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters is placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
Americans collect 51 PUs; end with 51 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs
Trigger Americans Loses Philippines Turn6: Americans met a national objective for an additional -3 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Tsinghai
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 54 PUs;
British buy 7 infantry, 3 uk_armours, 1 uk_fighter and 2 uk_paras; Remaining resources: 1 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Shan State to Malaya
British take Malaya from Japanese
1 infantry moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
2 uk_armours moved from India to Yunnan
2 uk_fighters moved from India to Yunnan
1 uk_armour moved from Libya to Alexandria
British take Alexandria from Italians
1 infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
EDIT: 2 uk_paras moved from United Kingdom to Southern France
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
Combat - British
Battle in Southern France
British attack with 1 artillery, 1 infantry and 2 uk_paras
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll BritishAirborneAttack dice in Southern France : 0/0 hits, 0.00 expected hits
British roll dice for 1 artillery, 1 infantry and 2 uk_paras in Southern France, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 infantry and 2 uk_paras in Southern France, round 3 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 infantry and 2 uk_paras in Southern France, round 4 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 1 artillery, 1 infantry and 2 uk_paras remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Yunnan
British attack with 2 infantry, 2 uk_armours and 2 uk_fighters
Japanese defend with 1 elite
British roll dice for 2 infantry, 2 uk_armours and 2 uk_fighters in Yunnan, round 2 : 2/6 hits, 2.33 expected hits
Japanese roll dice for 1 elite in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Yunnan
1 elite owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 infantry, 2 uk_armours and 2 uk_fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 elite
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
2 uk_fighters moved from Yunnan to India
1 infantry moved from India to Burma
1 battleship and 1 transport moved from 81 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
2 Rails, 1 infantry and 1 uk_armour moved from Union of South Africa to Anglo Egyptian Sudan
2 uk_armours moved from Union of South Africa to Belgian Congo
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 uk_fighter moved from United Kingdom to Gibraltar
Place Units - British
5 infantry and 1 uk_armour placed in India
2 infantry and 2 uk_armours placed in Union of South Africa
1 uk_fighter and 2 uk_paras placed in United Kingdom
Turn Complete - British
British collect 48 PUs; end with 49 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : -1.00
Japanese regular : 0.00
British BritishAirborneAttack : 0.00
British regular : -1.33
@Panzerstahl-Helm I hate it when i do stupid stuff lol The DD and SS shoulda switched :)
Thats ok. Miscommunication is part of it.
Might have to sack the Rear Admiral in charge of it though lol
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
2 armour, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in Algeria
Battle in 93 Sea Zone
Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 transport
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 transport in 93 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 93 Sea Zone
Italians roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
British roll dice for 1 transport in 93 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 transport owned by the British lost in 93 Sea Zone
Italians win, taking Algeria from French with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 submarine
Casualties for British: 1 transport
Battle in Trans-Jordan
Italians attack with 2 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/4 hits, 1,33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece
1 aaGun moved from Egypt to Trans-Jordan
1 air_transport moved from Egypt to Southern Italy
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 Rail and 1 infantry moved from Southern Italy to Greece
Place Units - Italians
2 transports placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
Italians undo move 2.
1 artillery and 1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -1,00
British regular : 1,33
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 Escort, 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 47 Sea Zone
1 fighter moved from Queensland to 47 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in 47 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 transport
ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 47 Sea Zone to New Guinea
1 Escort_Convoy moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from South Australia to Queensland
Place Units - ANZAC
1 Escort and 1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC Liberates DNG Turn6: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 Escort_Convoy
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 Escort
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 Escort
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort_Convoy
EDIT: Turning off Edit Mode
Politics - French
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - French
Battle in Egypt
French attack with 1 infantry
Germans defend with 1 aaGun and 1 air_transport; Italians defend with 1 harbour
French win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun and 1 air_transport
Non Combat Move - French
3 infantry moved from Libya to Tobruk
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
Turn Complete - French
@Panzerstahl-Helm I just noticed “TotalWar_Bomber” is not showing up in the Purchase window for the Reich. I was able to find the problem and fix it, unfortunately, it won’t work for our current game as it’s in the xml.
So you will need to Edit the Bmbrs and PUs if you decide to buy any.
Hello,
I suppose you did not want to scramble in SZ91. We can re-rool if you want to, but your guys on Gibraltar did very well with the fighters as support… ;-)
In non-combat i recognized I bought a tank general and Elite besides the 11 Infantry from the Total War bonus. Hence I had to do some editing after the placement phase and I ende up replacing the elite unit against a regular unit to be able to place it in Western Germany.
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War. Total War Rules are Now in Effect.<b></body>
Note to players Germans: <body><b>It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase.<b></body>
Note to players Germans: <body><b>It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets.<b></body>
Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
Trigger Rockets: buyGerman_Rockets added to productionGermans
Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
Trigger WaffenPara: buyWaffen_Para added to productionGermans
Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
Trigger Mozambique: has removed 1 infantry owned by Neutral_True in Mozambique
triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
Trigger Angola: has removed 1 infantry owned by Neutral_True in Angola
Trigger VenezuelaMod: Neutral_True has 1 artillery and 3 infantry placed in Venezuela
triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
Trigger Bolivia: Neutral_True has 1 infantry placed in Bolivia
Trigger Colombia: Neutral_True has 1 infantry placed in Colombia
Trigger Sweden: Neutral_True has 1 Neutral_Navy, 1 aaGun and 1 artillery placed in Sweden
Trigger ChileMod: Neutral_True has 1 artillery and 1 infantry placed in Chile
Trigger Spain: Neutral_True has 1 Neutral_Navy, 1 aaGun, 1 armour, 1 artillery, 1 fighter and 4 infantry placed in Spain
Trigger SwitzerlandMod: Neutral_True has 1 aaGun, 1 artillery and 2 infantry placed in Switzerland
Trigger Paraguay: Neutral_True has 1 infantry placed in Paraguay
Trigger SaudiArabia: Neutral_True has 4 infantry placed in Saudi Arabia
Trigger Turkey: Neutral_True has 1 Neutral_Navy, 1 aaGun, 1 artillery and 1 fighter placed in Turkey
Trigger Portugal: Neutral_True has 1 Neutral_Navy, 1 aaGun, 1 artillery and 2 infantry placed in Portugal
Trigger Ecuador: Neutral_True has 1 infantry placed in Ecuador
Trigger Uruguay: Neutral_True has 1 infantry placed in Uruguay
Trigger Peru: Neutral_True has 1 infantry placed in Peru
triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
Trigger ArgentinaMod: Neutral_True has 1 Neutral_Navy, 1 artillery and 1 infantry placed in Argentina
Germans buy 3 Atlantic_Walls, 1 Hvy_Ind_2, 1 Panzer_General, 1 Panzer_Grndrs, 11 TotalWar_Infs, 2 armour and 1 elite; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 factory_major
1 Hvy_Ind_2 placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
1 artillery and 2 infantry moved from Holland Belgium to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 German_Heavy_BB, 1 armour, 1 artillery, 2 infantry, 2 tactical_bombers and 2 transports moved from 110 Sea Zone to 91 Sea Zone
3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters moved from 104 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
3 bombers moved from Western Germany to Gibraltar
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
1 Panzer_Grndrs, 1 elite, 1 infantry and 1 waffen_infantry moved from Normandy Bordeaux to Southern France
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Western Germany to Southern France
2 fighters moved from 97 Sea Zone to Southern France
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Gibraltar
Germans attack with 1 armour, 1 artillery, 3 bombers, 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 airfield, 1 harbour, 2 infantry and 2 uk_fighters; Americans defend with 3 ArmoredInfantrys, 1 aaGun, 1 elite, 1 infantry and 1 usa_fighter
Americans roll AA dice in Gibraltar : 1/3 hits, 0,50 expected hits
1 fighter owned by the Germans lost in Gibraltar
Germans roll dice for 1 German_Heavy_BB, 1 battleship and 1 cruiser in Gibraltar, round 2 : 4/4 hits, 2,83 expected hits
Germans roll dice for 1 armour, 1 artillery, 3 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Gibraltar, round 2 : 6/13 hits, 6,83 expected hits
British roll dice for 3 ArmoredInfantrys, 1 aaGun, 1 elite, 3 infantry, 2 uk_fighters and 1 usa_fighter in Gibraltar, round 2 : 7/12 hits, 5,33 expected hits
1 artillery owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 3 tactical_bombers owned by the Germans lost in Gibraltar
1 elite owned by the Americans, 1 usa_fighter owned by the Americans, 1 aaGun owned by the Americans, 1 uk_fighter owned by the British, 3 ArmoredInfantrys owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the British lost in Gibraltar
Germans roll dice for 1 armour, 3 bombers and 2 fighters in Gibraltar, round 3 : 4/6 hits, 3,50 expected hits
British roll dice for 1 uk_fighter in Gibraltar, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans lost in Gibraltar
1 uk_fighter owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is -11
Casualties for Germans: 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Casualties for Americans: 3 ArmoredInfantrys, 1 aaGun, 1 elite, 1 infantry and 1 usa_fighter
Casualties for British: 2 infantry and 2 uk_fighters
Battle in Southern France
Germans attack with 1 Panzer_Grndrs, 1 elite, 2 fighters, 1 infantry, 1 tactical_bomber and 1 waffen_infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 uk_paras
British roll BritishAirborneAttack dice in Southern France : 0/0 hits, 0,00 expected hits
Germans roll dice for 1 Panzer_Grndrs, 1 elite, 2 fighters, 1 infantry, 1 tactical_bomber and 1 waffen_infantry in Southern France, round 2 : 4/8 hits, 2,83 expected hits
British roll dice for 1 artillery, 1 infantry and 2 uk_paras in Southern France, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans lost in Southern France
2 uk_paras owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 Panzer_Grndrs, 1 elite, 2 fighters, 1 tactical_bomber and 1 waffen_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery, 1 infantry and 2 uk_paras
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Germany
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Normandy Bordeaux
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
3 bombers moved from Gibraltar to Algeria
1 fighter moved from Gibraltar to Algeria
1 tactical_bomber moved from Southern France to 91 Sea Zone
2 fighters moved from Southern France to Southern Italy
3 GermanUBoats moved from 112 Sea Zone to 91 Sea Zone
1 carrier moved from 104 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone
1 Wolfpack moved from 112 Sea Zone to 109 Sea Zone
1 ArmyGroupCentre moved from Bessarabia to Romania
5 infantry moved from Slovakia Hungary to Romania
2 mine_unarmeds moved from Western Germany to Holland Belgium
1 German_Engineer and 2 artilleries moved from Bessarabia to Romania
1 armour moved from Bessarabia to Slovakia Hungary
1 elite moved from Germany to Slovakia Hungary
2 infantry moved from Romania to Slovakia Hungary
1 Panzer_Grndrs moved from Denmark to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 Rail moved from Germany to Romania
1 Rail moved from Romania to Bessarabia
1 Rail and 1 infantry moved from Bessarabia to Normandy Bordeaux
2 German_LCVs, 3 aaGuns, 6 infantry, 1 mech_infantry and 1 waffen_infantry moved from Bessarabia to Romania
EDIT: 2 armour moved from Army Group Centre to Slovakia Hungary
EDIT: 2 artilleries moved from Romania to Army Group Centre
1 elite moved from Denmark to Western Germany
Place Units - Germans
1 Panzer_General and 1 TotalWar_Inf placed in Germany
1 Atlantic_Wall placed in Denmark
1 Atlantic_Wall placed in Holland Belgium
1 Atlantic_Wall placed in Normandy Bordeaux
10 TotalWar_Infs placed in Germany
1 Panzer_Grndrs and 2 armour placed in Western Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 Panzer_General
EDIT: Turning off Edit Mode
Germans undo move 6.
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
10 TotalWar_Infs and 1 elite placed in Germany
1 Atlantic_Wall placed in Denmark
1 Atlantic_Wall placed in Holland Belgium
1 Atlantic_Wall placed in Normandy Bordeaux
1 Panzer_Grndrs and 2 armour placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 elite
EDIT: Adding units owned by Germans to Germany: 1 DesertGeneral
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Trigger GermansTotalWarInfPlaceGermany: has removed 11 TotalWar_Infs owned by Germans in Germany
EDIT: Trigger GermansTotalWarInfPlaceGermany: Germans has 11 infantry placed in Germany
Turn Complete - Germans
EDIT: Total Cost from Convoy Blockades: 3
EDIT: Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
EDIT: Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
EDIT: Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 52 PUs
EDIT: Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans AA : 0,50
Russians regular : -0,33
Germans regular : 2,17
British BritishAirborneAttack : 0,00
British regular : 1,67
@Panzerstahl-Helm Right on. Yea, I thought that Trprt woulda forced a Sea Battle but I’m not sure now. I will ask The Captain for clarification to make sure triplea is doing it right.
I guess I shoulda brought the Escort with but Battle Calc gives similar results even without the Bombard for how it ended up, so we’ll just roll with it :)