@simon33 First blood goes to the Japanese…they destroyed the Chinese in Yunnan.
L23 PTV ArtofWar (Ax+11) v Stucifer (Al)
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@ArtofWar1947 Also I attached the save game for the other combat actions & buys if it impacts your decision.
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@mr_stucifer
I do not see the save file on AA web site or attached to the mail.
I am having a hard time figuring out what is the situation is.
I got an email that indicated the Japanese AA on the C-I rolled a 6, and a US SBR on the Carolines got a 6? What was attacked, the air field or the naval base? How does the bomber have enough gas to do it?
The screen shot is showing a second bomber?
So, the US delivered 9 hits total on the first AND second round, and the Japanese delivered 8 first-round hits and 6 second-round hits?
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@mr_stucifer
I used Play by Forum before and just did not proceed until I got your reply.
Why am I getting Marti emails if you are using Local Game?
Confused in Champaign.
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I got an email that indicated the Japanese AA on the C-I rolled a 6, and a US SBR on the Carolines got a 6? What was attacked, the air field or the naval base? How does the bomber have enough gas to do it?
I used a Tactical bomber for that from the fleet that was next to Carolines. It hit the Air Base.
I used Play by Forum before and just did not proceed until I got your reply.
Why am I getting Marti emails if you are using Local Game?
No sorry I used Play by Email or Play by Forum and then made a save. I tested using local game earlier to make sure the save worked.
So, the US delivered 9 hits total on the first AND second round, and the Japanese delivered 8 first-round hits
USA 9 Hits on the first round
Save File:
40191.stu-us7.tsvg -
@mr_stucifer
Light dawns on the SBR.
Tried both 2.5 and 2.6; cannot open the file. Got the following message with 2.6:
Error loading save game, saved version might not be compatible with current engine. InvalidClassException: games.strategy.triplea.delegate.battle.steps.change.CheckStalemateBattleEnd; local class incompatible: stream classdesc serialVersionUID = 5796723751608566005, local class serialVersionUID = -4262341064655161841 If this problem happens frequently and is something you cannot fix, please report it to TripleA
Still not sure what the screen shot represents. As the US already has casualties, it appears to show 6 hits delivered by Japanese surface ships and air on the second round. The defender fires after the attacker. So the US subs, surface ships, air should already have delivered their second blow, correct?
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@ArtofWar1947 I stopped after one full round. America got 9 hits (2 from Subs, 7 from fleet+ air). Sorry about the save file. I am using the 2.6 version of triple A for our game now due to an issue with my computer and PtV on 2.5 not working 🤷♀️
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@ArtofWar1947 It seems that tripleA/dice emails always start with “round 2” I don’t know if you have experienced this as well. When I look through combat summary or dice emails it always starts with round 2
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@mr_stucifer
So the screen shot is the first strike by the Japanese air and surface ships: 6 hits. The Japanese subs got two hits previously–so 8 total.
Given the SBR on the C-I airfield, a follow-up air strike by the UK and/or ANZAC can be expected. So, instead of tipping a third CV and leaving the fleet without air cover, sink the last sub and a DD.
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@ArtofWar1947 said in L23 PTV ArtofWar (Ax+11) v Stucifer (Al):
Given the SBR on the C-I airfield, a follow-up air strike by the UK and/or ANZAC can be expected. So, instead of tipping a third CV and leaving the fleet without air cover, sink the last sub and a DD.
You’ve discovered my cunning plan!
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@mr_stucifer
:) -
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@mr_stucifer
sink the 2 tipped CVs + sink 2 DDs.
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@ArtofWar1947 You got 9 hits, I went for another round. Got 3 hits.
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@mr_stucifer
Sink DD and down a tac and a fighter. -
@ArtofWar1947 Going for broke. You got 4 hits and I went one more round with my damaged BBs and the bomber. Got 3/3 hits
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@mr_stucifer
Down 1 tac and fighter, sink CA.
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@ArtofWar1947 My apologies for the edits in the post, I thought I could edit the hits live from that first save file but it didn’t work. So I edited damage and units out. I didn’t delete the US units until after the combat - reason is it wouldn’t let me move the air in because of the dead carriers. So I deleted those afterwards (accidentally deleted the Tac, it would have had 3 movement left not 4 from Carolines, I only moved it 3 to SZ 48).
Then I started making moves without turning edit mode off and it wasn’t properly recording the movement used.
I apologize for the headache here, thanks for bearing with me! Looks like you might keep the fleet alive after all.
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@ArtofWar1947 Actually decided to move the Tac & Carrier to 33. Now for UK…
Game History
Round: 7 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1, carrier = 1, battleship = 1 EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer and 6 submarines EDIT: Americans takes 23 Sea Zone from Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1, battleship = 1 EDIT: Turning off Edit Mode 1 submarine moved from 25 Sea Zone to 35 Sea Zone Americans take 23 Sea Zone from Japanese 1 bomber moved from Shantung to 35 Sea Zone 1 submarine moved from 26 Sea Zone to 5 Sea Zone Americans take 7 Sea Zone from Japanese EDIT: Americans undo move 9. EDIT: Americans undo move 8. EDIT: Americans undo move 6. EDIT: Americans undo move 5. EDIT: Americans undo move 4. EDIT: Americans undo move 3. EDIT: Americans undo move 2. EDIT: Americans undo move 1. EDIT: 2 battleships, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone EDIT: 1 submarine moved from 25 Sea Zone to 35 Sea Zone EDIT: 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 35 Sea Zone EDIT: 1 fighter moved from Midway to 35 Sea Zone EDIT: 5 fighters moved from 35 Sea Zone to 49 Sea Zone EDIT: Americans undo move 5. EDIT: Americans undo move 4. EDIT: 1 fighter moved from Midway to 35 Sea Zone EDIT: 5 fighters moved from 35 Sea Zone to 31 Sea Zone EDIT: Americans undo move 5. EDIT: Americans undo move 4. EDIT: Americans undo move 3. EDIT: Americans undo move 2. EDIT: Americans undo move 1. 1 fighter moved from Midway to 35 Sea Zone 1 submarine moved from 25 Sea Zone to 35 Sea Zone Americans take 23 Sea Zone from Japanese 1 submarine moved from 34 Sea Zone to 35 Sea Zone 2 battleships, 2 cruisers and 3 destroyers moved from 34 Sea Zone to 35 Sea Zone 3 fighters moved from 34 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 2 battleships, 2 cruisers, 3 destroyers and 3 fighters moved from 34 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 35 Sea Zone 1 fighter moved from Midway to 35 Sea Zone 1 submarine moved from 25 Sea Zone to 35 Sea Zone Americans take 23 Sea Zone from Japanese 1 bomber moved from Shantung to 36 Sea Zone 1 bomber moved from Shantung to 35 Sea Zone 1 submarine moved from 26 Sea Zone to 5 Sea Zone Americans take 7 Sea Zone from Japanese Combat - Americans Battle in 5 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport Americans win, taking 5 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 35 Sea Zone Americans attack with 2 battleships, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 6 transports Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 6 transports remaining. Battle score for attacker is -59 Casualties for Americans: 2 battleships, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber Casualties for Japanese: 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 34 Sea Zone: 2 carriers, 2 submarines and 1 tactical_bomber EDIT: Adding units owned by Americans to Caroline Islands: 1 tactical_bomber EDIT: Turning off Edit Mode 3 infantry moved from Western United States to 11 Sea Zone 2 transports moved from 12 Sea Zone to 27 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 submarine moved from 27 Sea Zone to 7 Sea Zone 1 submarine moved from 11 Sea Zone to 26 Sea Zone 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 2 carriers moved from 11 Sea Zone to 27 Sea Zone 1 carrier moved from 27 Sea Zone to 32 Sea Zone 3 infantry moved from 27 Sea Zone to Hawaiian Islands 1 armour moved from Western United States to Ontario 1 transport moved from 34 Sea Zone to 32 Sea Zone 1 submarine moved from 57 Sea Zone to 55 Sea Zone 1 submarine moved from 52 Sea Zone to 27 Sea Zone 1 aaGun moved from Eastern United States to Ontario 1 carrier moved from 27 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 tactical_bomber moved from Western United States to 27 Sea Zone 1 fighter moved from Western United States to 32 Sea Zone Place Units - Americans 2 fighters, 4 infantry and 2 tactical_bombers placed in Eastern United States 1 destroyer and 2 submarines placed in 104 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
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@mr_stucifer
Note: The US7 file you posted is a Local Game.
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14509, time: 9:56:29 AM
Savegame