I’m not a fan of Bright Skies, Dark Skies nor Red Skies because I believe the strategies are too inflexible and assume certain actions by the opponents. That said, this game was the exception. Given the German/Italian gambit used, the Soviets would be in a position to act aggressively. Building bombers can make sense depending on what the Axis are doing.
I hope the Anzac gained something significant when they attacked Japan in round 2. Unless there’s an opportunity to kill something important, I’m generally not a fan of taking the decision out of Japan’s hands. Make them bear the cost of the tradeoffs. It’s amazing how often a Japanese player will hesitate, either because of the +10 IPC NO or wanting to delay the US ability to move its units freely.
If you continue to play around with the gambit, may I suggest you try a game where the UK realizes what is planned and acts accordingly? You’re focused on maximizing the impact for the Axis if the UK falls into the trap, but what is the Axis position if they don’t? It may be the costs of failure are so high it’s not worth the risk for the Axis. Or not. Won’t know until you test it.





