G1 coming up wednesday afternoon norway time. Need to check a couple of things here
oysteilo (X) vs. MrRoboto (A+20) BM
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Game History
Round: 10 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from 95 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Philippines Battle in Okinawa Battle in 6 Sea Zone Americans attack with 4 submarines Japanese defend with 1 destroyer and 3 fighters Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese and Americans reach a stalemate , taking Philippines from Japanese, taking Okinawa from Japanese. Battle score for attacker is -4 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 19 Sea Zone to 34 Sea Zone 3 artilleries and 2 infantry moved from Sicily to 95 Sea Zone 1 infantry moved from Sardinia to 95 Sea Zone 2 infantry moved from Sardinia to 95 Sea Zone 3 artilleries, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 5 infantry, 3 submarines and 6 transports moved from 95 Sea Zone to 92 Sea Zone 3 artilleries and 5 infantry moved from 92 Sea Zone to Morocco 1 artillery moved from Algeria to Morocco 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 carriers, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 8 submarines, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 3 fighters moved from 92 Sea Zone to Gibraltar 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Tobruk to Alexandria Place Units - Americans 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States 1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to Eire 1 artillery and 2 infantry moved from United Kingdom to Scotland 1 artillery and 2 infantry moved from Burma to Shan State Combat - British Battle in Eire British attack with 1 fighter Germans defend with 1 infantry British roll dice for 1 fighter in Eire, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Eire, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the British lost in Eire 1 infantry owned by the Germans lost in Eire Germans win with no units remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Germans: 1 infantry Battle in Scotland British attack with 1 artillery and 2 infantry Germans defend with 1 airfield and 1 infantry British roll dice for 1 artillery and 2 infantry in Scotland, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 artillery and 3 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Northwest Persia 3 infantry moved from Persia to Northwest Persia 4 artilleries and 7 infantry moved from Iraq to Northwest Persia 3 infantry moved from Trans-Jordan to Egypt 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 95 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from India to Eastern Persia Place Units - British 3 infantry placed in Iraq 3 infantry placed in Persia 3 infantry placed in Egypt 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,5,6,1,3,3,1,3,5 British collect 26 PUs (8 lost to blockades); end with 26 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : -0,33 Japanese regular : -0,33 Germans regular : 0,33 British regular : 0,83
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it appears you are victim of incorrect ruling during last round. Do you want to challange it or do you want current view to stand?
I will not move before I hear from you,
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What do you mean?
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Look in the Q and A section. I asked about the philipphines battle last round there and I think we did it incorrectly
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I see. At first it seemed that Philippines can’t be taken, but then more answers came in.
Apparently I should have been able to conquer Philippines? Which means I should have had 7 more IPCS available for this round.
And you would have to reconquer Philippines or reduce your income by 2 PU for this round, correct?And of course i would not need to conquer Philippines again this round.
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More or less like that, but I could of course have attacked it last round, but could impact other things then. It becomes complicated because of “if that” and “what if”. Thats why I ask…
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Would you have attacked it?
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Probably, because it is a +7 for you. Cant letyou have that for free
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Hm, I mean can’t you just repeat the Japanese turn with the exception of taking Philippines?
And I would add 7 before the turn and also do the same moves. Combats are rolled already, we can use the same results. -
I dont think I can do all my other battles if I am supposed to take it. I wont get to this now anyway. I am interested in getting this sorted out fairly so we can also sees advise from @gamerman01 and take it from there
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Oh, this is the double destroyer game and I gave an incorrect answer at first.
It looks like it’s too early for me to get involved - let me know if you can’t come to an agreement that you are both fine with. Until then, I won’t dive in.
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How about this:
Initially i would have attacked Philips because of the +7 for usa and +2 for japan. I would probably have left one of the other smal batles behind. I dont think I have enough resources to do everything. And starting to mess around with rerolls and leave some battles as is seems complicated.
I thik we go with no Philips attack and give you +7. That means you just adjust your buy THIS past round with +7 for Japan, just place the extra units/edit your entre buy if you like on USA east or West Coast. In addition take -2 away for Japan. I have saved money both last two rounds so it does not make a difference. You need to save your tranny this round then.
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Game History
Round: 10 Purchase Units - Italians Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 2 fighters moved from 97 Sea Zone to Sardinia 4 fighters moved from Southern Italy to Sardinia 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from Southern Italy to 95 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone Combat - Italians Battle in Cyprus Battle in Sardinia Italians attack with 6 fighters Americans defend with 1 infantry Italians roll dice for 6 fighters in Sardinia, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 infantry in Sardinia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Sardinia Italians win, taking Cyprus from British with 6 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 95 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 95 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 95 Sea Zone Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 fighter moved from 95 Sea Zone to Southern Italy 2 fighters moved from Sardinia to Southern Italy 1 bomber moved from 95 Sea Zone to Southern Italy 4 fighters moved from Sardinia to 97 Sea Zone 1 aaGun moved from Yugoslavia to 97 Sea Zone 1 aaGun moved from 97 Sea Zone to Southern Italy 2 mech_infantrys moved from Bessarabia to Rostov 1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Volgograd to Caucasus Place Units - Italians 1 carrier placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 French regular : -0.33 Italians regular : -0.50
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Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 43 Sea Zone ANZAC take 44 Sea Zone from Japanese 1 fighter moved from Guam to 43 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 43 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone 1 destroyer owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 43 Sea Zone to Philippines 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from Caroline Islands to 54 Sea Zone 1 fighter moved from Caroline Islands to Queensland Place Units - ANZAC 2 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 fighter moved from Egypt to 99 Sea Zone Combat - French Battle in 99 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 99 Sea Zone to Egypt Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 0,50
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Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 1 infantry, 9 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from 109 Sea Zone to 110 Sea Zone 4 bombers moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 4 bombers, 2 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Germans 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 109 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Yugoslavia to 112 Sea Zone 4 fighters moved from 97 Sea Zone to Western Germany 1 fighter moved from Western Germany to 112 Sea Zone 1 mech_infantry moved from Western Germany to Southern Italy 1 artillery moved from Western Germany to France 2 artilleries and 12 infantry moved from Normandy Bordeaux to France 2 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from 112 Sea Zone to Norway 4 bombers moved from 110 Sea Zone to France 2 infantry moved from Yugoslavia to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 1 fighter moved from Volgograd to 97 Sea Zone 3 tactical_bombers moved from Southern Italy to 97 Sea Zone 3 mech_infantrys moved from Ukraine to Caucasus 2 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 3 mech_infantrys moved from Russia to Volgograd 1 armour moved from Novosibirsk to Caucasus 3 mech_infantrys moved from Novgorod to Bryansk 1 fighter and 1 tactical_bomber moved from Yugoslavia to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone 1 aaGun moved from France to Western Germany Place Units - Germans 1 carrier and 5 submarines placed in 112 Sea Zone 3 artilleries placed in Volgograd 1 infantry placed in Western Germany 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 70 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 British regular : 0.67
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I will continue with japan now
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scramble to sz 35? submerge in sz 20?
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Submerge
No scramble. -
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 destroyers, 6 infantry and 2 submarines; Remaining resources: 5 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Timguska to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Hunan to Yunnan 2 infantry moved from French Indo China to Shan State 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 battleships and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 2 bombers moved from French Indo China to Yunnan 3 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Korea to 20 Sea Zone 1 tactical_bomber moved from Korea to 20 Sea Zone 4 fighters moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 36 Sea Zone to 20 Sea Zone Combat - Japanese Japanese creates battle in territory 36 Sea Zone Battle in 20 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans submerged Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 4 fighters ANZAC defend with 1 destroyer and 1 submarine Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 submarine Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Yunnan Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 2 infantry Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 artillery and 2 infantry Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 2 transports moved from 36 Sea Zone to 44 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 marine and 2 transports moved from 44 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 6 carriers moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 3 fighters moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from 20 Sea Zone to 42 Sea Zone 2 fighters moved from Shan State to 42 Sea Zone 1 fighter and 3 tactical_bombers moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 2 bombers moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung 1 fighter moved from 19 Sea Zone to Japan 1 infantry moved from Anhwe to Hopei 2 infantry moved from Shantung to Anhwe 2 mech_infantrys moved from Shantung to Anhwe 1 mech_infantry moved from Chahar to Hunan 1 infantry moved from Jehol to Chahar 1 artillery moved from Jehol to Anhwe 1 artillery moved from Shantung to Anhwe 1 aaGun moved from Jehol to Anhwe 2 mech_infantrys moved from Jehol to Hunan 1 mech_infantry moved from Korea to Jehol 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Anhwe to Hunan 2 tactical_bombers moved from 35 Sea Zone to French Indo China Place Units - Japanese 3 destroyers and 2 submarines placed in 6 Sea Zone 3 infantry placed in Shantung 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,5 Japanese collect 55 PUs (6 lost to blockades); end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs