I can’t see a reason why the scrambled fighter can’t land in Normandy.
L23 PTV ArtofWar (Ax+11) v Stucifer (Al)
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Please test this file, if it does not load I may need to recreate from the previous save game after a fresh install of triple A.
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@mr_stucifer
No problem with the file.
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@ArtofWar1947
Game HistoryRound: 7 Purchase Units - Russians Russians buy 3 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Northern Manchuria 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 2 infantry moved from Amur to Northern Manchuria 1 infantry moved from Gorky to Yaroslavl 1 infantry moved from Gorky to Vologda 1 infantry moved from Novgorod to Vologda 2 infantry moved from Novgorod to Northern Belarus 1 armour moved from Smolensk to Southern Belarus Russians take Southern Belarus from Germans 1 armour moved from Southern Belarus to Smolensk 1 armour moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 armour moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Bessarabia to Ukraine 1 armour moved from Western Ukraine to Ukraine 2 fighters moved from Russia to Northern Belarus 1 tactical_bomber moved from Novgorod to Northern Belarus 3 fighters moved from Novgorod to Vologda Combat - Russians Battle in Northern Manchuria Russians attack with 3 infantry Japanese defend with 1 infantry Russians win, taking Northern Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Northern Belarus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians win, taking Northern Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Vologda Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians win, taking Vologda from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Vologda to Novgorod 2 fighters and 1 tactical_bomber moved from Northern Belarus to Novgorod 7 infantry moved from Novgorod to Smolensk 3 mech_infantrys moved from Russia to Novgorod 2 aaGuns, 1 armour and 8 infantry moved from Siberia to Amur Place Units - Russians 6 infantry and 1 tactical_bomber placed in Russia Russians undo move 1. 1 artillery, 5 infantry and 1 tactical_bomber placed in Russia 2 artilleries and 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.67 Russians regular : 1.33
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@mr_stucifer
Was able to download the file, select it, and use Open Saved Game. But got the following error message:
class java.lang.Boolean cannot be cast to class java.lang.Integer (java.lang.Boolean and java.lang.Integer are in module java.base of loader ‘bootstrap’) java.lang.ClassCastException: class java.lang.Boolean cannot be cast to class java.lang.Integer (java.lang.Boolean and java.lang.Integer are in module java.base of loader ‘bootstrap’)
So, something went wrong.
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@ArtofWar1947 I can try making a 2.6 save and see if that fixes it. I don’t know what the issue is. But 2.5 on all my devices gives me a java error now. It doesn’t stop the file from working on my end. Super weird. Sorry for the frustration!
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Also, I can use 2.6 to post directly to the forum now with the NodeBB update. I know you had preferred to use 2.5 due to something with the battle calculator. But all my other games are using 2.6 now so it would be very convenient for me if we switched. Let me know what you think. Cheers!
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@mr_stucifer
It worked. Need to think about the J7 options.
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@ArtofWar1947 no scrambles.
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@mr_stucifer
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Siberia 1 artillery and 1 infantry moved from New Guinea to 55 Sea Zone 1 transport moved from 55 Sea Zone to 56 Sea Zone 2 infantry moved from Dutch New Guinea to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone 1 marine moved from Solomon Islands to 55 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport moved from 55 Sea Zone to 43 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 43 Sea Zone to Java 4 fighters and 2 tactical_bombers moved from 43 Sea Zone to 59 Sea Zone 1 infantry moved from New Guinea to 55 Sea Zone 1 infantry, 1 submarine and 1 transport moved from 55 Sea Zone to 35 Sea Zone 2 infantry moved from New Britain to 47 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 47 Sea Zone to 35 Sea Zone 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 3 artilleries, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 5 submarines, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 35 Sea Zone 3 artilleries and 6 infantry moved from 35 Sea Zone to Caroline Islands 1 tactical_bomber moved from Davao to Caroline Islands 1 bomber moved from Kwangtung to Caroline Islands Combat - Japanese Battle in Java Japanese attack with 1 artillery, 3 infantry and 1 marine ANZAC defend with 1 marine Japanese win, taking Java from ANZAC with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Battle in 59 Sea Zone Japanese attack with 4 fighters and 2 tactical_bombers ANZAC defend with 1 cruiser Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 cruiser Battle in Siberia Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Japanese win, taking Siberia from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caroline Islands Japanese attack with 3 artilleries, 1 bomber, 6 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 3 marines Japanese win, taking Caroline Islands from Americans with 3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 3 infantry Casualties for Americans: 1 artillery, 1 infantry and 3 marines Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia Non Combat Move - Japanese Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese 4 fighters and 1 tactical_bomber moved from 59 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone 1 fighter moved from Kwangtung to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Paulau 1 bomber moved from Caroline Islands to Paulau 1 fighter and 1 tactical_bomber moved from Kwangtung to Malaya 2 artilleries and 4 infantry moved from Korea to Southern Manchuria 1 artillery moved from Hunan to Kwangtung 1 aaGun moved from Fukien to Kwangtung 1 artillery moved from Kweichow to Hunan 1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone 1 bomber moved from Siberia to Japan Place Units - Japanese 1 carrier placed in 6 Sea Zone 2 fighters and 1 infantry placed in Malaya 1 artillery, 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
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@ArtofWar1947 Lots to consider, planning to post tomorrow.
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@mr_stucifer
With PTV things can get complicated quickly. No rush.
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@ArtofWar1947 Hopefully this works, I tested in Local Game and the save function seems to work fine for pausing in between rounds of combat, not sure if that’s what you were doing or not with our fleet battle earlier. It seems like I can use that to edit hits at the end of the round as well, since you are supposed to be able to pick casualties from subs and everything else simultaneously (not always important, but might be here).
I put hits on everything that could get tipped first; let me know if you want to change any of the casualty selections before I continue.
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@ArtofWar1947 Also I attached the save game for the other combat actions & buys if it impacts your decision.
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@mr_stucifer
I do not see the save file on AA web site or attached to the mail.
I am having a hard time figuring out what is the situation is.
I got an email that indicated the Japanese AA on the C-I rolled a 6, and a US SBR on the Carolines got a 6? What was attacked, the air field or the naval base? How does the bomber have enough gas to do it?
The screen shot is showing a second bomber?
So, the US delivered 9 hits total on the first AND second round, and the Japanese delivered 8 first-round hits and 6 second-round hits?
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@mr_stucifer
I used Play by Forum before and just did not proceed until I got your reply.
Why am I getting Marti emails if you are using Local Game?
Confused in Champaign.
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I got an email that indicated the Japanese AA on the C-I rolled a 6, and a US SBR on the Carolines got a 6? What was attacked, the air field or the naval base? How does the bomber have enough gas to do it?
I used a Tactical bomber for that from the fleet that was next to Carolines. It hit the Air Base.
I used Play by Forum before and just did not proceed until I got your reply.
Why am I getting Marti emails if you are using Local Game?
No sorry I used Play by Email or Play by Forum and then made a save. I tested using local game earlier to make sure the save worked.
So, the US delivered 9 hits total on the first AND second round, and the Japanese delivered 8 first-round hits
USA 9 Hits on the first round
Save File:
40191.stu-us7.tsvg -
@mr_stucifer
Light dawns on the SBR.
Tried both 2.5 and 2.6; cannot open the file. Got the following message with 2.6:
Error loading save game, saved version might not be compatible with current engine. InvalidClassException: games.strategy.triplea.delegate.battle.steps.change.CheckStalemateBattleEnd; local class incompatible: stream classdesc serialVersionUID = 5796723751608566005, local class serialVersionUID = -4262341064655161841 If this problem happens frequently and is something you cannot fix, please report it to TripleA
Still not sure what the screen shot represents. As the US already has casualties, it appears to show 6 hits delivered by Japanese surface ships and air on the second round. The defender fires after the attacker. So the US subs, surface ships, air should already have delivered their second blow, correct?
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@ArtofWar1947 I stopped after one full round. America got 9 hits (2 from Subs, 7 from fleet+ air). Sorry about the save file. I am using the 2.6 version of triple A for our game now due to an issue with my computer and PtV on 2.5 not working 🤷♀️