Scotland only
Sub fights in 106 and dies first.
@mr_stucifer
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Northern Belarus
1 artillery moved from Leningrad to Northern Belarus
2 fighters and 1 tactical_bomber moved from Leningrad to Northern Belarus
1 armour moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 armour moved from Southern Belarus to Eastern Poland
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Romania
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber moved from 93 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Gibraltar to 110 Sea Zone
Combat - Germans
Battle in Northern Belarus
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Northern Belarus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 5 submarines and 3 tactical_bombers
British defend with 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Americans defend with 1 armour, 1 artillery, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 3 submarines, 3 tactical_bombers and 3 transports
Germans roll dice for 5 submarines in 110 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/13 hits, 6.83 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Americans roll dice for 5 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 tactical_bombers and 5 transports in 110 Sea Zone, round 2 : 4/16 hits, 6.50 expected hits
Units damaged: 1 battleship owned by the Germans
3 submarines owned by the Americans, 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone
Germans roll dice for 4 submarines in 110 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 7/13 hits, 6.83 expected hits
Americans roll dice for 5 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 5 transports in 110 Sea Zone, round 3 : 7/15 hits, 6.17 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the British, 4 submarines owned by the Germans, 3 tactical_bombers owned by the Americans, 1 carrier owned by the Germans, 2 carriers owned by the Americans and 1 carrier owned by the British lost in 110 Sea Zone
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters and 3 tactical_bombers in 110 Sea Zone, round 4 : 5/12 hits, 6.50 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 5 transports in 110 Sea Zone, round 4 : 6/8 hits, 3.83 expected hits
1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 3 fighters owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the British lost in 110 Sea Zone
Germans roll dice for 1 battleship, 1 cruiser, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 5 : 3/8 hits, 4.67 expected hits
Americans roll dice for 1 carrier, 3 fighters and 5 transports in 110 Sea Zone, round 5 : 0/4 hits, 2.17 expected hits
1 carrier owned by the Americans and 1 fighter owned by the British lost in 110 Sea Zone
Germans roll dice for 1 battleship, 1 cruiser, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 6 : 6/8 hits, 4.67 expected hits
Americans roll dice for 2 fighters and 5 transports in 110 Sea Zone, round 6 : 2/2 hits, 1.33 expected hits
2 transports owned by the British, 2 fighters owned by the Germans, 2 infantry owned by the Americans, 2 fighters owned by the Americans, 1 artillery owned by the Americans, 2 transports owned by the Americans, 1 artillery owned by the British, 2 infantry owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in 110 Sea Zone
1 armour owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 135
Casualties for Germans: 3 carriers, 2 destroyers, 5 fighters and 5 submarines
Casualties for British: 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports
Casualties for Americans: 1 armour, 1 artillery, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 3 submarines, 3 tactical_bombers and 3 transports
Non Combat Move - Germans
1 fighter and 3 tactical_bombers moved from 110 Sea Zone to Quebec
1 infantry moved from Archangel to Leningrad
4 infantry moved from Finland to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Leningrad
2 infantry moved from 118 Sea Zone to Leningrad
2 mech_infantrys moved from Germany to Romania
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 1 tactical_bomber moved from Northern Belarus to Leningrad
1 artillery and 1 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 aaGun and 1 infantry moved from Southern France to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 aaGun and 1 infantry moved from 100 Sea Zone to Egypt
1 transport moved from 100 Sea Zone to 95 Sea Zone
2 fighters moved from Anglo-Egyptian Sudan to Egypt
1 destroyer moved from 95 Sea Zone to 100 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 destroyer moved from 115 Sea Zone to 118 Sea Zone
Place Units - Germans
2 carriers and 1 destroyer placed in 115 Sea Zone
3 fighters placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 71 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Russians regular : 0.33
Germans regular : -3.83
@ArtofWar1947 A dark day for the Allies! R7 scramble options:
@mr_stucifer
Cannot open file. What does the scramble option entail? Or send screen shot.
@ArtofWar1947 I think I saved using Local Game not PBEM that is probably the issue.
@mr_stucifer
NO scrambles.
Save method would account for a lot.
Please test this file, if it does not load I may need to recreate from the previous save game after a fresh install of triple A.
@mr_stucifer
No problem with the file.
@ArtofWar1947
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Northern Manchuria
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
2 infantry moved from Amur to Northern Manchuria
1 infantry moved from Gorky to Yaroslavl
1 infantry moved from Gorky to Vologda
1 infantry moved from Novgorod to Vologda
2 infantry moved from Novgorod to Northern Belarus
1 armour moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
1 armour moved from Southern Belarus to Smolensk
1 armour moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 armour moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Ukraine
2 fighters moved from Russia to Northern Belarus
1 tactical_bomber moved from Novgorod to Northern Belarus
3 fighters moved from Novgorod to Vologda
Combat - Russians
Battle in Northern Manchuria
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Northern Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Northern Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Northern Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Vologda
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Vologda to Novgorod
2 fighters and 1 tactical_bomber moved from Northern Belarus to Novgorod
7 infantry moved from Novgorod to Smolensk
3 mech_infantrys moved from Russia to Novgorod
2 aaGuns, 1 armour and 8 infantry moved from Siberia to Amur
Place Units - Russians
6 infantry and 1 tactical_bomber placed in Russia
Russians undo move 1.
1 artillery, 5 infantry and 1 tactical_bomber placed in Russia
2 artilleries and 1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.67
Russians regular : 1.33
@mr_stucifer
Was able to download the file, select it, and use Open Saved Game. But got the following error message:
class java.lang.Boolean cannot be cast to class java.lang.Integer (java.lang.Boolean and java.lang.Integer are in module java.base of loader ‘bootstrap’) java.lang.ClassCastException: class java.lang.Boolean cannot be cast to class java.lang.Integer (java.lang.Boolean and java.lang.Integer are in module java.base of loader ‘bootstrap’)
So, something went wrong.
@ArtofWar1947 I can try making a 2.6 save and see if that fixes it. I don’t know what the issue is. But 2.5 on all my devices gives me a java error now. It doesn’t stop the file from working on my end. Super weird. Sorry for the frustration!
Also, I can use 2.6 to post directly to the forum now with the NodeBB update. I know you had preferred to use 2.5 due to something with the battle calculator. But all my other games are using 2.6 now so it would be very convenient for me if we switched. Let me know what you think. Cheers!
@mr_stucifer
It worked. Need to think about the J7 options.
@ArtofWar1947 no scrambles.
@mr_stucifer
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Siberia
1 artillery and 1 infantry moved from New Guinea to 55 Sea Zone
1 transport moved from 55 Sea Zone to 56 Sea Zone
2 infantry moved from Dutch New Guinea to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone
1 marine moved from Solomon Islands to 55 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 43 Sea Zone to Java
4 fighters and 2 tactical_bombers moved from 43 Sea Zone to 59 Sea Zone
1 infantry moved from New Guinea to 55 Sea Zone
1 infantry, 1 submarine and 1 transport moved from 55 Sea Zone to 35 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 47 Sea Zone to 35 Sea Zone
2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
3 artilleries, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 5 submarines, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 6 infantry moved from 35 Sea Zone to Caroline Islands
1 tactical_bomber moved from Davao to Caroline Islands
1 bomber moved from Kwangtung to Caroline Islands
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 3 infantry and 1 marine
ANZAC defend with 1 marine
Japanese win, taking Java from ANZAC with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in 59 Sea Zone
Japanese attack with 4 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 cruiser
Battle in Siberia
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Japanese win, taking Siberia from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caroline Islands
Japanese attack with 3 artilleries, 1 bomber, 6 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 3 marines
Japanese win, taking Caroline Islands from Americans with 3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 artillery, 1 infantry and 3 marines
Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
Non Combat Move - Japanese
Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
4 fighters and 1 tactical_bomber moved from 59 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 tactical_bomber moved from Japan to Kwangtung
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Paulau
1 bomber moved from Caroline Islands to Paulau
1 fighter and 1 tactical_bomber moved from Kwangtung to Malaya
2 artilleries and 4 infantry moved from Korea to Southern Manchuria
1 artillery moved from Hunan to Kwangtung
1 aaGun moved from Fukien to Kwangtung
1 artillery moved from Kweichow to Hunan
1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 bomber moved from Siberia to Japan
Place Units - Japanese
1 carrier placed in 6 Sea Zone
2 fighters and 1 infantry placed in Malaya
1 artillery, 1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
@ArtofWar1947 Lots to consider, planning to post tomorrow.
@mr_stucifer
With PTV things can get complicated quickly. No rush.
@ArtofWar1947 Hopefully this works, I tested in Local Game and the save function seems to work fine for pausing in between rounds of combat, not sure if that’s what you were doing or not with our fleet battle earlier. It seems like I can use that to edit hits at the end of the round as well, since you are supposed to be able to pick casualties from subs and everything else simultaneously (not always important, but might be here).
I put hits on everything that could get tipped first; let me know if you want to change any of the casualty selections before I continue.