pacifiersboard (X) vs. elche (L +11) BM


  • Also nehmen wir an ich hätte in R1 4 inf genommen. Dann hättest du in R2 noch 3 aagun, 1 inf, 2 art und 1 tank. Ich habe 6 Treffer. Dann erobere ich also das Land weil sich die AAGuns selbst zerstören ? Dann würden ja 4 treffer genügen ?


  • Ich bekomme doch eine Trefferauswahl angezeigt und da sind die AAGuns dabei.


  • Ich habe es im local game ausprobiert und siehe da, du hast recht. Tut mir wirklich leid aber den Trick kannte ich nicht und wusste bis eben auch gar nicht dass es möglich ist.
    Dabei spiele ich auch schon 2 Jahre und spiele besonders gerne mit zurückziehen. Also mal sehr wichtig, dass zu wissen.
    Ich habe den Zug ohne den 2 Angriff editiert. Ich hoffe das ist okay für dich. Ich akzeptiere natürlich auch das ich es erobern muss, als Strafe.



  • @elche said in pacifiersboard (X) vs. elche (L +11) BM:

    Ich habe es im local game ausprobiert und siehe da, du hast recht. Tut mir wirklich leid aber den Trick kannte ich nicht und wusste bis eben auch gar nicht dass es möglich ist.
    Dabei spiele ich auch schon 2 Jahre und spiele besonders gerne mit zurückziehen. Also mal sehr wichtig, dass zu wissen.
    Ich habe den Zug ohne den 2 Angriff editiert. Ich hoffe das ist okay für dich. Ich akzeptiere natürlich auch das ich es erobern muss, als Strafe.

    Also ich würde es durchaus so weiterspielen, was für dich natürlich komfortabel ist und für mich ebenfalls annehmbar. Soll heißen, wenn du ehrlicherweise den Zug genauso wieder durchführen würdest, nur eben mit dem erlernten Wissen, dann sei es meinetwegen fair. Falls du mit dem Wissen um die einschlägige Regel, nicht aber um die Würfelergebnisse, eigentlich modifizieren würdest, fände ich es am saubersten, wenn du neu ziehst und auch würfeln lässt; einschließlich Finnland, was für dich ja blendend lief. (Bedenke, dass du bei einer Angriffsrunde in Ostpolen nur einen Treffer über Erwartungswert bräuchtest, um dich nicht zurückziehen zu können.) Gewissermaßen gebe ich den Ball mit der Frage, was okay ist, also zurück :)


  • Wenn du es am liebsten hast das ich also den zug nochmal komplett neu mache, dann mache ich es so.
    Oder muss ich dann wieder genauso angreifen ?
    Oder darf ich den zug abändern oder auf den Kampf in Ostpolen verzichten ?


  • @elche

    Würdest du exakt den gleichen Zug wieder machen, würde ich die Würfel so belassen und nur ändern, dass du dich nach der ersten Angriffswelle zurückziehst. Ansonsten mache den Zug mit dem neuen Wissen ganz nach Belieben neu, wie es dir gut erscheint. Einverstanden?


  • Okay, das ist auch fair. Allerdings könnte es auch für jeden von uns schlechter laufen.
    Aber ich ziehe jetzt Russland neu.


  • @elche said in pacifiersboard (X) vs. elche (L +11) BM:

    Okay, das ist auch fair. Allerdings könnte es auch für jeden von uns schlechter laufen.
    Aber ich ziehe jetzt Russland neu.

    Das stimmt, aber ich finde es am saubersten, um der nun nachgeholten Regelkenntnis als Ursache des Editierbedarfs gerecht zu werden.


  • Wieder 4 Treffer in EP.
    40230-03a_brus (1).tsvg


  • @elche said in pacifiersboard (X) vs. elche (L +11) BM:

    Wieder 4 Treffer in EP.
    40230-03a_brus (1).tsvg

    hit 3inf, 1aa


  • Nochmal 4 hits.
    40230-03a_b2rus (1).tsvg


  • @elche

    2inf, 2aa


  • Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            2 artilleries moved from Belarus to Eastern Poland
            3 artilleries moved from Bessarabia to Eastern Poland
            1 infantry moved from Western Ukraine to Eastern Poland
            5 infantry moved from Bessarabia to Eastern Poland
            2 infantry moved from Bessarabia to Eastern Poland
            1 mech_infantry moved from Novgorod to Finland
            1 artillery and 3 infantry moved from Karelia to Finland
    
        Combat - Russians
            Battle in Finland
                Russians attack with 1 artillery, 3 infantry and 1 mech_infantry
                Germans defend with 3 infantry
                    Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Finland, round 2 : 2/5 hits, 1,17 expected hits
                    Germans roll dice for 3 infantry in Finland, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians lost in Finland
                    2 infantry owned by the Germans lost in Finland
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Finland, round 3 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Finland
                    1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 infantry
            Battle in Eastern Poland
                Russians attack with 5 artilleries and 8 infantry
                Germans defend with 3 aaGuns, 1 armour, 2 artilleries and 5 infantry
                    Russians roll dice for 5 artilleries and 8 infantry in Eastern Poland, round 2 : 4/13 hits, 3,83 expected hits
                    Germans roll dice for 3 aaGuns, 1 armour, 2 artilleries and 5 infantry in Eastern Poland, round 2 : 4/8 hits, 2,83 expected hits
                    4 infantry owned by the Russians lost in Eastern Poland
                    1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 5 artilleries and 4 infantry in Eastern Poland, round 3 : 4/9 hits, 3,00 expected hits
                    Germans roll dice for 2 aaGuns, 1 armour, 2 artilleries and 2 infantry in Eastern Poland, round 3 : 2/5 hits, 1,83 expected hits
                    2 infantry owned by the Russians lost in Eastern Poland
                    2 aaGuns owned by the Germans and 2 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 5 artilleries and 2 infantry in Eastern Poland, round 4 : 1/7 hits, 2,33 expected hits
                    Germans roll dice for 1 armour and 2 artilleries in Eastern Poland, round 4 : 2/3 hits, 1,17 expected hits
                    2 infantry owned by the Russians lost in Eastern Poland
                    1 artillery owned by the Germans lost in Eastern Poland
                5 artilleries owned by the Russians retreated to Western Ukraine
                Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is 10
                Casualties for Russians: 8 infantry
                Casualties for Germans: 3 aaGuns, 1 artillery and 5 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 infantry moved from Bessarabia to Western Ukraine
            2 mech_infantrys moved from Bessarabia to Western Ukraine
            2 armour moved from Bessarabia to Western Ukraine
            3 armour moved from Ukraine to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Bessarabia to Novgorod
            1 aaGun and 10 infantry moved from Belarus to Novgorod
            1 aaGun moved from Karelia to Novgorod
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            1 submarine moved from 111 Sea Zone to 124 Sea Zone
            2 aaGuns and 10 infantry moved from Amur to Korea
            2 infantry moved from Buryatia to Amur
            4 infantry moved from Yenisey to Timguska
            1 artillery moved from Urals to Vologda
            2 infantry moved from Bryansk to Ukraine
            1 mech_infantry moved from Russia to Western Ukraine
            1 mech_infantry moved from Russia to Western Ukraine
            2 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bessarabia to Ukraine
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            2 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,3,6,4,4,3
            Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 3,83
    Russians regular : 1,83
    

    40230-03a_rus (1).tsvg


  • @elche

    scramble or/and submerge sz54?

    40230-_03c_jap+cm.tsvg


  • Scramble the anzac fig and 2 us fig please and the sub fights



  • Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 2 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 39 Sea Zone to 43 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            1 armour, 1 cruiser and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 armour moved from 95 Sea Zone to Northern Italy
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 1 armour
                Italians defend with 1 aaGun, 1 factory_major and 1 infantry
                    Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 armour in Northern Italy, round 3 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 aaGun and 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Italians lost in Northern Italy
                    Americans roll dice for 1 armour in Northern Italy, round 4 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 1 armour remaining. Battle score for attacker is 8
                Casualties for Italians: 1 aaGun and 1 infantry
            Battle in 43 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 battleship
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship in 43 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship in 43 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 battleship owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 battleship
            Battle in 16 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Americans lost in 16 Sea Zone
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -9
                Casualties for Americans: 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 16 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            2 fighters and 1 tactical_bomber placed in Western United States
            1 submarine placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Sikang to Szechwan
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Burma to Hunan
            2 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Szechwan, round 3 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Burma
            6 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            3 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
            1 bomber moved from Malta to Iraq
            3 infantry moved from Persia to Iraq
            1 tactical_bomber moved from 98 Sea Zone to Alexandria
            1 fighter moved from 98 Sea Zone to Alexandria
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
    
        Combat - British
            Battle in Alexandria
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 battleship in Alexandria, round 2 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 bomber and 3 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 bomber and 3 infantry in Iraq, round 2 : 3/4 hits, 1,17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 bomber and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 aaGun and 1 infantry moved from 97 Sea Zone to Greece
                  British take Greece from Neutral_Allies
            1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Alexandria to 97 Sea Zone
            1 cruiser moved from 94 Sea Zone to 91 Sea Zone
            1 destroyer moved from 94 Sea Zone to 98 Sea Zone
            1 bomber moved from Iraq to Eastern Persia
            1 aaGun and 4 infantry moved from Yunnan to Kwangsi
            2 artilleries moved from India to Burma
            3 infantry moved from India to Burma
            1 mech_infantry moved from India to Burma
            1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry moved from Burma to Shan State
            1 infantry moved from Rhodesia to Belgian Congo
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,1,2,5,2
            UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : -1,50
    Japanese regular : -0,67
    Italians regular : -1,33
    Neutral_Axis regular : -1,00
    British regular : 2,17
    

    40230-03c_uk.tsvg



  • Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Java to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 cruiser and 1 submarine
                1 submarine owned by the Japanese submerged
                    ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 fighter in 44 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 cruiser in 44 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 fighter in 44 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 cruiser in 44 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 fighter in 44 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 cruiser in 44 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 cruiser remaining. Battle score for attacker is -10
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from Egypt to Alexandria
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 38 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1,00
    ANZAC regular : -2,00
    

    40230-03e_fre.tsvg

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