Oh I forgot the walk to Alexandria. I will add that on NCM.
L23 BM4 Gamerman (Allies+10) vs Roboto (Axis)
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There is another question. With all your experience you might know what this means.
I am able to open your save file in local, but NOT PBEM.
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Hm, probably because I finalized the turn in Local mode because I didn’t want to confuse us by rolling again.
I actually did #1 earlier, but I’ll gladly take your offer and reroll the attack!
Just to not confuse us any more, I will roll it here on the forums!
Attacker: 3 fighter, 1 bomber
[dice 3d6<=3]
[dice 1d6<=4] -
3d6<=3: 5, 3, 4; Hits: 1
1d6<=4: 4; Hits: 1 -
I’m glad you took the dice rolling solution, and TWO is a great compromise!!! Thanks man!!
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Leave the destroyer please (also part of the compromise)
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And deduct 5 from the grubby Italians
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Game History
Round: 9 Purchase Units - Italians Italians repair damage of 5x factory_minor; Remaining resources: 14 PUs; Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Southern France to 92 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber and 3 fighters Americans defend with 1 destroyer and 1 transport Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Italians 3 fighters could not land in 92 Sea Zone and were removed 1 bomber moved from 92 Sea Zone to Southern Italy 2 aaGuns and 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to France 1 infantry moved from Southern France to France Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 2 fighters EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode 1 destroyer placed in 95 Sea Zone 2 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,5 Italians collect 12 PUs (2 lost to blockades); end with 12 PUs -
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Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 9 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 5 artilleries and 10 infantry moved from Ukraine to Rostov 3 artilleries and 3 infantry moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2,50 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1,50 expected hits British roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Battle in Western Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Germans: 1 artillery and 2 infantry Battle in Rostov Germans attack with 9 artilleries and 15 infantry Russians defend with 2 aaGuns and 8 infantry Germans roll dice for 9 artilleries and 15 infantry in Rostov, round 2 : 8/24 hits, 7,00 expected hits Russians roll dice for 2 aaGuns and 8 infantry in Rostov, round 2 : 1/8 hits, 2,67 expected hits 1 infantry owned by the Germans lost in Rostov 8 infantry owned by the Russians lost in Rostov 2 aaGuns owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 9 artilleries and 14 infantry remaining. Battle score for attacker is 31 Casualties for Germans: 1 infantry Casualties for Russians: 2 aaGuns and 8 infantry Non Combat Move - Germans 1 armour, 2 infantry and 2 mech_infantrys moved from Eastern Poland to Bessarabia 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine 1 armour and 2 mech_infantrys moved from Germany to Poland 1 armour and 4 mech_infantrys moved from Poland to Eastern Poland 1 bomber moved from Normandy Bordeaux to Western Germany 1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 2 mech_infantrys moved from Southern France to France 2 mech_infantrys moved from France to Western Germany 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from Western Ukraine to Ukraine Place Units - Germans 2 submarines placed in 112 Sea Zone 3 infantry placed in Novgorod 3 infantry placed in France 3 infantry placed in Southern France 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,4 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Russians regular : 0,00 Germans regular : -1,83 British regular : 1,00Ok Belarus is… ugh.
And Rostov… I didn’t even know that could happen. I though I can retreat, but apparently when there is only AAA left, I can’t?
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@MrRoboto said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):
And Rostov… I didn’t even know that could happen. I though I can retreat, but apparently when there is only AAA left, I can’t?
Exactly, I think I tried to explain that before when I said you were “playing with fire”. Now it looks like you got too many hits, but I wonder why you took infantry off (which is exactly what I would have done) and that is a big bummer I only scored 1 hit. (Don’t have time right now to look at the move)
So you scored 8 and without looking at the map, I’m sure I would take 8 infantry and suck you in.
You can’t retreat from transports or AAA.
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If that doesn’t make sense, let me know. I’ll look at the map later.
Now you have another gun in your arsenal, knowing about the AAA trick.
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@gamerman01 said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):
You are playing with fire
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@MrRoboto said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):
what do you mean?
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@gamerman01 said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):
I mean you risked a 60% chance that your strafing army would have won and been stuck in Rostov to be pummelled
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@gamerman01 said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):
I shouldn’t say anything because you’d probably get burned next time, but I don’t want you to keep strafing my stack with higher odds and getting lucky :face_with_head_bandage:
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Now I need to look at the map and your turn.
I saw a big post or two by you in the past that I never saw. So I might have answered if I’d have seen them.
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Are emojis gone with the update? Not good!
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What a choice. It seems like the obvious is to try against Ukraine, but there is no retreat and it is definitely too risky.
Rostov it is.
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Well, it makes up for your 1 unit for 10 trade
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You won’t be so aggressive on Bryansk, I predict.





