End of G2 dice:
Germany: -0.82 Atlantic / +1.86 East Front / +0.41 Mid East
NET: Germany +1.45
No hits as the experienced pilots from both sides mix it up.
Neither will retreat and the Air Battle continues.
Air Battle Rd 3
Germany
1 Ecrt @ A3 [dice 1d6<=3]
1 Bmbr @ A1 [dice 1d6<=1]
UK
1 Intrcpt @ D4 [dice 1d6<=4]
1d6<=3: 5; Hits: 0
1d6<=1: 6; Hits: 0
1d6<=4: 4; Hits: 1
The RAF score another hit and the Luftwaffe none. Jerry takes a Ftr as a loss and retreats his Bmbr.
This would all be done at the End of CM and then edit the correct results before Combat. The Tacs will bomb the AB in normal Combat unopposed other than AA Fire.
That is how i see it playing out but it’s still new to me as well :) Too bad Edit doesn’t work. Whatever, you can go back and redo at any stage of the Battle with Dicebot a lot easier than Edit. :)
I know @The-Captain is busy with the Tournament, but I will ping him anyway. :)
When you get a chance Captain, will you verify the above is correct. End of CM is so the results can be edited before Combat in triplea.
Thanks
@Panzerstahl-Helm yea so your Waffen Army needs to be Formed at the Start of CM in order to be Active.
It looks like you moved 1st Waffen from his Box to POL it needs to deploy with AG Center since it’s a part of it.
Your purchases would create Waffen 2 in G after 1st Place. Inf, Arty, Pnzrgrndr and Oberst. Before CM you would want to update Waffen 2 Obert in Germany to Oerst3 and use them to Attack POL.
No need to move to the Box as they are attacking that phase.
I will redo turn so you see the correct moves.
No worries :) Your first Game. We’re learning together :)
@barnee ok, ubderstood reagrding the Waffen-Oberst and how to use them.
Regarding the SBR - I will go and change the target to factory only (so 2 bombers + 2 tacticals bombing factory only) I will also add the fighter who is attacking in SZ104 to make it 3 fighter as escort to London. This will make your descicion easier not to intercept. Only if that is ok for you. Otherwise I will keep it as it is.
Regarding the underground factory and taking damage - nit sure if that would overcomplicate the game. Underground factories are meant to be protected. In the area where I come from was a factory for torpedos drilled in the mountain. Pretty sure that even today no bomb will cause any harm to that factory.
I am on the way to an event from the kibdergarten today, so i will complete my G5 only later on. Bit you will have my move when you get up. (what time is it no where you live anyways? )
@Panzerstahl-Helm yea you can keep bombing raid on london as is.
I just finished recreating your CM. A ton of Edit as I was trying to be exact but should be close enough. :)
The big takeaway is the Formation of 2nd SS. You could use Edit during place and remove and Place to the box, but since CM coming up, I just left them in Germany and then moved 2nd Waffen Token in Edit .
So 2nd Waffen consists of Oberst3 ( will boost either Arty or Pnzrgrndr ) Inf, Pnzrgrndr and Arty. All Waffen of course :)
EXP Game 1 Stahl G 5 Redo Move Test.tsvg
I’m starting to fry heavily . 2:50 am here. Have a Fun day with your Family :)
@Panzerstahl-Helm yea so the Tacs can’t Bomb the Fctry and they can’t Escort so, you can leave as is or i think you said another Ftr/Escrt ?
Either way, it’s still a pretty strong move as is but an extra Escort would help unless he’s going to africa :)
Sorry I’m gonna go regenerate. i hope 7of 9 will be too lol
P Out
@Panzerstahl-Helm last one :)
Yea just leave SBR as is no scramble.
I was just trying to figure out how it would work with the example earlier, as in the past i defaulted to triplea mode but that isn’t rule compliant :)
Hi barnee - what is the question that I must confirm ?
Too many options, too little IPCs…
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.<br><br>4 Divisions are Now Available in Berlin.<b></body>
Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans
triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942
triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941
triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942
triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941
Germans buy 1 GermanUBoat, 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 air_transport, 1 artillery, 1 bomber, 1 elite, 9 infantry, 2 mine_unarmeds and 1 waffen_infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 Panzer_Grndrs, 1 infantry and 1 waffen_infantry
1 WaffenPnzrGrndr, 1 Waffen_Oberst and 1 waffen_infantry placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 Waffen_Oberst
EDIT: Adding units owned by Germans to Germany: 1 Waffen_Oberst_3
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Army Group Centre: 1 aaGun
EDIT: Adding units owned by Germans to Romania: 1 aaGun
EDIT: Removing units owned by Germans from Romania: 1 infantry
EDIT: Adding units owned by Germans to Army Group Centre: 1 infantry
EDIT: Turning off Edit Mode
1 WaffenPnzrGrndr, 1 Waffen_Arty, 1 Waffen_Oberst_3 and 1 waffen_infantry moved from Germany to Poland
1 artillery, 1 elite and 3 infantry moved from Germany to Poland
EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Poland
EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 ArmyGroupActive, 1 German_Engineer, 2 armour, 3 artilleries and 4 infantry moved from Army Group Centre to Bessarabia
EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Bessarabia
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Bessarabia
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Romania to Bulgaria
1 armour moved from Slovakia Hungary to Bulgaria
1 ArmyGroupCentre moved from Romania to Bessarabia
1 artillery, 9 infantry and 1 mech_infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Holland Belgium to 110 Sea Zone
1 GermanUBoat moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber and 2 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to Norway
1 fighter moved from Western Germany to United Kingdom
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 tactical_bomber owned by the Germans killed by AA in United Kingdom
Bombing raid in United Kingdom rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in United Kingdom causes 14 damage total. Damaged units is as follows: factory_major = 13, airfield = 1
Battle in 104 Sea Zone
Germans attack with 1 GermanUBoat and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 GermanUBoat
Casualties for Americans: 1 destroyer
Battle in Bessarabia
Germans attack with 1 1stPanzerArmy, 1 1stWaffenArmy, 1 ArmyGroupActive, 1 ArmyGroupCentre, 1 German_Engineer, 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 7 armour, 4 artilleries, 13 infantry, 1 mech_infantry and 2 waffen_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 1stPanzerArmy, 1 1stWaffenArmy, 1 ArmyGroupActive, 1 ArmyGroupCentre, 1 German_Engineer, 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 7 armour, 4 artilleries, 13 infantry, 1 mech_infantry and 2 waffen_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Battle in Norway
EDIT: Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
EDIT: British defend with 1 uk_para
EDIT: 1 uk_para owned by the British lost in Norway
EDIT: Germans takes Norway from British
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: Battle in Bulgaria
EDIT: Germans attack with 1 armour and 3 infantry
EDIT: Russians defend with 1 russian_para
EDIT: 1 infantry owned by the Germans lost in Bulgaria
EDIT: 1 russian_para owned by the Russians lost in Bulgaria
EDIT: Germans takes Bulgaria from Russians
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1
EDIT: Battle in Poland
EDIT: Germans attack with 1 2ndWaffenArmy, 1 WaffenPnzrGrndr, 1 Waffen_Arty, 1 Waffen_Oberst_3, 1 artillery, 1 elite, 3 infantry and 1 waffen_infantry
EDIT: Russians defend with 3 russian_paras
EDIT: 1 infantry owned by the Germans lost in Poland
EDIT: 3 russian_paras owned by the Russians lost in Poland
EDIT: Germans takes Poland from Russians
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 9
EDIT: Recording Battle Statistics
EDIT: Cleaning up after air battles
Non Combat Move - Germans
EDIT: Trigger Germans RemoveWolfpackSZ110: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Slovakia Hungary
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Normandy Bordeaux
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
EDIT: 2 bombers moved from United Kingdom to Western Germany
EDIT: 1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
EDIT: 2 fighters moved from Western Germany to Southern Italy
EDIT: 3 fighters moved from United Kingdom to 112 Sea Zone
EDIT: 1 fighter moved from 112 Sea Zone to Western Germany
EDIT: 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
EDIT: 1 tactical_bomber moved from Norway to 112 Sea Zone
EDIT: 2 German_LCVs, 3 aaGuns and 1 waffen_infantry moved from Romania to Bessarabia
EDIT: 1 air_transport and 1 infantry moved from Western Germany to Egypt
EDIT: 1 Panzer_Grndrs moved from Southern France to Normandy Bordeaux
1 Rail moved from Germany to Denmark
1 Rail and 1 infantry moved from Denmark to Normandy Bordeaux
1 Rail moved from Germany to Denmark
1 Rail and 1 artillery moved from Denmark to Slovakia Hungary
2 GermanUBoats moved from 110 Sea Zone to 112 Sea Zone
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Bessarabia to 1st Waffen
EDIT: 1 Panzer_General3 and 5 armour moved from Bessarabia to 1st Panzer
EDIT: 1 ArmyGroupActive moved from Bessarabia to Army Group Centre
EDIT: 1 1stPanzerArmy and 1 1stWaffenArmy moved from Bessarabia to Army Group Centre
EDIT: 2 armour, 3 artilleries and 5 infantry moved from Bessarabia to Army Group Centre
EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Arty and 1 waffen_infantry moved from Poland to 2nd Waffen
EDIT: 1 Waffen_Oberst_3 moved from Poland to 2nd Waffen
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
Place Units - Germans
1 air_transport, 1 bomber and 1 infantry placed in Western Germany
2 infantry and 1 mine_unarmed placed in France
1 Panzer_Grndrs, 1 artillery, 1 elite, 6 infantry and 1 mine_unarmed placed in Germany
Germans undo move 3.
1 Panzer_Grndrs, 1 artillery, 1 elite, 6 infantry and 1 mine_unarmed placed in Germany
Germans undo move 2.
2 infantry placed in France
1 mine_unarmed placed in Germany
Germans undo move 2.
1 artillery placed in France
1 Panzer_Grndrs, 1 elite, 6 infantry and 1 mine_unarmed placed in Germany
1 GermanUBoat placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Wolfpack
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Hi @The-Captain I have two.
Waffen Arty can’t support an Oberst inside a waffen Army but it can support Inf, Pnzrgrndr and Para Correct ?
So this would be the only times the Arty would need to deactivate ?
So unless you just had Panzers and Arty in the Army, probably rare occurrence, you wouldn’t need to deactivate the Arty.
However, if you had an Arty outside the Army with nothing to support, you’d need to deactivate.
So a Waffen Artillery outside of a Waffen Army Cannot support Any Units inside the Army ?
The other is my example of an Air battle using dicebot a little earlier in this thread. Should start around here
https://www.axisandallies.org/forums/topic/40192/panzerstahl-vs-barnee-exp/143?page=6
Thanks
Hope the tournament going well :)
@Panzerstahl-Helm Nice ! Everything looking Good ! :+1: Well except for you Bombing the hell out of the London Fctry :)
But that Badass in E POL is getting promoted by stalin. lol
I’ll try and have russia out in a bit
@Panzerstahl-Helm Now that’s what I call some overflow lol

Just checking the odds. Needless to say, not in ivan’s favor lol
Game History
Round: 5
Purchase Units - Russians
Note to players Russians: <body><b>It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !<br><br>Up to 26 Army Conscripts are Available This Turn Only.<b></body>
Trigger Army Conscript: buyArmy_Conscript added to productionRussians
Trigger Russians LendLeaseFee: buy1_PU added to productionRussians
Russians buy 5 1_PUs, 26 Army_Conscripts, 3 Russian_Rocketss and 1 elite; Remaining resources: 0 PUs;
Place Units - Russians
2 1_PUs placed in Karelia
3 1_PUs placed in Soviet Far East
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Soviet Far East: 3 usa_armours and 3 usa_armour_lendleases
EDIT: Adding units owned by Russians to Soviet Far East: 3 armour
EDIT: Removing units owned by British from Karelia: 2 uk_fighters and 2 uk_fighter_lendleases
EDIT: Adding units owned by Russians to Karelia: 2 fighters
EDIT: Turning off Edit Mode
Combat Move - Russians
Trigger Russians RemoveLendLeaseFee: has removed 3 1_PUs owned by Russians in Soviet Far East
Trigger Russians RemoveLendLeaseFee: has removed 2 1_PUs owned by Russians in Karelia
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
2 fighters and 3 infantry moved from Karelia to Finland
Combat - Russians
Battle in Finland
Russians attack with 2 fighters and 3 infantry
Germans defend with 4 infantry
Russians roll dice for 2 fighters and 3 infantry in Finland, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 4 infantry in Finland, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Germans lost in Finland
Russians roll dice for 2 fighters and 3 infantry in Finland, round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Finland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Finland
1 infantry owned by the Germans lost in Finland
Russians roll dice for 2 fighters and 2 infantry in Finland, round 4 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Caucasus
1 tactical_bomber moved from Novgorod to Caucasus
1 armour moved from Caucasus to Iraq
2 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Karelia
2 fighters moved from Finland to Novgorod
1 fighter moved from Novgorod to Caucasus
3 mine_unarmeds moved from Bryansk to Western Ukraine
3 mine_unarmeds moved from Bryansk to Ukraine
1 elite moved from Rostov to Caucasus
1 elite moved from Bryansk to Rostov
1 infantry moved from Ukraine to Bryansk
1 elite moved from Western Ukraine to Ukraine
3 artilleries and 14 infantry moved from Western Ukraine to Bryansk
2 Russian_Rocketss moved from Russia to Bryansk
1 elite moved from Russia to Bryansk
EDIT: 2 guard_infantrys moved from Russia to 2nd Corps
EDIT: 1 infantry and 1 mech_infantry moved from 2nd Corps to Bryansk
EDIT: 1 guard_infantry moved from Russia to 3rd Corps
EDIT: 1 mech_infantry moved from 3rd Corps to Bryansk
EDIT: 1 guard_infantry moved from Russia to 1st Corps
EDIT: 1 mech_infantry moved from 1st Corps to Bryansk
2 guard_infantrys moved from Russia to Bryansk
1 armour moved from Urals to Russia
6 infantry moved from Novosibirsk to Vologda
1 Europe_Rail and 2 Rails moved from Russia to Soviet Far East
1 Europe_Rail, 2 Rails and 3 armour moved from Soviet Far East to Caucasus
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 aaGun moved from Karelia to Finland
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 3 mine_unarmeds
EDIT: Adding units owned by Changer to Western Ukraine: 3 russian_mine_Oranges
EDIT: Removing units owned by Russians from Ukraine: 3 mine_unarmeds
EDIT: Adding units owned by Changer to Ukraine: 3 russian_mines
EDIT: Turning off Edit Mode
COMMENT: 3 Orange LMs Armed in W UKR @ Bessarabia 3 LMs in UKR Armed @ Bessarabia
6 Army_Conscripts placed in Novgorod
3 Army_Conscripts placed in Volgograd
17 Army_Conscripts, 3 Russian_Rocketss and 1 elite placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
Russians regular : 0.67
A few things going on.
COMMENT: 3 Orange LMs Armed in W UKR @ Bessarabia 3 LMs in UKR Armed @ Bessarabia
COMMENT: 5 PUs Edited to russia because the Changer LMs are negating 125 SZ Objective
I changed the composition of the Corps by adding Guard Inf.
Gave russia the SZ 125 Objective again.
Think that’s got it all :)
@Panzerstahl-Helm oops i forgot to swap the conscripts lol It’s just for space They behave the same as Inf. I’ll do it on USA if I remember :)
London is on Fire !

Concerning all types of Armies:
Concerning a Waffen-SS Army:
Hello,
Japan is steaming!
COMMENT: I removed 1 infantry from PHI from previous move as discussed.
COMMENT 2: I guess the battle on Java should have been in Edit mode due to the forifications. It didn´t matter in this battle since I killed everything on the first round.
Game History
Round: 5
Purchase Units - Japanese
Note to players Japanese: <body><b>It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers !<br><br>Destroyers may now tansport 1 Infantry or Elite Infantry.<b></body>
Japanese buy 1 Japan_destroyer, 2 armour, 1 artillery, 1 battleship, 1 elite, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer
Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer
Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD
Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD
Combat Move - Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
Turning on Edit Mode
EDIT: Japanese takes French Indo China from British
EDIT: Turning off Edit Mode
1 artillery moved from Shan State to Yunnan
1 elite and 2 infantry moved from Kwangsi to Yunnan
EDIT: 1 japanese_para moved from Kweichow to French Indo China
1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 transport in 46 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 fighter owned by the Japanese lost in 46 Sea Zone
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 3 Fortifications, 1 aaGun and 3 infantry
ANZAC roll AA dice in Java : 1/3 hits, 0,50 expected hits
1 fighter owned by the Japanese lost in Java
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers in Java, round 2 : 6/9 hits, 3,83 expected hits
ANZAC roll dice for 3 Fortifications, 1 aaGun and 3 infantry in Java, round 2 : 2/4 hits, 1,67 expected hits
2 infantry owned by the Japanese lost in Java
3 Fortifications owned by the ANZAC, 3 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for ANZAC: 3 Fortifications, 1 aaGun and 3 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 elite, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 uk_armours
Japanese roll dice for 1 artillery, 1 elite, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/9 hits, 3,67 expected hits
Chinese roll dice for 3 uk_armours in Yunnan, round 2 : 0/3 hits, 1,50 expected hits
3 uk_armours owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 elite, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 3 uk_armours
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
1 mech_infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hopei
1 artillery moved from Kweichow to Hunan
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 32 Sea Zone
1 elite moved from Philippines to 35 Sea Zone
1 Japan_destroyer and 1 elite moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 elite and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Japan to 6 Sea Zone
1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
2 carriers moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to 33 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 Japan_destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Java to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 aaGun, 2 air_transports and 1 elite moved from Japan to Hopei
1 air_transport moved from Kwangsi to Japan
3 infantry moved from Japan to 6 Sea Zone
3 Japan_destroyers and 3 infantry moved from 6 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Kwangsi to 42 Sea Zone
Place Units - Japanese
1 Japan_destroyer, 1 battleship and 2 transports placed in 6 Sea Zone
2 armour, 1 artillery, 1 elite and 3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body>
Japanese collect 53 PUs; end with 53 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 54 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -1,50
Japanese regular : 3,17
ANZAC AA : 0,50
ANZAC regular : 1,17
Yea you don’t need to use edit for Fortifications, you just need to ignore them as hits. They’ll die once everything else dead, but you still have to get hits to kill them.
I’ll check your turn out after bit and have something for you tomorrow. I think I’m 7 hours behind, so already getting late there :)
@Panzerstahl-Helm Also just a FYI when I post the Comment, I’m posting it in the Game log and then copy/paste from History. It doesn’t let me copy from the log itself for some reason.
Not a biggie, but that’s why “COMMENT” is in all caps :)