Thank you, I’ll move the topic to the TripleA-Support-Category, then.
What @barnee says. You need to edit the respective part of the xml file to be found in the “game”-directoy of the map installation.
Axis & Allies 1942 3rd Edition Feedback and possible solution:
I read through many comments and criticism on how the 2nd (and 3rd, which I will focus on here) have only limited options of playing (if you want to win). Although the Larry GenCom Update balanced it out a bit more, there are still many things that have to be addressed (like Egypt falling if the German bomber survives/ China falling so quickly and being a highway to Moscow for Japan/ Russia being trapped from both sides without much options before help arrives/ …)
Unfortunately I cannot provide a source, but I heard that in 1942 online 2nd Ed. The Axis would win 70% of all games, whereas in 3rd Ed. GenCom Setup it went down to 55%. However, it still means that Axis has an edge.
I am not able to make an official 4th Ed. Set-Up, but I somehow want the game to be balanced in a way that there are more options for play and that there isn’t 90% of the time a KGF because resources in the Pacific are often not efficient and you cannot really stop Japan from taking all eastern parts of the Soviet Union. A second Pearl also seems like a very strange idea if you consider historical accuracy.
So what do I want to achieve in particular and how do I want to achieve this? Here is my list:
How do I want to achieve this?
I know, it is an ambitious aim, but I want to do my best in hopefully getting to a great result. I will soon post my first ideas of what I envision. In the meanwhile, you are more than welcome to post your thought!
Cheers!
This post will be longer than usual, but please bear with me, this is the criticism of the current state of the game (with the 3rd Ed. LarryGenCom Setup) that I found:
Criticism so far:
The following changes are applied referring to the 3rd Starting Setup (Larry GenCom Setup)
These were the changes in Europe, let’s head to the pacific:
As you can see, I didn’t add or remove a lot of units, I simply adjusted their starting position, especially for the Pacific, which can get the US faster into the game and slow Japan a bit down without making them unable to dominate the theatre. I hope these additional explanations help you follow me and my decisions. Please leave your feedback, I will definitely try this setup out soon. I also like having a game played out by the AI on TripleA when I do not have somebody around to test play it with.
My concerns: These are a lot of new units for the Allies still! However, it is not like “I add a sub, which is only worth 6 IPCs, to Sea Zone 37 and thereby have the option to destroy Units worth of 54 IPCs”… They are still scattered, as is the case in China or even the British ships. However, this setup should give the Allies more option to react to Axis aggressions, as was the case in 1942.
The first games I let the AI fight against itself also prove that Axis is still very strong and successfully wiped out the whole British navy in R2. Japan still conquered China, but the US finally went for Iwo Jima in R1 even. There seem to be much more options now. Each game I let the AI play was vastly different from the previous. This was different before. AND, most importantly, the Allies are on the move, like the Axis, in 1942.
After 5 games (HARD AI), this is the following score:
Axis won 4 games.
Allies won 1 game.
However, I think a human player would have done better when it comes to logistics and managing transports, so it should be pretty even now.
I also played one game myself and have to admit that the changes do not change everything – but it adds up. China will still be destroyed and Russia also has to withdraw. However, because Japan was pumping troops as usual into Asia, it was a bit easier to take the money islands from them because the US outmatched their navy a little bit earlier. The additional troops in China also allowed me to start one counter offensive and destroy two Japanese artilleries. The Russian player also launched one counter offensive but was beaten afterwards by Japan because the AI decided to send all their planes to destroy the Russian stack in the east (which gave the US the opportunity to advance in the Pacific because their planes were stuck there for one round).
After having read some more comments by people from 2017, I decided to do another small adjustment which could promise a lot of fun: Instead of adding a British Destroyer to SZ6, I added a RUSSIAN destroyer to SZ4… That way, the Russian Destroyer can decide to block the path for German vessels in SZ5… or help defend the British Battleship… PLUS, we can finally use some more Russian Ships from the Box ecept from this one lone sub :D
@cloud7707 you should probably post pictures from 1942 online, not this thing. The vast majority of people play 1942 in this format. Any a few thoughts…
@Imperious-Leader Hey, thanks for your thoughts! I have implemented some of these ideas, like the Russian Bomber, moving the German Bomber etc.
As for the screenshot, I think it is not possible to adjust the starting setup in 1942 online, is it?
This is what a Setup Card for my proposed 4.0 Setup could look like. I simply extracted parts from a rulebook page and tinkered them together.
@cloud7707 You can make a hotseat game and not buy anything but the adjustments.
@cloud7707 Amazing work. I will try this setup in the next game. Nice touch adding the Soviet dd. I will be back soon with a feedback about the setup. Thanks for sharing.
Hey guys, it’s been a while that I have played the 1942 2nd (3rd) Edition of Axis and Allies. I have always been interested in balancing the game and I think the Larry Harris 3.0 Setup did a pretty good job - it comes at the expense of any action variety in the first round though, especially for Russia since Ukraine is just too juicy of a target.
Then there is also a strong Japan that usually steamrolls huge parts of Asia even if the US goes Japan first (of course, thinks are different when UK/US/RU do a japan first strategy, but this usually only works in tournament plays.
I already did a 4.0 community setup, but this involved many changes which often deter players from actually playing it (since it feels like a whole new game).
I did yet another setup, 4.1, which changes only minor things but should make the game more balanced. I hope you enjoy! :)
@cloud7707 I dig this. I like how you added it on the real rulebook, that makes it so legit. I definitely want to try it out, but gosh darn it Russia deserves that bomber!
In your games, do the Allies still generally do KGF?