@crockett36 It says I need to download it so I do and then it says map not found, missing map.
PanzerStahl vs barnee EXP
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@Panzerstahl-Helm Hi Did you want to move the Air in syria and the CV off Greece ?
Also AA can’t be part of AG. I’ll swap and Inf for him.
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@barnee oops nvm I didn’t go all the way through your turn lol
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stalin has broken the non aggression pact with the fuhrer !
Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia.... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Russians buy 2 Russian_Rocketss, 1 elite and 6 guard_infantrys; Remaining resources: 12 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Bulgaria from Germans EDIT: Turning off Edit Mode EDIT: 1 russian_para moved from Caucasus to Bulgaria 1 infantry moved from Eastern Poland to Poland 1 infantry moved from Baltic States to Poland 2 fighters, 3 russian_paras and 1 tactical_bomber moved from Novgorod to Poland Combat - Russians Battle in Poland Russians attack with 2 fighters, 2 infantry, 3 russian_paras and 1 tactical_bomber Germans defend with 3 infantry Russians roll RussianAirborneAttack dice in Poland : 0/0 hits, 0.00 expected hits Russians roll dice for 2 fighters, 2 infantry, 3 russian_paras and 1 tactical_bomber in Poland, round 2 : 4/8 hits, 2.50 expected hits Germans roll dice for 3 infantry in Poland, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Poland 3 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 fighters, 3 russian_paras and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Karelia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Caucasus 1 aaGun moved from Novgorod to Karelia 2 fighters and 1 tactical_bomber moved from Poland to Novgorod 1 infantry moved from Belarus to Eastern Poland 1 aaGun moved from Belarus to Novgorod 1 infantry moved from Archangel to Novgorod 2 infantry moved from Belarus to Novgorod 2 Rails moved from Russia to Yakut S.S.R. 2 Rails and 2 infantry moved from Yakut S.S.R. to Karelia 1 Europe_Rail moved from Russia to Urals 1 Europe_Rail and 1 armour moved from Urals to Caucasus 4 mine_unarmeds moved from Bryansk to Belarus 3 mine_unarmeds moved from Bryansk to Rostov 5 mine_unarmeds moved from Russia to Bryansk 1 elite moved from Bryansk to Rostov 1 elite moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 1 3rdCorps moved from Russia to Bryansk 1 infantry moved from Smolensk to Bryansk EDIT: 4 infantry moved from 1st Army Group to Western Ukraine EDIT: 4 infantry moved from Belarus to 1st Army Group 6 infantry moved from Timguska to Novosibirsk 2 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 4 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 4 russian_mines EDIT: Removing units owned by Russians from Rostov: 3 mine_unarmeds EDIT: Adding units owned by Changer to Rostov: 3 russian_mine_Oranges EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar_3 EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar EDIT: Turning off Edit Mode 2 Russian_Rocketss, 1 elite and 6 guard_infantrys placed in Russia COMMENT: 4 LMs in Belarus Armed @ Baltic STs 3 Orange LMs in Rostov Armed @ Black Sea Turn Complete - Russians Russians collect 40 PUs; end with 52 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 1.50 Russians RussianAirborneAttack : 0.00
A bit of a busy turn.
COMMENT: 4 LMs in Belarus Armed @ Baltic STs 3 Orange LMs in Rostov Armed @ Black Sea
COMMENT: 5 PUs Edited to russia because the Changer LMs are negating the 125 SZ Objective3rd Corps Deactivates. Oops forgot to swap out that AA in AG Center :)
I think that’s got it all :)
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@Panzerstahl-Helm oh yea 4 Inf from 1st AG move to W UKR and 4 Inf from Belarus move to Bryansk to reform 1st AG.
Probably an over explanation :)Yea those Brit Paras went a Bridge Too Far but then monty always had an overinflated opinion of his capabilities lol
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Konnichiwa and good night!
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 Hvy_Ind_2, 4 Japan_destroyers, 2 air_transports, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese Units in Japan being upgraded or consumed: 1 factory_major 1 Hvy_Ind_2 placed in Japan Politics - Japanese Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines 1 carrier moved from 37 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 armour, 1 artillery, 1 elite and 3 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 1 artillery, 1 elite, 3 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 elite and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 elite, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 armour, 2 artilleries, 2 elites and 5 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 artillery and 1 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Kweichow to Yunnan 2 bombers moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan 1 fighter moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan 1 fighter moved from Anhwe to Yunnan EDIT: 1 Japanese_LCV and 1 elite moved from Hainan to Philippines Combat - Japanese Battle in Yunnan Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/11 hits, 5,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/5 hits, 2,33 expected hits British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/5 hits, 2,33 expected hits British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 1 Japanese_LCV, 1 armour, 2 artilleries, 2 bombers, 3 elites, 2 fighters, 5 infantry and 2 tactical_bombers Changer defend; Americans defend with 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters Americans roll AA dice in Philippines : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 Japanese_LCV, 1 armour, 2 artilleries, 2 bombers, 3 elites, 2 fighters, 5 infantry and 2 tactical_bombers in Philippines, round 2 : 5/20 hits, 7,33 expected hits Americans roll dice for 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters in Philippines, round 2 : 2/7 hits, 3,50 expected hits 1 Japanese_LCV owned by the Japanese and 1 infantry owned by the Japanese lost in Philippines 1 usa_fighter owned by the Americans, 1 aaGun owned by the Americans and 4 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 elites, 2 fighters, 4 infantry and 2 tactical_bombers in Philippines, round 3 : 8/19 hits, 7,17 expected hits Americans roll dice for 4 Fortifications and 1 usa_fighter in Philippines, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Philippines 1 usa_fighter owned by the Americans and 4 Fortifications owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 2 artilleries, 2 bombers, 3 elites, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Japanese: 1 Japanese_LCV and 2 infantry Casualties for Americans: 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters Non Combat Move - Japanese Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 bombers moved from Philippines to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 1 Japan_destroyer, 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 Japan_destroyer moved from 36 Sea Zone to 42 Sea Zone 1 Japan_destroyer moved from 36 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Shan State to Kwangsi 1 infantry moved from Chahar to Hopei 2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow 1 japanese_para moved from Hunan to Kweichow 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters moved from Yunnan to Hopei 1 air_transport and 1 infantry moved from Japan to Kwangsi 1 Japan_destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 4 Japan_destroyers placed in 6 Sea Zone 2 air_transports, 1 elite and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 49 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -1,17 Japanese regular : -2,67 Americans AA : -0,50 British regular : -0,67
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Game History
Round: 4 Purchase Units - Americans Americans buy 1 ArmoredInfantry, 2 Escorts, 1 Heavy_BB, 2 NavyFighters, 1 carrier, 1 destroyer, 1 elite, 1 submarine, 1 transport and 1 usa_fighter; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 usa_fighters moved from 91 Sea Zone to 104 Sea Zone 2 usa_fighters moved from Gibraltar to 104 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in 104 Sea Zone Americans attack with 1 destroyer and 4 usa_fighters Germans defend with 1 GermanUBoat Germans roll Wolfpack_Attack dice in 104 Sea Zone : 0/0 hits, 0.00 expected hits Americans roll dice for 1 destroyer and 4 usa_fighters in 104 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 4 usa_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Alaska 2 usa_fighters moved from 104 Sea Zone to Gibraltar 2 usa_fighters moved from 104 Sea Zone to 91 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Algeria to Tunisia 1 ArmoredInfantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry, 1 elite, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry and 1 elite moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 ArmoredInfantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Alaska 2 usa_armours moved from Western United States to 10 Sea Zone 4 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine, 3 transports and 2 usa_armours moved from 10 Sea Zone to 8 Sea Zone 1 usa_armour moved from Aleutian Islands to 8 Sea Zone 4 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine, 3 transports and 3 usa_armours moved from 8 Sea Zone to 3 Sea Zone 3 usa_armours moved from 3 Sea Zone to Soviet Far East 1 usa_fighter moved from Java to India 2 Rails moved from Eastern United States to Western United States 2 Rails and 2 infantry moved from Western United States to Alaska Place Units - Americans 1 Escort, 1 Heavy_BB, 1 destroyer and 1 transport placed in 101 Sea Zone 1 Escort, 1 carrier and 1 submarine placed in 10 Sea Zone 2 NavyFighters placed in 10 Sea Zone 1 elite and 1 usa_fighter placed in Eastern United States 1 ArmoredInfantry placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines Turn4: Americans met a national objective for an additional -3 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 Escort EDIT: Adding units owned by Americans to 101 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Sikang to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Szechwan 1 fighter moved from Suiyuyan to Szechwan 8 infantry moved from Sikang to Szechwan 1 Rail moved from Kansu to Tsinghai 1 Rail and 1 infantry moved from Tsinghai to Szechwan 1 Rail moved from Kansu to Tsinghai 1 Rail and 1 infantry moved from Tsinghai to Szechwan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 7 infantry, 3 uk_armours, 1 uk_fighter and 3 uk_paras; Remaining resources: 2 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Burma to Yunnan 3 uk_armours moved from India to Yunnan 2 uk_fighters moved from India to Yunnan 2 infantry moved from Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 1 uk_tactical_bomber moved from India to Iraq 1 infantry and 1 uk_armour moved from Union of South Africa to 71 Sea Zone 1 battleship, 1 infantry, 1 transport and 1 uk_armour moved from 71 Sea Zone to 80 Sea Zone 1 infantry and 1 uk_armour moved from 80 Sea Zone to Iraq 2 uk_fighters moved from Scotland to Norway EDIT: 2 uk_paras moved from United Kingdom to Norway Combat - British Battle in Iraq British attack with 4 infantry, 1 uk_armour and 1 uk_tactical_bomber Italians defend with 3 infantry and 1 italian_para Italians roll ItalianAirborneAttack dice in Iraq : 0/0 hits, 0.00 expected hits British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 4 infantry, 1 uk_armour and 1 uk_tactical_bomber in Iraq, round 2 : 2/6 hits, 1.83 expected hits Italians roll dice for 3 infantry and 1 italian_para in Iraq, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the British lost in Iraq 3 infantry owned by the Italians lost in Iraq British roll dice for 3 infantry, 1 uk_armour and 1 uk_tactical_bomber in Iraq, round 3 : 1/5 hits, 1.67 expected hits Italians roll dice for 1 italian_para in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq 1 italian_para owned by the Italians lost in Iraq British win, taking Iraq from Italians with 2 infantry, 1 uk_armour and 1 uk_tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Italians: 3 infantry and 1 italian_para Battle in Yunnan British attack with 2 infantry, 3 uk_armours and 2 uk_fighters Japanese defend with 2 artilleries and 1 infantry British roll dice for 2 infantry, 3 uk_armours and 2 uk_fighters in Yunnan, round 2 : 2/7 hits, 2.83 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Yunnan 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan British roll dice for 1 infantry, 3 uk_armours and 2 uk_fighters in Yunnan, round 3 : 0/6 hits, 2.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 3 uk_armours and 2 uk_fighters in Yunnan, round 4 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 uk_armours and 2 uk_fighters remaining. Battle score for attacker is 5 Casualties for British: 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Battle in Norway British attack with 2 uk_fighters and 2 uk_paras Germans defend with 2 infantry British roll BritishAirborneAttack dice in Norway : 0/0 hits, 0.00 expected hits British roll dice for 2 uk_fighters and 2 uk_paras in Norway, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 uk_para owned by the British lost in Norway 2 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 2 uk_fighters and 1 uk_para remaining. Battle score for attacker is 2 Casualties for British: 1 uk_para Casualties for Germans: 2 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan 2 uk_fighters moved from Norway to Karelia 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 infantry and 1 uk_armour moved from Gibraltar to 91 Sea Zone 1 infantry, 1 transport and 1 uk_armour moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 uk_armour moved from 92 Sea Zone to Algeria 2 infantry moved from Morocco to Algeria 1 uk_tactical_bomber moved from Iraq to Persia 2 Rails, 1 infantry and 1 uk_armour moved from Union of South Africa to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 2 uk_fighters moved from Yunnan to India 1 aaGun moved from India to Burma 2 uk_armours moved from India to Burma 6 infantry moved from India to Burma Place Units - British 5 infantry and 1 uk_armour placed in India 2 infantry and 2 uk_armours placed in Union of South Africa 1 uk_fighter and 3 uk_paras placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,2,1,2,5 British collect 48 PUs (1 lost to blockades); end with 50 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 1.67 Italians regular : 0.33 Japanese regular : 0.00 Italians ItalianAirborneAttack : 0.00 Germans AA : -0.17 Germans regular : 0.17 British BritishAirborneAttack : 0.00 British regular : -4.50 Germans Wolfpack_Attack : 0.00
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@Panzerstahl-Helm seems theres always something lol I forgot to move UK Ftr to Gib :)
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GD it my machine fckn up. Got a grub error on startup with linux. Was able to get the old dell to fire up :) Never shoulda bought lenovo lol
Took a couple hours to remember old pw lol Already forgot it. I wrote it down this time though hee hee
Anyway, don’t think i can play on this old guy. Should be able to fix within 24 hrs or I’m even stupider than i thought lol
Rock on
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@Panzerstahl-Helm well the machine magically fixed itself overnight. I’m sure it’ll happen again though.
I can’t fix it until it breaks, so if i go silent that’s why or I got dusted by one of lifes many hazards lol
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@Panzerstahl-Helm I just noticed you have 3 Elites in PHI. You can only have 1 Elite per TTy. Including Allied ones.
I’m not worried about the Battle outcome, you were gonna win, but maybe kill 1 and put another back in china ?
Does that seem reasonable ?
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Or actually, just put both back in china. You had plenty of dudes to win.
I guess one from JPN was with another dude on the trprt though and Hainin on the LCV.
Put one in Kwangsi and then kill one of the remaining in PHI ?
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Good morning/afternoon,
thanks fir the hint. I missed that restriction about Elite Infantry. I will adf this to the unit overview sheet I amworking on.
This is a 2-pager and is planned to be a quick overview.
I will move 2 back to China and place 1 in each territory (need to check if these movements aill be legal) and remove 1 inf from PHI as compensation.
I also will edit your fighters from London to Gibraltar as you stated.
I will do that once I am back home from work.Br
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@Panzerstahl-Helm Awesome ! Will link document to Game Notes when you’re done. :+1:
Yea, so I tried deleting the Elites and since they were transported it won’t let you. You have to delete the trprt and it’s cargo at the same time and you can’t do it since there in two different places now.
Probably need to file a bug report. I think Panther set up a place here for them.
Anyway, edit the Elites where they need to go and a trprt to PHI. Then on NCM you can load up 2 Elites from PHI. Leave them onboard and during place kill them all.
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@Panzerstahl-Helm F yea ! Document looking real Good :)
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Hi,
I hope your machine will keep on running!
Comment 1: I moved your 2 fighters from London to Gibraltar.
Comment 2: I edited 1 Elite unit to Kwangsi and 1 to Hunan (that would be my non-combat move, since this is the Elite that started from there). I also moved 1 transport back to SZ 36.
I couldn´t remove 1 infanteries in PHI as compensation, so I will try it in my J4 turn again.Game History
Round: 4 Purchase Units - Italians Italians buy 1 air_transport, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy EDIT: 2 uk_fighters moved from United Kingdom to Gibraltar EDIT: 2 elites moved from Philippines to Kwangsi EDIT: 1 elite moved from Kwangsi to Hunan EDIT: 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 air_transport and 1 infantry moved from Southern Italy to Egypt 2 fighters moved from Alexandria to Egypt 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from Northern Italy to Southern France Place Units - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry and 1 mech_infantry placed in Southern Italy 1 air_transport, 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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@Panzerstahl-Helm right on yea I only want to move 1 ftr. I’ll move the other back. Thanks for doing that though.
I will try and remove 1 Inf from PHI then ? You can always readd if needed.
Also, do you care if we activate CDG Neutrals ? We don’t have to lay with the rules, but we can if you want, I just like the flavor it gives to the map. Not all neutrals are just a bunch of Inf :)
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Game History
Round: 4 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 uk_fighter EDIT: Adding units owned by British to United Kingdom: 1 uk_fighter EDIT: Turning off Edit Mode ANZAC buy 2 armour, 1 infantry and 1 transport; Remaining resources: 8 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 cruiser moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,3,6,2,2,4,6 ANZAC collect 10 PUs (4 lost to blockades); end with 18 PUs Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
I moved 1 UK Ftr from Gib back to UK. I didn’t do anything to Phi.
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@Panzerstahl-Helm Oh yea, so when a Waffen Arty is in an Army, you need to edit in “Waffen_ArtyPG”
so that it won’t give it’s boost to Inf and Pnzrgrndr waffen units
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@Panzerstahl-Helm I wonder if I should change it and give it a blue dot ? :thinking_face:
lol
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@Panzerstahl-Helm ok I changed it to blue
put in your units folder and images inside doc folder so it’ll show up in Notes too.
The inactive PG’s are blue and so is the inactive USA AG flag, so it seems more consistent to have it blue and hopefully intuitive as well :)