Bid: Egypt factory
hf
Ooohhhh… that hurts
Just a man to West Germany from North Italy instead of to Greater Southern
Oh, it was actually from West Germany and the one from North Italy went to Yugoslavia, so the infantry in West Germany just stays where it was, same effect
Russia is waiting for your attack. Maybe I buy only for you - second AAGun :grin:
Game History
Round: 12
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
2 artilleries moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 aaGun and 4 infantry
Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 1/6 hits, 1,67 expected hits
Germans roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians lost in Bryansk
1 aaGun owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 3/4 hits, 1,33 expected hits
Germans roll dice for 4 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians lost in Bryansk
3 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 artilleries in Bryansk, round 5 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Bryansk
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery and 4 infantry
Casualties for Germans: 1 aaGun and 4 infantry
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 artillery moved from Smolensk to Vologda
1 infantry moved from Smolensk to Bryansk
2 infantry moved from Smolensk to Vologda
1 aaGun moved from Smolensk to Russia
2 armour moved from Smolensk to Russia
4 infantry moved from Smolensk to Russia
2 infantry moved from Smolensk to Russia
1 aaGun, 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 1,33
Russians regular : -0,67
AA guns are cool.
When Larry Harris was fine-tuning his rules for G40, he was taking input from players.
He actually listened to me on one point - that AAA should cost 5 and not 6. So :blush: I am the reason they cost 5.
We also overlooked a carrier situation at Australia, though it is your responsibility as the owning player, to declare -
On US10, there were 6 US carriers and 1 ANZ carrier in 54 when 11 US planes ended the turn in 54, so I don’t know what planes are on what carriers there.
On ANZ 10, the situation remains the same.
At the end of US11, there are 12 US air, 6 US carriers, 1 ANZAC carrier
ANZ11, 2 ANZ planes land in 54, but I don’t know on which carriers because I don’t know where the 12 US air are
Since US11 and ANZ11 come after J11, I will actually allow you to declare planes for US11 and then ANZ11 since UK11, Italy11, G11, R11 action really had no influence.
Or shall I just assume that if you do not declare, then all air are on their own nation’s boat?
I can’t move until we resolve this -
I say all of this in a friendly and helpful manner, of course!
Good idea with 5 for AAgun. Russia will not buy if they had to pay 2 inf but in our case Russia will although buy 9 units - 8 inf + AAGun.
Sorry I forget everytime to declare.
But if possible we should do like on its own ac if nothing else declare.
Yes, anzac fig are on its own ac.
You will scramble from Hawaii because there is zero risk.
But does the sub submerge, or fight?
Wait, I need to fine-tune that. I’ll post again
You will scramble 26, does the sub submerge?
Hi Gamerman,
in this case sub fights and full scramble
If only 1 hit I will take out the sub :blush:
Thank you, I am glad I don’t have to wait, and I have a reason to stop working - :face_with_cowboy_hat:
The dice were going my way until you ripped the sub fleet with 4/4 hits! Fair enough.
NP with stop working, I ll do it at the moment every day for several times :blush:
I think most of us here have the right kind of jobs, if we have jobs at all.
It is round 12 and I’ve finally broken through. Each game you are stronger
I have some tips for you at the end of this one - I kept a few notes along the way.
Thats pretty nice. I will need them for playoffs.
Probably creating a monster again, like I did with JDOW.