No scramble
L23 FlyingBadger X vs Sovietishcat L+17 BM4 Playoffs
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour moved from Manchuria to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 fighter and 1 tactical_bomber moved from Caroline Islands to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 bombers moved from Java to India 2 fighters moved from Yunnan to India 1 fighter moved from 42 Sea Zone to India 1 marine moved from Java to 42 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 1 marine and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon Combat - Japanese Air Battle in India Japanese attacks with 5 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 5,6 and causes: 11 damage to unit: factory_major Bombing raid in India causes 11 damage total. Battle in Siberia Battle in Ceylon Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win, taking Siberia from Russians, taking Ceylon from UK_Pacific with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Cleaning up after air battles Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Korea to Buryatia 1 infantry moved from Korea to Manchuria 1 infantry moved from Hopei to Chahar 1 aaGun and 6 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Hunan to Hopei 1 infantry moved from Kwangsi to Hunan 1 artillery and 1 infantry moved from Kwangsi to Yunnan 2 bombers moved from India to Yunnan 3 infantry moved from French Indo China to Yunnan 2 fighters moved from India to Yunnan 1 fighter moved from India to 39 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 2 artilleries and 6 infantry moved from New Guinea to 46 Sea Zone 2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 4 transports moved from 46 Sea Zone to 42 Sea Zone 2 artilleries and 6 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 2 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from Java to French Indo China Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Shantung 3 artilleries placed in French Indo China 1 artillery and 1 infantry placed in Malaya Japanese undo move 4. Japanese undo move 3. 2 artilleries placed in Malaya 2 artilleries and 1 infantry placed in French Indo China 1 fighter placed in Japan 1 transport placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 0.50 UK_Pacific AA : -0.33 -
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 marine moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 2 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 bomber and 1 fighter moved from Gibraltar to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 1 marine moved from 112 Sea Zone to Denmark 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis Combat - Americans Battle in 112 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Germans defend with 1 submarine Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 112 Sea Zone, round 2 : 5/11 hits, 5.33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Denmark Battle in Norway Non Combat Move - Americans 1 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone 2 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway 1 bomber moved from 112 Sea Zone to United Kingdom 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Morocco to Gibraltar 2 fighters and 2 tactical_bombers moved from Western United States to 26 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from Western United States to British Columbia Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Sikang 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai 1 infantry moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 2 carriers and 2 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 artillery and 3 infantry moved from India to Burma 1 bomber moved from Egypt to Ukraine Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Ukraine causes 4 damage total. Battle in Burma British attack with 1 artillery and 3 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 3 infantry in Burma, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 3 infantry in Burma, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Ukraine to Russia 1 fighter moved from Persia to Vologda 1 fighter moved from Persia to Russia 3 fighters and 1 tactical_bomber moved from Egypt to Persia 2 infantry moved from Trans-Jordan to Syria 1 infantry moved from Iraq to Syria 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Kenya to Belgian Congo 1 mech_infantry moved from Tanganyika Territory to Rhodesia 1 marine moved from Italian Somaliland to 76 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Egypt 2 infantry moved from Egypt to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Syria 3 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone 2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 1 artillery, 1 carrier, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 infantry moved from Northwest Persia to Persia Place Units - British 2 carriers placed in 98 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 38 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,2,6,4,6,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : -0.67 Japanese regular : -0.67 Germans AA : -0.17 Germans regular : -0.17 British regular : -2.00I assumed no scramble sz 112. Let me know if otherwise.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from French Central Africa to French West Africa Italians take French West Africa from Neutral_Axis 1 infantry moved from Nigeria to French West Africa 1 armour and 2 mech_infantrys moved from Smolensk to Belarus 1 bomber moved from Southern Italy to Greece 1 infantry moved from Bulgaria to Greece 1 aaGun moved from Northern Italy to 97 Sea Zone 3 infantry moved from Northern Italy to 97 Sea Zone 1 aaGun and 3 infantry moved from 97 Sea Zone to Greece 2 fighters moved from Southern Italy to Greece 2 infantry moved from France to Western Germany Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 20 PUsCombat Hit Differential Summary :
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Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from French Equatorial Africa to Nigeria British take Nigeria from Italians 1 fighter moved from India to Ceylon 1 fighter moved from India to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Ceylon ANZAC attack with 1 fighter Japanese defend with 1 marine ANZAC roll dice for 1 fighter in Ceylon, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 marine in Ceylon, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in Ceylon, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 marine in Ceylon, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in Ceylon 1 marine owned by the Japanese lost in Ceylon Japanese win with no units remaining. Battle score for attacker is -5 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 marine Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Burma 2 aaGuns, 2 armour, 4 artilleries, 3 fighters and 6 infantry moved from New South Wales to Queensland 1 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to Norway 1 infantry moved from 112 Sea Zone to Norway Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.00 -
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 59 PUs; Germans buy 1 armour, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Smolensk to Vologda 2 fighters and 4 tactical_bombers moved from Smolensk to Vologda 1 bomber moved from Western Germany to Rostov 1 infantry and 2 mech_infantrys moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Ukraine to Bryansk 8 armour moved from Smolensk to Bryansk 22 mech_infantrys moved from Smolensk to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 14 infantry moved from Smolensk to Bryansk 10 infantry moved from Belarus to Bryansk 5 artilleries moved from Smolensk to Bryansk 1 artillery moved from Belarus to Bryansk Combat - Germans Battle in Vologda Germans attack with 2 fighters, 4 infantry and 4 tactical_bombers British defend with 1 fighter; Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 fighters, 4 infantry and 4 tactical_bombers in Vologda, round 2 : 4/10 hits, 4.00 expected hits Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 : 0/4 hits, 1.67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 fighter owned by the British lost in Vologda Germans win, taking Vologda from Russians with 2 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Russians: 1 artillery and 2 infantry Casualties for British: 1 fighter Battle in Bryansk Germans attack with 9 armour, 6 artilleries, 24 infantry and 26 mech_infantrys Russians defend with 1 armour, 1 artillery and 2 infantry Germans roll dice for 9 armour, 6 artilleries, 24 infantry and 26 mech_infantrys in Bryansk, round 2 : 16/65 hits, 15.83 expected hits Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Germans lost in Bryansk 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 6 artilleries, 22 infantry and 26 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour, 1 artillery and 2 infantry Battle in Rostov Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Rostov to Romania 1 aaGun moved from Ukraine to Rostov 3 aaGuns moved from Smolensk to Bryansk 1 aaGun moved from Smolensk to Belarus 2 fighters and 4 tactical_bombers moved from Vologda to Novgorod 2 mech_infantrys moved from Poland to Belarus 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 fighter moved from Western Germany to Germany 1 fighter moved from France to Western Germany 3 infantry moved from Southern France to France 2 infantry moved from Normandy Bordeaux to France 1 infantry moved from Holland Belgium to France 1 infantry moved from Western Germany to France Place Units - Germans 8 infantry placed in Germany 4 infantry placed in Western Germany 3 infantry placed in Novgorod 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3,3,5 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Russians regular : -1.50 Germans regular : -0.00 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 59 PUs; Germans buy 1 armour, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Smolensk to Vologda 2 fighters and 4 tactical_bombers moved from Smolensk to Vologda 1 bomber moved from Western Germany to Rostov 1 infantry and 2 mech_infantrys moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Ukraine to Bryansk 8 armour moved from Smolensk to Bryansk 22 mech_infantrys moved from Smolensk to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 14 infantry moved from Smolensk to Bryansk 10 infantry moved from Belarus to Bryansk 5 artilleries moved from Smolensk to Bryansk 1 artillery moved from Belarus to Bryansk Combat - Germans Battle in Vologda Germans attack with 2 fighters, 4 infantry and 4 tactical_bombers British defend with 1 fighter; Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 fighters, 4 infantry and 4 tactical_bombers in Vologda, round 2 : 4/10 hits, 4.00 expected hits Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 : 0/4 hits, 1.67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 fighter owned by the British lost in Vologda Germans win, taking Vologda from Russians with 2 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Russians: 1 artillery and 2 infantry Casualties for British: 1 fighter Battle in Bryansk Germans attack with 9 armour, 6 artilleries, 24 infantry and 26 mech_infantrys Russians defend with 1 armour, 1 artillery and 2 infantry Germans roll dice for 9 armour, 6 artilleries, 24 infantry and 26 mech_infantrys in Bryansk, round 2 : 16/65 hits, 15.83 expected hits Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Germans lost in Bryansk 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 6 artilleries, 22 infantry and 26 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour, 1 artillery and 2 infantry Battle in Rostov Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Rostov to Romania 1 aaGun moved from Ukraine to Rostov 3 aaGuns moved from Smolensk to Bryansk 1 aaGun moved from Smolensk to Belarus 2 fighters and 4 tactical_bombers moved from Vologda to Novgorod 2 mech_infantrys moved from Poland to Belarus 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 fighter moved from Western Germany to Germany 1 fighter moved from France to Western Germany 3 infantry moved from Southern France to France 2 infantry moved from Normandy Bordeaux to France 1 infantry moved from Holland Belgium to France 1 infantry moved from Western Germany to France Place Units - Germans 8 infantry placed in Germany 4 infantry placed in Western Germany 3 infantry placed in Novgorod 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3,3,5 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Russians regular : -1.50 Germans regular : -0.00 -
Game History
Round: 6 Purchase Units - Russians Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 7 infantry moved from Novosibirsk to Vologda 2 fighters moved from Russia to Vologda 1 infantry moved from Buyant-Uhaa to Amur Russians take Amur from Japanese Combat - Russians Battle in Vologda Russians attack with 2 fighters and 7 infantry Germans defend with 4 infantry Russians roll dice for 2 fighters and 7 infantry in Vologda, round 2 : 1/9 hits, 2.17 expected hits Germans roll dice for 4 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Vologda 1 infantry owned by the Germans lost in Vologda Russians roll dice for 2 fighters and 5 infantry in Vologda, round 3 : 2/7 hits, 1.83 expected hits Germans roll dice for 3 infantry in Vologda, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Vologda 2 infantry owned by the Germans lost in Vologda Russians roll dice for 2 fighters and 4 infantry in Vologda, round 4 : 0/6 hits, 1.67 expected hits Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 4 infantry in Vologda, round 5 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 3 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 aaGun moved from Russia to Tambov 6 infantry moved from Russia to Tambov 2 aaGuns and 11 infantry moved from Novosibirsk to Samara 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Dzavhan to Yenisey 2 infantry moved from Olgiy to Timguska 1 infantry moved from Buyant-Uhaa to Ulaanbaatar Place Units - Russians 8 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -2.33 -
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 destroyers, 2 infantry, 3 marines, 4 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Siberia to Amur 1 armour moved from Buryatia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Amur 1 mech_infantry moved from Buryatia to Amur 1 infantry moved from Manchuria to Amur 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 4 artilleries and 7 infantry moved from Yunnan to Burma 2 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Burma Combat - Japanese Battle in Amur Japanese attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 3/6 hits, 2.17 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 4 artilleries, 2 bombers, 6 fighters, 9 infantry and 5 tactical_bombers British defend with 1 artillery and 3 infantry; ANZAC defend with 1 fighter Japanese roll dice for 4 artilleries, 2 bombers, 6 fighters, 9 infantry and 5 tactical_bombers in Burma, round 2 : 14/26 hits, 11.17 expected hits UK_Pacific roll dice for 1 artillery, 1 fighter and 3 infantry in Burma, round 2 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Japanese lost in Burma 1 fighter owned by the ANZAC, 1 artillery owned by the British and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 4 artilleries, 2 bombers, 6 fighters, 6 infantry and 5 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 3 infantry Casualties for British: 1 artillery and 3 infantry Casualties for ANZAC: 1 fighter Non Combat Move - Japanese 2 bombers, 6 fighters and 5 tactical_bombers moved from Burma to Yunnan 3 fighters and 1 tactical_bomber moved from Java to French Indo China 2 artilleries and 1 infantry moved from French Indo China to Shan State 2 artilleries moved from Malaya to Shan State 3 artilleries and 8 infantry moved from Java to 42 Sea Zone 3 artilleries, 8 infantry and 6 transports moved from 42 Sea Zone to 37 Sea Zone 3 artilleries and 8 infantry moved from 37 Sea Zone to Shan State 2 battleships, 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Hopei to Yunnan 1 infantry moved from Kweichow to Hopei 1 aaGun and 4 infantry moved from Suiyuyan to Hopei 2 mech_infantrys moved from Shantung to Kweichow 1 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Hopei 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone Place Units - Japanese 2 transports placed in 37 Sea Zone 1 marine placed in Malaya 2 marines and 1 mech_infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Shantung 1 infantry and 1 mech_infantry placed in Japan 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Japanese regular : 3.67 UK_Pacific regular : 1.00 Russians regular : 0.67 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 destroyers, 2 infantry, 3 marines, 4 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Siberia to Amur 1 armour moved from Buryatia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Amur 1 mech_infantry moved from Buryatia to Amur 1 infantry moved from Manchuria to Amur 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 4 artilleries and 7 infantry moved from Yunnan to Burma 2 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Burma Combat - Japanese Battle in Amur Japanese attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 3/6 hits, 2.17 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 4 artilleries, 2 bombers, 6 fighters, 9 infantry and 5 tactical_bombers British defend with 1 artillery and 3 infantry; ANZAC defend with 1 fighter Japanese roll dice for 4 artilleries, 2 bombers, 6 fighters, 9 infantry and 5 tactical_bombers in Burma, round 2 : 14/26 hits, 11.17 expected hits UK_Pacific roll dice for 1 artillery, 1 fighter and 3 infantry in Burma, round 2 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Japanese lost in Burma 1 fighter owned by the ANZAC, 1 artillery owned by the British and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 4 artilleries, 2 bombers, 6 fighters, 6 infantry and 5 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 3 infantry Casualties for British: 1 artillery and 3 infantry Casualties for ANZAC: 1 fighter Non Combat Move - Japanese 2 bombers, 6 fighters and 5 tactical_bombers moved from Burma to Yunnan 3 fighters and 1 tactical_bomber moved from Java to French Indo China 2 artilleries and 1 infantry moved from French Indo China to Shan State 2 artilleries moved from Malaya to Shan State 3 artilleries and 8 infantry moved from Java to 42 Sea Zone 3 artilleries, 8 infantry and 6 transports moved from 42 Sea Zone to 37 Sea Zone 3 artilleries and 8 infantry moved from 37 Sea Zone to Shan State 2 battleships, 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Hopei to Yunnan 1 infantry moved from Kweichow to Hopei 1 aaGun and 4 infantry moved from Suiyuyan to Hopei 2 mech_infantrys moved from Shantung to Kweichow 1 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Hopei 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone Place Units - Japanese 2 transports placed in 37 Sea Zone 1 marine placed in Malaya 2 marines and 1 mech_infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Shantung 1 infantry and 1 mech_infantry placed in Japan 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Japanese regular : 3.67 UK_Pacific regular : 1.00 Russians regular : 0.67 -
@FlyingBadger Do you scrambe sz 113? USA scramble sz 113.tsvg
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@Sovietishcat No scramble.
Knew I had rushed taking the Germany turn and forgot to retake Denmark. Oh well, well played and good luck in the next round.
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@FlyingBadger I did USA and took Germany. I had to take advantage of it, espacially in playoff.
I stopped at USA, let me know if you want me to continue or if you post the result.
USA 6.tsvg
Game HistoryRound: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Gibraltar to 113 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Norway to 112 Sea Zone 1 marine moved from Denmark to 112 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 4 infantry, 1 marine, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports moved from 112 Sea Zone to 113 Sea Zone 1 armour, 1 artillery, 4 infantry, 1 marine and 3 mech_infantrys moved from 113 Sea Zone to Germany 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Germany 1 bomber moved from United Kingdom to Germany Combat - Americans Battle in 113 Sea Zone Americans attack with 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 5 transports Germans defend with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer Americans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 2 fighters, 2 tactical_bombers and 5 transports in 113 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 113 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Americans lost in 113 Sea Zone 1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone Americans win with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 48 Casualties for Americans: 1 destroyer Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer Battle in Germany Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_major, 1 fighter and 8 infantry Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber in Germany, round 2 : 5/13 hits, 4.33 expected hits Germans roll dice for 1 fighter and 8 infantry in Germany, round 2 : 3/9 hits, 3.33 expected hits 3 infantry owned by the Americans lost in Germany 5 infantry owned by the Germans lost in Germany Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber in Germany, round 3 : 3/10 hits, 3.83 expected hits Germans roll dice for 1 fighter and 3 infantry in Germany, round 3 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Americans lost in Germany 3 infantry owned by the Germans lost in Germany Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 marine, 3 mech_infantrys and 1 tactical_bomber in Germany, round 4 : 3/9 hits, 3.67 expected hits Germans roll dice for 1 fighter in Germany, round 4 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Americans lost in Germany 1 fighter owned by the Germans lost in Germany Americans captures 53PUs while taking Germans capital Americans converts factory_major into different units Americans win, taking Germany from Germans with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 marine, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Americans: 4 infantry and 1 mech_infantry Casualties for Germans: 1 fighter and 8 infantry triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Germany to Norway 1 bomber moved from Germany to Norway 4 infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 3 carriers, 3 destroyers, 5 fighters, 4 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 factory_minor and 1 harbour placed in Norway Turning on Edit Mode EDIT: Removing units owned by Americans from French Guiana: 2 infantry EDIT: Adding units owned by Americans to Gibraltar: 2 infantry EDIT: Turning off Edit Mode 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 117 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 122 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 132 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 137 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 142 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Germans regular : -0.50 -
@Sovietishcat said in L23 FlyingBadger X vs Sovietishcat L+17 BM4 Playoffs:
I did USA and took Germany. I had to take advantage of it, espacially in playoff.
Absolutely, taking advantage of opponent mistakes is a key part of the game, and you set yourself up well with a powerful invasion of Norway. You gave me too much to think about! Well played and good luck in the next round.
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