Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 4 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern France
1 destroyer moved from 93 Sea Zone to 107 Sea Zone
5 fighters and 1 tactical_bomber moved from 93 Sea Zone to 107 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 artillery and 1 infantry moved from Midway to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Southern France
Battle in Marshall Islands
Battle in 37 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking Southern France from Italians, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 107 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 107 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 107 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 43 Sea Zone to Java
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
2 carriers, 1 destroyer and 2 fighters moved from 26 Sea Zone to 27 Sea Zone
5 fighters and 1 tactical_bomber moved from 107 Sea Zone to 93 Sea Zone
1 destroyer moved from 104 Sea Zone to 106 Sea Zone
1 marine moved from Central United States to 104 Sea Zone
2 infantry moved from Central United States to 104 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 marine moved from 104 Sea Zone to 93 Sea Zone
2 fighters moved from Eastern United States to 93 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Egypt
Place Units - Americans
1 destroyer and 2 transports placed in 104 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 artillery and 1 infantry placed in Central United States
4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Fukien
Chinese take Fukien from Japanese
1 infantry moved from Southern Manchuria to Jehol
Chinese take Jehol from Japanese
1 fighter and 2 infantry moved from Anhwe to Shansi
Combat - Chinese
Battle in Shansi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 5 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shansi
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shansi to Anhwe
1 artillery and 1 infantry moved from Hopei to Anhwe
2 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
Place Units - Chinese
3 artilleries placed in Anhwe
2 infantry placed in Southern Manchuria
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 29 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 carrier and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
4 infantry moved from Shan State to French Indo China
4 infantry moved from Burma to Shan State
Place Units - UK_Pacific
1 carrier placed in 40 Sea Zone
1 artillery placed in French Indo China
2 infantry placed in Malaya
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Units Change Ownership
Some Units in Malaya change ownership: 2 infantry
Some Units in French Indo China change ownership: 1 artillery
Some Units in 40 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : 1,50
Japanese regular : -0,33
Germans regular : -0,50
Savegame_40010.tsvg
Hatte vergessen gehabt den UK TT zu bewegen. Triple macht zicken bei Edit.
Der UK TT steht vor Gib mit loaded US 2x Inf.
Die beiden vor der US Küste werde ich beim Anzak Turn versuchen rauszueditieren.