Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUs2022 2nd Ed OOB Playoffs R2 - AndrewAAGamer (X) vs ArthurBomberHarris (A+60)
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@Arthur-Bomber-Harris said in 2022 2nd Ed OOB Playoffs R2 - AndrewAAGamer (X) vs ArthurBomberHarris (A+60):
What would you have done this round?
I wouldn’t have attacked Norway. Your fleet is going to get sunk.
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I can’t keep up the fleet as the German air force keeps expanding. Now is the right time to make the sacrifice. Painful but necessary.
Game History
Round: 20 Purchase Units - Americans Americans buy 2 bombers and 6 fighters; Remaining resources: 1 PUs; Combat Move - Americans 4 artilleries and 10 infantry moved from Morocco to 91 Sea Zone 4 artilleries, 1 carrier, 1 cruiser, 1 fighter, 10 infantry and 7 transports moved from 91 Sea Zone to 112 Sea Zone 4 artilleries and 10 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Gibraltar to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 bomber moved from Caucasus to Ukraine 1 bomber moved from Burma to French Indo China 1 bomber moved from Burma to French Indo China 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 submarine moved from 20 Sea Zone to 43 Sea Zone Combat - Americans Air Battle in French Indo China Americans attacks with 2 units heading to French Indo China Air Battle is over, the remaining bombers go on to their targets Air Battle in Ukraine Americans attacks with 1 units heading to Ukraine Germans launches 1 interceptors out of Ukraine Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in French Indo China causes 9 damage total. Damaged units is as follows: factory_minor = 3, airfield = 6 Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Battle in 43 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Borneo 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Norway Americans attack with 4 artilleries and 10 infantry Germans defend with 1 aaGun and 7 infantry Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 4 artilleries and 10 infantry in Norway, round 2 : 4/14 hits, 3.67 expected hits Germans roll dice for 1 aaGun and 7 infantry in Norway, round 2 : 4/7 hits, 2.33 expected hits 4 infantry owned by the Americans lost in Norway 1 aaGun owned by the Germans and 4 infantry owned by the Germans lost in Norway Americans roll dice for 4 artilleries and 6 infantry in Norway, round 3 : 3/10 hits, 3.00 expected hits Germans roll dice for 3 infantry in Norway, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Norway 3 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 5 infantry Casualties for Germans: 1 aaGun and 7 infantry Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Ukraine to Persia 4 fighters moved from Trans-Jordan to Persia 5 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Midway 2 bombers moved from French Indo China to Kwangsi 2 bombers moved from Burma to Kwangsi 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 bomber moved from Western United States to Caroline Islands 9 fighters moved from Gibraltar to Trans-Jordan 1 submarine moved from 20 Sea Zone to 44 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 3 submarines moved from 20 Sea Zone to 33 Sea Zone 1 submarine moved from 20 Sea Zone to 34 Sea Zone 1 submarine moved from 34 Sea Zone to 33 Sea Zone Place Units - Americans 6 fighters placed in Eastern United States 2 bombers placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 10 infantry moved from Kwangsi to Kwangtung Place Units - Chinese 3 infantry placed in Kwangsi 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 23 PUs; end with 24 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 32 PUs; British buy 1 airfield, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Kazakhstan 3 fighters moved from Caucasus to Volgograd 1 tactical_bomber moved from Caucasus to Volgograd 8 fighters moved from Caucasus to Volgograd 1 fighter moved from Caucasus to Volgograd 1 armour moved from Yenisey to Buryatia UK_Pacific take Yakut S.S.R. from Japanese UK_Pacific take Buryatia from Japanese 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Trans-Jordan to Kazakhstan 2 fighters moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to Volgograd 1 fighter moved from Trans-Jordan to Kazakhstan Combat - British Battle in Kazakhstan British attack with 4 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 4 fighters and 1 infantry in Kazakhstan, round 2 : 4/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakhstan 1 infantry owned by the Germans lost in Kazakhstan British win with 4 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd British attack with 13 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 artillery, 1 factory_minor and 3 infantry Germans roll AA dice in Volgograd : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the British lost in Volgograd British roll dice for 13 fighters and 2 infantry in Volgograd, round 2 : 8/15 hits, 6.83 expected hits Germans roll dice for 1 aaGun, 1 artillery and 3 infantry in Volgograd, round 2 : 0/4 hits, 1.33 expected hits 1 aaGun owned by the Germans, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 13 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 tactical_bomber Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Eastern Persia from Japanese to British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of India from Japanese to UK_Pacific EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Borneo from Americans to UK_Pacific EDIT: Turning off Edit Mode 1 fighter moved from Kazakhstan to Tsinghai 1 fighter moved from Kazakhstan to Tsinghai 2 fighters moved from Kazakhstan to Persia 13 fighters moved from Volgograd to Persia 1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 3 fighters moved from Egypt to Persia 1 armour moved from Egypt to Iraq 10 armour, 15 artilleries, 23 infantry and 7 mech_infantrys moved from Caucasus to Northwest Persia 4 armour and 4 mech_infantrys moved from Caucasus to Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 bomber moved from Union of South Africa to Persia EDIT: 4 artilleries and 9 infantry moved from Burma to India 1 artillery and 3 infantry moved from 112 Sea Zone to Norway 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 37 Sea Zone to 38 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Northwest Persia to Persia 1 armour moved from Northwest Persia to Persia Place Units - British 1 airfield and 3 infantry placed in Persia 2 mech_infantrys placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : 0.67 Japanese AA : -0.33 Defenders Fire, : -0.17 Germans AA : 0.33 Attackers Fire, : -0.17 Germans regular : 1.00 British regular : 3.00
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 20 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Southern Italy to Yugoslavia 1 aaGun and 4 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,3,5,3,6,1 Italians collect 3 PUs (10 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
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max defense next round. Let’s see how the dice hate me this game…
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 5 fighters and 1 tactical_bomber moved from Szechwan to India 1 bomber moved from Burma to India 1 bomber moved from Burma to India 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Kwangsi 1 fighter moved from 33 Sea Zone to Kwangsi 1 tactical_bomber moved from Caroline Islands to Kwangsi 1 fighter moved from New South Wales to 33 Sea Zone 1 infantry moved from South Australia to New South Wales 2 aaGuns moved from South Australia to New South Wales 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 19 Sea Zone to 17 Sea Zone 2 infantry moved from Caucasus to Northwest Persia Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Caucasus to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
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updated
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Quite a bold set of moves for me this turn. I game played some more conservative options and found that the Allies got overwhelmed in the European theater quite quickly and Japan was able to partially escape from their current predicament, liberating some islands and getting the income back up.
Let’s see how this turns out. I sacrificed a bunch to buy a little bit of breathing space in the Middle East. If my dice weren’t so bad in those two huge battles, I wouldn’t have needed this gamble.
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 81 PUs; Germans buy 5 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 armour moved from Bryansk to Volgograd 7 mech_infantrys moved from Ukraine to Volgograd 1 fighter moved from Ukraine to Volgograd 1 fighter moved from Bryansk to Volgograd 7 mech_infantrys moved from Bryansk to Volgograd 1 infantry moved from Rostov to Caucasus Germans take Caucasus from Americans 3 tactical_bombers moved from Rostov to Eastern Persia 9 bombers moved from Western Germany to 112 Sea Zone 3 fighters and 2 tactical_bombers moved from Southern Italy to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 9 bombers, 3 fighters and 2 tactical_bombers British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports; Americans defend with 1 carrier, 1 cruiser, 2 fighters and 7 transports Germans roll dice for 9 bombers, 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 9/14 hits, 8.83 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 9 transports in 112 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits 3 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone 1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 cruiser owned by the British, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the British lost in 112 Sea Zone 2 transports owned by the British and 7 transports owned by the Americans lost in 112 Sea Zone Germans win with 9 bombers remaining. Battle score for attacker is 99 Casualties for Germans: 3 fighters and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 transports Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 7 transports Battle in Eastern Persia Germans attack with 3 tactical_bombers British defend with 1 armour and 2 mech_infantrys Germans roll dice for 3 tactical_bombers in Eastern Persia, round 2 : 0/3 hits, 1.50 expected hits British roll dice for 1 armour and 2 mech_infantrys in Eastern Persia, round 2 : 2/3 hits, 1.17 expected hits 2 tactical_bombers owned by the Germans lost in Eastern Persia Germans roll dice for 1 tactical_bomber in Eastern Persia, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour and 2 mech_infantrys in Eastern Persia, round 3 : 1/3 hits, 1.17 expected hits 1 tactical_bomber owned by the Germans lost in Eastern Persia British win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -33 Casualties for Germans: 3 tactical_bombers Battle in Volgograd Germans attack with 6 armour, 2 fighters and 14 mech_infantrys British defend with 1 factory_minor and 2 infantry Germans roll dice for 6 armour, 2 fighters and 14 mech_infantrys in Volgograd, round 2 : 3/22 hits, 6.33 expected hits British roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 6 armour, 2 fighters and 14 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Yenisey from UK_Pacific to Germans EDIT: Turning off Edit Mode 1 aaGun moved from Rostov to Volgograd 17 armour, 15 artilleries, 9 infantry and 36 mech_infantrys moved from Rostov to Caucasus 2 armour moved from Bryansk to Caucasus 8 armour moved from Ukraine to Caucasus 2 fighters moved from Volgograd to Russia 1 infantry moved from Timguska to Yenisey 9 bombers moved from 112 Sea Zone to Novgorod 1 aaGun and 12 infantry moved from Western Germany to Germany 1 aaGun, 1 artillery and 9 infantry moved from France to Western Germany 1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia Place Units - Germans 3 mech_infantrys placed in Russia 3 infantry placed in Novgorod 3 bombers placed in Western Germany 2 bombers placed in France Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 3 infantry EDIT: Adding units owned by Germans to France: 1 aaGun and 3 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,4,4,3,5,6 Germans collect 64 PUs (5 lost to blockades); end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Germans regular : -5.17 British regular : -0.00
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That’s the kind of dice I needed! I hadn’t thought of that strafe in Persia. Would have worked out brilliantly if the dice were flipped.
Game History
Round: 21 Combat Move - Russians 1 armour moved from Northwest Persia to Eastern Persia 2 artilleries moved from Manchuria to Amur Russians take Amur from Japanese Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Manchuria to Amur Turn Complete - Russians
Combat Hit Differential Summary :
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changed my mind
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No scramble from India if odds of winning is <50%. Will have to look at maps for odds >50%.
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TripleA Manual Gamesave Post: Japanese round 21
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 21 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 34 PUs; 0 SuicideAttackTokens; Japanese buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 9 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from Rostov to Eastern Persia 1 fighter and 1 infantry moved from West India to Eastern Persia 1 armour, 1 artillery, 6 fighters and 3 infantry moved from West India to India 2 fighters moved from 36 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 3 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to India 1 fighter moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 destroyer and 2 fighters moved from 36 Sea Zone to 35 Sea Zone 2 submarines moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 submarines Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in 42 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in India Japanese attack with 1 armour, 2 artilleries, 3 bombers, 7 fighters, 4 infantry and 2 tactical_bombers British defend with 4 artilleries and 9 infantry; ANZAC defend with 2 bombers, 5 fighters and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 2 artilleries, 3 bombers, 7 fighters, 4 infantry and 2 tactical_bombers in India, round 2 : 6/19 hits, 9.00 expected hits UK_Pacific roll dice for 4 artilleries, 2 bombers, 5 fighters, 9 infantry and 1 tactical_bomber in India, round 2 : 7/21 hits, 8.50 expected hits 1 fighter owned by the Japanese, 4 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in India 2 bombers owned by the ANZAC and 4 infantry owned by the British lost in India Japanese roll dice for 1 armour, 3 bombers, 6 fighters and 2 tactical_bombers in India, round 3 : 5/12 hits, 6.83 expected hits UK_Pacific roll dice for 4 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber in India, round 3 : 7/15 hits, 6.83 expected hits 1 tactical_bomber owned by the Japanese and 6 fighters owned by the Japanese lost in India 5 infantry owned by the British lost in India Japanese roll dice for 1 armour, 3 bombers and 1 tactical_bomber in India, round 4 : 2/5 hits, 3.17 expected hits UK_Pacific roll dice for 4 artilleries, 5 fighters and 1 tactical_bomber in India, round 4 : 6/10 hits, 5.17 expected hits 1 tactical_bomber owned by the Japanese, 3 bombers owned by the Japanese and 1 armour owned by the Japanese lost in India 2 artilleries owned by the British lost in India UK_Pacific win with 2 artilleries, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -95 Casualties for Japanese: 1 armour, 2 artilleries, 3 bombers, 7 fighters, 4 infantry and 2 tactical_bombers Casualties for ANZAC: 2 bombers Casualties for British: 2 artilleries and 9 infantry Battle in Eastern Persia Japanese attack with 3 fighters and 1 infantry British defend with 1 armour and 2 mech_infantrys; Russians defend with 1 armour Japanese roll dice for 3 fighters and 1 infantry in Eastern Persia, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 2 armour and 2 mech_infantrys in Eastern Persia, round 2 : 2/4 hits, 1.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Eastern Persia 2 mech_infantrys owned by the British lost in Eastern Persia Japanese roll dice for 2 fighters in Eastern Persia, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 2 armour in Eastern Persia, round 3 : 2/2 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in Eastern Persia 1 armour owned by the Russians lost in Eastern Persia British win with 1 armour remaining. Battle score for attacker is -19 Casualties for Japanese: 3 fighters and 1 infantry Casualties for British: 2 mech_infantrys Casualties for Russians: 1 armour Non Combat Move - Japanese
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -6.17 UK_Pacific regular : -0.50 British regular : 1.33
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Okay, that is the game. I had to retake India and failed.
Congratualtions on the win!
Good luck in the Final.
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That Germany turn really set you back with the bad luck in Eastern Persia. The dice taketh and the dice giveth.
Thanks for a fun match! I learned so much during this game. My Allies play is very rusty and I would not have won without heavily studying your past game history and seeing that I could hold China with the additional units there plus the Siberia distraction.
I do think 60 is a bit too much for a bid. Have you changed your mind about that number now?
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@Arthur-Bomber-Harris said in 2022 2nd Ed OOB Playoffs R2 - AndrewAAGamer (X) vs ArthurBomberHarris (A+60):
I do think 60 is a bit too much for a bid. Have you changed your mind about that number now?
Nope, I still think $60 is the right number. If I had played mistake free, as you did, I think I would have won. And that is the way it should be; either side can win and whoever makes fewer mistakes wins. I lost because of two things, besides you playing great of course.
- I made a mistake on J1 that was costly. I forgot that you had Bid a mech in Burma and did not change my opening move accordingly. Because of that you took back FIC and that was a very big setback for me. Against a lesser Player I could have overcome my mistake but you proved to not be a lesser Player.
- I now realize my Axis strategy is flawed if Yunnan is stacked on R1. I am actually working on a post now to describe that. I think with a revised strategy the Yunnan Stack can be overcome; which means the Axis can still win at $60.
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A AndrewAAGamer referenced this topic on
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Congratulations to @Arthur-Bomber-Harris for this win, and also to @AndrewAAGamer for an excellent game! This was really fun to watch, and I was lurking right from the start.
I really enjoyed it, from the early attacks on the japanese fleets, the conquering and loss of France, and finally the US attack in turn 16. Great game and lots lo learn for the likes of me!
This game really did not deserve the “Semi” before the final, and I am not very confident we can keep up this quality when I am playing @Arthur-Bomber-Harris in the subsequent final… will be an honor to try though!
BTW, both: I read your comments regarding these battles in turn 16 and 17, that were so dicy and did nearly turn this game by luck alone… in the future maybe remember my words when I call out: LowLuck makes the game a better game! ;-)
https://www.axisandallies.org/forums/topic/39727/low-luck-explained-advertisedHave fun!
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@Myygames Swings in luck simulate history much more than low luck. Battles like Samar Island, Salamis, Agincourt, Midway (arguably) would be blowouts on a AnA battle board.
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@crockett36 I personally prefer low-luck. I have had games where I get diced on turn 1 and gave up by turn 3.
What can you do when there is a critical battle that is 97% chance of winning, but you get slaughtered?
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@Arthur-Bomber-Harris That’s life! The battle is not always to the strong, the race to the swift. I just had Moscow fall with 70 percent chance of victory AND he survived with way more units than he “should” have.
This is the immersive experience. The mathematical precision and highly detailed plans fall apart with first contact with the enemy. Then your tactical skills kick in. Your training. Your courage.
LL is useful for developing strategies, granted. But for game day, leave it home. We here on AnA.org have got to be able to interact with the broader AnA community. They’re playing to reenact the great crusade, roll the dice and have fun.
Good luck btw. You are the Allies. I always want the Allies to win. I’ll be reviewing your game on Youtube.
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In the first few days of Barbarossa, Stalin had a breakdown and was absent for several days. He rolled sixes for quite a while.
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