2022 2nd Ed OOB Playoffs R2 - AndrewAAGamer (X) vs ArthurBomberHarris (A+60)


  • That’s the kind of dice I needed! I hadn’t thought of that strafe in Persia. Would have worked out brilliantly if the dice were flipped.

    triplea_39965_21Ru.tsvg

    Game History

    Round: 21
    
        Combat Move - Russians
            1 armour moved from Northwest Persia to Eastern Persia
            2 artilleries moved from Manchuria to Amur
                  Russians take Amur from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Manchuria to Amur
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :


  • triplea_39965_21Ru2.tsvg

    changed my mind


  • No scramble from India if odds of winning is <50%. Will have to look at maps for odds >50%.

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post: Japanese round 21

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_minor; Remaining resources: 34 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 9 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from Rostov to Eastern Persia
            1 fighter and 1 infantry moved from West India to Eastern Persia
            1 armour, 1 artillery, 6 fighters and 3 infantry moved from West India to India
            2 fighters moved from 36 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            3 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to India
            1 fighter moved from 36 Sea Zone to 43 Sea Zone
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 destroyer and 2 fighters moved from 36 Sea Zone to 35 Sea Zone
            2 submarines moved from 36 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans submerged
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 2 submarines
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                1 submarine owned by the Americans submerged
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in India
                Japanese attack with 1 armour, 2 artilleries, 3 bombers, 7 fighters, 4 infantry and 2 tactical_bombers
                British defend with 4 artilleries and 9 infantry; ANZAC defend with 2 bombers, 5 fighters and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 2 artilleries, 3 bombers, 7 fighters, 4 infantry and 2 tactical_bombers in India, round 2 : 6/19 hits, 9.00 expected hits
                    UK_Pacific roll dice for 4 artilleries, 2 bombers, 5 fighters, 9 infantry and 1 tactical_bomber in India, round 2 : 7/21 hits, 8.50 expected hits
                    1 fighter owned by the Japanese, 4 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in India
                    2 bombers owned by the ANZAC and 4 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 3 bombers, 6 fighters and 2 tactical_bombers in India, round 3 : 5/12 hits, 6.83 expected hits
                    UK_Pacific roll dice for 4 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber in India, round 3 : 7/15 hits, 6.83 expected hits
                    1 tactical_bomber owned by the Japanese and 6 fighters owned by the Japanese lost in India
                    5 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 3 bombers and 1 tactical_bomber in India, round 4 : 2/5 hits, 3.17 expected hits
                    UK_Pacific roll dice for 4 artilleries, 5 fighters and 1 tactical_bomber in India, round 4 : 6/10 hits, 5.17 expected hits
                    1 tactical_bomber owned by the Japanese, 3 bombers owned by the Japanese and 1 armour owned by the Japanese lost in India
                    2 artilleries owned by the British lost in India
                UK_Pacific win with 2 artilleries, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -95
                Casualties for Japanese: 1 armour, 2 artilleries, 3 bombers, 7 fighters, 4 infantry and 2 tactical_bombers
                Casualties for ANZAC: 2 bombers
                Casualties for British: 2 artilleries and 9 infantry
            Battle in Eastern Persia
                Japanese attack with 3 fighters and 1 infantry
                British defend with 1 armour and 2 mech_infantrys; Russians defend with 1 armour
                    Japanese roll dice for 3 fighters and 1 infantry in Eastern Persia, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 2 armour and 2 mech_infantrys in Eastern Persia, round 2 : 2/4 hits, 1.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Eastern Persia
                    2 mech_infantrys owned by the British lost in Eastern Persia
                    Japanese roll dice for 2 fighters in Eastern Persia, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 2 armour in Eastern Persia, round 3 : 2/2 hits, 1.00 expected hits
                    2 fighters owned by the Japanese lost in Eastern Persia
                    1 armour owned by the Russians lost in Eastern Persia
                British win with 1 armour remaining. Battle score for attacker is -19
                Casualties for Japanese: 3 fighters and 1 infantry
                Casualties for British: 2 mech_infantrys
                Casualties for Russians: 1 armour
    
        Non Combat Move - Japanese
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -6.17
    UK_Pacific regular : -0.50
    British regular : 1.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Okay, that is the game. I had to retake India and failed.

    Congratualtions on the win!

    Good luck in the Final.


  • That Germany turn really set you back with the bad luck in Eastern Persia. The dice taketh and the dice giveth.

    Thanks for a fun match! I learned so much during this game. My Allies play is very rusty and I would not have won without heavily studying your past game history and seeing that I could hold China with the additional units there plus the Siberia distraction.

    I do think 60 is a bit too much for a bid. Have you changed your mind about that number now?


  • @Arthur-Bomber-Harris said in 2022 2nd Ed OOB Playoffs R2 - AndrewAAGamer (X) vs ArthurBomberHarris (A+60):

    I do think 60 is a bit too much for a bid. Have you changed your mind about that number now?

    Nope, I still think $60 is the right number. If I had played mistake free, as you did, I think I would have won. And that is the way it should be; either side can win and whoever makes fewer mistakes wins. I lost because of two things, besides you playing great of course.

    1. I made a mistake on J1 that was costly. I forgot that you had Bid a mech in Burma and did not change my opening move accordingly. Because of that you took back FIC and that was a very big setback for me. Against a lesser Player I could have overcome my mistake but you proved to not be a lesser Player.
    2. I now realize my Axis strategy is flawed if Yunnan is stacked on R1. I am actually working on a post now to describe that. I think with a revised strategy the Yunnan Stack can be overcome; which means the Axis can still win at $60.
  • AndrewAAGamerA AndrewAAGamer referenced this topic on
  • '23

    Congratulations to @Arthur-Bomber-Harris for this win, and also to @AndrewAAGamer for an excellent game! This was really fun to watch, and I was lurking right from the start.

    I really enjoyed it, from the early attacks on the japanese fleets, the conquering and loss of France, and finally the US attack in turn 16. Great game and lots lo learn for the likes of me!

    This game really did not deserve the “Semi” before the final, and I am not very confident we can keep up this quality when I am playing @Arthur-Bomber-Harris in the subsequent final… will be an honor to try though!

    BTW, both: I read your comments regarding these battles in turn 16 and 17, that were so dicy and did nearly turn this game by luck alone… in the future maybe remember my words when I call out: LowLuck makes the game a better game! ;-)
    https://www.axisandallies.org/forums/topic/39727/low-luck-explained-advertised

    Have fun!


  • @Myygames Swings in luck simulate history much more than low luck. Battles like Samar Island, Salamis, Agincourt, Midway (arguably) would be blowouts on a AnA battle board.


  • @crockett36 I personally prefer low-luck. I have had games where I get diced on turn 1 and gave up by turn 3.

    What can you do when there is a critical battle that is 97% chance of winning, but you get slaughtered?


  • @Arthur-Bomber-Harris That’s life! The battle is not always to the strong, the race to the swift. I just had Moscow fall with 70 percent chance of victory AND he survived with way more units than he “should” have.

    This is the immersive experience. The mathematical precision and highly detailed plans fall apart with first contact with the enemy. Then your tactical skills kick in. Your training. Your courage.

    LL is useful for developing strategies, granted. But for game day, leave it home. We here on AnA.org have got to be able to interact with the broader AnA community. They’re playing to reenact the great crusade, roll the dice and have fun.

    Good luck btw. You are the Allies. I always want the Allies to win. I’ll be reviewing your game on Youtube.

  • 2025 2024 '23 '22 '19 '18

    In the first few days of Barbarossa, Stalin had a breakdown and was absent for several days. He rolled sixes for quite a while.


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