@crockett36 I know that complicates the software. It will only be an issue if the sub gets a hit the second round. My advice is to play it out. If the sub gets a hit, I still get a return fire at a 2 under Game: roll dice.
L23 BM4 Gamerman (Allies+10) vs Roboto (Axis)
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Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 carrier, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 4 artilleries and 10 infantry moved from Ukraine to Rostov 1 artillery and 3 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 artillery and 4 infantry moved from France to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to 91 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 bomber and 4 infantry British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry British roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 1,83 expected hits Americans roll dice for 1 aaGun and 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 aaGun owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 1,67 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 4 : 3/4 hits, 1,50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 3 infantry Casualties for British: 1 aaGun and 1 infantry Casualties for Americans: 2 infantry Battle in Rostov Germans attack with 6 artilleries and 13 infantry Russians defend with 1 aaGun and 6 infantry Germans roll dice for 6 artilleries and 13 infantry in Rostov, round 2 : 4/19 hits, 5,17 expected hits Russians roll dice for 1 aaGun and 6 infantry in Rostov, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Germans lost in Rostov 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov 6 artilleries owned by the Germans and 10 infantry owned by the Germans retreated to Ukraine Russians win with 3 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 3 infantry Casualties for Russians: 1 aaGun and 3 infantry Non Combat Move - Germans 1 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine 1 artillery and 3 infantry moved from Bulgaria to Romania 2 infantry moved from Poland to Eastern Poland 6 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 4 infantry moved from Novgorod to Baltic States 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from 91 Sea Zone to Southern France Place Units - Germans 1 carrier and 2 submarines placed in 112 Sea Zone 1 artillery and 2 infantry placed in Novgorod 2 mech_infantrys placed in Western Germany 1 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans regular : 1,00 British AA : -0,17 Russians regular : 1,00 Germans regular : -0,17 -
I’m sorry if you think this unnecessary, but I do want to ask casualty choice in WUK and thanks for not shooting my plane down
Down to 1 INF, 1 TAC, got 1 hit against AA, INF
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I’m desperately thinking about a reason to leave the AA alive.
Keep the infantry! -
All 3 attacks repelled, NO german infantry lost.
Well, I took out an AA and didn’t lose a tac, so could have been worse. -
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Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 66 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 2 destroyers, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 submarine moved from 39 Sea Zone to 75 Sea Zone 2 bombers moved from French Indo China to Burma 1 submarine moved from 37 Sea Zone to 46 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 20 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 34 Sea Zone 1 fighter moved from 20 Sea Zone to 22 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 16 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 75 Sea Zone Japanese attack with 1 submarine French defend with 1 destroyer Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits French roll dice for 1 destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 75 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Burma Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 fighter Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits UK_Pacific roll dice for 1 fighter in Burma, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Chinese lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 1 fighter Non Combat Move - Japanese 1 battleship, 4 carriers, 1 cruiser, 4 fighters, 6 submarines and 4 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 4 fighters, 10 submarines, 4 tactical_bombers and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from 16 Sea Zone to Japan 1 fighter moved from 22 Sea Zone to 19 Sea Zone 4 infantry moved from Jehol to Manchuria 1 fighter and 1 tactical_bomber moved from French Indo China to 19 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 1 tactical_bomber moved from 34 Sea Zone to 19 Sea Zone 1 fighter moved from 19 Sea Zone to Manchuria 3 infantry moved from Shantung to Anhwe 3 infantry and 3 mech_infantrys moved from Anhwe to Hunan 1 armour, 3 infantry and 4 mech_infantrys moved from Hunan to Yunnan 3 infantry moved from Kwangtung to Kwangsi 7 infantry moved from Kwangsi to Yunnan 2 bombers moved from Burma to Anhwe 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 artillery and 4 infantry moved from Malaya to Shan State 1 artillery and 7 infantry moved from French Indo China to Shan State 1 transport moved from 37 Sea Zone to 19 Sea Zone Place Units - Japanese 2 destroyers and 1 submarine placed in 19 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Manchuria 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : -0,17 French regular : -0,33 Japanese regular : 2,83 UK_Pacific regular : -0,67 -
That German defense was really strong, nice.
I’m quite uncertain the movement of my Japanese Fleet to a seazone without a harbour is a good idea, but every option had it’s disadvantages. Overall I hope this is the least bad option.
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That whole mess with my turn in the Pejon game is really unfortunate. It will certainly not be the last time some questions arise. I hope there will be a solution in the future.
Anyways, I’d love to get back to our game… oh wait it’s your turn!
Why don’t you spend some time in lovely Hawaii? I heard there are wonderful beaches, your soldiers could use some vacation time -
The boys told me when they were enjoying Hawaii that they got bombed on a Sunday morning. Now they’d rather be in Peleliu
I think we each just got a little sloppy around India.
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You think so? Do you think I should have gone harder for India or what do you mean?
I’d like you to elaborate, once these insights won’t affect the current state anymore.
As much as I already like my Japan play, I do have a tendency to not “seal the deal”. I hate committing to for example getting India, when it’s not bullet proof and when it’s sacrificing my position elsewhere. Even though sometimes that would be the right choice. It’s not my style of play, I prefer the slower and more economic approach.
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@MrRoboto said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):
You think so? Do you think I should have gone harder for India or what do you mean?
I’d like you to elaborate, once these insights won’t affect the current state anymore.
I can do some of that now, no problem
As much as I already like my Japan play, I do have a tendency to not “seal the deal”. I hate committing to for example getting India, when it’s not bullet proof and when it’s sacrificing my position elsewhere. Even though sometimes that would be the right choice. It’s not my style of play, I prefer the slower and more economic approach.
Oh that makes total sense, the issues I immediately see would take very few resources or compromise position
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Again, I would love to see these suggestions.
As Axis my biggest tactical problem is to not be decisive enough, not confident enough to strongly push for a certain goal.
I prefer the decisions that are long-term-oriented, that are more efficient on paper.That hinders my Axis play in a lot of situations. It is much more effective when playing Allies.
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In round 7, I decided it was just a little bit too thin to hold Burma and India. I could have if I moved ANZAC air down, but with the Italy/Russia situation I didn’t want to do that, and went this route, sacrificing the Chinese fighter which isn’t too big a sacrifice most likely.
I probably should have. Now I’m looking at 50/50’s in SE Asia and I can’t replenish like you can.
Since it’s not unwanted, here are my simple suggestions for this situation, that I am really glad you didn’t do:
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Well, your waves of men will probably still work, but I think I have a little more time now.
Basically, you just needed a wee bit more pressure there.
3 mech in FIC and just a plane or two in range of Burma and I would be pinned.
Haven’t looked at our fleet situations yet
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Even so, I still have a problem down there.
Too much talking on my part, it’s time to show.
I want you to tell me later, when you can, about your fleet placement…
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I want to buy 1 INF, 2 ART for India instead of 3 INF. Posting this before I roll dice
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Forgot DD to 92
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Pretty exciting - it’s coming down to single units in some places
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And right now offense is on fire on both sides





