@axis-dominion said in Simon33 (Axis+14) vs Axis-Dominion (Allies) PtV:
no scrabble. thanks
I thought you’d scramble for sure, killing some Italian air and all.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Tambov
Germans take Bryansk from Americans
1 mech_infantry moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Southern Italy to Rostov
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 artillery moved from Smolensk to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Yugoslavia to Bulgaria
Italians take Albania from British
1 bomber moved from Norway to Archangel
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Americans defend with 1 armour
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Western Ukraine
1 armour owned by the Americans lost in Western Ukraine
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Rostov
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
1 artillery owned by the Americans lost in Rostov
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
1 infantry owned by the Americans lost in Archangel
Germans win, taking Archangel from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 infantry moved from Vologda to Samara
1 artillery moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Rostov to Tambov
1 bomber moved from Western Ukraine to Novgorod
1 bomber moved from Archangel to Norway
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 infantry moved from Smolensk to Russia
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Yugoslavia to Romania
12 artilleries and 12 infantry moved from Yugoslavia to Bulgaria
2 artilleries and 3 infantry moved from Northern Italy to Southern France
3 artilleries and 7 infantry moved from Western Germany to France
4 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 fighter moved from Norway to Denmark
Place Units - Germans
1 armour and 1 mech_infantry placed in Russia
1 bomber and 1 fighter placed in Western Germany
1 artillery placed in Russia
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in Norway
1 artillery and 7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 1.83
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 bomber moved from Philippines to 42 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from 42 Sea Zone to Java
5 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 artilleries and 3 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Americans
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Americans
1 artillery and 5 infantry moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to Kazakhstan
4 artilleries and 2 infantry moved from Sikang to Kazakhstan
7 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 bomber moved from Philippines to Guam
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Philippines to 20 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 21 Sea Zone
Japanese attack with 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 7 fighters, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in Guam
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Guam
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 3 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Guam
1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2.50 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 5 submarines and 1 transport; ANZAC defend with 1 submarine
5 submarines owned by the Americans and 1 submarine owned by the ANZAC submerged
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Novosibirsk
Japanese attack with 1 artillery and 5 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 5 infantry in Novosibirsk, round 2 : 0/6 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 artillery and 4 infantry in Novosibirsk, round 3 : 1/5 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Novosibirsk
Japanese win, taking Novosibirsk from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kazakhstan
Japanese attack with 4 artilleries and 3 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 4 artilleries and 3 infantry in Kazakhstan, round 2 : 2/7 hits, 2.33 expected hits
Americans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Kazakhstan
Japanese win, taking Kazakhstan from Americans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Japanese
1 artillery and 4 infantry moved from Buryatia to Amur
1 infantry moved from Siberia to Amur
2 fighters moved from Japan to Amur
1 fighter moved from 6 Sea Zone to Amur
3 fighters moved from Kiangsu to Amur
7 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 bomber moved from Guam to Japan
1 bomber moved from Java to Malaya
7 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 armour, 12 artilleries and 16 infantry moved from West India to India
1 artillery and 1 infantry moved from Shan State to Burma
3 artilleries and 3 infantry moved from Yunnan to Burma
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Szechwan to Sikang
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
4 artilleries and 7 infantry moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Shensi
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 4 destroyers, 2 submarines and 1 transport moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
1 destroyer placed in 19 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Kiangsu
3 artilleries placed in India
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,2,4,6,6,2,1,6,6,5,1,3,3,3,2,5,2,3,3,1,5,3,1,4,2,3,2,6,3,1,2,6,1,2,3,5,1,3,3,3,6,2,6,2,1,1,1,5,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,4,3,1,5,2,5,6,2,4
Japanese collect 57 PUs (14 lost to blockades); end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.83
ANZAC regular : 0.33
Scramble?
Kamikaze?
Scramble all 3 fighters SZ6
Use 5 of the Kamis on 5 DDs.
Tip 8CVs and the BB first. Not sure about tipping the last CV, lose the subs and 4DDs before that.
Need OOL please.
I will roll the rest on the forum, since you don’t need to choose casualties after sub hits, but after all hits.
sink 2 subs, 4DDs, 2 of the tipped CVs.
If you continue, lose the CVs, DD, Cru, BB, tacs, ftrs.
Okay, so the rest of my fleet attacks first:
5 destroyers, 12 fighters
[dice 5d6<=2]
[dice 12 d6<=3]
Power 46
Average hits: 7 2/3
5d6<=2: 5, 4, 2, 5, 1; Hits: 2
[dice 12d6<=3]
12d6<=3: 1, 1, 3, 1, 4, 4, 4, 1, 4, 4, 2, 2; Hits: 7
Oh my, I am so confused. Probably sleep deprived. Sorry man, please ignore everything - I rolled the rest already. So it’s you defense now!
you defend with
2 submarines
9 carriers
5 destroyers
1 cruiser
2 tacs
15 fighters
1 battleship
[dice 2d6<=1]
[dice 14d6<=2]
[dice 3d6<=3]
[dice 16d6<=4]
2d6<=1: 4, 5; Hits: 0
14d6<=2: 1, 4, 6, 5, 6, 1, 3, 1, 3, 4, 4, 4, 2, 6; Hits: 4
3d6<=3: 4, 2, 6; Hits: 1
16d6<=4: 5, 1, 5, 4, 6, 3, 3, 2, 4, 6, 2, 6, 4, 1, 5, 2; Hits: 10
15 hits overall.
I will lose 5 destroyers and 5 carriers
I continue with 21 subs, 12 fighters.
You defend with
1 healthy carrier
6 tipped carriers
1 destroyer
1 cruiser
2 tacs
1 tipped battleship
15 fighters
[dice 12d6<=2]
[dice 12d6<=3]
12d6<=2: 4, 4, 5, 6, 5, 4, 6, 2, 6, 5, 1, 1; Hits: 3
12d6<=3: 3, 6, 4, 1, 1, 3, 3, 2, 3, 6, 5, 5; Hits: 7
Please let me know your OOL, I scored 10 hits.
Keep the planes and the BB.
Dice are favouring you this battle.
@simon33 said in MrRoboto (Allies+22) vs Simon33 (Axis) BM:
Dice are favouring you this battle.
In the first round, yes.
In the second round, my 21 subs and 12 fighters should have scored 13 hits, not 10.
Your defense:
[dice 8d6<=2]
[dice 3d6<=3]
[dice 16d<=4]
8d6<=2: 4, 3, 4, 2, 4, 3, 1, 3; Hits: 2
3d6<=3: 2, 3, 1; Hits: 3
[dice 16d6<=4]
16d6<=4: 2, 6, 2, 6, 6, 5, 5, 1, 2, 3, 1, 1, 5, 4, 1, 4; Hits: 10