I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?MrRoboto (Allies+22) vs Simon33 (Axis) BM
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Russia to Tambov Germans take Bryansk from Americans 1 mech_infantry moved from Russia to Rostov 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Southern Italy to Rostov 1 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 artillery moved from Smolensk to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Yugoslavia to Bulgaria Italians take Albania from British 1 bomber moved from Norway to Archangel Combat - Germans Battle in Western Ukraine Germans attack with 1 bomber and 1 infantry Americans defend with 1 armour Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 armour owned by the Americans lost in Western Ukraine Germans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Battle in Rostov Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 artillery Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov 1 artillery owned by the Americans lost in Rostov Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 artillery Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel 1 infantry owned by the Americans lost in Archangel Germans win, taking Archangel from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 1 infantry moved from Vologda to Samara 1 artillery moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Rostov to Tambov 1 bomber moved from Western Ukraine to Novgorod 1 bomber moved from Archangel to Norway 1 armour and 1 mech_infantry moved from Novgorod to Smolensk 1 infantry moved from Smolensk to Russia 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Yugoslavia to Romania 12 artilleries and 12 infantry moved from Yugoslavia to Bulgaria 2 artilleries and 3 infantry moved from Northern Italy to Southern France 3 artilleries and 7 infantry moved from Western Germany to France 4 infantry moved from Karelia to Finland 1 infantry moved from Vyborg to Finland 1 fighter moved from Norway to Denmark Place Units - Germans 1 armour and 1 mech_infantry placed in Russia 1 bomber and 1 fighter placed in Western Germany 1 artillery placed in Russia 1 artillery and 2 infantry placed in Novgorod 1 infantry placed in Norway 1 artillery and 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans regular : 1.83 Germans regular : -0.50 -
TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 22 Purchase Units - Japanese Japanese buy 5 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 bomber moved from Philippines to 42 Sea Zone 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from 42 Sea Zone to Java 5 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 2 artilleries and 3 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Americans 1 infantry moved from Kansu to Timguska Japanese take Timguska from Americans 1 artillery and 5 infantry moved from Kansu to Novosibirsk 1 infantry moved from Tsinghai to Kazakhstan 4 artilleries and 2 infantry moved from Sikang to Kazakhstan 7 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 bomber moved from Philippines to Guam 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from Philippines to 20 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in 21 Sea Zone Japanese attack with 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 transport; ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 7 fighters, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 transport Battle in Guam Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield, 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Guam Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam 1 artillery owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in Java Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2.50 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 6 Sea Zone Japanese attack with 1 fighter Americans defend with 5 submarines and 1 transport; ANZAC defend with 1 submarine 5 submarines owned by the Americans and 1 submarine owned by the ANZAC submerged 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 20 Sea Zone Japanese attack with 7 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Novosibirsk Japanese attack with 1 artillery and 5 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 5 infantry in Novosibirsk, round 2 : 0/6 hits, 1.33 expected hits Americans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Japanese roll dice for 1 artillery and 4 infantry in Novosibirsk, round 3 : 1/5 hits, 1.17 expected hits Americans roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Novosibirsk Japanese win, taking Novosibirsk from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Kazakhstan Japanese attack with 4 artilleries and 3 infantry Americans defend with 1 mech_infantry Japanese roll dice for 4 artilleries and 3 infantry in Kazakhstan, round 2 : 2/7 hits, 2.33 expected hits Americans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Kazakhstan Japanese win, taking Kazakhstan from Americans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Japanese 1 artillery and 4 infantry moved from Buryatia to Amur 1 infantry moved from Siberia to Amur 2 fighters moved from Japan to Amur 1 fighter moved from 6 Sea Zone to Amur 3 fighters moved from Kiangsu to Amur 7 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 bomber moved from Guam to Japan 1 bomber moved from Java to Malaya 7 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 armour, 12 artilleries and 16 infantry moved from West India to India 1 artillery and 1 infantry moved from Shan State to Burma 3 artilleries and 3 infantry moved from Yunnan to Burma 1 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Szechwan to Sikang 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 2 infantry moved from Shensi to Tsinghai 1 artillery and 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kiangsu to Anhwe 4 artilleries and 7 infantry moved from Yunnan to Szechwan 1 artillery moved from Kweichow to Shensi 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 battleship, 8 carriers, 1 cruiser, 4 destroyers, 2 submarines and 1 transport moved from 35 Sea Zone to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan Place Units - Japanese 1 destroyer placed in 19 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Kiangsu 3 artilleries placed in India 3 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,2,4,6,6,2,1,6,6,5,1,3,3,3,2,5,2,3,3,1,5,3,1,4,2,3,2,6,3,1,2,6,1,2,3,5,1,3,3,3,6,2,6,2,1,1,1,5,2,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,4,3,1,5,2,5,6,2,4 Japanese collect 57 PUs (14 lost to blockades); end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.83 ANZAC regular : 0.33 -
Scramble?
Kamikaze? -
Scramble all 3 fighters SZ6
Use 5 of the Kamis on 5 DDs.Tip 8CVs and the BB first. Not sure about tipping the last CV, lose the subs and 4DDs before that.
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Need OOL please.
I will roll the rest on the forum, since you don’t need to choose casualties after sub hits, but after all hits.
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sink 2 subs, 4DDs, 2 of the tipped CVs.
If you continue, lose the CVs, DD, Cru, BB, tacs, ftrs.
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Okay, so the rest of my fleet attacks first:
5 destroyers, 12 fighters
[dice 5d6<=2]
[dice 12 d6<=3]Power 46
Average hits: 7 2/3 -
5d6<=2: 5, 4, 2, 5, 1; Hits: 2
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[dice 12d6<=3]
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12d6<=3: 1, 1, 3, 1, 4, 4, 4, 1, 4, 4, 2, 2; Hits: 7
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Oh my, I am so confused. Probably sleep deprived. Sorry man, please ignore everything - I rolled the rest already. So it’s you defense now!
you defend with
2 submarines
9 carriers
5 destroyers
1 cruiser
2 tacs
15 fighters
1 battleship[dice 2d6<=1]
[dice 14d6<=2]
[dice 3d6<=3]
[dice 16d6<=4] -
2d6<=1: 4, 5; Hits: 0
14d6<=2: 1, 4, 6, 5, 6, 1, 3, 1, 3, 4, 4, 4, 2, 6; Hits: 4
3d6<=3: 4, 2, 6; Hits: 1
16d6<=4: 5, 1, 5, 4, 6, 3, 3, 2, 4, 6, 2, 6, 4, 1, 5, 2; Hits: 10 -
15 hits overall.
I will lose 5 destroyers and 5 carriersI continue with 21 subs, 12 fighters.
You defend with
1 healthy carrier
6 tipped carriers
1 destroyer
1 cruiser
2 tacs
1 tipped battleship
15 fighters[dice 12d6<=2]
[dice 12d6<=3] -
12d6<=2: 4, 4, 5, 6, 5, 4, 6, 2, 6, 5, 1, 1; Hits: 3
12d6<=3: 3, 6, 4, 1, 1, 3, 3, 2, 3, 6, 5, 5; Hits: 7 -
Please let me know your OOL, I scored 10 hits.
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Keep the planes and the BB.
Dice are favouring you this battle.
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@simon33 said in MrRoboto (Allies+22) vs Simon33 (Axis) BM:
Dice are favouring you this battle.
In the first round, yes.
In the second round, my 21 subs and 12 fighters should have scored 13 hits, not 10.Your defense:
[dice 8d6<=2]
[dice 3d6<=3]
[dice 16d<=4] -
8d6<=2: 4, 3, 4, 2, 4, 3, 1, 3; Hits: 2
3d6<=3: 2, 3, 1; Hits: 3 -
[dice 16d6<=4]
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16d6<=4: 2, 6, 2, 6, 6, 5, 5, 1, 2, 3, 1, 1, 5, 4, 1, 4; Hits: 10





