Edit to the USSR sub
I assumed you wouldn’t scramble to sz97. Didn’t seem a good option.
@gamerman01 said
It’s definitely debatable who has been luckier to this point
But it’s really great that there has been no debate.
Even though dice results are heavier in a critical battle by Moscow, I’ve had multiple breaks leading up to it that I think off-set it.
@gamerman01 I appreciate the review here. There was some rough attrition for the axis in the early going to be sure but I didn’t think anything that should necessarily sink me. Maybe cumulatively it could, but your excellent play has been the larger issue. And now Bryansk should definitely even things out and give me some new life.
Thank you for saying you like the analysis, I just enjoy it and I thought some onlookers might like it. I’m glad you did too.
I think one of the biggest keys to success in A&A is not going with emotions, especially to dice, and also to adapting to unexpected situations, whether caused by dice or opponent prowess. (You wouldn’t be here if you didn’t know all this)
Almost equally important is not becoming over-confident and complacent.
It is time for me to adjust, and to not feel the pain. Wait, I just lost 2 Russian fighters to 3 AA shots??? Feeling the pain!!!
@gamerman01 Edited to consolidate the 2 posts. Otherwise, it looks like I’m leaving out some key battles.
Great game! Need to continue it right now!!
@gamerman01 one thing I was going to note also is that yes 111 was ugly for me. But I went in knowing that is sometimes a result. I don’t often play axis but when I do, I often am a bit more conservative in my G1 attacks, But thought against you I needed to take some risks and I paid the price.
And while I didn’t win 97, I wasn’t really expected to, and I think the allies lost more than they normally would there. So I don’t feel I can complain about the dice in those two battles. In any case, I got it back in Bryansk.
Doing UK non-com now. Feeling good about this turn, but big drama is ahead
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Northern Italy to Holland Belgium
1 bomber moved from Germany to Holland Belgium
2 fighters moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Western Ukraine to Rostov
Italians take Rostov from Russians
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Battle in Malta
Battle in Holland Belgium
Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Holland Belgium, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Holland Belgium
Italians win, taking Malta from British, taking Holland Belgium from British with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Southern Italy
1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Western Germany
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 artilleries and 1 infantry moved from Tunisia to Libya
2 armour moved from Western Ukraine to Rostov
Place Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Northern Italy
1 infantry and 1 marine placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tunisia: 1 infantry
EDIT: Adding units owned by Italians to Libya: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
British regular : -0.67
Only partly makes up for the Italian coup on the UK. You snagged 3 income
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 17 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Archangel
3 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 armour and 1 mech_infantry moved from Bryansk to Archangel
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 fighter moved from Norway to Holland Belgium
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Yugoslavia to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/7 hits, 3.33 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
French defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/6 hits, 2.50 expected hits
French roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Archangel
Germans attack with 2 armour, 4 infantry and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Archangel, round 2 : 1/8 hits, 2.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Norway to Novgorod
1 fighter moved from Holland Belgium to Norway
1 fighter moved from Normandy Bordeaux to Norway
2 bombers moved from Normandy Bordeaux to Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Germany
1 tactical_bomber moved from Yugoslavia to Germany
1 fighter moved from Greece to Southern Italy
1 tactical_bomber moved from Greece to Germany
1 aaGun moved from Western Germany to Germany
1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Finland
4 mech_infantrys moved from Western Germany to Germany
3 mech_infantrys moved from Poland to Germany
1 mech_infantry moved from Bessarabia to Rostov
5 artilleries moved from Bryansk to Rostov
2 mech_infantrys moved from Eastern Poland to Archangel
3 artilleries moved from Bryansk to Ukraine
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
3 armour moved from Bryansk to Volgograd
4 armour moved from Bryansk to Volgograd
8 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Bryansk to Volgograd
1 submarine moved from 114 Sea Zone to 113 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 9 infantry placed in Western Germany
1 mech_infantry placed in Germany
3 infantry placed in Ukraine
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
French regular : -0.67
Russians regular : -0.33
Germans regular : 1.17
British regular : -0.67
Oh, it’s G6. I was hoping for a resignation.
@gamerman01 they don’t seem to have all come through yet, but I had some nice dice there.
I see minuses for me and pluses for you!
I guess since my post to forum doesn’t work, I never see my own when I get lucky against players.
Don’t worry, the psychological warfare will continue. I don’t just depend on wildly unpredictable dice to save me.
I’d use emojis, but I know you catch my nuances
Perfect Russian round
Death to the German invader - 1 infantry annihilated
(I’m allowed to be sassy - the dice let you get by Moscow)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 1 fighter, 8 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 34 Sea Zone
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from French Indo China to Yunnan
1 bomber moved from Jehol to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from 42 Sea Zone to Yunnan
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from Japan to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Paulau Island
2 fighters moved from Philippines to Paulau Island
1 tactical_bomber moved from Philippines to Paulau Island
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from French Indo China to Yunnan
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Paulau Island
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Paulau Island, round 2 : 3/6 hits, 2.67 expected hits
ANZAC roll dice for 2 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Paulau Island
2 infantry owned by the ANZAC lost in Paulau Island
Japanese win, taking Paulau Island from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 artillery and 2 infantry
British roll AA dice in Yunnan : 2/3 hits, 0.50 expected hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Yunnan
Japanese roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.17 expected hits
Chinese roll dice for 1 aaGun, 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Yunnan
1 aaGun owned by the British and 2 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits, 2.83 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Japanese: 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 artillery and 2 infantry
Non Combat Move - Japanese
1 battleship and 1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
2 bombers moved from Yunnan to French Indo China
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
2 marines moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 carriers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Japan
1 tactical_bomber moved from 36 Sea Zone to Manchuria
2 infantry moved from Manchuria to Jehol
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Suiyuyan to Kweichow
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Manchuria
1 aaGun moved from Chahar to Hopei
1 armour and 1 mech_infantry moved from Shensi to Kweichow
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 marines moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Paulau Island to 35 Sea Zone
1 fighter moved from 34 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 aaGun, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 21 Sea Zone to 35 Sea Zone
1 aaGun and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
1 factory_minor placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Manchuria
1 fighter, 5 infantry and 1 tactical_bomber placed in Japan
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : -0.33
Japanese regular : 1.00
British AA : 1.50
ANZAC regular : 0.33
@farmboy you got the AA back
Jap planes aren’t nearly as important as Russian ones!
I’ll take it!
Allies around India have been vicious.
Especially at the start of the huge stack battle. :astonished: :confounded:
Not complaining, I was due for that correction, and now Japan is running into it again
Done through China 6, probably won’t play tonight, tomorrow not sure either.