1914 TGC (CP) vs. Yamato (Entente), RR, no bid


  • @The_Good_Captain

    Why did you attack Lorraine on turn 27? It was an uphill battle, even with air support.


  • @SuperbattleshipYamato said in 1914 TGC (CP) vs. Yamato (Entente), RR, no bid:

    @The_Good_Captain

    Why did you attack Lorraine on turn 27? It was an uphill battle, even with air support.

    It was not uphill. It was a dead even TUV after the French lose the air battle. The CP need to accept battle at really anything around dead even TUV or better to have a chance.


  • @SuperbattleshipYamato

    Game History

    Round: 29
    
        Puchase Units - AustroHungarians
            AustroHungarians buy 4 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - AustroHungarians
            3 units repaired.
            3 fighters and 8 infantry moved from Serbia to Bulgaria
            8 infantry moved from Trieste to Serbia
            4 fighters moved from Vienna to Serbia
            6 infantry moved from Vienna to Trieste
    
        Combat Move - AustroHungarians
    
        Place Units - AustroHungarians
            4 fighters and 6 infantry placed in Vienna
    
        Turn Complete - AustroHungarians
            AustroHungarians collect 42 PUs; end with 42 PUs
    

  • @The_Good_Captain

    Game History

    Round: 29
    
        Puchase Units - Germans
            Germans buy 21 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            9 units repaired.
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Romania to Bulgaria
            1 infantry moved from Ukraine to Romania
            1 infantry moved from Switzerland to Lorraine
            1 infantry moved from Munich to Switzerland
            1 infantry moved from Hanover to Munich
            1 infantry moved from Berlin to Hanover
            1 infantry moved from Berlin to Prussia
            20 infantry moved from Belgium to Picardy
                  Germans take Picardy from French
            21 artilleries, 3 fighters, 54 infantry and 6 tanks moved from Lorraine to Picardy
            3 artilleries, 1 fighter, 10 infantry and 2 tanks moved from Holland to Belgium
            1 fighter moved from Belgium to Picardy
            20 infantry moved from Kiel to Holland
            1 artillery and 17 infantry moved from Berlin to Kiel
    
        Combat - Germans
    
        Combat Move - Germans
    
        Place Units - Germans
            21 infantry placed in Berlin
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 69 PUs
    

    G29.tsvg


  • @The_Good_Captain

    That’s odd.

    c451ac0b-641b-4f06-b345-b7e1326bb099-Screenshot 2023-09-21 at 4.12.41 PM.png

    As you can see from the photo, after the air battle in Lorraine I had a clear power advantage.

    What am I missing? Thank you!


  • @The_Good_Captain

    Game History

    Round: 29
    
        Puchase Units - French
            French buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
            27 artilleries and 49 infantry moved from Burgundy to Paris
    
        Combat - French
    
        Combat Move - French
    
        Place Units - French
            9 infantry placed in Paris
    
        Turn Complete - French
            French collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :


  • @SuperbattleshipYamato you’re missing the fact that attacking tanks shrug off hits. Your “power advantage” is 315 (-36) to account for the enemy tanks. 315-36 is… ;)


  • @The_Good_Captain

    Game History

    Round: 29
    
        Puchase Units - British
            British buy 2 artilleries, 4 fighters, 5 infantry and 1 tank; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from Ankara to Constantinople
            2 artilleries, 3 infantry and 1 tank moved from Mesopotamia to SZ 20
            4 infantry moved from Mesopotamia to Ankara
            25 fighters moved from Constantinople to Ankara
            3 fighters moved from Mesopotamia to Ankara
            2 artilleries, 3 infantry and 1 tank moved from SZ 20 to Constantinople
            2 artilleries, 7 infantry and 1 tank moved from Persia to Mesopotamia
            2 artilleries, 4 fighters, 5 infantry and 1 tank moved from India to Persia
            4 fighters moved from Persia to Mesopotamia
    
        Combat Move - British
    
        Place Units - British
            2 artilleries, 4 fighters, 5 infantry and 1 tank placed in India
    
        Turn Complete - British
            British collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :


  • @The_Good_Captain

    Game History

    Round: 29
    
        Turn Complete - Ottomans
    

    Combat Hit Differential Summary :


  • @SuperbattleshipYamato

    Game History

    Round: 29
    
        Combat - Italians
            Italians creates battle in territory SZ 17
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :


  • @The_Good_Captain

    Game History

    Round: 29
    
        Puchase Units - Americans
            Americans buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 infantry moved from Marseilles to Piedmont
            57 infantry moved from Burgundy to Paris
            8 infantry moved from Spain to Bordeaux
            2 infantry moved from Marseilles to Burgundy
            3 infantry moved from Marseilles to Bordeaux
            4 transports moved from SZ 14 to SZ 2
            8 infantry moved from United States of America to Canada
            4 transports moved from SZ 2 to SZ 1
            4 transports moved from SZ 16 to SZ 2
    
        Combat - Americans
            Battle in Piedmont
                Americans attack with 3 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 3 infantry in Piedmont, round 2 : 0/3 hits, 1.00 expected hits
                    AustroHungarians roll dice for 1 infantry in Piedmont, round 2 : 0/1 hits, 0.50 expected hits
                AustroHungarians and Americans reach a stalemate
    
        Combat Move - Americans
            1 battleship and 1 cruiser moved from SZ 14 to SZ 7
            1 battleship and 1 cruiser moved from SZ 7 to SZ 14
    
        Place Units - Americans
            8 infantry placed in United States of America
    
        Turn Complete - Americans
            Americans collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    AustroHungarians regular : -0.50
    

  • @The_Good_Captain

    :face_palm: :face_palm:


  • @The_Good_Captain

    US Turn 29 Complete 1914.tsvg

    I’ll say it:

    If Germany invades Holland, either that’s a stupid move or you’re losing.

    So what did I do wrong? I attacked as little as possible. Thank you!


  • @SuperbattleshipYamato

    This was the turn where (imo) the mistake was/is most obvious. You pulled units out of Italy and sent them against the Ottomans. The Austrians had a wonderful +20 TUV attack into the vital territory of Venice. Not only were those Italians better off defending Italy (more French troops were needed in Venice as well) but when Italy falls, anything they captured in the Ottoman Empire becomes ‘dead income’. The Entente are down two IPC and they really need every dollar they can get if things go badly or some kind of mistake is made.

    Capturee.PNG


  • @SuperbattleshipYamato said in 1914 TGC (CP) vs. Yamato (Entente), RR, no bid:

    @The_Good_Captain

    US Turn 29 Complete 1914.tsvg

    I’ll say it:

    If Germany invades Holland, either that’s a stupid move or you’re losing.

    Why? It’s free money the Germans basically add at no cost on their way to the front at this point in the game.


  • @The_Good_Captain

    It’s a stupid move early in the game if you need every unit.

    If you have so many units that you can afford it, it is undoubtedly a good move.

    And a very bad sign for the Allies.


  • @SuperbattleshipYamato

    Game History

    Round: 30
    
        Puchase Units - AustroHungarians
            AustroHungarians buy 4 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - AustroHungarians
            3 units repaired.
            8 infantry moved from Serbia to Bulgaria
            4 fighters moved from Serbia to Bulgaria
            6 infantry moved from Trieste to Serbia
            4 fighters moved from Vienna to Serbia
            6 infantry moved from Vienna to Trieste
    
        Combat Move - AustroHungarians
    
        Place Units - AustroHungarians
            4 fighters and 6 infantry placed in Vienna
    
        Turn Complete - AustroHungarians
            AustroHungarians collect 39 PUs; end with 39 PUs
    

  • @SuperbattleshipYamato

    Game History

    Round: 30
    
        Puchase Units - Germans
            Germans buy 21 infantry and 1 tank; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 units repaired.
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Piedmont: 1 infantry
            EDIT: Removing units owned by Germans from Switzerland: 1 infantry
            EDIT: Adding units owned by Neutral_True to Piedmont: 2 infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Munich to Switzerland
            1 infantry moved from Hanover to Munich
            21 artilleries, 4 fighters, 74 infantry and 6 tanks moved from Picardy to Burgundy
            1 infantry moved from Lorraine to Burgundy
            2 infantry moved from Belgium to Picardy
            3 artilleries, 8 infantry and 2 tanks moved from Belgium to Lorraine
            20 infantry moved from Holland to Belgium
            1 artillery and 17 infantry moved from Kiel to Holland
            2 infantry moved from Berlin to Kiel
            1 infantry moved from Prussia to Poland
            1 infantry moved from Berlin to Prussia
            18 infantry moved from Berlin to Hanover
    
        Combat - Germans
            Battle in Burgundy
                Germans attack with 21 artilleries, 4 fighters, 75 infantry and 6 tanks
                Americans defend with 2 infantry
                    Germans roll dice for 21 artilleries, 4 fighters, 75 infantry and 6 tanks in Burgundy, round 2 : 44/106 hits, 45.83 expected hits
                    French roll dice for 2 infantry in Burgundy, round 2 : 0/2 hits, 1.00 expected hits
                    2 infantry owned by the Americans lost in Burgundy
                Germans win, taking Burgundy from French with 21 artilleries, 4 fighters, 75 infantry and 6 tanks remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Germans owned units to: tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1
            EDIT: Removing units owned by Germans from Lorraine: 2 tanks
            EDIT: Adding units owned by Germans to Lorraine: 2 tanks
            EDIT: Changing unit hit damage for these Germans owned units to: tank = 1, tank = 1
            EDIT: Turning off Edit Mode
    
        Place Units - Germans
            21 infantry and 1 tank placed in Berlin
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    French regular : -1.00
    Germans regular : -1.83
    

    G30.tsvg


  • @SuperbattleshipYamato

    Should’ve said “when”, not “if”.


  • @SuperbattleshipYamato

    To be honest, I never thought of the armour of tanks as minus 6 power for the defender. Makes a lot of sense now that you mention it though.

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