L23 FlyingBadger X vs Sovietishcat L+17 BM4 Playoffs

  • 24 23 22 21

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 armour moved from Belarus to Nenetsia
                  Italians take Nenetsia from Russians
            1 mech_infantry moved from Belarus to Smolensk
                  Italians take Smolensk from Russians
            1 infantry moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Eastern Poland to Smolensk
            1 mech_infantry moved from Belarus to Smolensk
            2 aaGuns, 2 artilleries and 5 infantry moved from Southern Italy to Northern Italy
            4 infantry moved from Northern Italy to France
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 2 infantry moved from French Equatorial Africa to French Central Africa
                  Italians take French Central Africa from Neutral_Axis
            1 infantry moved from Greece to Bulgaria
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    France 4.tsvg

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  ANZAC take French Equatorial Africa from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 armour, 1 artillery, 2 fighters and 5 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            3 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Morocco to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

  • 24 23 22 21

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 bomber and 1 fighter moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 fighter and 2 tactical_bombers moved from Greece to Ukraine
            1 fighter and 2 tactical_bombers moved from Belarus to Bryansk
            1 infantry moved from Bessarabia to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 infantry moved from Southern France to Normandy Bordeaux
            2 infantry moved from France to Holland Belgium
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 marine
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 marine in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 marine
            Battle in Holland Belgium
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in 112 Sea Zone
                Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                French defend with 1 destroyer
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 112 Sea Zone
                Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Bryansk
                Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Ukraine, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Ukraine to Smolensk
            1 fighter and 2 tactical_bombers moved from Bryansk to Smolensk
            1 aaGun moved from Western Ukraine to Ukraine
            2 mech_infantrys moved from Eastern Poland to Ukraine
            1 armour moved from Belarus to Ukraine
            4 aaGuns, 8 armour, 5 artilleries, 19 infantry and 15 mech_infantrys moved from Belarus to Smolensk
            7 mech_infantrys moved from Eastern Poland to Smolensk
            1 artillery and 10 infantry moved from Novgorod to Belarus
            1 infantry moved from Vyborg to Novgorod
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
            1 destroyer moved from 125 Sea Zone to 113 Sea Zone
            1 submarine moved from 123 Sea Zone to 122 Sea Zone
            1 bomber moved from Holland Belgium to Western Germany
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Normandy Bordeaux to France
            1 fighter moved from Holland Belgium to Western Germany
            3 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            3 infantry placed in Southern France
            3 artilleries placed in France
            7 infantry and 1 mech_infantry placed in Western Germany
            3 artilleries placed in Novgorod
            Germans undo move 3.
            7 infantry and 1 mech_infantry placed in Western Germany
            1 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    French regular : -0.33
    Russians regular : -0.67
    Germans regular : 1.50
    British regular : 0.67
    

    Savegame

  • 19

    Russia 5.tsvg

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Russia to Nenetsia
            1 artillery and 3 infantry moved from Russia to Vologda
            1 armour and 2 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Nenetsia
                Russians attack with 2 fighters and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Nenetsia, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Russians lost in Nenetsia
                    1 armour owned by the Italians lost in Nenetsia
                Russians win with 2 fighters remaining. Battle score for attacker is -5
                Casualties for Russians: 1 tactical_bomber
                Casualties for Italians: 1 armour
            Battle in Vologda
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Nenetsia to Russia
            1 infantry moved from Tambov to Russia
            2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
    
        Place Units - Russians
            8 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Germans regular : 0.00
    Russians regular : 1.00
    
  • 24 23 22 21

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 armour moved from Manchuria to Buryatia
                  Japanese take Amur from Russians
                  Japanese take Buryatia from Russians
            1 infantry moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 bombers moved from Java to India
            2 fighters moved from Yunnan to India
            1 fighter moved from 42 Sea Zone to India
            1 marine moved from Java to 42 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 1 marine and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
    

    Combat Hit Differential Summary :

    Savegame


  • @Sovietishcat Intercept? Scramble?
    d10d115b-0780-4f13-8dd6-523d9e1702f6-image.png

  • 19

    @FlyingBadger No scramble and no interceptors

  • 24 23 22 21

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 armour moved from Manchuria to Buryatia
                  Japanese take Amur from Russians
                  Japanese take Buryatia from Russians
            1 infantry moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 bombers moved from Java to India
            2 fighters moved from Yunnan to India
            1 fighter moved from 42 Sea Zone to India
            1 marine moved from Java to 42 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 1 marine and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 5 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 5,6 and causes: 11 damage to unit: factory_major
                Bombing raid in India causes 11 damage total. 
            Battle in Siberia
            Battle in Ceylon
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win, taking Siberia from Russians, taking Ceylon from UK_Pacific with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Cleaning up after air battles
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Korea to Buryatia
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Hopei to Chahar
            1 aaGun and 6 infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Hunan to Hopei
            1 infantry moved from Kwangsi to Hunan
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            2 bombers moved from India to Yunnan
            3 infantry moved from French Indo China to Yunnan
            2 fighters moved from India to Yunnan
            1 fighter moved from India to 39 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            2 artilleries and 6 infantry moved from New Guinea to 46 Sea Zone
            2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 4 transports moved from 46 Sea Zone to 42 Sea Zone
            2 artilleries and 6 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan
            1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 2 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from Java to French Indo China
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in Shantung
            3 artilleries placed in French Indo China
            1 artillery and 1 infantry placed in Malaya
            Japanese undo move 4.
            Japanese undo move 3.
            2 artilleries placed in Malaya
            2 artilleries and 1 infantry placed in French Indo China
            1 fighter placed in Japan
            1 transport placed in 37 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : 0.50
    UK_Pacific AA : -0.33
    

    Savegame

  • 19

    UK 5.tsvg

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 marine moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 2 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 bomber and 1 fighter moved from Gibraltar to 112 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            1 marine moved from 112 Sea Zone to Denmark
            2 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
    
        Combat - Americans
            Battle in 112 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 112 Sea Zone, round 2 : 5/11 hits, 5.33 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                Americans win with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Denmark
            Battle in Norway
    
        Non Combat Move - Americans
            1 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            2 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway
            1 bomber moved from 112 Sea Zone to United Kingdom
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from Morocco to Gibraltar
            2 fighters and 2 tactical_bombers moved from Western United States to 26 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun moved from Western United States to British Columbia
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 10 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Sikang
            2 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
            1 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 carriers and 2 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs; 
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 artillery and 3 infantry moved from India to Burma
            1 bomber moved from Egypt to Ukraine
    
        Combat - British
            Strategic bombing raid in Ukraine
                    Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Ukraine causes 4 damage total. 
            Battle in Burma
                British attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 3 infantry in Burma, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 3 infantry in Burma, round 4 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Ukraine to Russia
            1 fighter moved from Persia to Vologda
            1 fighter moved from Persia to Russia
            3 fighters and 1 tactical_bomber moved from Egypt to Persia
            2 infantry moved from Trans-Jordan to Syria
            1 infantry moved from Iraq to Syria
            2 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Kenya to Belgian Congo
            1 mech_infantry moved from Tanganyika Territory to Rhodesia
            1 marine moved from Italian Somaliland to 76 Sea Zone
            1 battleship, 1 destroyer and 1 marine moved from 76 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 transport moved from 76 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Egypt
            2 infantry moved from Egypt to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Syria
            3 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
            2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns, 1 artillery, 1 carrier, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 infantry moved from Northwest Persia to Persia
    
        Place Units - British
            2 carriers placed in 98 Sea Zone
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,2,6,4,6,2
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Americans regular : -0.67
    Japanese regular : -0.67
    Germans AA : -0.17
    Germans regular : -0.17
    British regular : -2.00
    

    I assumed no scramble sz 112. Let me know if otherwise.

  • 24 23 22 21

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 artillery and 2 infantry moved from French Central Africa to French West Africa
                  Italians take French West Africa from Neutral_Axis
            1 infantry moved from Nigeria to French West Africa
            1 armour and 2 mech_infantrys moved from Smolensk to Belarus
            1 bomber moved from Southern Italy to Greece
            1 infantry moved from Bulgaria to Greece
            1 aaGun moved from Northern Italy to 97 Sea Zone
            3 infantry moved from Northern Italy to 97 Sea Zone
            1 aaGun and 3 infantry moved from 97 Sea Zone to Greece
            2 fighters moved from Southern Italy to Greece
            2 infantry moved from France to Western Germany
    
        Place Units - Italians
            2 fighters and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    France 5.tsvg

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from French Equatorial Africa to Nigeria
                  British take Nigeria from Italians
            1 fighter moved from India to Ceylon
            1 fighter moved from India to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Ceylon
                ANZAC attack with 1 fighter
                Japanese defend with 1 marine
                    ANZAC roll dice for 1 fighter in Ceylon, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 marine in Ceylon, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in Ceylon, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 marine in Ceylon, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in Ceylon
                    1 marine owned by the Japanese lost in Ceylon
                Japanese win with no units remaining. Battle score for attacker is -5
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Burma
            2 aaGuns, 2 armour, 4 artilleries, 3 fighters and 6 infantry moved from New South Wales to Queensland
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Gibraltar to Norway
            1 infantry moved from 112 Sea Zone to Norway
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : 0.00
    
  • 24 23 22 21

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 59 PUs; 
            Germans buy 1 armour, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Smolensk to Vologda
            2 fighters and 4 tactical_bombers moved from Smolensk to Vologda
            1 bomber moved from Western Germany to Rostov
            1 infantry and 2 mech_infantrys moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Ukraine to Bryansk
            8 armour moved from Smolensk to Bryansk
            22 mech_infantrys moved from Smolensk to Bryansk
            3 mech_infantrys moved from Eastern Poland to Bryansk
            14 infantry moved from Smolensk to Bryansk
            10 infantry moved from Belarus to Bryansk
            5 artilleries moved from Smolensk to Bryansk
            1 artillery moved from Belarus to Bryansk
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 2 fighters, 4 infantry and 4 tactical_bombers
                British defend with 1 fighter; Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 fighters, 4 infantry and 4 tactical_bombers in Vologda, round 2 : 4/10 hits, 4.00 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 : 0/4 hits, 1.67 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 fighter owned by the British lost in Vologda
                Germans win, taking Vologda from Russians with 2 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for British: 1 fighter
            Battle in Bryansk
                Germans attack with 9 armour, 6 artilleries, 24 infantry and 26 mech_infantrys
                Russians defend with 1 armour, 1 artillery and 2 infantry
                    Germans roll dice for 9 armour, 6 artilleries, 24 infantry and 26 mech_infantrys in Bryansk, round 2 : 16/65 hits, 15.83 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.50 expected hits
                    2 infantry owned by the Germans lost in Bryansk
                    2 infantry owned by the Russians, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 9 armour, 6 artilleries, 22 infantry and 26 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 armour, 1 artillery and 2 infantry
            Battle in Rostov
                Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Rostov to Romania
            1 aaGun moved from Ukraine to Rostov
            3 aaGuns moved from Smolensk to Bryansk
            1 aaGun moved from Smolensk to Belarus
            2 fighters and 4 tactical_bombers moved from Vologda to Novgorod
            2 mech_infantrys moved from Poland to Belarus
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 fighter moved from Western Germany to Germany
            1 fighter moved from France to Western Germany
            3 infantry moved from Southern France to France
            2 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Holland Belgium to France
            1 infantry moved from Western Germany to France
    
        Place Units - Germans
            8 infantry placed in Germany
            4 infantry placed in Western Germany
            3 infantry placed in Novgorod
            1 armour and 2 mech_infantrys placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3,3,5
            Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.50
    Germans regular : -0.00
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 59 PUs; 
            Germans buy 1 armour, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Smolensk to Vologda
            2 fighters and 4 tactical_bombers moved from Smolensk to Vologda
            1 bomber moved from Western Germany to Rostov
            1 infantry and 2 mech_infantrys moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Ukraine to Bryansk
            8 armour moved from Smolensk to Bryansk
            22 mech_infantrys moved from Smolensk to Bryansk
            3 mech_infantrys moved from Eastern Poland to Bryansk
            14 infantry moved from Smolensk to Bryansk
            10 infantry moved from Belarus to Bryansk
            5 artilleries moved from Smolensk to Bryansk
            1 artillery moved from Belarus to Bryansk
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 2 fighters, 4 infantry and 4 tactical_bombers
                British defend with 1 fighter; Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 fighters, 4 infantry and 4 tactical_bombers in Vologda, round 2 : 4/10 hits, 4.00 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 : 0/4 hits, 1.67 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 fighter owned by the British lost in Vologda
                Germans win, taking Vologda from Russians with 2 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for British: 1 fighter
            Battle in Bryansk
                Germans attack with 9 armour, 6 artilleries, 24 infantry and 26 mech_infantrys
                Russians defend with 1 armour, 1 artillery and 2 infantry
                    Germans roll dice for 9 armour, 6 artilleries, 24 infantry and 26 mech_infantrys in Bryansk, round 2 : 16/65 hits, 15.83 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.50 expected hits
                    2 infantry owned by the Germans lost in Bryansk
                    2 infantry owned by the Russians, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 9 armour, 6 artilleries, 22 infantry and 26 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 armour, 1 artillery and 2 infantry
            Battle in Rostov
                Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Rostov to Romania
            1 aaGun moved from Ukraine to Rostov
            3 aaGuns moved from Smolensk to Bryansk
            1 aaGun moved from Smolensk to Belarus
            2 fighters and 4 tactical_bombers moved from Vologda to Novgorod
            2 mech_infantrys moved from Poland to Belarus
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 fighter moved from Western Germany to Germany
            1 fighter moved from France to Western Germany
            3 infantry moved from Southern France to France
            2 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Holland Belgium to France
            1 infantry moved from Western Germany to France
    
        Place Units - Germans
            8 infantry placed in Germany
            4 infantry placed in Western Germany
            3 infantry placed in Novgorod
            1 armour and 2 mech_infantrys placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3,3,5
            Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.50
    Germans regular : -0.00
    

    Savegame

  • 19

    Russia 6.tsvg

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            7 infantry moved from Novosibirsk to Vologda
            2 fighters moved from Russia to Vologda
            1 infantry moved from Buyant-Uhaa to Amur
                  Russians take Amur from Japanese
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 fighters and 7 infantry
                Germans defend with 4 infantry
                    Russians roll dice for 2 fighters and 7 infantry in Vologda, round 2 : 1/9 hits, 2.17 expected hits
                    Germans roll dice for 4 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians lost in Vologda
                    1 infantry owned by the Germans lost in Vologda
                    Russians roll dice for 2 fighters and 5 infantry in Vologda, round 3 : 2/7 hits, 1.83 expected hits
                    Germans roll dice for 3 infantry in Vologda, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    2 infantry owned by the Germans lost in Vologda
                    Russians roll dice for 2 fighters and 4 infantry in Vologda, round 4 : 0/6 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 4 infantry in Vologda, round 5 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Vologda to Russia
            1 aaGun moved from Russia to Tambov
            6 infantry moved from Russia to Tambov
            2 aaGuns and 11 infantry moved from Novosibirsk to Samara
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 infantry moved from Dzavhan to Yenisey
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Buyant-Uhaa to Ulaanbaatar
    
        Place Units - Russians
            8 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : -2.33
    
  • 24 23 22 21

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 2 infantry, 3 marines, 4 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 mech_infantry moved from Siberia to Amur
            1 armour moved from Buryatia to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Sakha to Amur
            1 mech_infantry moved from Buryatia to Amur
            1 infantry moved from Manchuria to Amur
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            4 artilleries and 7 infantry moved from Yunnan to Burma
            2 infantry moved from Shan State to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Burma
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 3/6 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Burma
                Japanese attack with 4 artilleries, 2 bombers, 6 fighters, 9 infantry and 5 tactical_bombers
                British defend with 1 artillery and 3 infantry; ANZAC defend with 1 fighter
                    Japanese roll dice for 4 artilleries, 2 bombers, 6 fighters, 9 infantry and 5 tactical_bombers in Burma, round 2 : 14/26 hits, 11.17 expected hits
                    UK_Pacific roll dice for 1 artillery, 1 fighter and 3 infantry in Burma, round 2 : 3/5 hits, 2.00 expected hits
                    3 infantry owned by the Japanese lost in Burma
                    1 fighter owned by the ANZAC, 1 artillery owned by the British and 3 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 4 artilleries, 2 bombers, 6 fighters, 6 infantry and 5 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Japanese: 3 infantry
                Casualties for British: 1 artillery and 3 infantry
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - Japanese
            2 bombers, 6 fighters and 5 tactical_bombers moved from Burma to Yunnan
            3 fighters and 1 tactical_bomber moved from Java to French Indo China
            2 artilleries and 1 infantry moved from French Indo China to Shan State
            2 artilleries moved from Malaya to Shan State
            3 artilleries and 8 infantry moved from Java to 42 Sea Zone
            3 artilleries, 8 infantry and 6 transports moved from 42 Sea Zone to 37 Sea Zone
            3 artilleries and 8 infantry moved from 37 Sea Zone to Shan State
            2 battleships, 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 carrier, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from Hopei to Yunnan
            1 infantry moved from Kweichow to Hopei
            1 aaGun and 4 infantry moved from Suiyuyan to Hopei
            2 mech_infantrys moved from Shantung to Kweichow
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
    
        Place Units - Japanese
            2 transports placed in 37 Sea Zone
            1 marine placed in Malaya
            2 marines and 1 mech_infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Shantung
            1 infantry and 1 mech_infantry placed in Japan
            2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 3.67
    UK_Pacific regular : 1.00
    Russians regular : 0.67
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 2 infantry, 3 marines, 4 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 mech_infantry moved from Siberia to Amur
            1 armour moved from Buryatia to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Sakha to Amur
            1 mech_infantry moved from Buryatia to Amur
            1 infantry moved from Manchuria to Amur
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            4 artilleries and 7 infantry moved from Yunnan to Burma
            2 infantry moved from Shan State to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Burma
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 3/6 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Burma
                Japanese attack with 4 artilleries, 2 bombers, 6 fighters, 9 infantry and 5 tactical_bombers
                British defend with 1 artillery and 3 infantry; ANZAC defend with 1 fighter
                    Japanese roll dice for 4 artilleries, 2 bombers, 6 fighters, 9 infantry and 5 tactical_bombers in Burma, round 2 : 14/26 hits, 11.17 expected hits
                    UK_Pacific roll dice for 1 artillery, 1 fighter and 3 infantry in Burma, round 2 : 3/5 hits, 2.00 expected hits
                    3 infantry owned by the Japanese lost in Burma
                    1 fighter owned by the ANZAC, 1 artillery owned by the British and 3 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 4 artilleries, 2 bombers, 6 fighters, 6 infantry and 5 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Japanese: 3 infantry
                Casualties for British: 1 artillery and 3 infantry
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - Japanese
            2 bombers, 6 fighters and 5 tactical_bombers moved from Burma to Yunnan
            3 fighters and 1 tactical_bomber moved from Java to French Indo China
            2 artilleries and 1 infantry moved from French Indo China to Shan State
            2 artilleries moved from Malaya to Shan State
            3 artilleries and 8 infantry moved from Java to 42 Sea Zone
            3 artilleries, 8 infantry and 6 transports moved from 42 Sea Zone to 37 Sea Zone
            3 artilleries and 8 infantry moved from 37 Sea Zone to Shan State
            2 battleships, 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 carrier, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from Hopei to Yunnan
            1 infantry moved from Kweichow to Hopei
            1 aaGun and 4 infantry moved from Suiyuyan to Hopei
            2 mech_infantrys moved from Shantung to Kweichow
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
    
        Place Units - Japanese
            2 transports placed in 37 Sea Zone
            1 marine placed in Malaya
            2 marines and 1 mech_infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Shantung
            1 infantry and 1 mech_infantry placed in Japan
            2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 3.67
    UK_Pacific regular : 1.00
    Russians regular : 0.67
    

    Savegame

  • 19

    @FlyingBadger Do you scrambe sz 113? USA scramble sz 113.tsvg


  • @Sovietishcat No scramble.

    Knew I had rushed taking the Germany turn and forgot to retake Denmark. Oh well, well played and good luck in the next round.

  • 19

    @FlyingBadger I did USA and took Germany. I had to take advantage of it, espacially in playoff.

    I stopped at USA, let me know if you want me to continue or if you post the result.

    USA 6.tsvg
    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from Gibraltar to 113 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Norway to 112 Sea Zone
            1 marine moved from Denmark to 112 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 4 infantry, 1 marine, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports moved from 112 Sea Zone to 113 Sea Zone
            1 armour, 1 artillery, 4 infantry, 1 marine and 3 mech_infantrys moved from 113 Sea Zone to Germany
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Germany
            1 bomber moved from United Kingdom to Germany
    
        Combat - Americans
            Battle in 113 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 5 transports
                Germans defend with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
                    Americans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 2 fighters, 2 tactical_bombers and 5 transports in 113 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 113 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Americans lost in 113 Sea Zone
                    1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
                Americans win with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 48
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
            Battle in Germany
                Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_major, 1 fighter and 8 infantry
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber in Germany, round 2 : 5/13 hits, 4.33 expected hits
                    Germans roll dice for 1 fighter and 8 infantry in Germany, round 2 : 3/9 hits, 3.33 expected hits
                    3 infantry owned by the Americans lost in Germany
                    5 infantry owned by the Germans lost in Germany
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber in Germany, round 3 : 3/10 hits, 3.83 expected hits
                    Germans roll dice for 1 fighter and 3 infantry in Germany, round 3 : 1/4 hits, 1.67 expected hits
                    1 infantry owned by the Americans lost in Germany
                    3 infantry owned by the Germans lost in Germany
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 marine, 3 mech_infantrys and 1 tactical_bomber in Germany, round 4 : 3/9 hits, 3.67 expected hits
                    Germans roll dice for 1 fighter in Germany, round 4 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the Americans lost in Germany
                    1 fighter owned by the Germans lost in Germany
                Americans captures 53PUs while taking Germans capital
                Americans converts factory_major into different units
                Americans win, taking Germany from Germans with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 marine, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Americans: 4 infantry and 1 mech_infantry
                Casualties for Germans: 1 fighter and 8 infantry
            triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Germany to Norway
            1 bomber moved from Germany to Norway
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            4 fighters moved from Western United States to 26 Sea Zone
            3 carriers, 3 destroyers, 5 fighters, 4 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 factory_minor and 1 harbour placed in Norway
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from French Guiana: 2 infantry
            EDIT: Adding units owned by Americans to Gibraltar: 2 infantry
            EDIT: Turning off Edit Mode
            1 carrier and 2 destroyers placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 117 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 122 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 132 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 137 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 142 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Germans regular : -0.50
    

  • @Sovietishcat said in L23 FlyingBadger X vs Sovietishcat L+17 BM4 Playoffs:

    I did USA and took Germany. I had to take advantage of it, espacially in playoff.

    Absolutely, taking advantage of opponent mistakes is a key part of the game, and you set yourself up well with a powerful invasion of Norway. You gave me too much to think about! Well played and good luck in the next round.

  • FlyingBadgerF FlyingBadger referenced this topic on

Suggested Topics

  • 54
  • 104
  • 73
  • 58
  • 77
  • 56
  • 129
  • 39
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.9k

Users

40.7k

Topics

1.8m

Posts