Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
Champ game is gonna have to be top priority, it’s September and the crowds are anxious to see who the next king is!
When it’s my turn I should move on this before the others… I will try to comply with the 3 day rule.
Just didn’t want you to think I was going to take a week per move now. Hopefully my allies can come up with something.
@gamerman01 all good. Looking forward to the turn of course, but not in a rush. I probably will only have time to do Italy and maybe Germany before next week in any case.
@farmboy said in BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X):
@gamerman01 I believe JDow realizes that and was just making a little joke
Yes, this :-)
Here’s the interim, after USA complete.
You got a big extra hit in the Pacific but I think I can still hang in there.
At least the AA shot missed - I HAD to fly a plane over it because 96% is absolutely unacceptable in that situation.
High adventure off the Indian coast
The post-turn glance, and I want to land 1 dare-devil fighter on Syria instead of safe TrJ
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Romania to Belarus
Italians take Belarus from Russians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 aaGun and 2 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 aaGun, 2 artilleries and 1 infantry moved from Northern Italy to Southern Italy
1 armour, 1 artillery and 3 infantry moved from Libya to Tunisia
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Romania to Belarus
Italians take Belarus from Russians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 aaGun and 2 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 aaGun, 2 artilleries and 1 infantry moved from Northern Italy to Southern Italy
1 armour, 1 artillery and 3 infantry moved from Libya to Tunisia
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
EDIT: Adding units owned by Italians to Western Germany: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
3 full rounds in less than a week?
It’s like old times!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
3 armour moved from Baltic States to Novgorod
2 bombers moved from Western Germany to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Novgorod
Germans attack with 3 armour, 2 bombers and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 armour, 2 bombers and 3 infantry in Novgorod, round 2 : 5/8 hits, 3.33 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Novgorod to Germany
1 aaGun, 5 artilleries and 24 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Romania to Bessarabia
1 aaGun, 6 armour, 3 artilleries, 8 infantry and 10 mech_infantrys moved from Baltic States to Belarus
10 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Romania to Belarus
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 fighters and 1 tactical_bomber moved from Western Germany to Greece
1 tactical_bomber moved from Holland Belgium to Greece
1 fighter moved from Holland Belgium to Southern Italy
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to France
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 artilleries moved from Normandy Bordeaux to France
1 tactical_bomber moved from Southern Italy to Greece
1 tactical_bomber moved from Southern Italy to Greece
Place Units - Germans
2 fighters and 1 infantry placed in Western Germany
1 infantry placed in France
1 destroyer placed in 113 Sea Zone
4 mech_infantrys placed in Germany
Germans undo move 4.
3 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Germans undo move 5.
1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Germany
Germans undo move 6.
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 1.67
As tantalizing as a German fleet is, it is so important to get on top of Russia fast.
This is old school - buy as many ground first 3 rounds as you can, or Russia stuffs you.
Let’s see if I can remember how to deal with this - it’s been a long time! In other words, well played
I’m going to attack 113 and ask for a scramble -
You can tell me now or wait until I post entire Combat move - but just so you know it’s coming soon
Actually, I’m ready…
Oh, and do you submerge the sub
And as strategically valuable the Russian sub can be, thanks for destroying it. It’s a pain figuring out US/UK fleet movements on Russia’s turn.
@gamerman01 full scramble and the sub fights.
Confused on my 2 computers - that was a local mode map so am re-doing the exact same thing I showed you, then rolling
Triple A regularly crashes on my desktop, so I normally don’t use it to make my moves…