Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X)
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@gamerman01 one inf on each transport. There should be one in 36 that also has an art.
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OK, got it
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Non Combat Move - Italians 2 infantry moved from Greece to Bulgaria 1 armour moved from Greece to Romania 1 aaGun moved from Yugoslavia to Bulgaria 1 infantry moved from Northern Italy to Southern Italy 1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern Italy 1 armour moved from Holland Belgium to Germany 1 aaGun moved from Northern Italy to Southern Italy 1 armour, 1 artillery and 3 infantry moved from Tobruk to Libya Place Units - Italians 1 transport placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
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Interesting back and fourth regading dice. Japan continues hemorrhaging ground units, but an airstrike with a positive TUV exchange against 11 men, especially when you have to expect to go into a second round, is a big relief for Japan.
Quite some battles for such an early game. Excited to see how this one unfolds from here.
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@JDOW I thought I had to do it because if I didn’t he would otherwise have been able to stack Yunnan on round 2. I probably just needed the one round though as I just needed to do enough to prevent him from taking Yunnan with China. But yeah, that was a battle that went better than it could have.
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 2 infantry moved from France to Normandy Bordeaux 1 armour moved from Poland to Novgorod Germans take Baltic States from Russians Germans take Novgorod from Russians 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 artilleries and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux Combat - Germans
Combat Hit Differential Summary :
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@farmboy need scramble orders for 109 and will likely need casualty choice for normandy
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@farmboy also very annoyed that i put that sub in 108 and not 118. For some reason I thought it was more than 3 spaces away from the French.
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It was a hard decision. I had a different good option, didn’t want it to go to 110 and disrupt the NO yet again
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No way on the scramble
I don’t want to give this OOL in advance. I’ll be away from my computer for an hour or 2
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@gamerman01 2 first round hits. My thinking that that is good enough to assume max d going forward and that you won’t want to conserve the AA.
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@farmboy but I’ll wait. I’m off too.
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Incorrect. If you kill everything but the AA, your units get sucked in to Normandy, and depending on the dice I might have just wanted that.
With 2 hits, take AA and French infantry.
Next would be French arty
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Oh, I suppose you meant with 2 hits, that’s your thinking. Still, be careful to assume, I take unconventional casualties and do unconventional scrambles from time to time
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@gamerman01 In this case because you don’t have a counter (unless you use allied air) I figured you wouldn’t want to draw me in. My goal was to take it. But my odds were around 94% so there was a possibility that you would win. And I thought you might be interested in conserving the AA if I was doing poorly.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 2 infantry moved from France to Normandy Bordeaux 1 armour moved from Poland to Novgorod Germans take Baltic States from Russians Germans take Novgorod from Russians 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 artilleries and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in 109 Sea Zone Germans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Normandy Bordeaux Germans attack with 2 artilleries, 3 infantry and 1 mech_infantry British defend with 1 aaGun and 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/6 hits, 1.67 expected hits French roll dice for 1 aaGun, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 aaGun owned by the British and 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 4/5 hits, 1.50 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 infantry owned by the British and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for British: 1 aaGun and 1 infantry Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium 2 bombers moved from 109 Sea Zone to Western Germany 1 aaGun moved from France to Holland Belgium 1 tactical_bomber moved from France to Western Germany 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Southern Italy to Western Germany 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Western Germany to 112 Sea Zone 1 aaGun moved from 112 Sea Zone to Norway 1 infantry moved from Finland to Norway 1 infantry moved from Finland to Karelia 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 aaGun, 5 artilleries and 24 infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Germany to Romania 1 aaGun, 1 armour, 3 artilleries and 8 infantry moved from Poland to Baltic States 8 armour and 11 mech_infantrys moved from Germany to Baltic States Place Units - Germans 1 submarine placed in 112 Sea Zone 1 infantry placed in Western Germany 10 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Baltic States: 1 mech_infantry EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
French regular : 0.33 Russians regular : -0.17 Germans regular : 1.00
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Not a big deal here, just trying to avert future misunderstandings.
If you did poorly, and finally hit everything but 1 unit, I might have saved the AA and drew in remaining units
The mech would be farther from Russia, and the slow would be 2 spaces from West Germany and North Italy, and that could be a factor too. I generally don’t like giving advance OOL’s, especially when my opponent won’t have to wait long. Sometimes anticipating all the possible OOL’s in advance make my brain hurt and I shouldn’t have to do them - advance OOL’s are a courtesy to the playing player and don’t benefit the defender
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Woohoo, I got 2 out of 5 hits AND your units are drawn in? Victory!! :joy: