BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X)

  • 25 23 22 21 20 19 18 17

    please use second file. I decided on changing the Japanese NCMs

  • 25 23 22 21 20 19 18 17

    sorry, I’ve been going back and forth on this. I’ll stick with the first file. It is the one where a large chunk of the Japanese fleet is in 37

  • 25 24 23 22 15 11 10 Official Q&A Mod

    What ground units are on what transports in 36 and 37?

  • 25 23 22 21 20 19 18 17

    @gamerman01 one inf on each transport. There should be one in 36 that also has an art.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, got it

  • 25 24 23 22 15 11 10 Official Q&A Mod

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
    
        Non Combat Move - Italians
            2 infantry moved from Greece to Bulgaria
            1 armour moved from Greece to Romania
            1 aaGun moved from Yugoslavia to Bulgaria
            1 infantry moved from Northern Italy to Southern Italy
            1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
            1 armour moved from Holland Belgium to Germany
            1 aaGun moved from Northern Italy to Southern Italy
            1 armour, 1 artillery and 3 infantry moved from Tobruk to Libya
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 15 14

    Interesting back and fourth regading dice. Japan continues hemorrhaging ground units, but an airstrike with a positive TUV exchange against 11 men, especially when you have to expect to go into a second round, is a big relief for Japan.

    Quite some battles for such an early game. Excited to see how this one unfolds from here.

  • 25 23 22 21 20 19 18 17

    @JDOW I thought I had to do it because if I didn’t he would otherwise have been able to stack Yunnan on round 2. I probably just needed the one round though as I just needed to do enough to prevent him from taking Yunnan with China. But yeah, that was a battle that went better than it could have.

  • 25 24 23 22 15 11 10 Official Q&A Mod

  • 25 23 22 21 20 19 18 17

    TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
            2 infantry moved from France to Normandy Bordeaux
            1 armour moved from Poland to Novgorod
                  Germans take Baltic States from Russians
                  Germans take Novgorod from Russians
            1 armour moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            2 artilleries and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 25 23 22 21 20 19 18 17

    @farmboy need scramble orders for 109 and will likely need casualty choice for normandy

  • 25 23 22 21 20 19 18 17

    @farmboy also very annoyed that i put that sub in 108 and not 118. For some reason I thought it was more than 3 spaces away from the French.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    It was a hard decision. I had a different good option, didn’t want it to go to 110 and disrupt the NO yet again

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No way on the scramble

    I don’t want to give this OOL in advance. I’ll be away from my computer for an hour or 2

  • 25 23 22 21 20 19 18 17

    @gamerman01 2 first round hits. My thinking that that is good enough to assume max d going forward and that you won’t want to conserve the AA.

  • 25 23 22 21 20 19 18 17

    @farmboy but I’ll wait. I’m off too.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Incorrect. If you kill everything but the AA, your units get sucked in to Normandy, and depending on the dice I might have just wanted that.

    With 2 hits, take AA and French infantry.

    Next would be French arty

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh, I suppose you meant with 2 hits, that’s your thinking. Still, be careful to assume, I take unconventional casualties and do unconventional scrambles from time to time

  • 25 23 22 21 20 19 18 17

    @gamerman01 In this case because you don’t have a counter (unless you use allied air) I figured you wouldn’t want to draw me in. My goal was to take it. But my odds were around 94% so there was a possibility that you would win. And I thought you might be interested in conserving the AA if I was doing poorly.

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