@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X)
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Hunan to Yunnan 1 armour moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 armour moved from French Indo China to Kwangsi 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 fighter moved from 36 Sea Zone to Yunnan 2 bombers, 9 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 1 fighter and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 1/6 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 2 bombers, 9 fighters and 8 tactical_bombers Chinese defend with 11 infantry Japanese roll dice for 2 bombers, 9 fighters and 8 tactical_bombers in Szechwan, round 2 : 13/19 hits, 11.17 expected hits Chinese roll dice for 11 infantry in Szechwan, round 2 : 3/11 hits, 3.67 expected hits 3 fighters owned by the Japanese lost in Szechwan 11 infantry owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 6 fighters and 8 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 3 fighters Casualties for Chinese: 11 infantry Non Combat Move - Japanese 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier and 2 destroyers moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from Szechwan to Anhwe 2 bombers, 3 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 2 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Hunan 3 artilleries, 2 infantry and 1 mech_infantry moved from Anhwe to Kweichow 4 infantry moved from Jehol to Chahar 1 aaGun, 1 artillery and 1 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 aaGun and 1 infantry moved from Korea to Manchuria Place Units - Japanese 1 fighter and 1 marine placed in Japan 1 destroyer and 1 transport placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Manchuria Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.67
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Hunan to Yunnan 1 armour moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 armour moved from French Indo China to Kwangsi 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 fighter moved from 36 Sea Zone to Yunnan 2 bombers, 9 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 1 fighter and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 1/6 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 2 bombers, 9 fighters and 8 tactical_bombers Chinese defend with 11 infantry Japanese roll dice for 2 bombers, 9 fighters and 8 tactical_bombers in Szechwan, round 2 : 13/19 hits, 11.17 expected hits Chinese roll dice for 11 infantry in Szechwan, round 2 : 3/11 hits, 3.67 expected hits 3 fighters owned by the Japanese lost in Szechwan 11 infantry owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 6 fighters and 8 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 3 fighters Casualties for Chinese: 11 infantry Non Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from Szechwan to Anhwe 2 bombers, 3 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Hunan 3 artilleries, 2 infantry and 1 mech_infantry moved from Anhwe to Kweichow 4 infantry moved from Jehol to Chahar 1 aaGun, 1 artillery and 1 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 aaGun and 1 infantry moved from Korea to Manchuria 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 battleship moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone 1 fighter and 1 marine placed in Japan 2 infantry and 1 mech_infantry placed in Manchuria Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.67
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please use second file. I decided on changing the Japanese NCMs
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sorry, I’ve been going back and forth on this. I’ll stick with the first file. It is the one where a large chunk of the Japanese fleet is in 37
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What ground units are on what transports in 36 and 37?
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@gamerman01 one inf on each transport. There should be one in 36 that also has an art.
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OK, got it
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Non Combat Move - Italians 2 infantry moved from Greece to Bulgaria 1 armour moved from Greece to Romania 1 aaGun moved from Yugoslavia to Bulgaria 1 infantry moved from Northern Italy to Southern Italy 1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern Italy 1 armour moved from Holland Belgium to Germany 1 aaGun moved from Northern Italy to Southern Italy 1 armour, 1 artillery and 3 infantry moved from Tobruk to Libya Place Units - Italians 1 transport placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
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Interesting back and fourth regading dice. Japan continues hemorrhaging ground units, but an airstrike with a positive TUV exchange against 11 men, especially when you have to expect to go into a second round, is a big relief for Japan.
Quite some battles for such an early game. Excited to see how this one unfolds from here.
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@JDOW I thought I had to do it because if I didn’t he would otherwise have been able to stack Yunnan on round 2. I probably just needed the one round though as I just needed to do enough to prevent him from taking Yunnan with China. But yeah, that was a battle that went better than it could have.
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 2 infantry moved from France to Normandy Bordeaux 1 armour moved from Poland to Novgorod Germans take Baltic States from Russians Germans take Novgorod from Russians 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 artilleries and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux Combat - Germans
Combat Hit Differential Summary :
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@farmboy need scramble orders for 109 and will likely need casualty choice for normandy
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@farmboy also very annoyed that i put that sub in 108 and not 118. For some reason I thought it was more than 3 spaces away from the French.
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It was a hard decision. I had a different good option, didn’t want it to go to 110 and disrupt the NO yet again
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No way on the scramble
I don’t want to give this OOL in advance. I’ll be away from my computer for an hour or 2
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@gamerman01 2 first round hits. My thinking that that is good enough to assume max d going forward and that you won’t want to conserve the AA.
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@farmboy but I’ll wait. I’m off too.
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Incorrect. If you kill everything but the AA, your units get sucked in to Normandy, and depending on the dice I might have just wanted that.
With 2 hits, take AA and French infantry.
Next would be French arty