@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
@gamerman01 I missed this but am fine with it. I’ll double check that it doesn’t effect Italy but I don’t think so.
Thank you, now does it stay in Malta since you didn’t see the request? Thanks
@farmboy It won’t change Italy’s turn so I think it probably should go. But I’ll defer to you on it. I’m good either way
I appreciate that very much, but if you didn’t see it when completing your combat move, I think it should stay in Malta because you planned your turn thinking it was in Malta. You said it’s OK either way, so no further discussion needed, thanks again.
I’ll say it so you don’t have to - your dice were quite rough round 1 which is a big handicap, though your 5/5 defense in 97 saved the game from possibly being wrecked before Italy and ANZAC got their turns
I definitely needed those defensive dice in 97 on the UK attack, given your role and some of the earlier combats.
Agreed again
My dice were so good I started to catch myself getting overconfident and sloppy with my moves
@farmboy I don’t like scrambling 97 and I knew it could go south and thought it had when I saw your roll. But I also feel I have to when you have 80% odds and the TUV exchange improves by 20. I don’t want to lose that German fig, but figure I would likely have lost more air if I had to attack after.
That’s a good point about trying to clean it up G2, especially since I got lucky in 110 and the Luftwaffe has something to clean up, up there.
I don’t like doing the 80%, but against a top player and in our circumstance I think it’s my best chance to win. If you’re equal or better than me, I figure I’d rather go for the 80% on 97 than drag out a long loss. I don’t know how else to protect Egypt, and even with a big win in 97 I’m scrambling to defend Egypt. You did get a HUGE hit in 96, although I consider myself lucky every time I win it because the 5% result is disaster.
My situation was delicate with no sea bid. I don’t like doing 95% on 96 and 80% on 97 but in this situation and sizing up my opponent that’s the decision I make. Good dice makes a player look smart
@gamerman01 I do appreciate that you had to do it and the lack of a bid at least made those harder choices than normal. It makes this a fun game as we are being forced to take some risks. You in making the attack and me in choosing to scramble.
Wow, you did need that tank on Holland
I just realized 110 is protected by 3 fighters. Good grief.
Let’s see what round 2 holds
I guess I’m used to only about 1 fighter on England at this point. I almost always scramble G1 to help out the Russians, but couldn’t because of bid
@gamerman01 you will likely get a chance to help the Russians on G2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 2 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 105 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
@farmboy scramble orders for 110
actually wait on this. I’ll want to think a bit more carefully about the German turn and I might make some adjustments. Won’t get to that tonight however.
Did you forget the map?
@gamerman01 my initial post is below but I want to rethink it and might change the attack on 110. I won’t get to that until tomorrow though.
Oh, there it is -
Take your time
I’ll stick with the original post. Scramble orders for 110