Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL23 BM4 Gamerman (Allies+10) vs Roboto (Axis)
-
Will be a bit, don’t stay up
-
I don’t like moving those 3 Egypt fighters to the West and not on an airbase, that’s bad. Was hoping to shoot down fighters, so we’ll see what the dice say. Later, that is.
-
Really wanted to hit those subs to give something for the bombers to do on the way to Russia, but I want the bombers to stay in the Pacific theater.
Would take at least 2 destroyers and 2 subs, plus another fighter to go to Russia if it survived, and that’s just not even coming out ahead. You come back and absorb the hits on capital ships. Nice calculating. I even thought about sending a carrier up there I wanted to kill them so badly. You have too many subs for my liking now
-
Yeah, Japan can use a lot of subs and it’s not always easy to resupply them. I have to take the few chances I get.
You on the other hand have too many bombers for my liking!
-
-
Oh, no, am I going to become a complex in Persia guy? And an airbase on Egypt? What have you done to me? I don’t like playing like other people :unamused:
-
Probably from many long games with Boldfresh in OOB, I knew to never build a complex in Persia, he’d just take it, and that’s curtains.
But with all these Russia and India NO’s… Boy the planes fly to Moscow/Bryansk or India immediately. But I still favor putting major pressure on Germany’s west, and those adventures elsewhere really take away from that. 'course you have 19 slow units on Paris… so maybe it makes sense
Why did I build it? Looking at history, because I didn’t have anything very useful to spend 12 on at London, and probably because I could tell Moscow and India were in trouble. And no trouble from Italy.
-
-
The dice came up big for me in 95.
The whole reason that french fighter is there is to take down the Italian bomber.
I realized that transport was going to be naked, too late. But the French are going to stand in the gap. For their own boys precariously perched above the vast Red Sea.
(Howling air raid siren)
-
Game History
Round: 5 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 81 Sea Zone Combat - Italians French scrambles 1 units out of Egypt to defend against the attack in 81 Sea Zone Battle in 81 Sea Zone Italians attack with 1 bomber French defend with 1 fighter and 2 infantry; ANZAC defend with 1 transport Italians win with 1 bomber remaining. Battle score for attacker is 23 Casualties for French: 1 fighter and 2 infantry Casualties for ANZAC: 1 transport Non Combat Move - Italians 1 bomber moved from 81 Sea Zone to 99 Sea Zone 1 bomber moved from 99 Sea Zone to Greece 1 armour, 2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs -
-
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 destroyers, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 bomber moved from Western Germany to Ukraine 2 infantry moved from Bessarabia to Ukraine Combat - Germans Battle in Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 4 artilleries and 18 infantry moved from Bessarabia to Western Ukraine 1 bomber moved from Ukraine to Western Ukraine 1 artillery and 3 infantry moved from Bulgaria to Greece 4 mech_infantrys moved from Western Germany to Yugoslavia 2 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 122 Sea Zone to 124 Sea Zone 2 infantry moved from Western Germany to Germany 1 artillery and 1 infantry moved from France to Western Germany 1 infantry moved from Novgorod to Belarus 24 armour, 6 artilleries, 6 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine 3 infantry moved from Finland to Karelia Place Units - Germans 2 destroyers and 1 submarine placed in 112 Sea Zone 3 infantry placed in Novgorod 1 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Germans collect 51 PUs (1 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 0,00 -
-
I made a mistake, at the end of UK’s turn I did not declare what carrier the UK fighter in 92 landed on.
The US carrier came in to 92 carrying 2 UK fighters.
The UK carrier came in to 92 carrying 1 US fighter.
So the UK fighter could land on an empty USA carrier, or on a UK carrier along with the US fighter.I suppose you could have asked me when doing Italy’s turn, since it was a factor for Italy’s decisions, including the insane decision to attack a FRANZAC transport with Italy’s lone bomber (Yeah, I was gonna have to say something about that sooner or later) :laughing:
How do you want to resolve? Should it be considered as being on the UK carrier by “default”? Or should I let you choose which carrier it’s on? Or not let me land it on a carrier at all, make me land it on Algeria or Tobruk?
My bad, so I’m at your mercy. I’ll add the note to the game file (that the US fighter is on the UK carrier) and the UK fighter placement is pending.
-
Note added
-
Hey! I’m back!
To be honest, I’d like the UK fighter to be on the UK carrier. I did not consider you landing it on the US carrier.
I’ve got a request too: I forgot to move one artillery from FIC into Shan state and am too lazy to redo the whole combat turn. I hope it’s ok if I just resolve that fight here via dicebot.
Ah and another thing: I assumed no suicide scramble from India but let me know if I assumed wrongly!
Attack:
2 inf, 1 art[dice 1d6<=1]
[dice 2d6<=2]Def:
1 inf
[dice 1d6<=2] -
1d6<=1: 4; Hits: 0
2d6<=2: 4, 2; Hits: 1
1d6<=2: 3; Hits: 0 -
Especially if you added the combat move before rolling dice it’s certainly fine
Probably fine otherwise too
-
Please add game note that UK fighter is on UK carrier in case I don’t play for a couple days, thx
-
Game History
Round: 6 Purchase Units - Japanese COMMENT: US FTR in 92 is on UK CV. Players resolving which CV the UK FTR is on Japanese buy 1 artillery, 1 carrier, 11 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Szechwan 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Hunan to Yunnan 1 artillery and 3 infantry moved from Malaya to 37 Sea Zone 2 infantry moved from Malaya to Shan State 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 3 infantry moved from 39 Sea Zone to Ceylon 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 bomber moved from French Indo China to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 bomber moved from French Indo China to Szechwan 2 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in Ceylon Battle in 45 Sea Zone Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport ANZAC defend with 1 transport Japanese win, taking Ceylon from UK_Pacific with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 2 infantry British defend with 1 infantry Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Dutch New Guinea Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Jehol to Chahar 2 infantry moved from Jehol to Manchuria 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 artillery and 7 infantry moved from Anhwe to Hunan 3 infantry moved from Shantung to Anhwe 3 infantry moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 artillery moved from French Indo China to Shan State 1 armour moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 bomber moved from Szechwan to French Indo China 2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone 3 carriers moved from 33 Sea Zone to 45 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 cruiser and 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 3 submarines moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 4 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Manchuria 1 fighter moved from Japan to Manchuria 1 bomber moved from 39 Sea Zone to French Indo China Place Units - Japanese 1 carrier and 3 submarines placed in 6 Sea Zone 3 infantry placed in Manchuria 3 infantry placed in Shantung 3 infantry placed in Kwangtung 1 artillery and 2 infantry placed in French Indo China Turning on Edit Mode EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Turning off Edit Mode COMMENT: UK Fighter in 92 is on UK CV. Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsAs much as I dislike the European state of the game, I enjoy looking at the Pacific side! Spread the yellow.





