Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsMrRoboto (Allies+22) vs Simon33 (Axis) BM
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7d6<=2: 5, 1, 5, 4, 5, 1, 6; Hits: 2
4d6<=3: 3, 5, 6, 4; Hits: 1
2d6<=4: 3, 5; Hits: 1 -
Okay so 9 hits overall, 5 from the subs and 4 from the rest.
you have:
1 destroyer
1 healthy carrier
3 damaged carriers
1 cruiser
4 tac bombers
1 damaged battleship
6 fighters -
Your subs are star performers! Quite correct on the rule. I would have assumed something to roll the remaining dice within AAA. I don’t like to edit units in because I think that is where unique/duplicate key bugs appear.
Anyway, Lose all the ships and 2 tacs. Probably should have dented all the CVs first round but I feared ANZAC finishing off the fleet. At least all your CVs went down also.
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If you continue, I may want to save the tacs, I’m not completely sure sorry.
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Ok you defend with:
3 damaged carriers
1 healthy carrier
1 destroyer
1 cruiser
4 tacs
1 damaged battleship
6 fighters[dice 5d6<=2]
[dice 5d6<=3]
[dice 7d6<=4] -
5d6<=2: 5, 6, 4, 5, 3; Hits: 0
5d6<=3: 1, 5, 6, 1, 5; Hits: 2
7d6<=4: 5, 4, 4, 3, 4, 1, 3; Hits: 6 -
8 hits, one less than average, while I had 9 hits (which was one more than average). Another round that went slightly my way - but in navy battles even slight deviations from the average have a big impact!
My plan was to soften you up enough for anzac to finish the rest, especially because you might not choose max def from the beginning (and this is exactly what happened). Now I might have a shot to even win outright with US!
Now before I choose my casualties: You said you wanted my 9 hits to go to ALL ships + 2 tacs. Did you forget about your damaged battleship?
3 damaged carriers + 1 healthy carrier + 1 destroyer + 1 cruiser + 1 damaged battleship = 8 hits.Sorry for dragging this out, but if you leave the battleship, I might have to leave 1 or 2 subs instead of destroyers…
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Oh only 1 tac then. I just want to make sure that there is nothing left for ANZAC to pick off.
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Maybe I forgot about the second hit on the CV.
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@MrRoboto said in MrRoboto (Allies+22) vs Simon33 (Axis) BM:
Sorry for dragging this out, but if you leave the battleship, I might have to leave 1 or 2 subs instead of destroyers…
No, that is fine. This is a pretty important battle for the future of the game, even though it is likely to be won in Europe.
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That makes my choice easy - all 8 hits on my subs!
Round 3.
I attack with
7 destroyers
2 cruisers
1 fighter
1 tac
1 damaged battleship
1 boosted tacPower: 34
Average hits: 5,66[dice 7d6<=2]
[dice 4d6<=3]
[dice 2d6<=4] -
7d6<=2: 4, 4, 3, 6, 4, 5, 1; Hits: 1
4d6<=3: 3, 1, 5, 4; Hits: 2
2d6<=4: 4, 4; Hits: 2 -
5 hits
You defend with:
3 tacs
6 fightersI assume you will take 3 tacs + 2 fighters
Power: 33
Average hits: 5,5[dice 3d6<=3]
[dice 6d6<=4] -
3d6<=3: 5, 5, 1; Hits: 1
6d6<=4: 1, 1, 6, 3, 2, 5; Hits: 4 -
Round 4:
I attack with
2 destroyers
2 cruisers
1 fighter
1 tac
1 damaged battleship
1 boosted tacPower: 24
Average hits: 4,00[dice 2d6<=2]
[dice 4d6<=3]
[dice 2d6<=4] -
2d6<=2: 6, 1; Hits: 1
4d6<=3: 1, 1, 5, 6; Hits: 2
2d6<=4: 1, 1; Hits: 2 -
All your remaining 4 fighters die!
Power: 16
Average hits: 2,66[dice 4d6<=4]
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4d6<=4: 1, 2, 6, 6; Hits: 2
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Just wanted to Bombard Germany with my British bomber, because I thought you need an airfield to intercept. You don’t, so I won’t bombard. Will edit accordingly.
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I will Bombard Ukraine then. I will use the dice result from the Germany bombardment.





