Martin Axis VS dawgoneit Allies A&A Classic

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Martin f9a99213-e7c6-47e5-86e9-3ae4b935d748-USA 4.tsvg

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans discover Rockets Advance
    
        Activate Technology - Americans
            Americans activating Rockets Advance
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from West US to Japan Sea Zone
            2 infantry moved from West US to West US Sea Zone
            2 infantry and 1 transport moved from West US Sea Zone to Wake Island Sea Zone
            2 infantry moved from Wake Island Sea Zone to Wake Island
            2 infantry moved from West Canada to West US
            3 infantry moved from Alaska to West Canada
            3 bombers moved from Hawaiian Islands to Wake Island
    
        Combat - Americans
            Battle in Japan Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    Americans roll dice for 1 bomber in Japan Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 transport in Japan Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Japanese lost in Japan Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 1 armour
            EDIT: Adding units owned by Russians to India: 1 fighter
            EDIT: Turning off Edit Mode
            Americans has no targets to attack with rockets
            1 bomber moved from Japan Sea Zone to Wake Island
    
        Place Units - Americans
            1 transport placed in West US Sea Zone
            1 bomber and 1 infantry placed in West US
    
        Turn Complete - Americans
            Americans collect 34 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : -0.17
    Americans rolls : 1.00
    

  • @dawgoneit 25741f5c-582b-4b6f-b27a-4035441a4a31-Russia 5.tsvg

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Evenki National Okrug to Novosibirsk
            1 infantry moved from Evenki National Okrug to Yakut S.S.R.
            1 armour moved from Evenki National Okrug to Yakut S.S.R.
            1 fighter moved from Russia to Novosibirsk
            1 fighter moved from India to Novosibirsk
            2 infantry moved from Russia to Caucasus
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                1 infantry owned by the Russians retreated to Russia
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Novosibirsk
                Russians attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yakut S.S.R.
                Russians attack with 1 armour and 1 infantry
                Japanese defend with 3 infantry
                    Russians roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 3 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                1 armour owned by the Russians retreated to Evenki National Okrug
                Japanese win with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Novosibirsk to Russia
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans regular : 0.67
    Russians regular : -0.17
    
  • 25 24 23 22 21

    With the US having heavy bombers, the Axis will need to play high risk. I will attack Moscow with Germany :dizzy_face:

  • 25 24 23 22 21

    Sorry!

    40120 Classic Round 05 Germany.tsvg

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 4 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 armour and 10 infantry moved from Karelia S.S.R. to Russia
            1 infantry moved from Caucasus to Russia
            1 fighter moved from East Europe to Russia
            1 fighter moved from Germany to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 9 armour, 2 fighters and 11 infantry
                Russians defend with 1 aaGun, 2 armour, 1 factory, 2 fighters and 16 infantry
                    Russians roll AA dice in Russia : 1/2 hits, 0,33 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 1 fighter and 11 infantry in Russia, round 2 : 10/21 hits, 6,83 expected hits
                    Russians roll dice for 2 armour, 2 fighters and 16 infantry in Russia, round 2 : 5/20 hits, 7,33 expected hits
                    10 infantry owned by the Russians and 5 infantry owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 1 fighter and 6 infantry in Russia, round 3 : 4/16 hits, 6,00 expected hits
                    Russians roll dice for 2 armour, 2 fighters and 6 infantry in Russia, round 3 : 5/10 hits, 4,00 expected hits
                    4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 1 fighter and 1 infantry in Russia, round 4 : 4/11 hits, 5,17 expected hits
                    Russians roll dice for 2 armour, 2 fighters and 2 infantry in Russia, round 4 : 3/6 hits, 2,67 expected hits
                    2 infantry owned by the Russians, 2 armour owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Russia
                    Germans roll dice for 7 armour and 1 fighter in Russia, round 5 : 6/8 hits, 4,00 expected hits
                    Russians roll dice for 2 fighters in Russia, round 5 : 1/2 hits, 1,33 expected hits
                    2 fighters owned by the Russians and 1 armour owned by the Germans lost in Russia
                Germans captures 15PUs while taking Russians capital
                Germans win, taking Russia from Russians with 6 armour and 1 fighter remaining. Battle score for attacker is 22
                Casualties for Germans: 3 armour, 1 fighter and 11 infantry
                Casualties for Russians: 2 armour, 2 fighters and 16 infantry
    
        Non Combat Move - Germans
            1 battleship, 1 submarine and 1 transport moved from East Mediteranean Sea Zone to Central Mediteranean Sea Zone
            1 armour moved from South Europe to Central Mediteranean Sea Zone
            1 armour moved from Central Mediteranean Sea Zone to Libya
            5 infantry moved from East Europe to Karelia S.S.R.
            1 armour moved from Germany to Karelia S.S.R.
            1 fighter moved from Russia to Karelia S.S.R.
    
        Place Units - Germans
            3 armour placed in Karelia S.S.R.
            1 armour placed in South Europe
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1,33
    Germans regular : 2,00
    Russians AA : 0,67
    
  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Martin 4bcf61d8-cf5b-4091-878a-49a850aa725f-Britts 5.tsvg

    Game History

    Round: 5
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Germany
    
        Combat - British
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 1 and costs: 1 PU.
                Bombing raid costs 1 PU
    
        Non Combat Move - British
            1 bomber moved from Germany to United Kingdom
    
        Place Units - British
            1 armour, 1 fighter and 1 infantry placed in India
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.17
    British rolls : 0.00
    
  • 25 24 23 22 21

    Japan 05.tsvg

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 11 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            2 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 bomber moved from French Indo China to Evenki National Okrug
            1 infantry moved from French Indo China to Sinkiang
            1 fighter moved from French Indo China to Sinkiang
    
        Combat - Japanese
            Battle in Evenki National Okrug
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 armour
                    Japanese roll dice for 1 bomber and 2 infantry in Evenki National Okrug, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
                    1 armour owned by the Russians lost in Evenki National Okrug
                Japanese win, taking Evenki National Okrug from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 armour
            Battle in Sinkiang
                Japanese attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sinkiang
                1 fighter owned by the Japanese retreated
                Americans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Sinkiang to French Indo China
            1 fighter moved from French Indo China to Japan
            2 infantry moved from Manchuria to Yakut S.S.R.
            2 infantry moved from Soviet Far East to Yakut S.S.R.
            1 battleship and 2 transports moved from Indian Ocean Sea Zone to French Indo China Sea Zone
            1 battleship moved from Indian Ocean Sea Zone to French Indo China Sea Zone
            1 bomber moved from Evenki National Okrug to French Indo China
    
        Place Units - Japanese
            8 infantry placed in Japan
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : 0.33
    Russians regular : -0.33
    
  • 25 24 23 22 21 20 19 18 17 16 15 14 13

  • 25 24 23 22 21

    Does this mean you resign? Maybe too early, as two capitals are needed. As you wish. Let me know, and I will play Germany, or we can start another one.

    Maybe the next game we switch sides and leave the tech aside?

  • 25 24 23 22 21

    OK, I had a closer look, and I believe your are right. Germany can increase its IPCs by spreading out in Asia and Africa and at the same time prepare Sea Lion. The US will be too late to intervene.

    Having a look back at our game, I believe that having the US going 100% against Japan and completely ignoring Germany - over several rounds - is not a viable strategy. Germany must be forced to dedicate troops to defend West Europe.

    I have some things coming up, but if you like, we can switch sides and maybe leave aside these nasty tech dice, in a week or two. What do you say?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Martin I’m Game Lol. Just let me no when you start. Thanks for the fun games.

  • 25 24 23 22 21

    Thank you for these games! Great - I will launch a new game and start playing Russia, shortly. I propose that we do another two matches of Classic, maybe the first one without tech and the second one with heavy bombers. Yes, it was great fun! :-)

    Besides that, do you know another nice game on TripleA which is good but not massive? Maybe 20 or 50% more complex than Classic? Honestly, I am getting bit tired of spending hours on turns in Global. I will continue playing, but at a much slower rate. When I come home after long days in the office and I know there are one or two opponents waiting for finally getting my turns, it is less fun but more of an unpleasant commitment - which is very sad and shouldn’t be. When you just need to spend 5-15 minutes for a turn, it is much more fun and entertaining. Of course I could spend only five minutes per turn in Global, but then I would be sacked within a few rounds, LOL :grinning:

    I am currently getting back to a hobby I had 35 years ago - I am unpacking my good old Commodore 64!:flushed:

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Martin Thats funny. I to am getting into a old hobby. I am getting my old slot car tracks out. I have over 100 slot cars. I happen to run into them when I was cleaning and got all excited. I don’t even remember witch ones were the fastest. then I did something thats most likely going to piss my wife off. I got on ebay and bid on about 20 more cars. I’ll tell her at least I didn’t find the old train tracks and trains. Oh Crap! I shouldn’t have thought about them. I’m going to take a Quick look at Ebay again. Well I’m at it maybe some flowers will ease the pain. Lol


  • An economic victory exists in this game for the Axis. All they need is a combined production of 84 at the end of America’s turn to win. No capital need be taken for the Axis to win.

  • 25 24 23 22 21

    @kwaspek104 thank you - I was not aware of this. So we played it “wrong” for a decade or so, LOL


  • Also you can’t retreat when doing an amphibious assault. In third edition, planes can retreat but nothing can retreat when playing by second edition.

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