2022 2nd Ed OOB Playoffs R2 - AndrewAAGamer (X) vs ArthurBomberHarris (A+60)


  • @Arthur-Bomber-Harris said in 2022 2nd Ed OOB Playoffs R2 - AndrewAAGamer (X) vs ArthurBomberHarris (A+60):

    What would you have done this round?

    I wouldn’t have attacked Norway. Your fleet is going to get sunk.


  • I can’t keep up the fleet as the German air force keeps expanding. Now is the right time to make the sacrifice. Painful but necessary.

    triplea_39965_20uk.tsvg

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 2 bombers and 6 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 artilleries and 10 infantry moved from Morocco to 91 Sea Zone
            4 artilleries, 1 carrier, 1 cruiser, 1 fighter, 10 infantry and 7 transports moved from 91 Sea Zone to 112 Sea Zone
            4 artilleries and 10 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from Gibraltar to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 bomber moved from Caucasus to Ukraine
            1 bomber moved from Burma to French Indo China
            1 bomber moved from Burma to French Indo China
            1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
    
        Combat - Americans
            Air Battle in French Indo China
                Americans attacks with 2 units heading to French Indo China
                Air Battle is over, the remaining bombers go on to their targets
            Air Battle in Ukraine
                Americans attacks with 1 units heading to Ukraine
                Germans launches 1 interceptors out of Ukraine
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 0/1 hits, 0.17 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: airfield
                Bombing raid in French Indo China causes 9 damage total.  Damaged units is as follows: factory_minor = 3, airfield = 6
            Strategic bombing raid in Ukraine
                    Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Ukraine causes 3 damage total. 
            Battle in 43 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Borneo
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Borneo
                    1 infantry owned by the Japanese lost in Borneo
                Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Norway
                Americans attack with 4 artilleries and 10 infantry
                Germans defend with 1 aaGun and 7 infantry
                    Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 4 artilleries and 10 infantry in Norway, round 2 : 4/14 hits, 3.67 expected hits
                    Germans roll dice for 1 aaGun and 7 infantry in Norway, round 2 : 4/7 hits, 2.33 expected hits
                    4 infantry owned by the Americans lost in Norway
                    1 aaGun owned by the Germans and 4 infantry owned by the Germans lost in Norway
                    Americans roll dice for 4 artilleries and 6 infantry in Norway, round 3 : 3/10 hits, 3.00 expected hits
                    Germans roll dice for 3 infantry in Norway, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans lost in Norway
                    3 infantry owned by the Germans lost in Norway
                Americans win, taking Norway from Germans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 11
                Casualties for Americans: 5 infantry
                Casualties for Germans: 1 aaGun and 7 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 bomber moved from Ukraine to Persia
            4 fighters moved from Trans-Jordan to Persia
            5 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Midway
            2 bombers moved from French Indo China to Kwangsi
            2 bombers moved from Burma to Kwangsi
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 bomber moved from Western United States to Caroline Islands
            9 fighters moved from Gibraltar to Trans-Jordan
            1 submarine moved from 20 Sea Zone to 44 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 20 Sea Zone to 42 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            3 submarines moved from 20 Sea Zone to 33 Sea Zone
            1 submarine moved from 20 Sea Zone to 34 Sea Zone
            1 submarine moved from 34 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            6 fighters placed in Eastern United States
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            10 infantry moved from Kwangsi to Kwangtung
    
        Place Units - Chinese
            3 infantry placed in Kwangsi
            5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 24 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 32 PUs; 
            British buy 1 airfield, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Caucasus to Volgograd
            1 infantry moved from Caucasus to Volgograd
            1 infantry moved from Caucasus to Kazakhstan
            3 fighters moved from Caucasus to Volgograd
            1 tactical_bomber moved from Caucasus to Volgograd
            8 fighters moved from Caucasus to Volgograd
            1 fighter moved from Caucasus to Volgograd
            1 armour moved from Yenisey to Buryatia
                  UK_Pacific take Yakut S.S.R. from Japanese
                  UK_Pacific take Buryatia from Japanese
            1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from Trans-Jordan to Kazakhstan
            2 fighters moved from Caucasus to Kazakhstan
            1 fighter moved from Caucasus to Volgograd
            1 fighter moved from Trans-Jordan to Kazakhstan
    
        Combat - British
            Battle in Kazakhstan
                British attack with 4 fighters and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 4 fighters and 1 infantry in Kazakhstan, round 2 : 4/5 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakhstan
                    1 infantry owned by the Germans lost in Kazakhstan
                British win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                British attack with 13 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 artillery, 1 factory_minor and 3 infantry
                    Germans roll AA dice in Volgograd : 1/3 hits, 0.50 expected hits
                    1 tactical_bomber owned by the British lost in Volgograd
                    British roll dice for 13 fighters and 2 infantry in Volgograd, round 2 : 8/15 hits, 6.83 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 3 infantry in Volgograd, round 2 : 0/4 hits, 1.33 expected hits
                    1 aaGun owned by the Germans, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 13 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 tactical_bomber
                Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Eastern Persia from Japanese to British
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of India from Japanese to UK_Pacific
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Borneo from Americans to UK_Pacific
            EDIT: Turning off Edit Mode
            1 fighter moved from Kazakhstan to Tsinghai
            1 fighter moved from Kazakhstan to Tsinghai
            2 fighters moved from Kazakhstan to Persia
            13 fighters moved from Volgograd to Persia
            1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            3 fighters moved from Egypt to Persia
            1 armour moved from Egypt to Iraq
            10 armour, 15 artilleries, 23 infantry and 7 mech_infantrys moved from Caucasus to Northwest Persia
            4 armour and 4 mech_infantrys moved from Caucasus to Persia
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 bomber moved from Union of South Africa to Persia
            EDIT: 4 artilleries and 9 infantry moved from Burma to India
            1 artillery and 3 infantry moved from 112 Sea Zone to Norway
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 37 Sea Zone to 38 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Northwest Persia to Persia
            1 armour moved from Northwest Persia to Persia
    
        Place Units - British
            1 airfield and 3 infantry placed in Persia
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Japanese regular : 0.67
    Japanese AA : -0.33
    Defenders Fire,  : -0.17
    Germans AA : 0.33
    Attackers Fire,  : -0.17
    Germans regular : 1.00
    British regular : 3.00
    
  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Southern Italy to Yugoslavia
            1 aaGun and 4 infantry moved from Southern Italy to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,3,5,3,6,1
            Italians collect 3 PUs (10 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • triplea_39965_20fr.tsvg

    max defense next round. Let’s see how the dice hate me this game…

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            5 fighters and 1 tactical_bomber moved from Szechwan to India
            1 bomber moved from Burma to India
            1 bomber moved from Burma to India
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Kwangsi
            1 fighter moved from 33 Sea Zone to Kwangsi
            1 tactical_bomber moved from Caroline Islands to Kwangsi
            1 fighter moved from New South Wales to 33 Sea Zone
            1 infantry moved from South Australia to New South Wales
            2 aaGuns moved from South Australia to New South Wales
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 19 Sea Zone to 17 Sea Zone
            2 infantry moved from Caucasus to Northwest Persia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Caucasus to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :



  • Quite a bold set of moves for me this turn. I game played some more conservative options and found that the Allies got overwhelmed in the European theater quite quickly and Japan was able to partially escape from their current predicament, liberating some islands and getting the income back up.

    Let’s see how this turns out. I sacrificed a bunch to buy a little bit of breathing space in the Middle East. If my dice weren’t so bad in those two huge battles, I wouldn’t have needed this gamble.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 81 PUs; 
            Germans buy 5 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 armour moved from Bryansk to Volgograd
            7 mech_infantrys moved from Ukraine to Volgograd
            1 fighter moved from Ukraine to Volgograd
            1 fighter moved from Bryansk to Volgograd
            7 mech_infantrys moved from Bryansk to Volgograd
            1 infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Americans
            3 tactical_bombers moved from Rostov to Eastern Persia
            9 bombers moved from Western Germany to 112 Sea Zone
            3 fighters and 2 tactical_bombers moved from Southern Italy to 112 Sea Zone
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 9 bombers, 3 fighters and 2 tactical_bombers
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports; Americans defend with 1 carrier, 1 cruiser, 2 fighters and 7 transports
                    Germans roll dice for 9 bombers, 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 9/14 hits, 8.83 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 9 transports in 112 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    3 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
                    1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 cruiser owned by the British, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the British lost in 112 Sea Zone
                    2 transports owned by the British and 7 transports owned by the Americans lost in 112 Sea Zone
                Germans win with 9 bombers remaining. Battle score for attacker is 99
                Casualties for Germans: 3 fighters and 2 tactical_bombers
                Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 7 transports
            Battle in Eastern Persia
                Germans attack with 3 tactical_bombers
                British defend with 1 armour and 2 mech_infantrys
                    Germans roll dice for 3 tactical_bombers in Eastern Persia, round 2 : 0/3 hits, 1.50 expected hits
                    British roll dice for 1 armour and 2 mech_infantrys in Eastern Persia, round 2 : 2/3 hits, 1.17 expected hits
                    2 tactical_bombers owned by the Germans lost in Eastern Persia
                    Germans roll dice for 1 tactical_bomber in Eastern Persia, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour and 2 mech_infantrys in Eastern Persia, round 3 : 1/3 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Germans lost in Eastern Persia
                British win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -33
                Casualties for Germans: 3 tactical_bombers
            Battle in Volgograd
                Germans attack with 6 armour, 2 fighters and 14 mech_infantrys
                British defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 6 armour, 2 fighters and 14 mech_infantrys in Volgograd, round 2 : 3/22 hits, 6.33 expected hits
                    British roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Volgograd
                Germans win, taking Volgograd from British with 6 armour, 2 fighters and 14 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Yenisey from UK_Pacific to Germans
            EDIT: Turning off Edit Mode
            1 aaGun moved from Rostov to Volgograd
            17 armour, 15 artilleries, 9 infantry and 36 mech_infantrys moved from Rostov to Caucasus
            2 armour moved from Bryansk to Caucasus
            8 armour moved from Ukraine to Caucasus
            2 fighters moved from Volgograd to Russia
            1 infantry moved from Timguska to Yenisey
            9 bombers moved from 112 Sea Zone to Novgorod
            1 aaGun and 12 infantry moved from Western Germany to Germany
            1 aaGun, 1 artillery and 9 infantry moved from France to Western Germany
            1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
    
        Place Units - Germans
            3 mech_infantrys placed in Russia
            3 infantry placed in Novgorod
            3 bombers placed in Western Germany
            2 bombers placed in France
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 3 infantry
            EDIT: Adding units owned by Germans to France: 1 aaGun and 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,4,4,3,5,6
            Germans collect 64 PUs (5 lost to blockades); end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Germans regular : -5.17
    British regular : -0.00
    

    Savegame


  • That’s the kind of dice I needed! I hadn’t thought of that strafe in Persia. Would have worked out brilliantly if the dice were flipped.

    triplea_39965_21Ru.tsvg

    Game History

    Round: 21
    
        Combat Move - Russians
            1 armour moved from Northwest Persia to Eastern Persia
            2 artilleries moved from Manchuria to Amur
                  Russians take Amur from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Manchuria to Amur
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :


  • triplea_39965_21Ru2.tsvg

    changed my mind


  • No scramble from India if odds of winning is <50%. Will have to look at maps for odds >50%.

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post: Japanese round 21

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_minor; Remaining resources: 34 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 9 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from Rostov to Eastern Persia
            1 fighter and 1 infantry moved from West India to Eastern Persia
            1 armour, 1 artillery, 6 fighters and 3 infantry moved from West India to India
            2 fighters moved from 36 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            3 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to India
            1 fighter moved from 36 Sea Zone to 43 Sea Zone
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 destroyer and 2 fighters moved from 36 Sea Zone to 35 Sea Zone
            2 submarines moved from 36 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans submerged
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 2 submarines
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                1 submarine owned by the Americans submerged
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in India
                Japanese attack with 1 armour, 2 artilleries, 3 bombers, 7 fighters, 4 infantry and 2 tactical_bombers
                British defend with 4 artilleries and 9 infantry; ANZAC defend with 2 bombers, 5 fighters and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 2 artilleries, 3 bombers, 7 fighters, 4 infantry and 2 tactical_bombers in India, round 2 : 6/19 hits, 9.00 expected hits
                    UK_Pacific roll dice for 4 artilleries, 2 bombers, 5 fighters, 9 infantry and 1 tactical_bomber in India, round 2 : 7/21 hits, 8.50 expected hits
                    1 fighter owned by the Japanese, 4 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in India
                    2 bombers owned by the ANZAC and 4 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 3 bombers, 6 fighters and 2 tactical_bombers in India, round 3 : 5/12 hits, 6.83 expected hits
                    UK_Pacific roll dice for 4 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber in India, round 3 : 7/15 hits, 6.83 expected hits
                    1 tactical_bomber owned by the Japanese and 6 fighters owned by the Japanese lost in India
                    5 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 3 bombers and 1 tactical_bomber in India, round 4 : 2/5 hits, 3.17 expected hits
                    UK_Pacific roll dice for 4 artilleries, 5 fighters and 1 tactical_bomber in India, round 4 : 6/10 hits, 5.17 expected hits
                    1 tactical_bomber owned by the Japanese, 3 bombers owned by the Japanese and 1 armour owned by the Japanese lost in India
                    2 artilleries owned by the British lost in India
                UK_Pacific win with 2 artilleries, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -95
                Casualties for Japanese: 1 armour, 2 artilleries, 3 bombers, 7 fighters, 4 infantry and 2 tactical_bombers
                Casualties for ANZAC: 2 bombers
                Casualties for British: 2 artilleries and 9 infantry
            Battle in Eastern Persia
                Japanese attack with 3 fighters and 1 infantry
                British defend with 1 armour and 2 mech_infantrys; Russians defend with 1 armour
                    Japanese roll dice for 3 fighters and 1 infantry in Eastern Persia, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 2 armour and 2 mech_infantrys in Eastern Persia, round 2 : 2/4 hits, 1.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Eastern Persia
                    2 mech_infantrys owned by the British lost in Eastern Persia
                    Japanese roll dice for 2 fighters in Eastern Persia, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 2 armour in Eastern Persia, round 3 : 2/2 hits, 1.00 expected hits
                    2 fighters owned by the Japanese lost in Eastern Persia
                    1 armour owned by the Russians lost in Eastern Persia
                British win with 1 armour remaining. Battle score for attacker is -19
                Casualties for Japanese: 3 fighters and 1 infantry
                Casualties for British: 2 mech_infantrys
                Casualties for Russians: 1 armour
    
        Non Combat Move - Japanese
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -6.17
    UK_Pacific regular : -0.50
    British regular : 1.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Okay, that is the game. I had to retake India and failed.

    Congratualtions on the win!

    Good luck in the Final.


  • That Germany turn really set you back with the bad luck in Eastern Persia. The dice taketh and the dice giveth.

    Thanks for a fun match! I learned so much during this game. My Allies play is very rusty and I would not have won without heavily studying your past game history and seeing that I could hold China with the additional units there plus the Siberia distraction.

    I do think 60 is a bit too much for a bid. Have you changed your mind about that number now?


  • @Arthur-Bomber-Harris said in 2022 2nd Ed OOB Playoffs R2 - AndrewAAGamer (X) vs ArthurBomberHarris (A+60):

    I do think 60 is a bit too much for a bid. Have you changed your mind about that number now?

    Nope, I still think $60 is the right number. If I had played mistake free, as you did, I think I would have won. And that is the way it should be; either side can win and whoever makes fewer mistakes wins. I lost because of two things, besides you playing great of course.

    1. I made a mistake on J1 that was costly. I forgot that you had Bid a mech in Burma and did not change my opening move accordingly. Because of that you took back FIC and that was a very big setback for me. Against a lesser Player I could have overcome my mistake but you proved to not be a lesser Player.
    2. I now realize my Axis strategy is flawed if Yunnan is stacked on R1. I am actually working on a post now to describe that. I think with a revised strategy the Yunnan Stack can be overcome; which means the Axis can still win at $60.
  • AndrewAAGamerA AndrewAAGamer referenced this topic on
  • '23

    Congratulations to @Arthur-Bomber-Harris for this win, and also to @AndrewAAGamer for an excellent game! This was really fun to watch, and I was lurking right from the start.

    I really enjoyed it, from the early attacks on the japanese fleets, the conquering and loss of France, and finally the US attack in turn 16. Great game and lots lo learn for the likes of me!

    This game really did not deserve the “Semi” before the final, and I am not very confident we can keep up this quality when I am playing @Arthur-Bomber-Harris in the subsequent final… will be an honor to try though!

    BTW, both: I read your comments regarding these battles in turn 16 and 17, that were so dicy and did nearly turn this game by luck alone… in the future maybe remember my words when I call out: LowLuck makes the game a better game! ;-)
    https://www.axisandallies.org/forums/topic/39727/low-luck-explained-advertised

    Have fun!


  • @Myygames Swings in luck simulate history much more than low luck. Battles like Samar Island, Salamis, Agincourt, Midway (arguably) would be blowouts on a AnA battle board.


  • @crockett36 I personally prefer low-luck. I have had games where I get diced on turn 1 and gave up by turn 3.

    What can you do when there is a critical battle that is 97% chance of winning, but you get slaughtered?


  • @Arthur-Bomber-Harris That’s life! The battle is not always to the strong, the race to the swift. I just had Moscow fall with 70 percent chance of victory AND he survived with way more units than he “should” have.

    This is the immersive experience. The mathematical precision and highly detailed plans fall apart with first contact with the enemy. Then your tactical skills kick in. Your training. Your courage.

    LL is useful for developing strategies, granted. But for game day, leave it home. We here on AnA.org have got to be able to interact with the broader AnA community. They’re playing to reenact the great crusade, roll the dice and have fun.

    Good luck btw. You are the Allies. I always want the Allies to win. I’ll be reviewing your game on Youtube.

  • 2025 2024 '23 '22 '19 '18

    In the first few days of Barbarossa, Stalin had a breakdown and was absent for several days. He rolled sixes for quite a while.


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