L23 BM4 Gamerman (Allies+10) vs Roboto (Axis)


  • Eh, well, with sneaky Japan 6 city victories, I suppose I’m in big trouble in the Pacific

  • '19 '18

    @gamerman01 said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):

    Of course, doing well in other places allows you to get more units there

    Exactly.
    Everything is connected basically. WHEN I win with Axis, I usually get Moscow last after I won other areas - Japan often sucks so many resources from US, sometimes even getting the middle east and therefore even sucking resources from UK too. Russia can’t stand against Germany forever without help…

  • '19 '18

    Looking at the game state, I still think you are slightly favoured.


  • I don’t even want to know how fast you ripped off that J4. A big part of my success is having unlimited time :hushed:


  • I think I see an unconventional move coming on… :grinning:


  • @gamerman01 said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):

    A big part of my success is having unlimited time :hushed:

    I also owe a lot to dozens of games against a highly intelligent, highly unconventional, highly aggressive family member I used to play. He was Boldfresh on this site, you may see (if you click on the people icon at the ribbon at the top of the page) he is still one of the top posters on the site.

    I learned to watch for every possibility, especially powers working together and launching new airbases/naval bases. I almost never miss those. But when you see something and your opponent doesn’t, and you guard against something you don’t need to, turns out to be a detriment!

  • '19 '18

    Yeah I have played against Boldfresh in 2014 and lost.

    I feel your argument! I feel like I guard against so many things that my opponent wouldn’t even consider - although you actually never know!

    I have lost countless times against all sorts of can openers though, I am really alert to those right now. I overprotect Denmark for example, in my game against Ghostglider right now.
    Can openers are also why I value the Russian sub or a German bomber in China so much.

    What’s more frustrating than unnecessary guarding: When an opponent MISSES something that gives me a great opportunity but the dice saves him. Against Aquitas et Veritas right now, he missed some bombers I had, which gave me a 87% chance to sink the complete Allied navy - would have been game over right then and there. But the dice saved him and my attack backfired - allowing him to the secure the money islands and now Japan is in big trouble actually.

    Or when my opponent misses a can opener I have, which would allow me to get a HUGE opportunity like conquering Rome or even Berlin … and then the can opener fails. It’s still super weak play from my opponent when he gives me a 40% or higher chance to outright win the game and I just hate it when that doesn’t get punished haha

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    Oh yeah. Russian sub, and German bomber(s) - I like German bombers vs. US destroyers.

    Don’t worry, I punished AeV for you a year ago. He built all US bombers one turn, and flew them to Korea with a Russian stack there. The odds weren’t great for me to go all the way through the battle, but I couldn’t let all of those US bombers stay unmolested. I had enough ground that I could absorb a round and retreat the air if it didn’t go well.

    Well I mowed the whole stack down only losing about 1 Jap fighter to AA. His calculator was taking all bombers first, before infantry and of course that isn’t what he actually took. He also didn’t consider a hit and run. He was mad, which is saying something for AeV.

    It seems like a very long time since I’ve pounced on a mistake and got burned. I don’t think opponents are making many blunders against me, or I’m not seeing them


  • Funny, like you, the game before the bomber game against AeV he left his Jap fleet at the Philippines with very high odds for me. Unlike you, the dice cooperated and it was game over


  • What was so fun about Bold, was, he ALWAYS thought he was ahead of me when he wasn’t. Over and over again I got to see his excitement turn to frustration.


  • Is also in game comments,
    2 UK fighters are on US carrier in 110

    UK4.tsvg

  • '19 '18

    Oh my, Italy is so weak. I hate it, when Italy can’t get into the 20s or even 30s

    Europe is crumbling already…

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Baltic States to Belarus
                  Italians take Belarus from Russians
            1 armour moved from Belarus to Eastern Poland
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 artilleries and 2 infantry moved from Romania to Bessarabia
            1 armour moved from Baltic States to Bessarabia
            1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
            2 artilleries and 4 infantry moved from Northern Italy to France
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Ita4.tsvg


  • :grinning: I’m pretty happy to have the ANZAC cruiser in 91 by round 3

    Dice gave me 97 UK1, that’s why I have a good situation


  • @MrRoboto said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):

    You know what?
    I’m gonna scramble all 3!


  • @gamerman01 said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):

    Crap. I could lose the game right here.

    Yep, we knew the stakes


  • I dunno… Italy doesn’t look weak to me


  • '19 '18

    Ger5.tsvg

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            2 bombers moved from Baltic States to Novgorod
            1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/8 hits, 3,17 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans lost in Novgorod
                    3 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Novgorod to 113 Sea Zone
            1 submarine moved from 124 Sea Zone to 122 Sea Zone
            3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Baltic States to Western Germany
            1 artillery and 1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to France
            1 aaGun moved from Eastern Poland to Bessarabia
            21 armour, 6 artilleries, 6 infantry and 7 mech_infantrys moved from Baltic States to Eastern Poland
            2 bombers moved from Novgorod to Western Germany
    
        Place Units - Germans
            1 carrier placed in 113 Sea Zone
            1 fighter placed in Western Germany
            3 infantry placed in France
            2 infantry and 4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1,00
    Germans regular : -0,17
    

  • '19 '18

    Ugh, you won’t believe it. I forgot to save again before posting.

    Will repeat the turn and edit the results.

Suggested Topics

  • 20
  • 25
  • 48
  • 33
  • 29
  • 36
  • 48
  • 72
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

17.9k

Users

40.7k

Topics

1.8m

Posts