Test summary from TripleA, engine version: 2.7.14861, time: 21:29:40
Savegame
Martin Axis VS dawgoneit Allies A&A Classic
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If you do not mind, I would retreat after the first round. I could edit it in 30 minutes.
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@Martin all good my friend.
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@dawgoneit can i have a UK tank back
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Please see the edited savegame. I understand that you would have chosen one fighter as a loss instead of a second tank, so I added back a tank and not a fighter - is that correct?
40120 Classic Round 04 Japan - edited.tsvg
Original losses:

Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Novosibirsk Japanese take Novosibirsk from Russians 2 armour, 1 bomber, 2 fighters and 2 infantry moved from French Indo China to India 1 transport moved from French Indo China Sea Zone to Indian Ocean Sea Zone 1 transport moved from French Indo China Sea Zone to East Indies Sea Zone 1 infantry moved from East Indies to East Indies Sea Zone 1 battleship moved from French Indo China Sea Zone to Indian Ocean Sea Zone 1 infantry and 1 transport moved from East Indies Sea Zone to Indian Ocean Sea Zone 1 infantry moved from Indian Ocean Sea Zone to India Combat - Japanese Battle in Indian Ocean Sea Zone Japanese attack with 1 battleship and 2 transports British defend with 1 transport Japanese roll dice for 1 battleship and 2 transports in Indian Ocean Sea Zone, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 transport in Indian Ocean Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the British lost in Indian Ocean Sea Zone Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 transport Battle in India Japanese attack with 2 armour, 1 bomber, 2 fighters and 3 infantry British defend with 2 armour, 1 factory, 2 fighters and 1 infantry; Russians defend with 1 fighter Japanese roll dice for 2 armour, 1 bomber, 2 fighters and 3 infantry in India, round 2 : 3/8 hits, 3,17 expected hits British roll dice for 2 armour, 3 fighters and 1 infantry in India, round 2 : 5/6 hits, 3,00 expected hits 3 infantry owned by the Japanese, 2 armour owned by the Japanese, 1 infantry owned by the British and 2 armour owned by the British lost in India Japanese roll dice for 1 bomber and 2 fighters in India, round 3 : 1/3 hits, 1,67 expected hits British roll dice for 3 fighters in India, round 3 : 3/3 hits, 2,00 expected hits 2 fighters owned by the Japanese, 1 fighter owned by the Russians and 1 bomber owned by the Japanese lost in India British win with 2 fighters remaining. Battle score for attacker is -33 Casualties for Japanese: 2 armour, 1 bomber, 2 fighters and 3 infantry Casualties for British: 2 armour and 1 infantry Casualties for Russians: 1 fighter Non Combat Move - Japanese 1 transport moved from French Indo China Sea Zone to Japan Sea Zone 2 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 2 infantry moved from Manchuria to Yakut S.S.R. 1 battleship moved from French Indo China Sea Zone to Indian Ocean Sea Zone Place Units - Japanese 1 armour and 2 infantry placed in French Indo China 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Turning on Edit Mode EDIT: Adding units owned by British to India: 1 armour EDIT: Adding units owned by Japanese to French Indo China: 1 bomber and 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0,50 British regular : 2,83 -
In case I mis-understood, please edit, when you do your turn for the US.
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@Martin I was thinking I dont no if i would have taken a tank over a fighter. what do you think.
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Keeping three fighters and producing in India will maximize your defense against these nasty Japanese aggressors from French Indo China.
But you will not be able to conquer back China for the US, in case Russia doesn’t do so.
I think I would keep the three fighters, as there is not much too conquer, next round, for which you would need land forces.
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And the fighter is worth more than two tanks.
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@Martin f9a99213-e7c6-47e5-86e9-3ae4b935d748-USA 4.tsvg
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans discover Rockets Advance Activate Technology - Americans Americans activating Rockets Advance Purchase Units - Americans Americans buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from West US to Japan Sea Zone 2 infantry moved from West US to West US Sea Zone 2 infantry and 1 transport moved from West US Sea Zone to Wake Island Sea Zone 2 infantry moved from Wake Island Sea Zone to Wake Island 2 infantry moved from West Canada to West US 3 infantry moved from Alaska to West Canada 3 bombers moved from Hawaiian Islands to Wake Island Combat - Americans Battle in Japan Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport Americans roll dice for 1 bomber in Japan Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 transport in Japan Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in Japan Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 transport Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by British from India: 1 armour EDIT: Adding units owned by Russians to India: 1 fighter EDIT: Turning off Edit Mode Americans has no targets to attack with rockets 1 bomber moved from Japan Sea Zone to Wake Island Place Units - Americans 1 transport placed in West US Sea Zone 1 bomber and 1 infantry placed in West US Turn Complete - Americans Americans collect 34 PUs; end with 35 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.17 Americans rolls : 1.00 -
@dawgoneit 25741f5c-582b-4b6f-b27a-4035441a4a31-Russia 5.tsvg
Game History
Round: 5 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Novosibirsk 1 fighter moved from India to Novosibirsk 2 infantry moved from Russia to Caucasus Combat - Russians Battle in Caucasus Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Novosibirsk Russians attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Yakut S.S.R. Russians attack with 1 armour and 1 infantry Japanese defend with 3 infantry Russians roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. 1 armour owned by the Russians retreated to Evenki National Okrug Japanese win with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Novosibirsk to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : 0.67 Russians regular : -0.17 -
With the US having heavy bombers, the Axis will need to play high risk. I will attack Moscow with Germany :dizzy_face:
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Sorry!
40120 Classic Round 05 Germany.tsvg
Game History
Round: 5 Purchase Units - Germans Germans buy 4 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 armour and 10 infantry moved from Karelia S.S.R. to Russia 1 infantry moved from Caucasus to Russia 1 fighter moved from East Europe to Russia 1 fighter moved from Germany to Russia Combat - Germans Battle in Russia Germans attack with 9 armour, 2 fighters and 11 infantry Russians defend with 1 aaGun, 2 armour, 1 factory, 2 fighters and 16 infantry Russians roll AA dice in Russia : 1/2 hits, 0,33 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 9 armour, 1 fighter and 11 infantry in Russia, round 2 : 10/21 hits, 6,83 expected hits Russians roll dice for 2 armour, 2 fighters and 16 infantry in Russia, round 2 : 5/20 hits, 7,33 expected hits 10 infantry owned by the Russians and 5 infantry owned by the Germans lost in Russia Germans roll dice for 9 armour, 1 fighter and 6 infantry in Russia, round 3 : 4/16 hits, 6,00 expected hits Russians roll dice for 2 armour, 2 fighters and 6 infantry in Russia, round 3 : 5/10 hits, 4,00 expected hits 4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Russia Germans roll dice for 9 armour, 1 fighter and 1 infantry in Russia, round 4 : 4/11 hits, 5,17 expected hits Russians roll dice for 2 armour, 2 fighters and 2 infantry in Russia, round 4 : 3/6 hits, 2,67 expected hits 2 infantry owned by the Russians, 2 armour owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Russia Germans roll dice for 7 armour and 1 fighter in Russia, round 5 : 6/8 hits, 4,00 expected hits Russians roll dice for 2 fighters in Russia, round 5 : 1/2 hits, 1,33 expected hits 2 fighters owned by the Russians and 1 armour owned by the Germans lost in Russia Germans captures 15PUs while taking Russians capital Germans win, taking Russia from Russians with 6 armour and 1 fighter remaining. Battle score for attacker is 22 Casualties for Germans: 3 armour, 1 fighter and 11 infantry Casualties for Russians: 2 armour, 2 fighters and 16 infantry Non Combat Move - Germans 1 battleship, 1 submarine and 1 transport moved from East Mediteranean Sea Zone to Central Mediteranean Sea Zone 1 armour moved from South Europe to Central Mediteranean Sea Zone 1 armour moved from Central Mediteranean Sea Zone to Libya 5 infantry moved from East Europe to Karelia S.S.R. 1 armour moved from Germany to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. Place Units - Germans 3 armour placed in Karelia S.S.R. 1 armour placed in South Europe 4 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 61 PUsCombat Hit Differential Summary :
Russians regular : -1,33 Germans regular : 2,00 Russians AA : 0,67 -
@Martin 4bcf61d8-cf5b-4091-878a-49a850aa725f-Britts 5.tsvg
Game History
Round: 5 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 1 and costs: 1 PU. Bombing raid costs 1 PU Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 1 armour, 1 fighter and 1 infantry placed in India 1 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans AA : -0.17 British rolls : 0.00 -
Game History
Round: 5 Purchase Units - Japanese Japanese buy 11 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 bomber moved from French Indo China to Evenki National Okrug 1 infantry moved from French Indo China to Sinkiang 1 fighter moved from French Indo China to Sinkiang Combat - Japanese Battle in Evenki National Okrug Japanese attack with 1 bomber and 2 infantry Russians defend with 1 armour Japanese roll dice for 1 bomber and 2 infantry in Evenki National Okrug, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 armour in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Sinkiang Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Sinkiang, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sinkiang 1 fighter owned by the Japanese retreated Americans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Sinkiang to French Indo China 1 fighter moved from French Indo China to Japan 2 infantry moved from Manchuria to Yakut S.S.R. 2 infantry moved from Soviet Far East to Yakut S.S.R. 1 battleship and 2 transports moved from Indian Ocean Sea Zone to French Indo China Sea Zone 1 battleship moved from Indian Ocean Sea Zone to French Indo China Sea Zone 1 bomber moved from Evenki National Okrug to French Indo China Place Units - Japanese 8 infantry placed in Japan 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.33 Russians regular : -0.33 -
@Martin 120d6ce6-40c8-41df-9145-f73ca009ed52-USA…tsvg
I do believe this 1 is done.
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Does this mean you resign? Maybe too early, as two capitals are needed. As you wish. Let me know, and I will play Germany, or we can start another one.
Maybe the next game we switch sides and leave the tech aside?
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OK, I had a closer look, and I believe your are right. Germany can increase its IPCs by spreading out in Asia and Africa and at the same time prepare Sea Lion. The US will be too late to intervene.
Having a look back at our game, I believe that having the US going 100% against Japan and completely ignoring Germany - over several rounds - is not a viable strategy. Germany must be forced to dedicate troops to defend West Europe.
I have some things coming up, but if you like, we can switch sides and maybe leave aside these nasty tech dice, in a week or two. What do you say?
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@Martin I’m Game Lol. Just let me no when you start. Thanks for the fun games.
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Thank you for these games! Great - I will launch a new game and start playing Russia, shortly. I propose that we do another two matches of Classic, maybe the first one without tech and the second one with heavy bombers. Yes, it was great fun! :-)
Besides that, do you know another nice game on TripleA which is good but not massive? Maybe 20 or 50% more complex than Classic? Honestly, I am getting bit tired of spending hours on turns in Global. I will continue playing, but at a much slower rate. When I come home after long days in the office and I know there are one or two opponents waiting for finally getting my turns, it is less fun but more of an unpleasant commitment - which is very sad and shouldn’t be. When you just need to spend 5-15 minutes for a turn, it is much more fun and entertaining. Of course I could spend only five minutes per turn in Global, but then I would be sacked within a few rounds, LOL :grinning:
I am currently getting back to a hobby I had 35 years ago - I am unpacking my good old Commodore 64!:flushed:
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@Martin Thats funny. I to am getting into a old hobby. I am getting my old slot car tracks out. I have over 100 slot cars. I happen to run into them when I was cleaning and got all excited. I don’t even remember witch ones were the fastest. then I did something thats most likely going to piss my wife off. I got on ebay and bid on about 20 more cars. I’ll tell her at least I didn’t find the old train tracks and trains. Oh Crap! I shouldn’t have thought about them. I’m going to take a Quick look at Ebay again. Well I’m at it maybe some flowers will ease the pain. Lol





