BOOM AND DOOM!
Martin Axis VS dawgoneit Allies A&A Classic
-
LOL :joy:
-
40120 Classic Round 03 Japan.tsvg
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory and 5 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 armour moved from Manchuria to Sinkiang Japanese take Sinkiang from Americans 1 bomber and 2 fighters moved from Manchuria to India 2 fighters moved from French Indo China to India Combat - Japanese Battle in India Japanese attack with 1 bomber and 4 fighters British defend with 1 armour, 1 factory and 1 infantry Japanese roll dice for 1 bomber and 4 fighters in India, round 2 : 2/5 hits, 2,67 expected hits British roll dice for 1 armour and 1 infantry in India, round 2 : 2/2 hits, 0,67 expected hits 2 fighters owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in India Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -16 Casualties for Japanese: 2 fighters Casualties for British: 1 armour and 1 infantry Non Combat Move - Japanese 1 bomber and 2 fighters moved from India to French Indo China 1 infantry moved from Manchuria to Soviet Far East 2 infantry moved from Manchuria to Yakut S.S.R. 1 armour and 2 infantry moved from Japan to Japan Sea Zone 1 armour, 2 infantry and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone 1 armour and 2 infantry moved from French Indo China Sea Zone to French Indo China 1 armour and 2 infantry moved from Japan to Japan Sea Zone 2 battleships moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 armour and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 1 armour moved from French Indo China Sea Zone to French Indo China Place Units - Japanese 1 factory placed in French Indo China 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUsCombat Hit Differential Summary :
Japanese regular : -0,67 British regular : 1,33 -
@Martin 2673f336-d4b7-4731-9d0d-4a8883f1aed1-USA 3.tsvg
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Hawaii Sea Zone to Japan Sea Zone 2 infantry moved from Hawaiian Islands to Hawaii Sea Zone 1 battleship, 1 carrier, 2 infantry, 2 submarines and 1 transport moved from Hawaii Sea Zone to Wake Island Sea Zone 2 infantry moved from Wake Island Sea Zone to Wake Island Americans take Wake Island from Japanese 1 bomber moved from West US to Hawaiian Islands 1 armour moved from West US to West US Sea Zone 1 armour and 1 transport moved from West US Sea Zone to Wake Island Sea Zone 1 armour moved from Wake Island Sea Zone to Wake Island 2 infantry moved from West Canada to Alaska 2 infantry moved from West US to West Canada Combat - Americans Battle in Japan Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport Americans roll dice for 1 fighter in Japan Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 transport in Japan Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 transport owned by the Japanese and 1 fighter owned by the Americans lost in Japan Sea Zone Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 1 transport Non Combat Move - Americans Place Units - Americans 1 transport placed in West US Sea Zone 1 bomber and 2 infantry placed in West US Turn Complete - Americans Americans collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 0.83 Americans rolls : 0.00 -
85c8b9bf-42af-4cda-9550-6697025a8cda-Russia 4.tsvg
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Karelia S.S.R. to Sinkiang 1 infantry moved from Novosibirsk to Sinkiang 2 infantry moved from Russia to Evenki National Okrug 1 fighter moved from Karelia S.S.R. to Evenki National Okrug 5 infantry moved from Karelia S.S.R. to Russia 1 armour moved from Karelia S.S.R. to Russia 1 armour moved from Russia to Evenki National Okrug Combat - Russians Battle in Sinkiang Russians attack with 1 fighter and 1 infantry Japanese defend with 1 armour Russians roll dice for 1 fighter and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Sinkiang Russians win, taking Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in Evenki National Okrug Russians attack with 1 armour, 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 fighter and 2 infantry in Evenki National Okrug, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Evenki National Okrug to Russia 1 fighter moved from Sinkiang to India Place Units - Russians 2 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 Russians regular : 1.00I’ll be gone until Monday or Tuesday.
Going camping. -
Will need some better dice with Germany going forward
Game History
Round: 4 Purchase Units - Germans Germans buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Libya to Red Sea Zone 2 infantry moved from South Europe to Central Mediteranean Sea Zone 2 infantry and 1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone 2 infantry moved from East Mediteranean Sea Zone to Anglo Sudan Egypt 2 infantry moved from Ukraine S.S.R. to Caucasus 1 fighter moved from East Europe to Caucasus 1 armour moved from Germany to Karelia S.S.R. 7 armour and 14 infantry moved from East Europe to Karelia S.S.R. 1 armour moved from South Europe to Karelia S.S.R. Combat - Germans Battle in Anglo Sudan Egypt Germans attack with 2 infantry British defend with 2 infantry Germans roll dice for 1 battleship in Anglo Sudan Egypt, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 infantry in Anglo Sudan Egypt, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 2 infantry in Anglo Sudan Egypt, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Anglo Sudan Egypt, round 3 : 0/2 hits, 0.33 expected hits British roll dice for 2 infantry in Anglo Sudan Egypt, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Anglo Sudan Egypt, round 4 : 1/2 hits, 0.33 expected hits British roll dice for 2 infantry in Anglo Sudan Egypt, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Anglo Sudan Egypt Germans roll dice for 2 infantry in Anglo Sudan Egypt, round 5 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in Anglo Sudan Egypt, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Anglo Sudan Egypt Germans roll dice for 1 infantry in Anglo Sudan Egypt, round 6 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Anglo Sudan Egypt, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Anglo Sudan Egypt British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Caucasus Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Karelia S.S.R. Germans attack with 9 armour and 14 infantry Russians defend with 1 aaGun, 1 factory and 10 infantry Germans roll dice for 9 armour and 14 infantry in Karelia S.S.R., round 2 : 7/23 hits, 6.83 expected hits Russians roll dice for 10 infantry in Karelia S.S.R., round 2 : 3/10 hits, 3.33 expected hits 7 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 9 armour and 11 infantry in Karelia S.S.R., round 3 : 2/20 hits, 6.33 expected hits Russians roll dice for 3 infantry in Karelia S.S.R., round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 9 armour and 10 infantry in Karelia S.S.R., round 4 : 7/19 hits, 6.17 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 9 armour and 10 infantry remaining. Battle score for attacker is 18 Casualties for Germans: 4 infantry Casualties for Russians: 10 infantry Battle in Red Sea Zone Germans attack with 1 fighter British defend with 1 transport Germans roll dice for 1 fighter in Red Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 transport in Red Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 fighter in Red Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 transport in Red Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 fighter in Red Sea Zone, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 transport in Red Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 fighter owned by the Germans lost in Red Sea Zone British win with 1 transport remaining. Battle score for attacker is -12 Casualties for Germans: 1 fighter Non Combat Move - Germans 1 submarine moved from West Mediteranean Sea Zone to East Mediteranean Sea Zone 1 fighter moved from Caucasus to East Europe 5 infantry moved from Germany to East Europe Place Units - Germans 1 armour, 1 fighter and 2 infantry placed in South Europe 1 armour and 2 infantry placed in Germany Germans undo move 1. 1 fighter placed in Germany 1 armour and 2 infantry placed in South Europe Turn Complete - Germans Germans collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -6.67 British regular : -0.17 -
@Martin b088f707-c702-4cb4-8ed5-b839f12c01bd-UK 4.tsvg
Game History
Round: 4 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 infantry moved from Anglo Sudan Egypt to Red Sea Zone 1 infantry and 1 transport moved from Red Sea Zone to Indian Ocean Sea Zone 1 infantry moved from Indian Ocean Sea Zone to India Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Non Combat Move - British 1 bomber moved from Germany to United Kingdom 1 fighter moved from Russia to India Place Units - British 2 armour and 1 fighter placed in India 1 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans AA : -0.17 British rolls : 0.00 -
Is it not possible to retreat in Classic? I wanted to retreat in India, but the fight just continued :thinking_face:
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Novosibirsk Japanese take Novosibirsk from Russians 2 armour, 1 bomber, 2 fighters and 2 infantry moved from French Indo China to India 1 transport moved from French Indo China Sea Zone to Indian Ocean Sea Zone 1 transport moved from French Indo China Sea Zone to East Indies Sea Zone 1 infantry moved from East Indies to East Indies Sea Zone 1 battleship moved from French Indo China Sea Zone to Indian Ocean Sea Zone 1 infantry and 1 transport moved from East Indies Sea Zone to Indian Ocean Sea Zone 1 infantry moved from Indian Ocean Sea Zone to India Combat - Japanese Battle in Indian Ocean Sea Zone Japanese attack with 1 battleship and 2 transports British defend with 1 transport Japanese roll dice for 1 battleship and 2 transports in Indian Ocean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 transport in Indian Ocean Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the British lost in Indian Ocean Sea Zone Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 transport Battle in India Japanese attack with 2 armour, 1 bomber, 2 fighters and 3 infantry British defend with 2 armour, 1 factory, 2 fighters and 1 infantry; Russians defend with 1 fighter Japanese roll dice for 2 armour, 1 bomber, 2 fighters and 3 infantry in India, round 2 : 3/8 hits, 3.17 expected hits British roll dice for 2 armour, 3 fighters and 1 infantry in India, round 2 : 5/6 hits, 3.00 expected hits 3 infantry owned by the Japanese, 2 armour owned by the Japanese, 1 infantry owned by the British and 2 armour owned by the British lost in India Japanese roll dice for 1 bomber and 2 fighters in India, round 3 : 1/3 hits, 1.67 expected hits British roll dice for 3 fighters in India, round 3 : 3/3 hits, 2.00 expected hits 2 fighters owned by the Japanese, 1 fighter owned by the Russians and 1 bomber owned by the Japanese lost in India British win with 2 fighters remaining. Battle score for attacker is -33 Casualties for Japanese: 2 armour, 1 bomber, 2 fighters and 3 infantry Casualties for British: 2 armour and 1 infantry Casualties for Russians: 1 fighter Non Combat Move - Japanese 1 transport moved from French Indo China Sea Zone to Japan Sea Zone 2 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 2 infantry moved from Manchuria to Yakut S.S.R. 1 battleship moved from French Indo China Sea Zone to Indian Ocean Sea Zone Place Units - Japanese 1 armour and 2 infantry placed in French Indo China 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUsCombat Hit Differential Summary :
Japanese regular : -0.50 British regular : 2.83 -
@Martin for some reason if you transport it wont retreat. how would you like to handle it?
-
If you do not mind, I would retreat after the first round. I could edit it in 30 minutes.
-
@Martin all good my friend.
-
@dawgoneit can i have a UK tank back
-
Please see the edited savegame. I understand that you would have chosen one fighter as a loss instead of a second tank, so I added back a tank and not a fighter - is that correct?
40120 Classic Round 04 Japan - edited.tsvg
Original losses:

Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Novosibirsk Japanese take Novosibirsk from Russians 2 armour, 1 bomber, 2 fighters and 2 infantry moved from French Indo China to India 1 transport moved from French Indo China Sea Zone to Indian Ocean Sea Zone 1 transport moved from French Indo China Sea Zone to East Indies Sea Zone 1 infantry moved from East Indies to East Indies Sea Zone 1 battleship moved from French Indo China Sea Zone to Indian Ocean Sea Zone 1 infantry and 1 transport moved from East Indies Sea Zone to Indian Ocean Sea Zone 1 infantry moved from Indian Ocean Sea Zone to India Combat - Japanese Battle in Indian Ocean Sea Zone Japanese attack with 1 battleship and 2 transports British defend with 1 transport Japanese roll dice for 1 battleship and 2 transports in Indian Ocean Sea Zone, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 transport in Indian Ocean Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the British lost in Indian Ocean Sea Zone Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 transport Battle in India Japanese attack with 2 armour, 1 bomber, 2 fighters and 3 infantry British defend with 2 armour, 1 factory, 2 fighters and 1 infantry; Russians defend with 1 fighter Japanese roll dice for 2 armour, 1 bomber, 2 fighters and 3 infantry in India, round 2 : 3/8 hits, 3,17 expected hits British roll dice for 2 armour, 3 fighters and 1 infantry in India, round 2 : 5/6 hits, 3,00 expected hits 3 infantry owned by the Japanese, 2 armour owned by the Japanese, 1 infantry owned by the British and 2 armour owned by the British lost in India Japanese roll dice for 1 bomber and 2 fighters in India, round 3 : 1/3 hits, 1,67 expected hits British roll dice for 3 fighters in India, round 3 : 3/3 hits, 2,00 expected hits 2 fighters owned by the Japanese, 1 fighter owned by the Russians and 1 bomber owned by the Japanese lost in India British win with 2 fighters remaining. Battle score for attacker is -33 Casualties for Japanese: 2 armour, 1 bomber, 2 fighters and 3 infantry Casualties for British: 2 armour and 1 infantry Casualties for Russians: 1 fighter Non Combat Move - Japanese 1 transport moved from French Indo China Sea Zone to Japan Sea Zone 2 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 2 infantry moved from Manchuria to Yakut S.S.R. 1 battleship moved from French Indo China Sea Zone to Indian Ocean Sea Zone Place Units - Japanese 1 armour and 2 infantry placed in French Indo China 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Turning on Edit Mode EDIT: Adding units owned by British to India: 1 armour EDIT: Adding units owned by Japanese to French Indo China: 1 bomber and 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0,50 British regular : 2,83 -
In case I mis-understood, please edit, when you do your turn for the US.
-
@Martin I was thinking I dont no if i would have taken a tank over a fighter. what do you think.
-
Keeping three fighters and producing in India will maximize your defense against these nasty Japanese aggressors from French Indo China.
But you will not be able to conquer back China for the US, in case Russia doesn’t do so.
I think I would keep the three fighters, as there is not much too conquer, next round, for which you would need land forces.
-
And the fighter is worth more than two tanks.
-
@Martin f9a99213-e7c6-47e5-86e9-3ae4b935d748-USA 4.tsvg
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans discover Rockets Advance Activate Technology - Americans Americans activating Rockets Advance Purchase Units - Americans Americans buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from West US to Japan Sea Zone 2 infantry moved from West US to West US Sea Zone 2 infantry and 1 transport moved from West US Sea Zone to Wake Island Sea Zone 2 infantry moved from Wake Island Sea Zone to Wake Island 2 infantry moved from West Canada to West US 3 infantry moved from Alaska to West Canada 3 bombers moved from Hawaiian Islands to Wake Island Combat - Americans Battle in Japan Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport Americans roll dice for 1 bomber in Japan Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 transport in Japan Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in Japan Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 transport Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by British from India: 1 armour EDIT: Adding units owned by Russians to India: 1 fighter EDIT: Turning off Edit Mode Americans has no targets to attack with rockets 1 bomber moved from Japan Sea Zone to Wake Island Place Units - Americans 1 transport placed in West US Sea Zone 1 bomber and 1 infantry placed in West US Turn Complete - Americans Americans collect 34 PUs; end with 35 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.17 Americans rolls : 1.00 -
@dawgoneit 25741f5c-582b-4b6f-b27a-4035441a4a31-Russia 5.tsvg
Game History
Round: 5 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Novosibirsk 1 fighter moved from India to Novosibirsk 2 infantry moved from Russia to Caucasus Combat - Russians Battle in Caucasus Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Novosibirsk Russians attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Yakut S.S.R. Russians attack with 1 armour and 1 infantry Japanese defend with 3 infantry Russians roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. 1 armour owned by the Russians retreated to Evenki National Okrug Japanese win with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Novosibirsk to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : 0.67 Russians regular : -0.17 -
With the US having heavy bombers, the Axis will need to play high risk. I will attack Moscow with Germany :dizzy_face:
-
Sorry!
40120 Classic Round 05 Germany.tsvg
Game History
Round: 5 Purchase Units - Germans Germans buy 4 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 armour and 10 infantry moved from Karelia S.S.R. to Russia 1 infantry moved from Caucasus to Russia 1 fighter moved from East Europe to Russia 1 fighter moved from Germany to Russia Combat - Germans Battle in Russia Germans attack with 9 armour, 2 fighters and 11 infantry Russians defend with 1 aaGun, 2 armour, 1 factory, 2 fighters and 16 infantry Russians roll AA dice in Russia : 1/2 hits, 0,33 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 9 armour, 1 fighter and 11 infantry in Russia, round 2 : 10/21 hits, 6,83 expected hits Russians roll dice for 2 armour, 2 fighters and 16 infantry in Russia, round 2 : 5/20 hits, 7,33 expected hits 10 infantry owned by the Russians and 5 infantry owned by the Germans lost in Russia Germans roll dice for 9 armour, 1 fighter and 6 infantry in Russia, round 3 : 4/16 hits, 6,00 expected hits Russians roll dice for 2 armour, 2 fighters and 6 infantry in Russia, round 3 : 5/10 hits, 4,00 expected hits 4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Russia Germans roll dice for 9 armour, 1 fighter and 1 infantry in Russia, round 4 : 4/11 hits, 5,17 expected hits Russians roll dice for 2 armour, 2 fighters and 2 infantry in Russia, round 4 : 3/6 hits, 2,67 expected hits 2 infantry owned by the Russians, 2 armour owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Russia Germans roll dice for 7 armour and 1 fighter in Russia, round 5 : 6/8 hits, 4,00 expected hits Russians roll dice for 2 fighters in Russia, round 5 : 1/2 hits, 1,33 expected hits 2 fighters owned by the Russians and 1 armour owned by the Germans lost in Russia Germans captures 15PUs while taking Russians capital Germans win, taking Russia from Russians with 6 armour and 1 fighter remaining. Battle score for attacker is 22 Casualties for Germans: 3 armour, 1 fighter and 11 infantry Casualties for Russians: 2 armour, 2 fighters and 16 infantry Non Combat Move - Germans 1 battleship, 1 submarine and 1 transport moved from East Mediteranean Sea Zone to Central Mediteranean Sea Zone 1 armour moved from South Europe to Central Mediteranean Sea Zone 1 armour moved from Central Mediteranean Sea Zone to Libya 5 infantry moved from East Europe to Karelia S.S.R. 1 armour moved from Germany to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. Place Units - Germans 3 armour placed in Karelia S.S.R. 1 armour placed in South Europe 4 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 61 PUsCombat Hit Differential Summary :
Russians regular : -1,33 Germans regular : 2,00 Russians AA : 0,67





