38d11c04-02d3-4ad4-b098-78996723c779-dawg-64-v-mike-g40-start-round-5-russia-7.tsvg
barnee vs VictoryFirst EXP Game 3 Boxes 1 (unfinished)
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Sorry, R4 will come! I was not hit by a truck, just a bit preoccupied with some important stuff. Sorry for the wait. I’ll get the Russians to move asap. Will also share a picture of my map with you. I bought a custom G40 map, with a different skin and bigger territories. Also have some custom units/markers. I am sure you’ll dig it! :muscle:
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@VictoryFirst heh heh no worries brother :)
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F Yea !!! Never seen that Map before ! I Dig It !!! lol
Italy really jumps out at you and JPN looks Bad Ass too lol
Send me a email on what you want changed for your other game and I’ll see if I can do it
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@VictoryFirst is that Sireblood s ?
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Thanks! It’s actually Lt. Dan’s one, but it is based on Siredblood’s. The most important territories are made larger. I really like the look of the map, much better than the OOB map I think.
I have even one more to share with you :)

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Let’s see I can get these Russian asses to move this evening, might be early morning when Russian turn come out.
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@VictoryFirst heh heh there probably busy fermenting potatoes lol
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@VictoryFirst F yea ! That’s a Badass Map ! Now you need to start collecting some custom pieces lol :)
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Just wondering - what is the WaffenArtyPG unit for? I noticed you swapped the Waffen Arty in the army out for that different unit. Is that unit used when it is part of an army?
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@VictoryFirst yea so it won’t give bonus to waffen units.
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Hey, do you mind playing this game on the triplea 2.6 pre-release version? A friend of mine with whom I am playing a game at the moment said he wanted to switch to the pre-release. Before that, I’d never taken a look at it. Now, I prefer the 2.6 a lot more, as a lot of things have been polished (plus the fact that that error message doesn’t show up anymore when you are in edit mode and zoom in/out on the map).
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@VictoryFirst yea so we can’t change since we started with 2.5
yea was gonna ask if you wanted to 2.6 next one :) It’s still a pre, so might have some issues, but can see Objectives Tab now is the Big one for me.
The Boxes will be better too. But, we still gotta finish this one :)
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Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia.... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buy1_PU added to productionRussians Russians buy 1 elite and 6 guard_infantrys; Remaining resources: 28 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia 1 elite moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Caucasus 3 russian_paras moved from Russia to Caucasus 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Bryansk to Rostov 1 elite moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Novgorod to Rostov 1 fighter moved from Novgorod to Caucasus 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Caucasus Combat - Russians Turning on Edit Mode EDIT: Battle in Rostov EDIT: Changer loiter and taunt; Russians attack with 1 elite, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber EDIT: Germans defend with 2 german_paras; Changer defend EDIT: 1/2 hits, 0,33 expected hits EDIT: 3/8 hits, 2,17 expected hits EDIT: 1/2 hits, 0,67 expected hits EDIT: 1 infantry owned by the Russians and 2 german_paras owned by the Germans lost in Rostov EDIT: Russians takes Rostov from Germans EDIT: Russians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 5 EDIT: Battle in Caucasus EDIT: Russians attack with 1 elite, 1 fighter, 4 infantry and 3 russian_paras EDIT: Germans defend with 1 elite and 2 german_paras EDIT: 3/10 hits, 2,00 expected hits EDIT: 1/4 hits, 1,33 expected hits EDIT: 1 elite owned by the Germans, 1 infantry owned by the Russians and 2 german_paras owned by the Germans lost in Caucasus EDIT: Russians takes Caucasus from Germans EDIT: Russians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 8 EDIT: Recording Battle Statistics Non Combat Move - Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Volgograd 1 fighter moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 2 aaGuns, 2 artilleries and 9 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Novgorod to Archangel 1 3rdCorps moved from Russia to Vologda 1 armour moved from Urals to Vologda 1 elite moved from Russia to Vologda 3 infantry moved from Belarus to Smolensk 1 armour moved from Vologda to Smolensk 1 aaGun moved from Belarus to Smolensk 1 aaGun moved from Belarus to Bryansk 6 infantry moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 4 mine_unarmeds moved from Smolensk to Belarus 1 Europe_Rail and 2 Rails moved from Russia to Novgorod 1 Europe_Rail, 2 Rails and 3 infantry moved from Novgorod to Volgograd 3 mine_unarmeds moved from Bryansk to Ukraine 3 mine_unarmeds moved from Russia to Smolensk 3 mine_unarmeds moved from Russia to Bryansk EDIT: 1 1stCorps and 1 2ndCorps moved from Bryansk to 1st Army Group EDIT: Russians undo move 22. EDIT: 1 1stCorps moved from 1st Corps to 2nd Corps EDIT: Russians undo move 22. EDIT: 1 1stCorps moved from 1st Corps to 1st Army Group EDIT: 1 2ndCorps moved from 2nd Corps to 1st Army Group Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 2ndCorps EDIT: Removing units owned by Russians from Bryansk: 1 1stCorps EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to 1st Army Group: 3 artilleries and 7 infantry EDIT: Removing units owned by Russians from Bryansk: 3 artilleries and 7 infantry EDIT: Removing units owned by Russians from 1st Army Group: 1 1stSovietAG EDIT: Adding units owned by Russians to Bryansk: 1 1stSovietAG EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Ukraine: 1 russian_minor EDIT: Removing units owned by Russians from Novgorod: 1 airfield EDIT: Removing units owned by Russians from Novgorod: 1 harbour EDIT: Removing units owned by Russians from Novgorod: 1 russian_minor EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Smolensk: 1 elite EDIT: Removing units owned by Russians from Vologda: 1 elite EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Changer to Belarus: 2 russian_mine_Blues EDIT: Adding units owned by Changer to Belarus: 3 russian_mine_Reds EDIT: Adding units owned by Changer to Belarus: 2 russian_mines EDIT: Removing units owned by Russians from Belarus: 1 mine_unarmed EDIT: Removing units owned by Russians from Belarus: 7 mine_unarmeds EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Changer to Ukraine: 3 russian_mine_Greens EDIT: Removing units owned by Russians from Ukraine: 1 mine_unarmed EDIT: Removing units owned by Russians from Ukraine: 2 mine_unarmeds EDIT: Turning off Edit Mode 1 elite and 6 guard_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 62 PUsCombat Hit Differential Summary :
EDIT: : 2,50OK, I am giving up on the mines, as I tried to use the system we use, but some mines disappeared from the edit screen (the orange mines, to indicate they belong to the Belarus-Eastern Poland border). I hope I didn’t mess things up, I had to edit a lot because the armies didn’t want to cooperate either (it said ‘territory start of pending move’ every time, so I moved on to the place units phase, but then I couldn’t move the units to the boxes anymore so I had to edit it lol).
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just heard from ElkStar
Did the last month on Baldur’s Gate 3 lol Never heard of it :)
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@VictoryFirst hmm … I’ll look at it. Mines should work with edit
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@barnee yea the next update will be better. Let me no where you want your LMs
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so i’m seeing 2 LMs in Belarus at Baltic STs and 2 Blue ones at Novogorod. 2 red ones at E POL I assume ? I’d use Orange there.
Then 3 Green UKR ones at Bessarabia ? Not sure. Maybe SZ 100 ?
And then the 2 in rostov at 100.
That right ?
When in doubt just use comment log. It’s only our 3rd game, so take a bit to get it figured :)
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@barnee yea can only move in edit during CM and NCM and if you already moved it wont let you. Have to undo your move then edit
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So yeah, concerning Belarus you are correct. I couldn’t find the Russian Orange mines in the Changer edit screen, seems they disappeared. I used Red to denote those because that was closest to orange I found lol. No color is for Baltic States.
By the way, for colors, I looked at the top bar at those boxes. Blue for Novgorod and Orange for E pol. Also, Green for W Ukr and Ukraine, so those three mines are placed along that border.
Yeah, I guess the comment log works best for now. Things might get confusing with those colors :)






