I dont get to this before sunday or monday
L23 Pejon_88 (X) vs. Ghostglider (A+16), BM3/4, game 1
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TripleA Turn Summary: Italians round 29
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 29 Combat Move - Italians Non Combat Move - Italians 4 mech_infantrys moved from Russia to Tambov 2 infantry moved from Normandy Bordeaux to Southern France 3 mech_infantrys moved from Northern Italy to Bulgaria 1 artillery and 4 infantry moved from Yugoslavia to Bulgaria Turn Complete - ItaliansCombat Hit Differential Summary :
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It’s crazy to think that including China, 5 countries are currently out of the game due to their capital been taken.
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TripleA Turn Summary: French round 29
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 29 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 6 fighters moved from 35 Sea Zone to Borneo Combat - ANZAC Battle in Malaya Battle in Borneo ANZAC attack with 1 artillery, 6 fighters and 1 infantry Japanese defend with 1 infantry and 1 mech_infantry ANZAC roll dice for 1 artillery, 6 fighters and 1 infantry in Borneo, round 2 : 1/8 hits, 3.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC roll dice for 1 artillery, 6 fighters and 1 infantry in Borneo, round 3 : 4/8 hits, 3.67 expected hits Japanese roll dice for 1 mech_infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo 1 mech_infantry owned by the Japanese lost in Borneo ANZAC win, taking Malaya from Japanese, taking Borneo from Japanese with 1 artillery and 6 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 6 fighters moved from Borneo to 35 Sea Zone 2 carriers, 1 cruiser and 4 fighters moved from 55 Sea Zone to 35 Sea Zone 1 artillery moved from New South Wales to Queensland 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 25 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -2.33 -
It is indeed a very memorable game :-)
I am enjoying the game a lot -
TripleA Turn Summary: Germans round 30
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 30 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 1 fighter, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 artilleries and 14 infantry moved from Northern Italy to Southern Italy 3 mech_infantrys moved from France to Southern Italy 9 mech_infantrys moved from Northern Italy to Southern Italy 1 fighter moved from Northern Italy to 95 Sea Zone 1 infantry moved from Russia to Samara Germans take Samara from Russians 2 infantry moved from Caucasus to Northwest Persia 1 bomber moved from Turkey to Northwest Persia 1 fighter and 1 tactical_bomber moved from Yugoslavia to Northwest Persia Combat - Germans Battle in 95 Sea Zone Germans attack with 1 fighter Americans defend with 3 transports 3 transports owned by the Americans lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in Northwest Persia Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northwest Persia 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Southern Italy Germans attack with 6 artilleries, 14 infantry and 12 mech_infantrys Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry Germans roll dice for 6 artilleries, 14 infantry and 12 mech_infantrys in Southern Italy, round 2 : 11/32 hits, 7.33 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans lost in Southern Italy 3 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans with 6 artilleries, 13 infantry and 12 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantry Non Combat Move - Germans 5 mech_infantrys moved from Yugoslavia to Southern Italy 2 fighters and 2 tactical_bombers moved from Gibraltar to Yugoslavia 1 aaGun moved from France to Northern Italy 1 infantry moved from Western Germany to Northern Italy 3 infantry moved from Greater Southern Germany to Northern Italy 5 infantry moved from Yugoslavia to Bulgaria 1 fighter and 2 tactical_bombers moved from Northern Italy to Yugoslavia 1 fighter moved from 95 Sea Zone to Yugoslavia 3 armour moved from Yugoslavia to Bulgaria 2 armour moved from Northern Italy to Bulgaria 1 fighter moved from Germany to Yugoslavia 5 mech_infantrys moved from Yugoslavia to Bulgaria 6 mech_infantrys moved from Germany to Yugoslavia 1 aaGun and 9 infantry moved from Caucasus to Turkey 1 bomber, 1 fighter and 1 tactical_bomber moved from Northwest Persia to Turkey 1 infantry moved from Rostov to Caucasus 2 mech_infantrys moved from Rostov to Turkey 96 infantry and 38 mech_infantrys moved from Russia to Tambov 1 infantry moved from Bryansk to Tambov 3 infantry moved from Rostov to Tambov 1 infantry moved from Ukraine to Rostov 3 infantry moved from Novgorod to Belarus 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 119 Sea Zone to 112 Sea Zone 1 fighter moved from 112 Sea Zone to Western Germany Place Units - Germans 2 artilleries and 1 infantry placed in Russia 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 1 fighter placed in Western Germany 10 mech_infantrys placed in Germany Germans undo move 5. Germans undo move 4. Germans undo move 3. Germans undo move 2. Germans undo move 1. 1 armour and 9 mech_infantrys placed in Germany 1 fighter placed in Western Germany 3 mech_infantrys placed in Ukraine Germans undo move 3. 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 2 artilleries and 1 infantry placed in Russia 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,3,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,2,5,4,1,2 Germans collect 56 PUs (4 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Germans regular : 3.50 British regular : 0.67 -
TripleA Turn Summary: Russians round 30
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 30 Combat Move - Russians 1 armour, 10 artilleries, 161 infantry and 2 mech_infantrys moved from Volgograd to Samara Combat - Russians Battle in Samara Russians attack with 1 armour, 10 artilleries, 161 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 10 artilleries, 161 infantry and 2 mech_infantrys in Samara, round 2 : 27/174 hits, 32.67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 armour, 10 artilleries, 161 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Volgograd to Samara 2 aaGuns and 13 infantry moved from Tsagaan Olom to Olgiy Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -5.67 -
TripleA Manual Gamesave Post: Japanese round 30
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 30 Purchase Units - Japanese Japanese buy 2 carriers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from French Indo China to 43 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 1 fighter moved from 36 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Japan to 35 Sea Zone 2 battleships, 28 carriers, 2 cruisers, 9 destroyers, 26 fighters, 2 infantry, 1 marine, 49 submarines, 27 tactical_bombers and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 infantry and 1 marine moved from 35 Sea Zone to Philippines 2 bombers, 15 fighters and 9 tactical_bombers moved from French Indo China to 35 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 51 submarines, 38 tactical_bombers and 2 transports Americans defend with 1 battleship, 42 carriers, 2 cruisers, 4 destroyers, 75 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 1 transport; ANZAC defend with 2 carriers, 1 cruiser and 6 fighters Japanese roll dice for 51 submarines in 35 Sea Zone, round 2 : 20/51 hits, 17.00 expected hits Units damaged: 2 carriers owned by the ANZAC and 18 carriers owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 38 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 38/94 hits, 52.50 expected hitsCombat Hit Differential Summary :
Japanese regular : -11.50 -
@Ghostglider was impossible to see but apparently -11.50 first round. Max d? Thought it might be relevant to ask due to subs later but most likely not.
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Want to save one dd?
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The grand naval battle!
Please ask for casualties round by round.
Round 1:
In addition to the sub hits, Please kill 2 ANZ AC + damage BB + kill all 6 subs + kill 4 DD (all DD’s dead) + Damage 24 US AC’s + kill one of the damaged ACs -
TripleA Manual Gamesave Post: Japanese round 30
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 30 Purchase Units - Japanese Japanese buy 2 carriers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from French Indo China to 43 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 1 fighter moved from 36 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Japan to 35 Sea Zone 2 battleships, 28 carriers, 2 cruisers, 9 destroyers, 26 fighters, 2 infantry, 1 marine, 49 submarines, 27 tactical_bombers and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 infantry and 1 marine moved from 35 Sea Zone to Philippines 2 bombers, 15 fighters and 9 tactical_bombers moved from French Indo China to 35 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 51 submarines, 38 tactical_bombers and 2 transports Americans defend with 1 battleship, 42 carriers, 2 cruisers, 4 destroyers, 75 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 1 transport; ANZAC defend with 2 carriers, 1 cruiser and 6 fighters Japanese roll dice for 51 submarines in 35 Sea Zone, round 2 : 20/51 hits, 17.00 expected hits Units damaged: 2 carriers owned by the ANZAC and 18 carriers owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 38 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 38/94 hits, 52.50 expected hits Units damaged: 23 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 6 submarines in 35 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits Americans roll dice for 1 battleship, 44 carriers, 3 cruisers, 4 destroyers, 81 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 73/136 hits, 73.67 expected hitsCombat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : -11.50 -
TripleA Manual Gamesave Post: Japanese round 30
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 30 Purchase Units - Japanese Japanese buy 2 carriers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from French Indo China to 43 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 1 fighter moved from 36 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Japan to 35 Sea Zone 2 battleships, 28 carriers, 2 cruisers, 9 destroyers, 26 fighters, 2 infantry, 1 marine, 49 submarines, 27 tactical_bombers and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 infantry and 1 marine moved from 35 Sea Zone to Philippines 2 bombers, 15 fighters and 9 tactical_bombers moved from French Indo China to 35 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 51 submarines, 38 tactical_bombers and 2 transports Americans defend with 1 battleship, 42 carriers, 2 cruisers, 4 destroyers, 75 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 1 transport; ANZAC defend with 2 carriers, 1 cruiser and 6 fighters Japanese roll dice for 51 submarines in 35 Sea Zone, round 2 : 20/51 hits, 17.00 expected hits Units damaged: 2 carriers owned by the ANZAC and 18 carriers owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 38 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 38/94 hits, 52.50 expected hits Units damaged: 23 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 6 submarines in 35 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits Americans roll dice for 1 battleship, 44 carriers, 3 cruisers, 4 destroyers, 81 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 73/136 hits, 73.67 expected hits Units damaged: 2 battleships owned by the Japanese 28 carriers owned by the Japanese and 15 submarines owned by the Japanese lost in 35 Sea Zone 2 carriers owned by the ANZAC, 6 submarines owned by the Americans, 4 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 35 Sea Zone Japanese roll dice for 36 submarines in 35 Sea Zone, round 3 : 15/36 hits, 12.00 expected hits 15 carriers owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 9 destroyers, 41 fighters, 38 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 41/94 hits, 52.50 expected hitsCombat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : -20.00 -
Haha -20 ouch!
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Need 41 hits to assign. I can do max d for you?
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round 2:
Please keep 5 damaged AC’s alive after round 2.->
kill:
1 ANC CRU
21 AC
2 US CRU
1 US BB
13 US FTR
3 US T.BMB -
Tough battle to be below average.
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TripleA Manual Gamesave Post: Japanese round 30
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 30 Purchase Units - Japanese Japanese buy 2 carriers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from French Indo China to 43 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 1 fighter moved from 36 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Japan to 35 Sea Zone 2 battleships, 28 carriers, 2 cruisers, 9 destroyers, 26 fighters, 2 infantry, 1 marine, 49 submarines, 27 tactical_bombers and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 infantry and 1 marine moved from 35 Sea Zone to Philippines 2 bombers, 15 fighters and 9 tactical_bombers moved from French Indo China to 35 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 51 submarines, 38 tactical_bombers and 2 transports Americans defend with 1 battleship, 42 carriers, 2 cruisers, 4 destroyers, 75 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 1 transport; ANZAC defend with 2 carriers, 1 cruiser and 6 fighters Japanese roll dice for 51 submarines in 35 Sea Zone, round 2 : 20/51 hits, 17.00 expected hits Units damaged: 2 carriers owned by the ANZAC and 18 carriers owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 38 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 38/94 hits, 52.50 expected hits Units damaged: 23 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 6 submarines in 35 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits Americans roll dice for 1 battleship, 44 carriers, 3 cruisers, 4 destroyers, 81 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 73/136 hits, 73.67 expected hits Units damaged: 2 battleships owned by the Japanese 28 carriers owned by the Japanese and 15 submarines owned by the Japanese lost in 35 Sea Zone 2 carriers owned by the ANZAC, 6 submarines owned by the Americans, 4 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 35 Sea Zone Japanese roll dice for 36 submarines in 35 Sea Zone, round 3 : 15/36 hits, 12.00 expected hits 15 carriers owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 9 destroyers, 41 fighters, 38 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 41/94 hits, 52.50 expected hits Americans roll dice for 81 fighters and 3 tactical_bombers in 35 Sea Zone, round 3 : 58/84 hits, 55.50 expected hits Americans roll dice for 1 battleship, 26 carriers, 3 cruisers and 1 transport in 35 Sea Zone, round 3 : 13/30 hits, 10.83 expected hits 23 tactical_bombers owned by the Japanese, 24 fighters owned by the Japanese, 1 marine owned by the Japanese, 9 destroyers owned by the Japanese, 13 submarines owned by the Japanese and 2 cruisers owned by the Japanese lost in 35 Sea Zone 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 3 tactical_bombers owned by the Americans, 21 carriers owned by the Americans, 13 fighters owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Japanese roll dice for 23 submarines in 35 Sea Zone, round 4 : 9/23 hits, 7.67 expected hits 5 carriers owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 17 fighters, 15 tactical_bombers and 2 transports in 35 Sea Zone, round 4 : 21/36 hits, 21.17 expected hits Americans roll dice for 68 fighters in 35 Sea Zone, round 4 : 38/68 hits, 45.33 expected hits 2 infantry owned by the Japanese, 15 tactical_bombers owned by the Japanese, 17 fighters owned by the Japanese, 2 transports owned by the Japanese, 2 bombers owned by the Japanese and 2 battleships owned by the Japanese lost in 35 Sea Zone 6 fighters owned by the ANZAC and 15 fighters owned by the Americans lost in 35 Sea Zone Americans and Japanese reach a stalemate . Battle score for attacker is -422 Casualties for Japanese: 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 2 infantry, 1 marine, 28 submarines, 38 tactical_bombers and 2 transports Casualties for ANZAC: 2 carriers, 1 cruiser and 6 fighters Casualties for Americans: 1 battleship, 42 carriers, 2 cruisers, 4 destroyers, 28 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 1 transport 47 fighters owned by the Americans forced to land in Philippines Non Combat Move - JapaneseCombat Hit Differential Summary :
Americans regular : -4.33 Japanese regular : -18.83 -
@Ghostglider Big congratulations for winning this game. 30 rounds is definitely my record :D
I had too take that battle at 5-10% odds winning. What I really needed would’ve been a big win to even out things. I wasn’t winning in Europe especially after losing Rome, but probably not before that either. I started out well taking Kairo, then to be honest you were somewhat lucky retaking it (you didn’t use everything available with the UK 2nd attack). I also took India, but probably Moscow too late. Great playing.
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P Pejon_88 referenced this topic on
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Thank you for a good game!





