I dont get to this before sunday or monday
L23 Pejon_88 (X) vs. Ghostglider (A+16), BM3/4, game 1
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TripleA Turn Summary: Japanese round 29
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 29 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 2 bombers and 3 fighters moved from India to 37 Sea Zone 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Yakut S.S.R. to Ulaanbaatar Japanese take Ulaanbaatar from Russians 3 fighters and 3 tactical_bombers moved from French Indo China to 37 Sea Zone 1 armour moved from Chahar to Central Mongolia Japanese take Central Mongolia from Russians 1 armour moved from Central Mongolia to Suiyuyan Combat - Japanese Battle in 37 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 6 fighters and 3 tactical_bombers British defend with 1 submarine Japanese roll dice for 2 bombers, 1 destroyer, 6 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 : 6/12 hits, 6.67 expected hits British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 bombers, 1 destroyer, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Japanese 13 artilleries and 15 infantry moved from Eastern Persia to West India 2 infantry moved from India to West India 2 battleships, 26 carriers, 2 cruisers, 8 destroyers, 27 fighters, 1 marine, 47 submarines and 25 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 carrier and 1 transport moved from 39 Sea Zone to 36 Sea Zone 2 infantry and 1 mech_infantry moved from Yunnan to French Indo China 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kansu to Suiyuyan 2 fighters and 2 tactical_bombers moved from Shensi to French Indo China 2 artilleries moved from Jehol to Manchuria 1 infantry moved from Buryatia to Amur 2 artilleries and 4 infantry moved from Chahar to Suiyuyan 1 infantry moved from Kweichow to Szechwan 3 mech_infantrys moved from Yunnan to Kweichow 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Chahar to Anhwe 1 aaGun and 1 infantry moved from Chahar to Jehol 2 bombers, 6 fighters and 3 tactical_bombers moved from 37 Sea Zone to French Indo China 2 tactical_bombers moved from French Indo China to 36 Sea Zone 1 infantry moved from Russia to Tambov 3 fighters moved from Japan to French Indo China Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone 1 submarine placed in 19 Sea Zone 1 infantry placed in Manchuria 2 tactical_bombers placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 British regular : -0.17 -
TripleA Turn Summary: UK_Pacific round 29
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 29 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 infantry, 1 submarine, 5 tactical_bombers and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 13 fighters and 3 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone 1 submarine moved from 55 Sea Zone to 37 Sea Zone Americans take 42 Sea Zone from Japanese 2 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 artillery, 4 infantry and 1 mech_infantry moved from Sicily to 95 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 bomber moved from Sicily to Southern Italy 1 destroyer and 1 submarine moved from 101 Sea Zone to 87 Sea Zone 1 fighter moved from Eastern United States to 87 Sea Zone 1 infantry moved from Iraq to Syria Americans take Syria from Germans Combat - Americans Battle in Philippines Battle in Southern Italy Americans attack with 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry Germans defend with 2 mech_infantrys; Italians defend with 1 airfield, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/7 hits, 2.00 expected hits Italians roll dice for 2 mech_infantrys in Southern Italy, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Southern Italy Americans roll dice for 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry in Southern Italy, round 3 : 1/7 hits, 2.00 expected hits Italians roll dice for 1 mech_infantry in Southern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern Italy 1 mech_infantry owned by the Germans lost in Southern Italy Americans destroys 0PUs while taking Italians capital Americans win, taking Philippines from Japanese, taking Southern Italy from Italians with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 1 infantry Battle in Guam Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 artillery Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Guam, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Guam, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Guam, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 37 Sea Zone Americans attack with 13 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 13 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 : 8/16 hits, 8.50 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 13 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 87 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 87 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 95 Sea Zone: 1 carrier and 6 fighters EDIT: Removing units owned by Americans from 95 Sea Zone: 5 carriers and 6 fighters EDIT: Adding units owned by Americans to 98 Sea Zone: 5 carriers EDIT: Adding units owned by British to 95 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 95 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to 98 Sea Zone: 4 fighters EDIT: Adding units owned by British to 98 Sea Zone: 6 fighters EDIT: Turning off Edit Mode 5 carriers and 4 fighters moved from 95 Sea Zone to 98 Sea Zone EDIT: Americans undo move 1. 1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Iraq 4 mech_infantrys moved from Egypt to Iraq 4 infantry moved from Egypt to Trans-Jordan 2 infantry moved from French West Africa to French Central Africa 1 fighter moved from 87 Sea Zone to French West Africa 1 infantry moved from Brazil to Suriname 1 infantry moved from Peru to Ecuador Americans take Ecuador from Neutral_True 1 infantry moved from Peru to Colombia Americans take Colombia from Neutral_True 1 infantry moved from Brazil to Uruguay Americans take Uruguay from Neutral_True 1 battleship, 42 carriers, 2 cruisers, 4 destroyers, 64 fighters and 6 submarines moved from 55 Sea Zone to 35 Sea Zone 7 fighters moved from 55 Sea Zone to Ceylon 13 fighters and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 1 battleship, 42 carriers, 2 cruisers, 4 destroyers, 57 fighters and 6 submarines moved from 55 Sea Zone to 35 Sea Zone 3 fighters moved from Iwo Jima to 35 Sea Zone 4 fighters moved from 30 Sea Zone to 35 Sea Zone 2 carriers, 1 destroyer, 2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 3 fighters moved from Western United States to Wake Island 8 infantry moved from Egypt to Trans-Jordan 1 transport moved from 95 Sea Zone to 98 Sea Zone Place Units - Americans 1 submarine placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 infantry and 5 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 71 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 67 PUs; British buy 2 fighters and 14 infantry; Remaining resources: 5 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 95 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to Iraq: 2 fighters EDIT: Turning off Edit Mode 2 infantry moved from Iraq to Northwest Persia 2 infantry moved from Iraq to Persia 1 fighter and 10 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 fighter moved from 98 Sea Zone to Northwest Persia 1 fighter moved from 98 Sea Zone to Persia 1 fighter moved from 98 Sea Zone to Northwest Persia 1 fighter moved from 98 Sea Zone to Persia Combat - British British creates battle in territory 97 Sea Zone Battle in Scotland British attack with 1 fighter and 11 infantry Germans defend with 1 airfield and 1 infantry British roll dice for 1 fighter and 11 infantry in Scotland, round 2 : 1/12 hits, 2.33 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Scotland 1 infantry owned by the Germans lost in Scotland British win, taking 97 Sea Zone from Italians, taking Scotland from Germans with 1 fighter and 10 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Persia British attack with 2 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Northwest Persia British attack with 2 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia 1 infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Northwest Persia to Iraq 2 fighters moved from Persia to Iraq 4 infantry moved from Trans-Jordan to Iraq 7 fighters and 1 tactical_bomber moved from Algeria to Morocco 2 fighters moved from 98 Sea Zone to Morocco 5 transports moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 9 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 9 infantry and 5 transports moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan 6 infantry moved from 98 Sea Zone to Syria 2 artilleries and 13 infantry moved from Egypt to Trans-Jordan 3 bombers moved from Sicily to Morocco 2 battleships, 1 carrier, 2 cruisers and 5 destroyers moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 3 infantry moved from Union of South Africa to Rhodesia 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Kenya to Anglo Egyptian Sudan 5 infantry moved from Anglo Egyptian Sudan to Egypt 2 submarines moved from 92 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from Scotland to United Kingdom 1 submarine moved from 80 Sea Zone to 39 Sea Zone Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 98 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Egypt: 1 fighter EDIT: Removing units owned by ANZAC from 55 Sea Zone: 4 fighters EDIT: Removing units owned by Americans from 35 Sea Zone: 4 fighters EDIT: Adding units owned by ANZAC to 35 Sea Zone: 4 fighters EDIT: Adding units owned by Americans to 55 Sea Zone: 4 fighters EDIT: Turning off Edit Mode 3 infantry placed in Union of South Africa 3 infantry placed in Egypt 2 fighters and 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1,4,6,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3 British collect 33 PUs (4 lost to blockades); end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -3.17 Japanese regular : -1.33 Italians regular : 0.00 Germans regular : 1.00 British regular : -2.00 -
TripleA Turn Summary: Italians round 29
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 29 Combat Move - Italians Non Combat Move - Italians 4 mech_infantrys moved from Russia to Tambov 2 infantry moved from Normandy Bordeaux to Southern France 3 mech_infantrys moved from Northern Italy to Bulgaria 1 artillery and 4 infantry moved from Yugoslavia to Bulgaria Turn Complete - ItaliansCombat Hit Differential Summary :
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It’s crazy to think that including China, 5 countries are currently out of the game due to their capital been taken.
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TripleA Turn Summary: French round 29
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 29 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 6 fighters moved from 35 Sea Zone to Borneo Combat - ANZAC Battle in Malaya Battle in Borneo ANZAC attack with 1 artillery, 6 fighters and 1 infantry Japanese defend with 1 infantry and 1 mech_infantry ANZAC roll dice for 1 artillery, 6 fighters and 1 infantry in Borneo, round 2 : 1/8 hits, 3.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC roll dice for 1 artillery, 6 fighters and 1 infantry in Borneo, round 3 : 4/8 hits, 3.67 expected hits Japanese roll dice for 1 mech_infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo 1 mech_infantry owned by the Japanese lost in Borneo ANZAC win, taking Malaya from Japanese, taking Borneo from Japanese with 1 artillery and 6 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 6 fighters moved from Borneo to 35 Sea Zone 2 carriers, 1 cruiser and 4 fighters moved from 55 Sea Zone to 35 Sea Zone 1 artillery moved from New South Wales to Queensland 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 25 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -2.33 -
It is indeed a very memorable game :-)
I am enjoying the game a lot -
TripleA Turn Summary: Germans round 30
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 30 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 1 fighter, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 artilleries and 14 infantry moved from Northern Italy to Southern Italy 3 mech_infantrys moved from France to Southern Italy 9 mech_infantrys moved from Northern Italy to Southern Italy 1 fighter moved from Northern Italy to 95 Sea Zone 1 infantry moved from Russia to Samara Germans take Samara from Russians 2 infantry moved from Caucasus to Northwest Persia 1 bomber moved from Turkey to Northwest Persia 1 fighter and 1 tactical_bomber moved from Yugoslavia to Northwest Persia Combat - Germans Battle in 95 Sea Zone Germans attack with 1 fighter Americans defend with 3 transports 3 transports owned by the Americans lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in Northwest Persia Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northwest Persia 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Southern Italy Germans attack with 6 artilleries, 14 infantry and 12 mech_infantrys Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry Germans roll dice for 6 artilleries, 14 infantry and 12 mech_infantrys in Southern Italy, round 2 : 11/32 hits, 7.33 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans lost in Southern Italy 3 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans with 6 artilleries, 13 infantry and 12 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantry Non Combat Move - Germans 5 mech_infantrys moved from Yugoslavia to Southern Italy 2 fighters and 2 tactical_bombers moved from Gibraltar to Yugoslavia 1 aaGun moved from France to Northern Italy 1 infantry moved from Western Germany to Northern Italy 3 infantry moved from Greater Southern Germany to Northern Italy 5 infantry moved from Yugoslavia to Bulgaria 1 fighter and 2 tactical_bombers moved from Northern Italy to Yugoslavia 1 fighter moved from 95 Sea Zone to Yugoslavia 3 armour moved from Yugoslavia to Bulgaria 2 armour moved from Northern Italy to Bulgaria 1 fighter moved from Germany to Yugoslavia 5 mech_infantrys moved from Yugoslavia to Bulgaria 6 mech_infantrys moved from Germany to Yugoslavia 1 aaGun and 9 infantry moved from Caucasus to Turkey 1 bomber, 1 fighter and 1 tactical_bomber moved from Northwest Persia to Turkey 1 infantry moved from Rostov to Caucasus 2 mech_infantrys moved from Rostov to Turkey 96 infantry and 38 mech_infantrys moved from Russia to Tambov 1 infantry moved from Bryansk to Tambov 3 infantry moved from Rostov to Tambov 1 infantry moved from Ukraine to Rostov 3 infantry moved from Novgorod to Belarus 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 119 Sea Zone to 112 Sea Zone 1 fighter moved from 112 Sea Zone to Western Germany Place Units - Germans 2 artilleries and 1 infantry placed in Russia 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 1 fighter placed in Western Germany 10 mech_infantrys placed in Germany Germans undo move 5. Germans undo move 4. Germans undo move 3. Germans undo move 2. Germans undo move 1. 1 armour and 9 mech_infantrys placed in Germany 1 fighter placed in Western Germany 3 mech_infantrys placed in Ukraine Germans undo move 3. 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 2 artilleries and 1 infantry placed in Russia 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,3,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,2,5,4,1,2 Germans collect 56 PUs (4 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Germans regular : 3.50 British regular : 0.67 -
TripleA Turn Summary: Russians round 30
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 30 Combat Move - Russians 1 armour, 10 artilleries, 161 infantry and 2 mech_infantrys moved from Volgograd to Samara Combat - Russians Battle in Samara Russians attack with 1 armour, 10 artilleries, 161 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 10 artilleries, 161 infantry and 2 mech_infantrys in Samara, round 2 : 27/174 hits, 32.67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 armour, 10 artilleries, 161 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Volgograd to Samara 2 aaGuns and 13 infantry moved from Tsagaan Olom to Olgiy Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -5.67 -
TripleA Manual Gamesave Post: Japanese round 30
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 30 Purchase Units - Japanese Japanese buy 2 carriers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from French Indo China to 43 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 1 fighter moved from 36 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Japan to 35 Sea Zone 2 battleships, 28 carriers, 2 cruisers, 9 destroyers, 26 fighters, 2 infantry, 1 marine, 49 submarines, 27 tactical_bombers and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 infantry and 1 marine moved from 35 Sea Zone to Philippines 2 bombers, 15 fighters and 9 tactical_bombers moved from French Indo China to 35 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 51 submarines, 38 tactical_bombers and 2 transports Americans defend with 1 battleship, 42 carriers, 2 cruisers, 4 destroyers, 75 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 1 transport; ANZAC defend with 2 carriers, 1 cruiser and 6 fighters Japanese roll dice for 51 submarines in 35 Sea Zone, round 2 : 20/51 hits, 17.00 expected hits Units damaged: 2 carriers owned by the ANZAC and 18 carriers owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 38 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 38/94 hits, 52.50 expected hitsCombat Hit Differential Summary :
Japanese regular : -11.50 -
@Ghostglider was impossible to see but apparently -11.50 first round. Max d? Thought it might be relevant to ask due to subs later but most likely not.
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Want to save one dd?
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The grand naval battle!
Please ask for casualties round by round.
Round 1:
In addition to the sub hits, Please kill 2 ANZ AC + damage BB + kill all 6 subs + kill 4 DD (all DD’s dead) + Damage 24 US AC’s + kill one of the damaged ACs -
TripleA Manual Gamesave Post: Japanese round 30
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 30 Purchase Units - Japanese Japanese buy 2 carriers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from French Indo China to 43 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 1 fighter moved from 36 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Japan to 35 Sea Zone 2 battleships, 28 carriers, 2 cruisers, 9 destroyers, 26 fighters, 2 infantry, 1 marine, 49 submarines, 27 tactical_bombers and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 infantry and 1 marine moved from 35 Sea Zone to Philippines 2 bombers, 15 fighters and 9 tactical_bombers moved from French Indo China to 35 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 51 submarines, 38 tactical_bombers and 2 transports Americans defend with 1 battleship, 42 carriers, 2 cruisers, 4 destroyers, 75 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 1 transport; ANZAC defend with 2 carriers, 1 cruiser and 6 fighters Japanese roll dice for 51 submarines in 35 Sea Zone, round 2 : 20/51 hits, 17.00 expected hits Units damaged: 2 carriers owned by the ANZAC and 18 carriers owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 38 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 38/94 hits, 52.50 expected hits Units damaged: 23 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 6 submarines in 35 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits Americans roll dice for 1 battleship, 44 carriers, 3 cruisers, 4 destroyers, 81 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 73/136 hits, 73.67 expected hitsCombat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : -11.50 -
TripleA Manual Gamesave Post: Japanese round 30
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 30 Purchase Units - Japanese Japanese buy 2 carriers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from French Indo China to 43 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 1 fighter moved from 36 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Japan to 35 Sea Zone 2 battleships, 28 carriers, 2 cruisers, 9 destroyers, 26 fighters, 2 infantry, 1 marine, 49 submarines, 27 tactical_bombers and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 infantry and 1 marine moved from 35 Sea Zone to Philippines 2 bombers, 15 fighters and 9 tactical_bombers moved from French Indo China to 35 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 51 submarines, 38 tactical_bombers and 2 transports Americans defend with 1 battleship, 42 carriers, 2 cruisers, 4 destroyers, 75 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 1 transport; ANZAC defend with 2 carriers, 1 cruiser and 6 fighters Japanese roll dice for 51 submarines in 35 Sea Zone, round 2 : 20/51 hits, 17.00 expected hits Units damaged: 2 carriers owned by the ANZAC and 18 carriers owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 38 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 38/94 hits, 52.50 expected hits Units damaged: 23 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 6 submarines in 35 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits Americans roll dice for 1 battleship, 44 carriers, 3 cruisers, 4 destroyers, 81 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 73/136 hits, 73.67 expected hits Units damaged: 2 battleships owned by the Japanese 28 carriers owned by the Japanese and 15 submarines owned by the Japanese lost in 35 Sea Zone 2 carriers owned by the ANZAC, 6 submarines owned by the Americans, 4 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 35 Sea Zone Japanese roll dice for 36 submarines in 35 Sea Zone, round 3 : 15/36 hits, 12.00 expected hits 15 carriers owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 9 destroyers, 41 fighters, 38 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 41/94 hits, 52.50 expected hitsCombat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : -20.00 -
Haha -20 ouch!
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Need 41 hits to assign. I can do max d for you?
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round 2:
Please keep 5 damaged AC’s alive after round 2.->
kill:
1 ANC CRU
21 AC
2 US CRU
1 US BB
13 US FTR
3 US T.BMB -
Tough battle to be below average.
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TripleA Manual Gamesave Post: Japanese round 30
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 30 Purchase Units - Japanese Japanese buy 2 carriers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from French Indo China to 43 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 1 fighter moved from 36 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Japan to 35 Sea Zone 2 battleships, 28 carriers, 2 cruisers, 9 destroyers, 26 fighters, 2 infantry, 1 marine, 49 submarines, 27 tactical_bombers and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 infantry and 1 marine moved from 35 Sea Zone to Philippines 2 bombers, 15 fighters and 9 tactical_bombers moved from French Indo China to 35 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 51 submarines, 38 tactical_bombers and 2 transports Americans defend with 1 battleship, 42 carriers, 2 cruisers, 4 destroyers, 75 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 1 transport; ANZAC defend with 2 carriers, 1 cruiser and 6 fighters Japanese roll dice for 51 submarines in 35 Sea Zone, round 2 : 20/51 hits, 17.00 expected hits Units damaged: 2 carriers owned by the ANZAC and 18 carriers owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 38 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 38/94 hits, 52.50 expected hits Units damaged: 23 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 6 submarines in 35 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits Americans roll dice for 1 battleship, 44 carriers, 3 cruisers, 4 destroyers, 81 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 73/136 hits, 73.67 expected hits Units damaged: 2 battleships owned by the Japanese 28 carriers owned by the Japanese and 15 submarines owned by the Japanese lost in 35 Sea Zone 2 carriers owned by the ANZAC, 6 submarines owned by the Americans, 4 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 35 Sea Zone Japanese roll dice for 36 submarines in 35 Sea Zone, round 3 : 15/36 hits, 12.00 expected hits 15 carriers owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 9 destroyers, 41 fighters, 38 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 41/94 hits, 52.50 expected hits Americans roll dice for 81 fighters and 3 tactical_bombers in 35 Sea Zone, round 3 : 58/84 hits, 55.50 expected hits Americans roll dice for 1 battleship, 26 carriers, 3 cruisers and 1 transport in 35 Sea Zone, round 3 : 13/30 hits, 10.83 expected hits 23 tactical_bombers owned by the Japanese, 24 fighters owned by the Japanese, 1 marine owned by the Japanese, 9 destroyers owned by the Japanese, 13 submarines owned by the Japanese and 2 cruisers owned by the Japanese lost in 35 Sea Zone 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 3 tactical_bombers owned by the Americans, 21 carriers owned by the Americans, 13 fighters owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Japanese roll dice for 23 submarines in 35 Sea Zone, round 4 : 9/23 hits, 7.67 expected hits 5 carriers owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 17 fighters, 15 tactical_bombers and 2 transports in 35 Sea Zone, round 4 : 21/36 hits, 21.17 expected hits Americans roll dice for 68 fighters in 35 Sea Zone, round 4 : 38/68 hits, 45.33 expected hits 2 infantry owned by the Japanese, 15 tactical_bombers owned by the Japanese, 17 fighters owned by the Japanese, 2 transports owned by the Japanese, 2 bombers owned by the Japanese and 2 battleships owned by the Japanese lost in 35 Sea Zone 6 fighters owned by the ANZAC and 15 fighters owned by the Americans lost in 35 Sea Zone Americans and Japanese reach a stalemate . Battle score for attacker is -422 Casualties for Japanese: 2 battleships, 2 bombers, 28 carriers, 2 cruisers, 9 destroyers, 41 fighters, 2 infantry, 1 marine, 28 submarines, 38 tactical_bombers and 2 transports Casualties for ANZAC: 2 carriers, 1 cruiser and 6 fighters Casualties for Americans: 1 battleship, 42 carriers, 2 cruisers, 4 destroyers, 28 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 1 transport 47 fighters owned by the Americans forced to land in Philippines Non Combat Move - JapaneseCombat Hit Differential Summary :
Americans regular : -4.33 Japanese regular : -18.83 -
@Ghostglider Big congratulations for winning this game. 30 rounds is definitely my record :D
I had too take that battle at 5-10% odds winning. What I really needed would’ve been a big win to even out things. I wasn’t winning in Europe especially after losing Rome, but probably not before that either. I started out well taking Kairo, then to be honest you were somewhat lucky retaking it (you didn’t use everything available with the UK 2nd attack). I also took India, but probably Moscow too late. Great playing.
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