TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 20
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 40 PUs; 0 SuicideAttackTokens;
Japanese buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 5 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
3 bombers moved from French Indo China to Borneo
3 carriers, 1 destroyer and 13 submarines moved from 42 Sea Zone to 36 Sea Zone
Japanese take 43 Sea Zone from Americans
2 fighters moved from Japan to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
4 fighters moved from 42 Sea Zone to Borneo
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 3 carriers, 1 destroyer, 2 fighters and 15 submarines
Americans defend with 1 submarine
Japanese roll dice for 15 submarines in 36 Sea Zone, round 2 : 4/15 hits, 5.00 expected hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 3 carriers, 1 destroyer, 2 fighters and 15 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Borneo
Japanese attack with 3 bombers, 4 fighters and 2 infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 3 bombers, 4 fighters and 2 infantry in Borneo, round 2 : 3/9 hits, 4.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in Borneo
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from Americans with 3 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Japanese
4 fighters moved from Borneo to 36 Sea Zone
2 tactical_bombers moved from West India to French Indo China
2 fighters moved from 41 Sea Zone to West India
2 fighters moved from West India to Rostov
3 bombers moved from Borneo to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 destroyer, 1 fighter and 1 transport placed in 36 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,6,5,2,6,1,5,3
Japanese collect 27 PUs (12 lost to blockades); end with 32 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : -2.33
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