@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
D-Day: TGC (Allies) vs. Kwas (German)
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2d6: 4, 1
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Omaha again
[dice 1d6] -
1d6: 3
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@kwaspek104 shot #4 at Omaha
[dice 1d6]
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1d6: 6
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That’s quite smart. Best of luck!
Let me know if you want to play a D-Day game like this with me, I would appreciate it. 👍👍
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@The_Good_Captain #5 at Omaha
[dice 1d6]
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1d6: 5
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@kwaspek104 #6 at Omaha
[dice 1d6]
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1d6: 2
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Fighters Deployed A1.tsvg this is just to show where the fighters deployed prior to my bomber rolls
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Perfect dice average!
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USA bomber at Utah beach blockhouse
[dice 1d6]UK bomber at blockhouse just north of Utah beach
[dice 1d6] -
1d6: 2
1d6: 6 -
You’re clear to pick it up with Order Card 12: Axis Moves. Sorry about the fighter EDIT. I got distracted by all the edits but trust, the intent was not to expose any aircraft to AA fire on this round.
With the Allied fighters, I notice the Germans are only attacked when they leave a territory that has a fighter over it. If you move into a territory without a fighter over it, you’ll have to roll using the independent dice? Anyway, that’s all I got.
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@kwaspek104 I meant to say, “if you move into a territory WITH a fighter over it…”
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@kwaspek104 all dice considered, the Allies are just about exactly par while the Germans are sitting on something around +4. I was classify this as ‘warm’ German opener so far but the Germans have to take their side of the turn so things could def change
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@The_Good_Captain rolling for “G17” inf
[dice 1d6]
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1d6: 3
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@The_Good_Captain extra blockhouse in G17 will attack
[dice 1d6<=3]





