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Viel Spaß und viel Glück uns beiden! :-)
Please hold. Making some Italian adjustments.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries and 18 infantry moved from Northern Italy to France
2 fighters moved from Norway to France
Combat - Italians
Battle in France
Italians attack with 3 artilleries, 2 fighters and 18 infantry
British defend with 4 aaGuns, 1 armour, 3 artilleries, 5 fighters, 5 infantry and 1 mech_infantry; French defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter and 24 infantry; Americans defend with 1 aaGun, 4 armour, 4 artilleries, 12 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers
British roll AA dice in France : 2/2 hits, 0.33 expected hits
2 fighters owned by the Italians lost in France
Italians roll dice for 3 artilleries and 18 infantry in France, round 2 : 3/21 hits, 4.50 expected hits
French roll dice for 5 aaGuns, 5 armour, 9 artilleries, 18 fighters, 38 infantry, 3 mech_infantrys and 2 tactical_bombers in France, round 2 : 29/75 hits, 32.17 expected hits
3 artilleries owned by the Italians and 18 infantry owned by the Italians lost in France
2 aaGuns owned by the British and 1 aaGun owned by the Americans lost in France
French win with 2 aaGuns, 5 armour, 9 artilleries, 18 fighters, 38 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -71
Casualties for Italians: 3 artilleries, 2 fighters and 18 infantry
Casualties for Americans: 1 aaGun
Casualties for British: 2 aaGuns
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Western Germany
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,6,1,4,5,4
Italians collect 5 PUs (9 lost to blockades); end with 5 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun and 1 infantry
EDIT: Removing units owned by Italians from Western Germany: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : -3.17
Italians regular : -1.50
British AA : 1.67
Okay, Good to Go. Thanks…
66% odds on Paris. Let’s see if the game ends here. Still could be tough for the Axis even with France falling.
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 fighters moved from Caroline Islands to 36 Sea Zone
2 bombers moved from Yunnan to 36 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
ANZAC creates battle in territory 19 Sea Zone
ANZAC creates battle in territory 6 Sea Zone
Battle in 36 Sea Zone
ANZAC attack with 2 bombers and 4 fighters
Japanese defend with 1 infantry, 17 submarines and 5 transports
17 submarines owned by the Japanese submerged
1 infantry owned by the Japanese and 5 transports owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 2 bombers and 4 fighters remaining. Battle score for attacker is 38
Casualties for Japanese: 1 infantry and 5 transports
Non Combat Move - ANZAC
4 fighters moved from 36 Sea Zone to Kwangsi
2 bombers moved from 36 Sea Zone to Kwangsi
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Philippines
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from South Australia to New South Wales
2 infantry moved from Northwest Persia to Caucasus
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 tactical_bomber placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 fighter
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Removing units owned by ANZAC from Queensland: 1 tactical_bomber
EDIT: Adding units owned by ANZAC to Philippines: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Kwangsi: 2 bombers
EDIT: Adding units owned by ANZAC to Philippines: 2 bombers
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Purchase Units - French
French buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - French
3 infantry moved from Normandy Bordeaux to France
3 infantry moved from Northwest Persia to Caucasus
Non Combat Move - French
Place Units - French
1 fighter, 1 infantry and 1 mech_infantry placed in France
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Max Defense in Paris next turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 73 PUs;
Germans buy 1 armour, 1 artillery, 6 infantry and 11 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
10 infantry moved from Northern Italy to France
5 armour, 14 artilleries, 6 bombers, 1 fighter, 27 infantry and 5 mech_infantrys moved from Western Germany to France
12 armour, 3 fighters, 5 mech_infantrys and 5 tactical_bombers moved from Germany to France
Combat - Germans
Battle in France
Germans attack with 17 armour, 14 artilleries, 6 bombers, 4 fighters, 37 infantry, 10 mech_infantrys and 5 tactical_bombers
British defend with 4 aaGuns, 1 armour, 3 artilleries, 5 fighters, 5 infantry and 1 mech_infantry; French defend with 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 25 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 4 armour, 4 artilleries, 12 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers
British roll AA dice in France : 0/15 hits, 2.50 expected hits
Germans roll dice for 17 armour, 14 artilleries, 6 bombers, 4 fighters, 37 infantry, 10 mech_infantrys and 5 tactical_bombers in France, round 2 : 34/93 hits, 32.67 expected hits
French roll dice for 5 aaGuns, 5 armour, 9 artilleries, 19 fighters, 39 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 2 : 34/78 hits, 33.50 expected hits
34 infantry owned by the Germans lost in France
4 aaGuns owned by the British, 1 aaGun owned by the Americans, 8 infantry owned by the Americans, 18 infantry owned by the French and 3 infantry owned by the British lost in France
Germans roll dice for 17 armour, 14 artilleries, 6 bombers, 4 fighters, 3 infantry, 10 mech_infantrys and 5 tactical_bombers in France, round 3 : 27/59 hits, 26.83 expected hits
French roll dice for 5 armour, 9 artilleries, 19 fighters, 10 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 3 : 19/49 hits, 23.83 expected hits
14 artilleries owned by the Germans, 3 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in France
1 mech_infantry owned by the British, 1 mech_infantry owned by the French, 4 armour owned by the Americans, 1 infantry owned by the Americans, 4 artilleries owned by the Americans, 7 infantry owned by the French, 3 artilleries owned by the British, 2 infantry owned by the British, 2 artilleries owned by the French and 2 mech_infantrys owned by the Americans lost in France
Germans roll dice for 17 armour, 6 bombers, 4 fighters, 8 mech_infantrys and 5 tactical_bombers in France, round 4 : 23/40 hits, 19.17 expected hits
French roll dice for 1 armour, 19 fighters and 2 tactical_bombers in France, round 4 : 14/22 hits, 14.17 expected hits
6 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in France
2 tactical_bombers owned by the Americans, 12 fighters owned by the Americans, 2 fighters owned by the French, 5 fighters owned by the British and 1 armour owned by the British lost in France
Germans captures 17PUs while taking French capital
Germans win, taking France from French with 11 armour, 6 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 193
Casualties for Germans: 6 armour, 14 artilleries, 37 infantry and 10 mech_infantrys
Casualties for Americans: 1 aaGun, 4 armour, 4 artilleries, 12 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for British: 4 aaGuns, 1 armour, 3 artilleries, 5 fighters, 5 infantry and 1 mech_infantry
Casualties for French: 2 artilleries, 2 fighters, 25 infantry and 1 mech_infantry
Non Combat Move - Germans
6 bombers moved from France to Western Germany
2 aaGuns moved from Germany to Western Germany
3 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 2 tactical_bombers moved from France to Southern Italy
3 fighters and 3 tactical_bombers moved from France to Western Germany
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Russia
1 armour and 9 mech_infantrys placed in Germany
1 artillery and 2 mech_infantrys placed in Western Germany
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Russia
1 armour and 9 mech_infantrys placed in Germany
1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,6,3,5,2,3
Germans collect 51 PUs (5 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
French regular : -4.50
British AA : -2.50
Germans regular : 5.33
Wow - that was a major shellacking. While the dice went way in my favor this is why I hate dice. You played great game and deserved the win and that dice roll most likely just cost you the game.
two bad battles in a row. Ouch.
I think I still have a chance, but it should have been over already.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Japanese take 80 Sea Zone from British
1 infantry moved from Tanganyika Territory to Rhodesia
Japanese take Rhodesia from British
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Rostov
3 fighters moved from India to Kazakhstan
3 bombers moved from India to Rostov
2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the ANZAC submerged
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 1 artillery and 3 fighters
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 3 fighters in Kazakhstan, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kazakhstan
1 mech_infantry owned by the British lost in Kazakhstan
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Rostov
Japanese attack with 3 bombers and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 3 bombers and 1 infantry in Rostov, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Japanese win, taking Rostov from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
3 fighters moved from Kazakhstan to Volgograd
3 bombers moved from Rostov to Volgograd
1 aaGun and 7 infantry moved from Sakha to Amur
1 fighter moved from 43 Sea Zone to 39 Sea Zone
3 submarines moved from 36 Sea Zone to 39 Sea Zone
6 fighters moved from French Indo China to West India
1 fighter moved from India to 39 Sea Zone
1 armour, 1 artillery, 1 fighter, 6 infantry and 2 tactical_bombers moved from India to West India
1 fighter moved from French Indo China to West India
1 infantry moved from French Indo China to Shan State
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone
1 fighter and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5,4,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,6,6,4
Japanese collect 35 PUs (7 lost to blockades); end with 37 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
British regular : 0.33
triplea_39965_17 USA scramble.tsvg
scramble in FIC, kamikaze off of Philippines?
@Arthur-Bomber-Harris said in 2022 2nd Ed OOB Playoffs R2 - AndrewAAGamer (X) vs ArthurBomberHarris (A+60):
scramble in FIC, kamikaze off of Philippines?
3 Kamikaze on each destroyer.
Scramble fighter in FIC.
Was hoping to get a break in one of those battles…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to France
1 aaGun moved from Western Germany to France
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,1,4,6,3,5
Italians collect 7 PUs (7 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to France
1 aaGun moved from Western Germany to France
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,1,4,6,3,5
Italians collect 7 PUs (7 lost to blockades); end with 9 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 mech_infantry
EDIT: Adding units owned by Italians to Western Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 bomber moved from 35 Sea Zone to French Indo China
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Combat - ANZAC
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in 35 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 3 submarines
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
2 submarines owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 3 submarines
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 carrier and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from New South Wales to 33 Sea Zone
1 bomber moved from French Indo China to Kwangsi
1 fighter moved from Kwangsi to Kweichow
3 fighters moved from Kwangsi to Kweichow
1 bomber moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
2 aaGuns and 2 infantry moved from New South Wales to South Australia
1 fighter moved from 35 Sea Zone to Kweichow
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Eastern Persia
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.83
Japanese AA : -0.17
ANZAC regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 85 PUs;
Germans buy 3 artilleries, 15 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from France to Holland Belgium
Germans take Holland Belgium from British
1 armour moved from Holland Belgium to Western Germany
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from French
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Kazakhstan to Volgograd
2 infantry moved from Volgograd to Rostov
1 fighter and 2 tactical_bombers moved from Southern Italy to Rostov
6 bombers moved from Western Germany to 92 Sea Zone
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 6 bombers
French defend with 1 destroyer
Germans roll dice for 6 bombers in 92 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits
French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Germans lost in 92 Sea Zone
1 destroyer owned by the French lost in 92 Sea Zone
Germans win with 5 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for French: 1 destroyer
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 mech_infantry owned by the Americans lost in Rostov
Germans win, taking Rostov from Americans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
5 bombers moved from 92 Sea Zone to France
6 armour moved from France to Germany
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
4 armour moved from France to Germany
1 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to Poland
3 infantry moved from Russia to Vologda
1 fighter and 2 tactical_bombers moved from Rostov to Volgograd
1 mech_infantry moved from Volgograd to Vologda
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
9 infantry and 1 mech_infantry placed in Germany
3 infantry placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3,3,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,6,2,5,5,1
Germans collect 57 PUs (6 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
French regular : 0.67
Germans regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 carriers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Volgograd to Persia
2 fighters moved from Volgograd to Eastern Persia
1 infantry moved from West India to Eastern Persia
8 fighters and 2 tactical_bombers moved from West India to Eastern Persia
2 fighters moved from 39 Sea Zone to Eastern Persia
11 submarines moved from 36 Sea Zone to 39 Sea Zone
Combat - Japanese
Strategic bombing raid in Persia
British roll AA dice in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Eastern Persia
Japanese attack with 12 fighters, 1 infantry and 2 tactical_bombers
French defend with 1 infantry
Japanese roll dice for 12 fighters, 1 infantry and 2 tactical_bombers in Eastern Persia, round 2 : 8/15 hits, 7.50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 12 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Persia to West India
4 fighters moved from Eastern Persia to 39 Sea Zone
8 fighters and 2 tactical_bombers moved from Eastern Persia to West India
2 bombers moved from Volgograd to French Indo China
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
1 aaGun and 7 infantry moved from Amur to Korea
Place Units - Japanese
2 carriers and 1 transport placed in 39 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,6,2,2
Japanese collect 20 PUs (19 lost to blockades); end with 20 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
British AA : -0.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 carriers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Volgograd to Persia
2 fighters moved from Volgograd to Eastern Persia
1 infantry moved from West India to Eastern Persia
8 fighters and 2 tactical_bombers moved from West India to Eastern Persia
2 fighters moved from 39 Sea Zone to Eastern Persia
11 submarines moved from 36 Sea Zone to 39 Sea Zone
Combat - Japanese
Strategic bombing raid in Persia
British roll AA dice in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Eastern Persia
Japanese attack with 12 fighters, 1 infantry and 2 tactical_bombers
French defend with 1 infantry
Japanese roll dice for 12 fighters, 1 infantry and 2 tactical_bombers in Eastern Persia, round 2 : 8/15 hits, 7.50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 12 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Persia to West India
4 fighters moved from Eastern Persia to 39 Sea Zone
8 fighters and 2 tactical_bombers moved from Eastern Persia to West India
2 bombers moved from Volgograd to French Indo China
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
1 aaGun and 7 infantry moved from Amur to Korea
Place Units - Japanese
2 carriers and 1 transport placed in 39 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,6,2,2
Japanese collect 20 PUs (19 lost to blockades); end with 20 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 72 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.50
British AA : -0.17
British regular : -0.33
any edits or done?