You still havnt explained the mech infantry movement aswell as the armor/mechnanized retreat,
I am not sure about how they move in NCM, but in the OOB they need a tank to move the second space in combat movement. I am just clarifying what the rule should be if it was different in NCM.
I really have favored all defenders to be able to retreat, but really the only units that are really needed to retreat are tanks ( now that they are at 6) and the mech because its a truck and these should at the very least be able to retreat as well.
Infantry get trapped in pockets and artillery are fixed positions. I want to make only minor changes and not start a new game built on the old one. AARHE is a dramatic change and these ideas came from it, but they are minor changes.
Units need to move more spaces because the game will take alot longer to play because more territories exist. I hate longer games, and rails are not addressed so you got to make something to fix that.
On the carrier issue…
I know know about the “damaged CV can only support one plane rule” that is old news and i have tried may ideas where damaged ships get altered combat ratings… the house rules have to be streamlined and to add all sorts of uber realistic ‘damaged state’ rules, bogs down the game. I know this from alot of experience.
I like to just have the same exact rules, except the thing takes 2 hits. Thats it. The 2 hit thing with all sorts of complications just does not work for the ‘fun factor’ and it makes the game imbalanced.
AARHE always had this “repair damaged ships in port or factory rule” and it makes sence that you don’t just repair in the middle of the ocean for free.
Also Carriers can be damaged many ways, It is not common that they are listing so they cant launch planes, but that they had fires or a portion of the flight deck was damaged, so planes have to be careful where to land. Damaged carriers could even represent plane loses not accounted by losing the plane “piece”, but modeled as a general fatigue of the ship and crew after battle, sustained by crew loses in the explosion or fire that was put out after combat.
I feel the rules regarding damaged carriers creates too many rules to support the various cases and its not helping the bottom line. it should be streamlined.