Nearly a catastrophic mistake there.
L23 BM4 Gamerman (Allies+10) vs Roboto (Axis)
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@gamerman01 said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):
Ooh, you stayed and took out the fighter.
I stayed, yes. Ideally I would have liked to score 2 hits in the second round, leaving only the fighter (or the damaged battleship), but I scored 4/4.
One of the rare occasions where more hits are not necessarily better. But am I going to complain about 4/4?
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I promise I was not working on this all that time
Do me a favor and lose at least 1 yellow infantry, yah?
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Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 2 infantry moved from Kiangsi to Hunan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Formosa to Hunan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/8 hits, 3,67 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Hunan 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3,50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 5/7 hits, 3,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 infantry moved from Kiangsi to Kwangsi 1 artillery and 3 infantry moved from Kiangsu to Kiangsi 1 artillery and 2 infantry moved from Shantung to Anhwe 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from Jehol to Anhwe 1 aaGun, 1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol 1 mech_infantry moved from Jehol to Anhwe 4 infantry moved from Korea to Manchuria 1 fighter moved from Korea to 36 Sea Zone 1 fighter moved from Okinawa to Kwangsi 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 battleship and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi Place Units - Japanese 1 factory_minor placed in Shantung 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : -0,50How about 4?
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@MrRoboto said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):
How about 4?
See how I did that? :innocent:
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Away with your voodoo
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Are you still unsure what to do with the pesky yankees?
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Just playing China now, when I saw your comment (your poke didn’t make me go ;P)
Just here to say I rolled 5 1’s when I only needed 1
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I’ve been buying a house over the last week, and I guess my normal job has to take next priority. Then Me, then elche, then you. And then there’s all the video games I like to play
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Scramble to 97?
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You know what?
I’m gonna scramble all 3! -
Crap. I could lose the game right here.
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Got my expected 3 hits
Since I have a sub, I’ll stop and ask your casualty choicesThank you,
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2 hits with my 3 planes
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OK, normally no one rolls their defense dice but it doesn’t bother me.
Triple A is wrong to require casualty choices right now, so I reserve the right to change choice after the ships roll, because that is when the rules require it.
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Take both hits to carrier but depending on the other 2 dice I can completely “change” my casualty choice. So go ahead and roll the next
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Well, there’s no need to wait for you on this step, I can roll your 2 ships on forum so that I can make my casualty choice and roll round 2. First I’ll see what you took off…
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My casualty choice does end up being the carrier, then your ships got the expected 1 hit, and I took off the destroyer.
Sub hit and sunk the battleship, then I scored 1 hit with the rest, and you scored 2/2.
I can’t take the sub off, so I lose cruiser tac.
Sub sinks transport, I score 1 hit, and your plane hits me back yet again. I lose bomber, so UK wins with the sub and a fighter.
We should both be satisfied (although not happy) one of the most decisive battles in G40 went close to average.
Now what will happen with the risky 111 battle?
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A complete whiff by all in the first round!
Do over.
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I got lucky. Very lucky.
OK, noncom and it will be your turn again.
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Big hit by the destroyer in 96, but Allied player just gotta be happy they’re sunk when attacking with only 2 units





